VOTING POWER100.00%
DOWNVOTE POWER100.00%
RESOURCE CREDITS100.00%
REPUTATION PROGRESS0.00%
Net Worth
0.007USD
STEEM
0.000STEEM
SBD
0.000SBD
Effective Power
5.010SP
├── Own SP
0.125SP
└── Incoming DelegationsDeleg
+4.885SP
Detailed Balance
| STEEM | ||
| balance | 0.000STEEM | STEEM |
| market_balance | 0.000STEEM | STEEM |
| savings_balance | 0.000STEEM | STEEM |
| reward_steem_balance | 0.000STEEM | STEEM |
| STEEM POWER | ||
| Own SP | 0.125SP | SP |
| Delegated Out | 0.000SP | SP |
| Delegation In | 4.885SP | SP |
| Effective Power | 5.010SP | SP |
| Reward SP (pending) | 0.000SP | SP |
| SBD | ||
| sbd_balance | 0.000SBD | SBD |
| sbd_conversions | 0.000SBD | SBD |
| sbd_market_balance | 0.000SBD | SBD |
| savings_sbd_balance | 0.000SBD | SBD |
| reward_sbd_balance | 0.000SBD | SBD |
{
"balance": "0.000 STEEM",
"savings_balance": "0.000 STEEM",
"reward_steem_balance": "0.000 STEEM",
"vesting_shares": "202.950284 VESTS",
"delegated_vesting_shares": "0.000000 VESTS",
"received_vesting_shares": "7940.709522 VESTS",
"sbd_balance": "0.000 SBD",
"savings_sbd_balance": "0.000 SBD",
"reward_sbd_balance": "0.000 SBD",
"conversions": []
}Account Info
| name | badhabit |
| id | 1070998 |
| rank | 291,719 |
| reputation | 134499212 |
| created | 2018-07-06T05:46:45 |
| recovery_account | steem |
| proxy | None |
| post_count | 10 |
| comment_count | 0 |
| lifetime_vote_count | 0 |
| witnesses_voted_for | 0 |
| last_post | 2018-07-12T15:40:39 |
| last_root_post | 2018-07-12T15:40:39 |
| last_vote_time | 2018-07-12T15:43:03 |
| proxied_vsf_votes | 0, 0, 0, 0 |
| can_vote | 1 |
| voting_power | 0 |
| delayed_votes | 0 |
| balance | 0.000 STEEM |
| savings_balance | 0.000 STEEM |
| sbd_balance | 0.000 SBD |
| savings_sbd_balance | 0.000 SBD |
| vesting_shares | 202.950284 VESTS |
| delegated_vesting_shares | 0.000000 VESTS |
| received_vesting_shares | 7940.709522 VESTS |
| reward_vesting_balance | 0.000000 VESTS |
| vesting_balance | 0.000 STEEM |
| vesting_withdraw_rate | 0.000000 VESTS |
| next_vesting_withdrawal | 1969-12-31T23:59:59 |
| withdrawn | 0 |
| to_withdraw | 0 |
| withdraw_routes | 0 |
| savings_withdraw_requests | 0 |
| last_account_recovery | 1970-01-01T00:00:00 |
| reset_account | null |
| last_owner_update | 1970-01-01T00:00:00 |
| last_account_update | 2018-07-06T12:14:03 |
| mined | No |
| sbd_seconds | 0 |
| sbd_last_interest_payment | 1970-01-01T00:00:00 |
| savings_sbd_last_interest_payment | 1970-01-01T00:00:00 |
{
"id": 1070998,
"name": "badhabit",
"owner": {
"weight_threshold": 1,
"account_auths": [],
"key_auths": [
[
"STM8AKQv7pRuksaYFrDXK8WC4vHfhPe9GnxTLzvUA5Hdw4ctV4XR5",
1
]
]
},
"active": {
"weight_threshold": 1,
"account_auths": [],
"key_auths": [
[
"STM67aiC5m956Scsrdj3eqhxVZwKZFEkfrbK4TCbd33wzev8Ttdrh",
1
]
]
},
"posting": {
"weight_threshold": 1,
"account_auths": [],
"key_auths": [
[
"STM8hphZrZBdf9kydKS7tLsuD5NhioLw1XBewtQ5LsEF7sijgFPxD",
1
]
]
},
"memo_key": "STM8Ag3LUZddZ5k6j3H4WFkKFRce8Lk2Sj6oUYgQ1Hump4ok6yENM",
"json_metadata": "{\"profile\":{\"name\":\"Bad Habit\",\"about\":\"Turn Based Strategy Games\",\"website\":\"https://turnbasedstrategygame.blogspot.com/\"}}",
"posting_json_metadata": "{\"profile\":{\"name\":\"Bad Habit\",\"about\":\"Turn Based Strategy Games\",\"website\":\"https://turnbasedstrategygame.blogspot.com/\"}}",
"proxy": "",
"last_owner_update": "1970-01-01T00:00:00",
"last_account_update": "2018-07-06T12:14:03",
"created": "2018-07-06T05:46:45",
"mined": false,
"recovery_account": "steem",
"last_account_recovery": "1970-01-01T00:00:00",
"reset_account": "null",
"comment_count": 0,
"lifetime_vote_count": 0,
"post_count": 10,
"can_vote": true,
"voting_manabar": {
"current_mana": "8143659806",
"last_update_time": 1779054609
},
"downvote_manabar": {
"current_mana": 2035914951,
"last_update_time": 1779054609
},
"voting_power": 0,
"balance": "0.000 STEEM",
"savings_balance": "0.000 STEEM",
"sbd_balance": "0.000 SBD",
"sbd_seconds": "0",
"sbd_seconds_last_update": "1970-01-01T00:00:00",
"sbd_last_interest_payment": "1970-01-01T00:00:00",
"savings_sbd_balance": "0.000 SBD",
"savings_sbd_seconds": "0",
"savings_sbd_seconds_last_update": "1970-01-01T00:00:00",
"savings_sbd_last_interest_payment": "1970-01-01T00:00:00",
"savings_withdraw_requests": 0,
"reward_sbd_balance": "0.000 SBD",
"reward_steem_balance": "0.000 STEEM",
"reward_vesting_balance": "0.000000 VESTS",
"reward_vesting_steem": "0.000 STEEM",
"vesting_shares": "202.950284 VESTS",
"delegated_vesting_shares": "0.000000 VESTS",
"received_vesting_shares": "7940.709522 VESTS",
"vesting_withdraw_rate": "0.000000 VESTS",
"next_vesting_withdrawal": "1969-12-31T23:59:59",
"withdrawn": 0,
"to_withdraw": 0,
"withdraw_routes": 0,
"curation_rewards": 0,
"posting_rewards": 0,
"proxied_vsf_votes": [
0,
0,
0,
0
],
"witnesses_voted_for": 0,
"last_post": "2018-07-12T15:40:39",
"last_root_post": "2018-07-12T15:40:39",
"last_vote_time": "2018-07-12T15:43:03",
"post_bandwidth": 0,
"pending_claimed_accounts": 0,
"vesting_balance": "0.000 STEEM",
"reputation": 134499212,
"transfer_history": [],
"market_history": [],
"post_history": [],
"vote_history": [],
"other_history": [],
"witness_votes": [],
"tags_usage": [],
"guest_bloggers": [],
"rank": 291719
}Withdraw Routes
| Incoming | Outgoing |
|---|---|
Empty | Empty |
{
"incoming": [],
"outgoing": []
}From Date
To Date
2026/05/17 21:50:09
2026/05/17 21:50:09
| delegator | steem |
| delegatee | badhabit |
| vesting shares | 7940.709522 VESTS |
| Transaction Info | Block #106140558/Trx 69f51a860f3ac0935f2dc0d54b63f84a0d3089f7 |
View Raw JSON Data
{
"trx_id": "69f51a860f3ac0935f2dc0d54b63f84a0d3089f7",
"block": 106140558,
"trx_in_block": 1,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2026-05-17T21:50:09",
"op": [
"delegate_vesting_shares",
{
"delegator": "steem",
"delegatee": "badhabit",
"vesting_shares": "7940.709522 VESTS"
}
]
}2026/05/11 18:53:00
2026/05/11 18:53:00
| delegator | steem |
| delegatee | badhabit |
| vesting shares | 5228.499117 VESTS |
| Transaction Info | Block #105964995/Trx b1a586260b345324f132957f4a425b83a725da7b |
View Raw JSON Data
{
"trx_id": "b1a586260b345324f132957f4a425b83a725da7b",
"block": 105964995,
"trx_in_block": 0,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2026-05-11T18:53:00",
"op": [
"delegate_vesting_shares",
{
"delegator": "steem",
"delegatee": "badhabit",
"vesting_shares": "5228.499117 VESTS"
}
]
}2026/04/25 21:14:57
2026/04/25 21:14:57
| delegator | steem |
| delegatee | badhabit |
| vesting shares | 7953.225278 VESTS |
| Transaction Info | Block #105508283/Trx 8d741feb81419e2cf8406e41a6f920869f81ea14 |
View Raw JSON Data
{
"trx_id": "8d741feb81419e2cf8406e41a6f920869f81ea14",
"block": 105508283,
"trx_in_block": 0,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2026-04-25T21:14:57",
"op": [
"delegate_vesting_shares",
{
"delegator": "steem",
"delegatee": "badhabit",
"vesting_shares": "7953.225278 VESTS"
}
]
}2026/01/23 01:26:09
2026/01/23 01:26:09
| delegator | steem |
| delegatee | badhabit |
| vesting shares | 5270.045936 VESTS |
| Transaction Info | Block #102844192/Trx 58a175f10d1b36c4fefc2ceb64ed4e15a818ab6b |
View Raw JSON Data
{
"trx_id": "58a175f10d1b36c4fefc2ceb64ed4e15a818ab6b",
"block": 102844192,
"trx_in_block": 9,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2026-01-23T01:26:09",
"op": [
"delegate_vesting_shares",
{
"delegator": "steem",
"delegatee": "badhabit",
"vesting_shares": "5270.045936 VESTS"
}
]
}2024/12/16 20:46:00
2024/12/16 20:46:00
| delegator | steem |
| delegatee | badhabit |
| vesting shares | 5434.265133 VESTS |
| Transaction Info | Block #91290608/Trx 1fc4b96648ef9bd8278abd7facd118d294656a9c |
View Raw JSON Data
{
"trx_id": "1fc4b96648ef9bd8278abd7facd118d294656a9c",
"block": 91290608,
"trx_in_block": 3,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-12-16T20:46:00",
"op": [
"delegate_vesting_shares",
{
"delegator": "steem",
"delegatee": "badhabit",
"vesting_shares": "5434.265133 VESTS"
}
]
}2023/11/13 12:31:45
2023/11/13 12:31:45
| delegator | steem |
| delegatee | badhabit |
| vesting shares | 5603.398665 VESTS |
| Transaction Info | Block #79844884/Trx deb0119683ef55be881f042a1f6a7f5abebf76e3 |
View Raw JSON Data
{
"trx_id": "deb0119683ef55be881f042a1f6a7f5abebf76e3",
"block": 79844884,
"trx_in_block": 13,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2023-11-13T12:31:45",
"op": [
"delegate_vesting_shares",
{
"delegator": "steem",
"delegatee": "badhabit",
"vesting_shares": "5603.398665 VESTS"
}
]
}2023/09/21 19:01:30
2023/09/21 19:01:30
| delegator | steem |
| delegatee | badhabit |
| vesting shares | 8540.677451 VESTS |
| Transaction Info | Block #78344478/Trx 3837e3ee23200e61c231037590b331aa04ee1f1a |
View Raw JSON Data
{
"trx_id": "3837e3ee23200e61c231037590b331aa04ee1f1a",
"block": 78344478,
"trx_in_block": 4,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2023-09-21T19:01:30",
"op": [
"delegate_vesting_shares",
{
"delegator": "steem",
"delegatee": "badhabit",
"vesting_shares": "8540.677451 VESTS"
}
]
}2022/11/03 09:07:57
2022/11/03 09:07:57
| delegator | steem |
| delegatee | badhabit |
| vesting shares | 8762.358889 VESTS |
| Transaction Info | Block #69110189/Trx 5f3dba0b6f773db0752492b8165176e4ac9a004b |
View Raw JSON Data
{
"trx_id": "5f3dba0b6f773db0752492b8165176e4ac9a004b",
"block": 69110189,
"trx_in_block": 1,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2022-11-03T09:07:57",
"op": [
"delegate_vesting_shares",
{
"delegator": "steem",
"delegatee": "badhabit",
"vesting_shares": "8762.358889 VESTS"
}
]
}2022/01/17 08:36:27
2022/01/17 08:36:27
| delegator | steem |
| delegatee | badhabit |
| vesting shares | 8982.892120 VESTS |
| Transaction Info | Block #60806614/Trx abdb8936b3f828b7c774b60d78a3ca4559be78d0 |
View Raw JSON Data
{
"trx_id": "abdb8936b3f828b7c774b60d78a3ca4559be78d0",
"block": 60806614,
"trx_in_block": 3,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2022-01-17T08:36:27",
"op": [
"delegate_vesting_shares",
{
"delegator": "steem",
"delegatee": "badhabit",
"vesting_shares": "8982.892120 VESTS"
}
]
}2021/06/13 22:37:30
2021/06/13 22:37:30
| delegator | steem |
| delegatee | badhabit |
| vesting shares | 9166.660778 VESTS |
| Transaction Info | Block #54605118/Trx d68f7d596740358977c6fc243ec52e0748b12c4f |
View Raw JSON Data
{
"trx_id": "d68f7d596740358977c6fc243ec52e0748b12c4f",
"block": 54605118,
"trx_in_block": 0,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2021-06-13T22:37:30",
"op": [
"delegate_vesting_shares",
{
"delegator": "steem",
"delegatee": "badhabit",
"vesting_shares": "9166.660778 VESTS"
}
]
}2020/12/11 08:59:30
2020/12/11 08:59:30
| delegator | steem |
| delegatee | badhabit |
| vesting shares | 9354.082752 VESTS |
| Transaction Info | Block #49352668/Trx 391305b039749c689f99fd3f836b182d5387dffd |
View Raw JSON Data
{
"trx_id": "391305b039749c689f99fd3f836b182d5387dffd",
"block": 49352668,
"trx_in_block": 0,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2020-12-11T08:59:30",
"op": [
"delegate_vesting_shares",
{
"delegator": "steem",
"delegatee": "badhabit",
"vesting_shares": "9354.082752 VESTS"
}
]
}2020/12/06 02:37:03
2020/12/06 02:37:03
| delegator | steem |
| delegatee | badhabit |
| vesting shares | 1912.543513 VESTS |
| Transaction Info | Block #49204237/Trx e193437562e0814f1841303a424dc0cca0cc3af0 |
View Raw JSON Data
{
"trx_id": "e193437562e0814f1841303a424dc0cca0cc3af0",
"block": 49204237,
"trx_in_block": 1,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2020-12-06T02:37:03",
"op": [
"delegate_vesting_shares",
{
"delegator": "steem",
"delegatee": "badhabit",
"vesting_shares": "1912.543513 VESTS"
}
]
}2020/12/05 10:33:54
2020/12/05 10:33:54
| delegator | steem |
| delegatee | badhabit |
| vesting shares | 9360.449391 VESTS |
| Transaction Info | Block #49185340/Trx 1ecae5872fc0e3cd5c06af8aecd0576376fb293a |
View Raw JSON Data
{
"trx_id": "1ecae5872fc0e3cd5c06af8aecd0576376fb293a",
"block": 49185340,
"trx_in_block": 5,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2020-12-05T10:33:54",
"op": [
"delegate_vesting_shares",
{
"delegator": "steem",
"delegatee": "badhabit",
"vesting_shares": "9360.449391 VESTS"
}
]
}2020/11/02 10:53:30
2020/11/02 10:53:30
| delegator | steem |
| delegatee | badhabit |
| vesting shares | 1920.017158 VESTS |
| Transaction Info | Block #48252216/Trx 9339d55e23ff039615bd0fd1120d94d8785319bd |
View Raw JSON Data
{
"trx_id": "9339d55e23ff039615bd0fd1120d94d8785319bd",
"block": 48252216,
"trx_in_block": 3,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2020-11-02T10:53:30",
"op": [
"delegate_vesting_shares",
{
"delegator": "steem",
"delegatee": "badhabit",
"vesting_shares": "1920.017158 VESTS"
}
]
}2020/05/09 03:31:51
2020/05/09 03:31:51
| delegator | steem |
| delegatee | badhabit |
| vesting shares | 9563.095965 VESTS |
| Transaction Info | Block #43214448/Trx e4f11408b6712f8031950ed53f10d07f183d92a2 |
View Raw JSON Data
{
"trx_id": "e4f11408b6712f8031950ed53f10d07f183d92a2",
"block": 43214448,
"trx_in_block": 12,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2020-05-09T03:31:51",
"op": [
"delegate_vesting_shares",
{
"delegator": "steem",
"delegatee": "badhabit",
"vesting_shares": "9563.095965 VESTS"
}
]
}2020/05/08 06:48:27
2020/05/08 06:48:27
| delegator | steem |
| delegatee | badhabit |
| vesting shares | 1953.311140 VESTS |
| Transaction Info | Block #43190162/Trx 2471fef6f096b79dce44c943986a552d53232276 |
View Raw JSON Data
{
"trx_id": "2471fef6f096b79dce44c943986a552d53232276",
"block": 43190162,
"trx_in_block": 5,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2020-05-08T06:48:27",
"op": [
"delegate_vesting_shares",
{
"delegator": "steem",
"delegatee": "badhabit",
"vesting_shares": "1953.311140 VESTS"
}
]
}2019/09/20 20:15:39
2019/09/20 20:15:39
| delegator | steem |
| delegatee | badhabit |
| vesting shares | 9694.105130 VESTS |
| Transaction Info | Block #36595932/Trx 8d0b177a496c195076964b64fbb285f516c2eef6 |
View Raw JSON Data
{
"trx_id": "8d0b177a496c195076964b64fbb285f516c2eef6",
"block": 36595932,
"trx_in_block": 6,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2019-09-20T20:15:39",
"op": [
"delegate_vesting_shares",
{
"delegator": "steem",
"delegatee": "badhabit",
"vesting_shares": "9694.105130 VESTS"
}
]
}2019/07/06 06:28:12
2019/07/06 06:28:12
| parent author | badhabit |
| parent permlink | what-makes-good-ui-in-turn-based-strategy-games-good-ui-analysis-01 |
| author | steemitboard |
| permlink | steemitboard-notify-badhabit-20190706t062811000z |
| title | |
| body | Congratulations @badhabit! You received a personal award! <table><tr><td>https://steemitimages.com/70x70/http://steemitboard.com/@badhabit/birthday1.png</td><td>Happy Birthday! - You are on the Steem blockchain for 1 year!</td></tr></table> <sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@badhabit) and compare to others on the [Steem Ranking](https://steemitboard.com/ranking/index.php?name=badhabit)_</sub> ###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes! |
| json metadata | {"image":["https://steemitboard.com/img/notify.png"]} |
| Transaction Info | Block #34417428/Trx 5f771a7bbdefc695aa6a5feb3ec8915252cb6cc7 |
View Raw JSON Data
{
"trx_id": "5f771a7bbdefc695aa6a5feb3ec8915252cb6cc7",
"block": 34417428,
"trx_in_block": 2,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2019-07-06T06:28:12",
"op": [
"comment",
{
"parent_author": "badhabit",
"parent_permlink": "what-makes-good-ui-in-turn-based-strategy-games-good-ui-analysis-01",
"author": "steemitboard",
"permlink": "steemitboard-notify-badhabit-20190706t062811000z",
"title": "",
"body": "Congratulations @badhabit! You received a personal award!\n\n<table><tr><td>https://steemitimages.com/70x70/http://steemitboard.com/@badhabit/birthday1.png</td><td>Happy Birthday! - You are on the Steem blockchain for 1 year!</td></tr></table>\n\n<sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@badhabit) and compare to others on the [Steem Ranking](https://steemitboard.com/ranking/index.php?name=badhabit)_</sub>\n\n\n###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes!",
"json_metadata": "{\"image\":[\"https://steemitboard.com/img/notify.png\"]}"
}
]
}2018/10/11 15:51:18
2018/10/11 15:51:18
| delegator | steem |
| delegatee | badhabit |
| vesting shares | 9892.093010 VESTS |
| Transaction Info | Block #26718088/Trx b1e1b66357c1f778eed793096a0e1fa0b4e510d2 |
View Raw JSON Data
{
"trx_id": "b1e1b66357c1f778eed793096a0e1fa0b4e510d2",
"block": 26718088,
"trx_in_block": 0,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2018-10-11T15:51:18",
"op": [
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2018/07/12 15:43:03
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badhabitpublished a new post: what-makes-good-ui-in-turn-based-strategy-games-good-ui-analysis-01
2018/07/12 15:42:30
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| permlink | what-makes-good-ui-in-turn-based-strategy-games-good-ui-analysis-01 |
| title | What makes good UI in Turn Based Strategy Games - Good UI Analysis 01 |
| body | @@ -158,16 +158,20 @@ g about +%3Ch2%3E Turn Bas @@ -205,16 +205,21 @@ g) Games +%3C/h2%3E and wha @@ -397,16 +397,20 @@ .png)%0A%0A%0A +%3Ch1%3E Lesson N @@ -455,16 +455,21 @@ r Action +%3C/h1%3E %0A%0AA brie |
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badhabitpublished a new post: what-makes-good-ui-in-turn-based-strategy-games-good-ui-analysis-01
2018/07/12 15:40:39
| parent author | |
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| permlink | what-makes-good-ui-in-turn-based-strategy-games-good-ui-analysis-01 |
| title | What makes good UI in Turn Based Strategy Games - Good UI Analysis 01 |
| body | Check full post here: http://turnbasedstrategygame.blogspot.com/2018/07/what-makes-good-ui-in-turn-based-games-analysis-01.html Hi All, Today we are talking about Turn Based Strategy (Empire Building) Games and what makes good UI. This is the first article in the TBS Games UI Analysis series.  Lesson No 1: Self Explanatory Design + Call for Action A brief brainstorming on the importance of Self Explanatory Design and especially Call for Action in good UI in Turn Based Strategy Games, that of course, can be applied on games in general.  Check full post here: http://turnbasedstrategygame.blogspot.com/2018/07/what-makes-good-ui-in-turn-based-games-analysis-01.html |
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2018/07/09 14:25:51
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}badhabitpublished a new post: turn-based-strategy-empire-building-games-br-why-we-like-them-so-much2018/07/09 14:25:27
badhabitpublished a new post: turn-based-strategy-empire-building-games-br-why-we-like-them-so-much
2018/07/09 14:25:27
| parent author | |
| parent permlink | turn |
| author | badhabit |
| permlink | turn-based-strategy-empire-building-games-br-why-we-like-them-so-much |
| title | Turn Based Strategy (Empire Building Games) - Why we Like them so much? TBS Games Good Sides !!! |
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}badhabitpublished a new post: turn-based-strategy-empire-building-games-br-why-we-like-them-so-much2018/07/09 14:24:27
badhabitpublished a new post: turn-based-strategy-empire-building-games-br-why-we-like-them-so-much
2018/07/09 14:24:27
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| title | Turn Based Strategy (Empire Building Games) - Why we Like them so much? TBS Games Good Sides !!! |
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2018/07/09 14:23:30
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2018/07/09 14:22:48
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| title | Turn Based Strategy (Empire Building Games) - Why some players don't like them - TBS Games bad sides !!! |
| body | @@ -1,85 +1,4 @@ -Turn Based Strategy - Empire Building Games - %0AWhy some players don't like them%0A%0A %3Ch1%3E |
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}badhabitpublished a new post: turn-based-strategy-empire-building-games-br-why-we-like-them-so-much2018/07/09 14:22:00
badhabitpublished a new post: turn-based-strategy-empire-building-games-br-why-we-like-them-so-much
2018/07/09 14:22:00
| parent author | |
| parent permlink | turn |
| author | badhabit |
| permlink | turn-based-strategy-empire-building-games-br-why-we-like-them-so-much |
| title | Turn Based Strategy (Empire Building Games) - Why we Like them so much? TBS Games Good Sides !!! |
| body | Turn Based Strategy - Empire Building Games Why we Like them so much! http://turnbasedstrategygame.blogspot.com/2018/06/turn-based-strategy-empire-building-games.html 5 Reasons Why we Like and Play them so much! Hi All, Today we are talking about Turn Based Strategy Empire Building Games and why You Like them. What is great about them and what are the main drive for playing them, making them so enjoyable but also addictive. Let's start. 5 things you like: <br><br><br><br>  No 5. GAME PACE IN TBS GAMES THERE ARE NO TIME STRESS PRESSURE That's right! You choose your playing speed. The game is progressing in Turns. Until you press NEXT TURN game is in kind of PAUSED state. If you are a thinker, want to check everything twice, you need more time to make a decision, nothing stopping you to do so. When you are ready, you go for next turn. That is benefit and commodity that most other genres don't have. If we mix in that its also a strategy that demands thinking and planning that most of Strategy Players enjoy, then that is Win/Win combination. Playing Strategy while you are in control of game speed, no stress, no hurrying, no instinct and intuition moves, just plain good old strategy thinking, how to outsmart opponents or to manage your progress at you own pace is what players really enjoy. Did you know that Sid Meier's CIVILIZATION originally was built to be REAL TIME STRATEGY game, but later on they realized that it will be too overwhelming to a player to tackle with all manageable system in the game in real time, which will ruin the essence of the game. <br><br><br><br>  No 4. FOCUS NO ACTIVE FOCUS DEMANDED IN TBS GAMES Focus in Turn Based Strategy Games. Related to the previous point, you are not pressured to be fully focused on whats happening in the game. Your forces will not be defeated because something very interesting just appeared on TV or you got a new message on Facebook or a phone call. Even if you can ignore some of those interruptions there are a certain number of interruptions that is best to not be ignored, like If you kid or Wife demanding Attention. You definitely don't want to ignore your wife even if you are able to :). I am sure many of you remember situations when they were really enjoying their favourite game and then Parents come into the room and starts complaining about whatever is on their mind. After that Gaming moment and pleasure is completely destroyed. Good thing in Turn Based Strategies is that you can just wait, and continue later on when you get your focus and thinking back without losing your playing session, in which you invested hours if not days. In today's world, we have more interruptions all the time, more than ever before. Having that in mind I think TBS games have a bright future as more and more player will realize that they can benefit of playing this type of game, comparing to ones where you need to lock yourself in a room and play whole day long without disruptions, sacrificing other aspects of life. There is already a certain number of games where you play one turn a day or similar. <br><br><br><br>  No 3. NEXT TURN WHAT WILL HAPPEN NEXT - DOPAMINE AWARD If you are a fan of Turn Based Strategy Games you know how it's hard to stop and resist to click NEXT TURN button. Have you ever think why? There is a scientific explanation about that related to chemicals that drive our brain. Yes, you heard me well, it's not your fault, it's your brain and chemicals that are tricking you. Actually, it is Dopamine. What is Dopamine? Well, Scientists used to think Dopamine was a pleasure chemical in the brain, but now we know that what it actually creates is "WANT" feeling. Dopamine causes us to seek, to search and to desire more. Dopamine is stimulated by unpredictability, by small bits of information, and by reward cues. That's why these days they call it motivation chemical. Did you ever think why People are so addicted to Social media these days? We just can't wait for next message, next news, next info that can be something good, and we are constantly checking, as once in a while there is something nice and interesting that awards our brain. Similarly TBS Games calls you for that NEXT TURN click, as you don't know what will happen, maybe something interesting, new unit is created or, somebody declaring war to you or your opponent, maybe you finally discovered new tech or you are just one turn close to winning a war...or few turns nothing happened and you just seek for something to happen to enhance your game experience and fun. So, next time your girlfriend start to complain about you playing your TBS game non-stop hit her with scientific facts that she will understand as there is a big chance that she uses Facebook, Twitter, Instagram more then she should :). Actually, The pull of dopamine is so strong that studies have shown tweeting is harder for people to resist than cigarettes and alcohol. <br><br><br><br>  No 2. NEXT TURN WANT TO FINISH THINGS - Zeigarnik Effect Did you know that our brains recall things that we haven't completed much more than those we have? It's called Zeigarnik Effect. Russian psychologist Bluma Zeigarnik asked subjects to finish a set of tasks. Then subjects were interrupted before they could finish some of the tasks. Later they recalled the tasks during which they were interrupted at a much higher rate than those they were able to finish. How it turns out our brain has a powerful need to finish what it starts. The Zeigarnik Effect may also explain why we regret things we didn't do even more than we regret things we did. Anyway, lets now draw parallel to our TBS Game. You clicked NEXT TURN because of previous Dopamine thing :). And now you will save and close your game and continue tomorrow. NO F.. WAY. Messages starting to pop up about new units, buildings created, tech discovered, and you will leave that unfinished for later. I don't think so :)! You will try to react and complete those things. And then when you did everything that you could in that turn, you are back to the previous point, when dopamine calls you for another one. Those last 2 points explain so known phenomena called "JUST ONE MORE TURN" that is so hard to resist. <br><br><br><br>  No 1. BUILDING YOUR EMPIRE PLAYING A GOD And finally our last point. The main reason why we are playing them is not because of next turn button, not because of dopamine or urge to complete things, not because of game pace or focus flexibility. All that are benefits or reasons why they are so addictive, but that's not why we play those games in first place. We play them because we want to build our own world, our own Empire where we are in charge. Empire building games give as a power of a deity. Playing a GOD kind of game... Emperor in Turn Based Strategy Empire Building GamesAt the end big part of playing of any type of Games except it is FUN, of course, is also to run away from reality to some different world, maybe better, maybe easier or less boring, maybe more challenging, where we can do things on our own, or things that we can't i real life, things where we are in control.  In Empire Building Games you are in charge, you are in control of everything, from progress, expansion, what will be built, what will be discovered, With who you will be in a good or bad relationship. You are playing sort of real-life simulation from a position of God or a Ruler where you are responsible for everything and where from your actions your Empire and the little world depends. Your creation is a projection of what you are and what you want and can accomplish. We hardly can do this in real life, except we are in a very high position in society, like President or Premier. The great benefit of Empire building games is that ordinary person can learn a lot about systems and dependencies of ruling and leading and life civilization compromises, and how all those things works and looks from the perspective of one that is in charge and that drives everything. There you have some of by my opinion crucial reasons for playing TBS Empire building games. I am sure there are a lot more but I think those are main ones behind many successfully Turn Based Strategy Empire building Titles today. What is your opinion, which TBS Empire Building Games you like to play, let me know in comments, I would like to hear an opinion of real TBS Games fans and serious players of this genre that put a lot of hours in those games. This is my first article on this topic, I plan to do more, please subscribe if you like it and you are interested to read next one. Thank You BadHabit. http://turnbasedstrategygame.blogspot.com/2018/06/turn-based-strategy-empire-building-games.html |
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"body": "Turn Based Strategy - Empire Building Games \nWhy we Like them so much!\n\nhttp://turnbasedstrategygame.blogspot.com/2018/06/turn-based-strategy-empire-building-games.html\n\n5 Reasons Why we Like and Play them so much!\n\nHi All,\nToday we are talking about Turn Based Strategy Empire Building Games and why You Like them. What is great about them and what are the main drive for playing them, making them so enjoyable but also addictive.\n\nLet's start. 5 things you like:\n<br><br><br><br>\n\n\n\nNo 5. GAME PACE \nIN TBS GAMES THERE ARE NO TIME STRESS PRESSURE\n\nThat's right! You choose your playing speed. The game is progressing in Turns. Until you press NEXT TURN game is in kind of PAUSED state.\n\nIf you are a thinker, want to check everything twice, you need more time to make a decision, nothing stopping you to do so. When you are ready, you go for next turn. That is benefit and commodity that most other genres don't have. If we mix in that its also a strategy that demands thinking and planning that most of Strategy Players enjoy, then that is Win/Win combination. \n\nPlaying Strategy while you are in control of game speed, no stress, no hurrying, no instinct and intuition moves, just plain good old strategy thinking, how to outsmart opponents or to manage your progress at you own pace is what players really enjoy. \n\nDid you know that Sid Meier's CIVILIZATION originally was built to be REAL TIME STRATEGY game, but later on they realized that it will be too overwhelming to a player to tackle with all manageable system in the game in real time, which will ruin the essence of the game.\n\n\n\n\n\n\n<br><br><br><br>\n\n\n\nNo 4. FOCUS \nNO ACTIVE FOCUS DEMANDED IN TBS GAMES\n\n\n Focus in Turn Based Strategy Games.\nRelated to the previous point, you are not pressured to be fully focused on whats happening in the game. Your forces will not be defeated because something very interesting just appeared on TV or you got a new message on Facebook or a phone call.\n\nEven if you can ignore some of those interruptions there are a certain number of interruptions that is best to not be ignored, like If you kid or Wife demanding Attention. You definitely don't want to ignore your wife even if you are able to :).\n\nI am sure many of you remember situations when they were really enjoying their favourite game and then Parents come into the room and starts complaining about whatever is on their mind. After that Gaming moment and pleasure is completely destroyed. Good thing in Turn Based Strategies is that you can just wait, and continue later on when you get your focus and thinking back without losing your playing session, in which you invested hours if not days.\n\nIn today's world, we have more interruptions all the time, more than ever before. Having that in mind I think TBS games have a bright future as more and more player will realize that they can benefit of playing this type of game, comparing to ones where you need to lock yourself in a room and play whole day long without disruptions, sacrificing other aspects of life. There is already a certain number of games where you play one turn a day or similar.\n\n\n\n\n\n\n\n<br><br><br><br>\n\n\n\n\nNo 3. NEXT TURN \nWHAT WILL HAPPEN NEXT - DOPAMINE AWARD\n\n\nIf you are a fan of Turn Based Strategy Games you know how it's hard to stop and resist to click NEXT TURN button. Have you ever think why? There is a scientific explanation about that related to chemicals that drive our brain. Yes, you heard me well, it's not your fault, it's your brain and chemicals that are tricking you. Actually, it is Dopamine.\n\nWhat is Dopamine? Well, Scientists used to think Dopamine was a pleasure chemical in the brain, but now we know that what it actually creates is \"WANT\" feeling. Dopamine causes us to seek, to search and to desire more. Dopamine is stimulated by unpredictability, by small bits of information, and by reward cues. That's why these days they call it motivation chemical. \n\n\nDid you ever think why People are so addicted to Social media these days? We just can't wait for next message, next news, next info that can be something good, and we are constantly checking, as once in a while there is something nice and interesting that awards our brain.\n\nSimilarly TBS Games calls you for that NEXT TURN click, as you don't know what will happen, maybe something interesting, new unit is created or, somebody declaring war to you or your opponent, maybe you finally discovered new tech or you are just one turn close to winning a war...or few turns nothing happened and you just seek for something to happen to enhance your game experience and fun.\n\nSo, next time your girlfriend start to complain about you playing your TBS game non-stop hit her with scientific facts that she will understand as there is a big chance that she uses Facebook, Twitter, Instagram more then she should :). Actually, The pull of dopamine is so strong that studies have shown tweeting is harder for people to resist than cigarettes and alcohol.\n\n\n\n\n\n\n<br><br><br><br>\n\n\n\nNo 2. NEXT TURN\nWANT TO FINISH THINGS - Zeigarnik Effect\n\nDid you know that our brains recall things that we haven't completed much more than those we have? It's called Zeigarnik Effect. Russian psychologist Bluma Zeigarnik asked subjects to finish a set of tasks. Then subjects were interrupted before they could finish some of the tasks. Later they recalled the tasks during which they were interrupted at a much higher rate than those they were able to finish. \n\nHow it turns out our brain has a powerful need to finish what it starts. The Zeigarnik Effect may also explain why we regret things we didn't do even more than we regret things we did.\n\n\n\n\nAnyway, lets now draw parallel to our TBS Game. You clicked NEXT TURN because of previous Dopamine thing :). And now you will save and close your game and continue tomorrow. NO F.. WAY. Messages starting to pop up about new units, buildings created, tech discovered, and you will leave that unfinished for later. I don't think so :)! You will try to react and complete those things. And then when you did everything that you could in that turn, you are back to the previous point, when dopamine calls you for another one.\n\nThose last 2 points explain so known phenomena called \n\"JUST ONE MORE TURN\" \nthat is so hard to resist.\n\n<br><br><br><br>\n\n\n\n\n\n\n\n\n\nNo 1. BUILDING YOUR EMPIRE\nPLAYING A GOD\n\n\n\nAnd finally our last point. The main reason why we are playing them is not because of next turn button, not because of dopamine or urge to complete things, not because of game pace or focus flexibility. All that are benefits or reasons why they are so addictive, but that's not why we play those games in first place.\n\nWe play them because we want to build our own world, our own Empire where we are in charge. Empire building games give as a power of a deity. Playing a GOD kind of game...\n\n Emperor in Turn Based Strategy Empire Building GamesAt the end big part of playing of any type of Games except it is FUN, of course, is also to run away from reality to some different world, maybe better, maybe easier or less boring, maybe more challenging, where we can do things on our own, or things that we can't i real life, things where we are in control.\n\n\n\nIn Empire Building Games you are in charge, you are in control of everything, from progress, expansion, what will be built, what will be discovered, With who you will be in a good or bad relationship. You are playing sort of real-life simulation from a position of God or a Ruler where you are responsible for everything and where from your actions your Empire and the little world depends. Your creation is a projection of what you are and what you want and can accomplish. We hardly can do this in real life, except we are in a very high position in society, like President or Premier.\nThe great benefit of Empire building games is that ordinary person can learn a lot about systems and dependencies of ruling and leading and life civilization compromises, and how all those things works and looks from the perspective of one that is in charge and that drives everything.\n\n\nThere you have some of by my opinion crucial reasons for playing TBS Empire building games. I am sure there are a lot more but I think those are main ones behind many successfully Turn Based Strategy Empire building Titles today.\n\nWhat is your opinion, which TBS Empire Building Games you like to play, let me know in comments, I would like to hear an opinion of real TBS Games fans and serious players of this genre that put a lot of hours in those games.\n\nThis is my first article on this topic, I plan to do more, please subscribe if you like it and you are interested to read next one.\n\nThank You\n\nBadHabit.\n\nhttp://turnbasedstrategygame.blogspot.com/2018/06/turn-based-strategy-empire-building-games.html",
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}2018/07/09 14:20:54
2018/07/09 14:20:54
| parent author | |
| parent permlink | turn |
| author | badhabit |
| permlink | turn-based-strategy-empire-building-games-why-some-players-don-t-like-them-tbs-games-bad-sides |
| title | Turn Based Strategy (Empire Building Games) - Why some players don't like them - TBS Games bad sides !!! |
| body | Turn Based Strategy - Empire Building Games - Why some players don't like them <h1>5 Reasons Why Some Players don't like TBS Empire building games.</h1> blog post : http://turnbasedstrategygame.blogspot.com/2018/07/turn-based-strategy-empire-building-games-bad-sides.html Hi All, Today we are talking about Turn Based Strategy (Empire Building) Games and why some players don't like them. What are those main reasons that people don't like or I can even say hate about them, what makes them unattractive and why they avoid them?  <h2>No 5: Specific Niche - Players either Love them or Hate them</h2> This is not like one reason but more a combination of reasons, which is related to benefits and specific type of players that like Turn Based Strategy Games. From Game Pace to Slow Progress, A lot of thinking, planning and managing... Check my post explaining those good sides: Turn Based Strategy Games - Good Sides If you not finding yourself on any of those explained in the "Good Sides" post above, or at least on half of them, you are probably on the other side that hates those type of games. I think that a lot of it has to do with fact that most of the players like fast, fun, adventurous, exploring and entertaining game, with an adrenalin rush and similar. It's not that TBS Games doesn't have at least some of those characteristics but on the other side, they often demand careful thinking, planning, management and decision making, step by step planning and patience. Again some of those characteristics are also in other games, but not in that scale as in TBS, Tycoon or Management Games. That's why you often find players that like TBS games also like all those Management like genres. Why is that? TBS is a very specific Niche that's not meant to be for a very wide audience. Although there are very popular titles like Sid Myers Civilizations series, still it's not comparable to some popular FPS, or RPG Game in a number of players playing them. Therefore like in real life when something is too specific or custom, and it's not that much commercial most of the people will not like it. You can find this often with music or movies. While a smaller part of the population still will love it, adore it, and create almost a cult around it, most of the people will find it not that special, or even boring. <h2>No 4: Long Lasting Slow Progress and Time investment</h2>  Turn-based strategy games often have slow progress, patience and effort are needed. You are not getting instant results of your play. It is happening in small steps, every action, every decision that you made gradually ads up. Although you play in turns and it doesn't demand your full focus and quick reaction and you control the speed of playing, still it demands long hours of a play session in order to accomplish something and have some fun in return. It will not happen like that You built your first city and the first unit, and you are cool, and you stop playing. You will want to invest more and be part of that slow process of building Empire by yourself. Unfortunately Most of the people especially these days like instant fun without too much effort, like with most things in life these days, instant food, instant coffee, instant dating, instant everything.  They will prefer Angry Birds that they can play immediately, without too much thinking, and not spend hours or days on some Empire Building Turn-based strategy. Don't get me wrong I love Angry Birds its a great game, I just want to make a point here....why people often avoid TBS Strategy games. And that's for sure is slow gradual progress that demands time investment. <h2>No 3: Complexity - Often Unnecessary Micromanagement</h2> I must admit that those games are sometimes unnecessary complex. Often there are too many things to handle that playing those games becomes really a burden. That's one of the first things that differentiate a good game from a bad one.  Creators of those games often mean that more is always better. And forgot an important thing that those games are firstly strategies and then management and progress games, if not then that game is probably in some other category, like simulation or tycoon management. Nobody thinks it is fun to micromanage a pile of options or settings that have no or have minimal impact on their gameplay. Therefore it is important that a player has to manage only systems that actually adds a meaningful deep to the game and can have significant effects on strategy and impact on how games playouts at the end. Unfortunately, some devs add things just to full fill game with features or because of reality and comparability to real life. All that often complicate things and makes games even look more complex then they are maybe, especially to newbies in a genre. This in combination with bad UI, that complicates gameplay instead to ease it, is a usual suspect for reason why people abandoning those games.  For Example why in Civilization Games I have to see every fuc.. shi.. I built in the city. My brain is screaming of all that detail when I look at the map, and I cant easily locate and identified my units, or roads or terrain, because of really nice life-realistic trading centar spawned around.... And you will agree that it is more important to have a brief and easy overview of your units/terrain so you can plan out moves (without going to different types of maps/overviews and similar please). <h2>No 2: Simple AI - AI / Diplomacy is rarely good enough</h2>  I am not an expert for AI, but competing with AI that only trying to do things ideally without creativity makes it predictable opponent and not challenging and fun to play against. Most of the time that is because AI development is the last thing to deal with in-game productions and there is never enough time for such a demanding task. Second is that with complex system and to many things effecting gameplay like in those type of games it is very hard to program good AI, which brings us to the previous point that Games shouldn't be unnecessary complex and not only because that will ruin our gameplay experience but also will make programming an adequate AI if not impossible then at least very close to it or very challenging. Most of the players that actually like playing turn-based strategies often complaining about AI. Developers then try to fix that Artificial Intelligence logic inferiority by giving AI ability to produce more and faster which makes the game more challenging and less boring, but on the other side create unfairness effect which sometimes ruins the game, even more, create a revolt within players. Therefore the perception of bad AI and lack of good Diplomacy is often recognized as one of the important downsides of those games. <h2>No 1: Multiplayer Struggle - Speed or Conflict Limits </h2>  Turn-based strategy games are traditionally bad at Multiplayer Mode. That is because they are slow-progressing and turn-based. Which mean that playing session will be very long in most cases, and on top of that half of that time you are waiting for other payers to play and that only in best case scenario when you play against one player. If there are more players then than the situation is even worse actually Num of Players times worse. That's a big problem. The solution that helps to make a multiplayer game at least bearable is simultaneous multiplayer. Which means that all players play they turn in the same time, and when everyone is pressed next turn, that turn is played. Which is fine in a way when you build things and similar, but is really problematic on units movement and war actions. Because those conflict actions are then resolved by one of the algorithms depending on the game. But in any case, you can end up with some of your moves not possible because other player did something else, and because it is simultaneous you couldn't see it. That makes things sometimes very unpredictable and some of your best planned strategic moves ridiculous, which can turn lost battle to lost war and defeat in the end. It looks there is still not a proper solution for multiplayer, sometimes there are time limits or there are different variations on how those simultaneous moves are solved but they are often either unfair or hard for a player to understand, or still take to long and cause other players to wait. Anyway, bad multiplayer is a big loss for Turn Based Strategy games and that is the reason why it is on No 1 of their downsides. Having in mind that almost all games today have multiplayer versions and that it is often the most popular and strongest play of today games its a real pity that it is not like that in this genre. Although I used Civilisation 5 game for some examples of bad sides in TBS Games, many other titles suffering from it also, and Civ 5 is in my opinion still the best game in this genre. <h3>That were the main downsides of Turn Based Strategy - Empire Building Games.</h3> What is your opinion, which TBS Empire Building Games you find troublesome and why, let me know in comments, I would like to hear an opinion of real TBS Games fans or haters :) ? Especially if you put a lot of hours in those games, either playing or creating them? blog post : http://turnbasedstrategygame.blogspot.com/2018/07/turn-based-strategy-empire-building-games-bad-sides.html Please subscribe/follow if you like this article and you are interested to read more on TBS Games. Thank You BadHabit. |
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"title": "Turn Based Strategy (Empire Building Games) - Why some players don't like them - TBS Games bad sides !!!",
"body": "Turn Based Strategy - Empire Building Games - \nWhy some players don't like them\n\n<h1>5 Reasons Why Some Players don't like TBS Empire building games.</h1>\nblog post : http://turnbasedstrategygame.blogspot.com/2018/07/turn-based-strategy-empire-building-games-bad-sides.html\n\n\nHi All, \nToday we are talking about Turn Based Strategy (Empire Building) Games and why some players don't like them. What are those main reasons that people don't like or I can even say hate about them, what makes them unattractive and why they avoid them?\n\n\n\n<h2>No 5: Specific Niche - Players either Love them or Hate them</h2>\n\n\nThis is not like one reason but more a combination of reasons, which is related to benefits and specific type of players that like Turn Based Strategy Games. From Game Pace to Slow Progress, A lot of thinking, planning and managing... \n\nCheck my post explaining those good sides: Turn Based Strategy Games - Good Sides\n\nIf you not finding yourself on any of those explained in the \"Good Sides\" post above, or at least on half of them, you are probably on the other side that hates those type of games.\n\nI think that a lot of it has to do with fact that most of the players like fast, fun, adventurous, exploring and entertaining game, with an adrenalin rush and similar. It's not that TBS Games doesn't have at least some of those characteristics but on the other side, they often demand careful thinking, planning, management and decision making, step by step planning and patience. Again some of those characteristics are also in other games, but not in that scale as in TBS, Tycoon or Management Games. That's why you often find players that like TBS games also like all those Management like genres.\n\nWhy is that? TBS is a very specific Niche that's not meant to be for a very wide audience. Although there are very popular titles like Sid Myers Civilizations series, still it's not comparable to some popular FPS, or RPG Game in a number of players playing them.\n\nTherefore like in real life when something is too specific or custom, and it's not that much commercial most of the people will not like it. You can find this often with music or movies. While a smaller part of the population still will love it, adore it, and create almost a cult around it, most of the people will find it not that special, or even boring.\n\n\n\n\n<h2>No 4: Long Lasting Slow Progress and Time investment</h2>\n\n\n\n\n\nTurn-based strategy games often have slow progress, patience and effort are needed. You are not getting instant results of your play. It is happening in small steps, every action, every decision that you made gradually ads up. \n\nAlthough you play in turns and it doesn't demand your full focus and quick reaction and you control the speed of playing, still it demands long hours of a play session in order to accomplish something and have some fun in return. It will not happen like that You built your first city and the first unit, and you are cool, and you stop playing. You will want to invest more and be part of that slow process of building Empire by yourself.\n\nUnfortunately Most of the people especially these days like instant fun without too much effort, like with most things in life these days, instant food, instant coffee, instant dating, instant everything.\n\n\n\nThey will prefer Angry Birds that they can play immediately, without too much thinking, and not spend hours or days on some Empire Building Turn-based strategy. \nDon't get me wrong I love Angry Birds its a great game, I just want to make a point here....why people often avoid TBS Strategy games. And that's for sure is slow gradual progress that demands time investment.\n\n\n\n\n\n<h2>No 3: Complexity - Often Unnecessary Micromanagement</h2>\n\nI must admit that those games are sometimes unnecessary complex. Often there are too many things to handle that playing those games becomes really a burden. That's one of the first things that differentiate a good game from a bad one. \n\n\n\n\nCreators of those games often mean that more is always better. And forgot an important thing that those games are firstly strategies and then management and progress games, if not then that game is probably in some other category, like simulation or tycoon management.\n\nNobody thinks it is fun to micromanage a pile of options or settings that have no or have minimal impact on their gameplay. Therefore it is important that a player has to manage only systems that actually adds a meaningful deep to the game and can have significant effects on strategy and impact on how games playouts at the end. \n\nUnfortunately, some devs add things just to full fill game with features or because of reality and comparability to real life. All that often complicate things and makes games even look more complex then they are maybe, especially to newbies in a genre. This in combination with bad UI, that complicates gameplay instead to ease it, is a usual suspect for reason why people abandoning those games.\n\n\n\n\nFor Example why in Civilization Games I have to see every fuc.. shi.. I built in the city. My brain is screaming of all that detail when I look at the map, and I cant easily locate and identified my units, or roads or terrain, because of really nice life-realistic trading centar spawned around.... And you will agree that it is more important to have a brief and easy overview of your units/terrain so you can plan out moves (without going to different types of maps/overviews and similar please). \n\n\n\n\n<h2>No 2: Simple AI - AI / Diplomacy is rarely good enough</h2>\n\n\n\n\nI am not an expert for AI, but competing with AI that only trying to do things ideally without creativity makes it predictable opponent and not challenging and fun to play against.\n\nMost of the time that is because AI development is the last thing to deal with in-game productions and there is never enough time for such a demanding task.\n\nSecond is that with complex system and to many things effecting gameplay like in those type of games it is very hard to program good AI, which brings us to the previous point that Games shouldn't be unnecessary complex and not only because that will ruin our gameplay experience but also will make programming an adequate AI if not impossible then at least very close to it or very challenging.\n\nMost of the players that actually like playing turn-based strategies often complaining about AI. Developers then try to fix that Artificial Intelligence logic inferiority by giving AI ability to produce more and faster which makes the game more challenging and less boring, but on the other side create unfairness effect which sometimes ruins the game, even more, create a revolt within players.\n\nTherefore the perception of bad AI and lack of good Diplomacy is often recognized as one of the important downsides of those games.\n\n\n\n<h2>No 1: Multiplayer Struggle - Speed or Conflict Limits </h2>\n\n\n\nTurn-based strategy games are traditionally bad at Multiplayer Mode. That is because they are slow-progressing and turn-based. Which mean that playing session will be very long in most cases, and on top of that half of that time you are waiting for other payers to play and that only in best case scenario when you play against one player. If there are more players then than the situation is even worse actually Num of Players times worse. That's a big problem. \n\nThe solution that helps to make a multiplayer game at least bearable is simultaneous multiplayer. Which means that all players play they turn in the same time, and when everyone is pressed next turn, that turn is played. \nWhich is fine in a way when you build things and similar, but is really problematic on units movement and war actions. \n\nBecause those conflict actions are then resolved by one of the algorithms depending on the game. But in any case, you can end up with some of your moves not possible because other player did something else, and because it is simultaneous you couldn't see it. \n\nThat makes things sometimes very unpredictable and some of your best planned strategic moves ridiculous, which can turn lost battle to lost war and defeat in the end.\n\nIt looks there is still not a proper solution for multiplayer, sometimes there are time limits or there are different variations on how those simultaneous moves are solved but they are often either unfair or hard for a player to understand, or still take to long and cause other players to wait. \n\nAnyway, bad multiplayer is a big loss for Turn Based Strategy games and that is the reason why it is on No 1 of their downsides. Having in mind that almost all games today have multiplayer versions and that it is often the most popular and strongest play of today games its a real pity that it is not like that in this genre. \n\n\nAlthough I used Civilisation 5 game for some examples of bad sides in TBS Games, many other titles suffering from it also, and Civ 5 is in my opinion still the best game in this genre.\n\n\n<h3>That were the main downsides of Turn Based Strategy - Empire Building Games.</h3>\n\nWhat is your opinion, which TBS Empire Building Games you find troublesome and why, let me know in comments, I would like to hear an opinion of real TBS Games fans or haters :) ? Especially if you put a lot of hours in those games, either playing or creating them?\n\nblog post : http://turnbasedstrategygame.blogspot.com/2018/07/turn-based-strategy-empire-building-games-bad-sides.html\n\nPlease subscribe/follow if you like this article and you are interested to read more on TBS Games.\n\nThank You\nBadHabit.",
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}badhabitpublished a new post: turn-based-strategy-empire-building-games-br-why-we-like-them-so-much2018/07/09 10:46:21
badhabitpublished a new post: turn-based-strategy-empire-building-games-br-why-we-like-them-so-much
2018/07/09 10:46:21
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| permlink | turn-based-strategy-empire-building-games-br-why-we-like-them-so-much |
| title | Turn Based Strategy - Empire Building Games <br> Why we Like them so much! |
| body | @@ -7037,57 +7037,8 @@ D%0A%0A%0A -Building Your Empire in Turn Based Strategy Games %0AAnd |
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}badhabitpublished a new post: turn-based-strategy-empire-building-games-br-why-we-like-them-so-much2018/07/09 10:45:39
badhabitpublished a new post: turn-based-strategy-empire-building-games-br-why-we-like-them-so-much
2018/07/09 10:45:39
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| title | Turn Based Strategy - Empire Building Games <br> Why we Like them so much! |
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}2018/07/06 14:37:51
2018/07/06 14:37:51
| parent author | maronfive5x |
| parent permlink | heroes-of-might-and-magic-iii-the-restoration-of-erathia |
| author | badhabit |
| permlink | re-maronfive5x-heroes-of-might-and-magic-iii-the-restoration-of-erathia-20180706t143749960z |
| title | |
| body | Great review, keep posting. After reading it I am thinking to play all Heroes series again. I am only afraid if it's going to ruin old memories....you know like when you watch movie that you liked as a kid and you dont find it interesting anymore and you got disapointed after watch it again. |
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"body": "Great review, keep posting. After reading it I am thinking to play all Heroes series again. I am only afraid if it's going to ruin old memories....you know like when you watch movie that you liked as a kid and you dont find it interesting anymore and you got disapointed after watch it again.",
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2018/07/06 14:31:18
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2018/07/06 14:26:18
| parent author | stefanonsense |
| parent permlink | might-and-magic-heroes-vi-review-or-turn-based-tactics-rpg-resource-management |
| author | badhabit |
| permlink | re-stefanonsense-might-and-magic-heroes-vi-review-or-turn-based-tactics-rpg-resource-management-20180706t142618800z |
| title | |
| body | Nice Review, Thank you. I am thinking to play again all versions of Heroes... |
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"body": "Nice Review, Thank you. I am thinking to play again all versions of Heroes...",
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2018/07/06 14:24:57
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}badhabitfollowed @steeminator30002018/07/06 13:54:09
badhabitfollowed @steeminator3000
2018/07/06 13:54:09
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}badhabitupvoted (100.00%) @steeminator3000 / battle-brothers-a-turn-based-rpg2018/07/06 13:53:36
badhabitupvoted (100.00%) @steeminator3000 / battle-brothers-a-turn-based-rpg
2018/07/06 13:53:36
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2018/07/06 13:53:30
| parent author | steeminator3000 |
| parent permlink | battle-brothers-a-turn-based-rpg |
| author | badhabit |
| permlink | re-steeminator3000-battle-brothers-a-turn-based-rpg-20180706t135329398z |
| title | |
| body | Great review, this game looks interesting and as something new at first glance, I will definitely give it a chance. Thank s for sharing. I agree big heads looks strange but also cool at the same time, especially with bloodshed. I always enjoed Fallout series bloodshed effects, it adds to game atmpohsfere. |
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"body": "Great review, this game looks interesting and as something new at first glance, I will definitely give it a chance. Thank s for sharing. I agree big heads looks strange but also cool at the same time, especially with bloodshed. I always enjoed Fallout series bloodshed effects, it adds to game atmpohsfere.",
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}2018/07/06 13:12:51
2018/07/06 13:12:51
| parent author | steeminator3000 |
| parent permlink | sid-meier-s-civilization-v-brave-new-world |
| author | badhabit |
| permlink | re-steeminator3000-sid-meier-s-civilization-v-brave-new-world-20180706t131251504z |
| title | |
| body | I am a big fan of TBS Games, and CIV 5 is still my best. I played all Civ games. Civ 5 is better then previous versions although IV is also not bad. But i didn't like VI on first few plays. I will give it a few more tries but i think they went in wrong direction with that one, on many aspects. Therefore good choice for reviewinv CIV5. Kudos |
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"body": "I am a big fan of TBS Games, and CIV 5 is still my best. I played all Civ games. Civ 5 is better then previous versions although IV is also not bad. But i didn't like VI on first few plays. I will give it a few more tries but i think they went in wrong direction with that one, on many aspects. \nTherefore good choice for reviewinv CIV5. Kudos",
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}2018/07/06 12:45:39
2018/07/06 12:45:39
| parent author | rizkiavonna |
| parent permlink | the-battle-of-wesnoth-turn-based-strategy-game |
| author | badhabit |
| permlink | re-rizkiavonna-the-battle-of-wesnoth-turn-based-strategy-game-20180706t124458443z |
| title | |
| body | @@ -77,17 +77,17 @@ ton of f -a +u n, witho |
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2018/07/06 12:45:00
| parent author | rizkiavonna |
| parent permlink | the-battle-of-wesnoth-turn-based-strategy-game |
| author | badhabit |
| permlink | re-rizkiavonna-the-battle-of-wesnoth-turn-based-strategy-game-20180706t124458443z |
| title | |
| body | I love this game. It is simple to play but hard to master and can provide a ton of fan, without the need to learn it for days, everyone could catchup basics very quickly and have fun. |
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2018/07/06 12:31:39
| parent author | good-karma |
| parent permlink | turn-based-games-on-steem-blockchain-strategy-realtime-open-source-browser-based |
| author | badhabit |
| permlink | re-good-karma-turn-based-games-on-steem-blockchain-strategy-realtime-open-source-browser-based-20180706t123137232z |
| title | |
| body | Interesting. Are there already some games doing it with steemit, or this is just idea and brainstorming. If there are if you can share i will appreciate. Thank you. |
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"body": "Interesting. Are there already some games doing it with steemit, or this is just idea and brainstorming. If there are if you can share i will appreciate. Thank you.",
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}2018/07/06 12:20:51
2018/07/06 12:20:51
| parent author | moon32walker |
| parent permlink | the-best-turn-based-strategy-games |
| author | badhabit |
| permlink | re-moon32walker-the-best-turn-based-strategy-games-20180706t122050422z |
| title | |
| body | Nice selection of Games you got there. I am a big fan of TBS Games, I prefer Empire building Turn Based Strategies as Civilizations, and Age of Wonders. I shared a post from my blog about why people like to play Turn based strategies and why they are so adictive. |
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"body": "Nice selection of Games you got there. I am a big fan of TBS Games, I prefer Empire building Turn Based Strategies as Civilizations, and Age of Wonders. I shared a post from my blog about why people like to play Turn based strategies and why they are so adictive.",
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}badhabitupdated their account properties2018/07/06 12:14:03
badhabitupdated their account properties
2018/07/06 12:14:03
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2018/07/06 12:03:12
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2018/07/06 11:59:06
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2018/07/06 11:53:06
| voter | sensation |
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2018/07/06 11:50:06
| parent author | badhabit |
| parent permlink | turn-based-strategy-empire-building-games-br-why-we-like-them-so-much |
| author | introduce.bot |
| permlink | introduce-bot-re-badhabitturn-based-strategy-empire-building-games-br-why-we-like-them-so-much |
| title | |
| body | ✅ @badhabit, I gave you an upvote on your post! **Please give me a follow** and I will give you a follow in return and possible future votes!<br><br>Thank you in advance! |
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}badhabitpublished a new post: turn-based-strategy-empire-building-games-br-why-we-like-them-so-much2018/07/06 10:36:30
badhabitpublished a new post: turn-based-strategy-empire-building-games-br-why-we-like-them-so-much
2018/07/06 10:36:30
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| author | badhabit |
| permlink | turn-based-strategy-empire-building-games-br-why-we-like-them-so-much |
| title | Turn Based Strategy - Empire Building Games <br> Why we Like them so much! |
| body | Turn Based Strategy - Empire Building Games Why we Like them so much! http://turnbasedstrategygame.blogspot.com/2018/06/turn-based-strategy-empire-building-games.html 5 Reasons Why we Like and Play them so much! Hi All, Today we are talking about Turn Based Strategy Empire Building Games and why You Like them. What is great about them and what are the main drive for playing them, making them so enjoyable but also addictive. Let's start. 5 things you like: <br><br><br><br>  No 5. GAME PACE IN TBS GAMES THERE ARE NO TIME STRESS PRESSURE That's right! You choose your playing speed. The game is progressing in Turns. Until you press NEXT TURN game is in kind of PAUSED state. If you are a thinker, want to check everything twice, you need more time to make a decision, nothing stopping you to do so. When you are ready, you go for next turn. That is benefit and commodity that most other genres don't have. If we mix in that its also a strategy that demands thinking and planning that most of Strategy Players enjoy, then that is Win/Win combination. Playing Strategy while you are in control of game speed, no stress, no hurrying, no instinct and intuition moves, just plain good old strategy thinking, how to outsmart opponents or to manage your progress at you own pace is what players really enjoy. Did you know that Sid Meier's CIVILIZATION originally was built to be REAL TIME STRATEGY game, but later on they realized that it will be too overwhelming to a player to tackle with all manageable system in the game in real time, which will ruin the essence of the game. <br><br><br><br>  No 4. FOCUS NO ACTIVE FOCUS DEMANDED IN TBS GAMES Focus in Turn Based Strategy GamesRelated to the previous point, you are not pressured to be fully focused on whats happening in the game. Your forces will not be defeated because something very interesting just appeared on TV or you got a new message on Facebook or a phone call. Even if you can ignore some of those interruptions there are a certain number of interruptions that is best to not be ignored, like If you kid or Wife demanding Attention. You definitely don't want to ignore your wife even if you are able to :). I am sure many of you remember situations when they were really enjoying their favourite game and then Parents come into the room and starts complaining about whatever is on their mind. After that Gaming moment and pleasure is completely destroyed. Good thing in Turn Based Strategies is that you can just wait, and continue later on when you get your focus and thinking back without losing your playing session, in which you invested hours if not days. In today's world, we have more interruptions all the time, more than ever before. Having that in mind I think TBS games have a bright future as more and more player will realize that they can benefit of playing this type of game, comparing to ones where you need to lock yourself in a room and play whole day long without disruptions, sacrificing other aspects of life. There is already a certain number of games where you play one turn a day or similar. <br><br><br><br>  No 3. NEXT TURN WHAT WILL HAPPEN NEXT - DOPAMINE AWARD If you are a fan of Turn Based Strategy Games you know how it's hard to stop and resist to click NEXT TURN button. Have you ever think why? There is a scientific explanation about that related to chemicals that drive our brain. Yes, you heard me well, it's not your fault, it's your brain and chemicals that are tricking you. Actually, it is Dopamine. NEST TURN in Turn Based Strategy GamesWhat is Dopamine? Well, Scientists used to think Dopamine was a pleasure chemical in the brain, but now we know that what it actually creates is "WANT" feeling. Dopamine causes us to seek, to search and to desire more. Dopamine is stimulated by unpredictability, by small bits of information, and by reward cues. That's why these days they call it motivation chemical. Did you ever think why People are so addicted to Social media these days? We just can't wait for next message, next news, next info that can be something good, and we are constantly checking, as once in a while there is something nice and interesting that awards our brain. Similarly TBS Games calls you for that NEXT TURN click, as you don't know what will happen, maybe something interesting, new unit is created or, somebody declaring war to you or your opponent, maybe you finally discovered new tech or you are just one turn close to winning a war...or few turns nothing happened and you just seek for something to happen to enhance your game experience and fun. So, next time your girlfriend start to complain about you playing your TBS game non-stop hit her with scientific facts that she will understand as there is a big chance that she uses Facebook, Twitter, Instagram more then she should :). Actually, The pull of dopamine is so strong that studies have shown tweeting is harder for people to resist than cigarettes and alcohol. <br><br><br><br>  No 2. NEXT TURN WANT TO FINISH THINGS - Zeigarnik Effect Did you know that our brains recall things that we haven't completed much more than those we have? It's called Zeigarnik Effect. Russian psychologist Bluma Zeigarnik asked subjects to finish a set of tasks. Then subjects were interrupted before they could finish some of the tasks. Later they recalled the tasks during which they were interrupted at a much higher rate than those they were able to finish. How it turns out our brain has a powerful need to finish what it starts. The Zeigarnik Effect may also explain why we regret things we didn't do even more than we regret things we did. JUST ONE MORE TURN in Turn Based Strategy Empire Building Games Anyway, lets now draw parallel to our TBS Game. You clicked NEXT TURN because of previous Dopamine thing :). And now you will save and close your game and continue tomorrow. NO F.. WAY. Messages starting to pop up about new units, buildings created, tech discovered, and you will leave that unfinished for later. I don't think so :)! You will try to react and complete those things. And then when you did everything that you could in that turn, you are back to the previous point, when dopamine calls you for another one. Those last 2 points explain so known phenomena called "JUST ONE MORE TURN" that is so hard to resist. <br><br><br><br>  No 1. BUILDING YOUR EMPIRE PLAYING A GOD Building Your Empire in Turn Based Strategy Games And finally our last point. The main reason why we are playing them is not because of next turn button, not because of dopamine or urge to complete things, not because of game pace or focus flexibility. All that are benefits or reasons why they are so addictive, but that's not why we play those games in first place. We play them because we want to build our own world, our own Empire where we are in charge. Empire building games give as a power of a deity. Playing a GOD kind of game... Emperor in Turn Based Strategy Empire Building GamesAt the end big part of playing of any type of Games except it is FUN, of course, is also to run away from reality to some different world, maybe better, maybe easier or less boring, maybe more challenging, where we can do things on our own, or things that we can't i real life, things where we are in control.  In Empire Building Games you are in charge, you are in control of everything, from progress, expansion, what will be built, what will be discovered, With who you will be in a good or bad relationship. You are playing sort of real-life simulation from a position of God or a Ruler where you are responsible for everything and where from your actions your Empire and the little world depends. Your creation is a projection of what you are and what you want and can accomplish. We hardly can do this in real life, except we are in a very high position in society, like President or Premier. The great benefit of Empire building games is that ordinary person can learn a lot about systems and dependencies of ruling and leading and life civilization compromises, and how all those things works and looks from the perspective of one that is in charge and that drives everything. There you have some of by my opinion crucial reasons for playing TBS Empire building games. I am sure there are a lot more but I think those are main ones behind many successfully Turn Based Strategy Empire building Titles today. What is your opinion, which TBS Empire Building Games you like to play, let me know in comments, I would like to hear an opinion of real TBS Games fans and serious players of this genre that put a lot of hours in those games. This is my first article on this topic, I plan to do more, please subscribe if you like it and you are interested to read next one. Thank You BadHabit. http://turnbasedstrategygame.blogspot.com/2018/06/turn-based-strategy-empire-building-games.html |
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"body": "Turn Based Strategy - Empire Building Games \nWhy we Like them so much!\n\nhttp://turnbasedstrategygame.blogspot.com/2018/06/turn-based-strategy-empire-building-games.html\n\n5 Reasons Why we Like and Play them so much!\n\nHi All,\nToday we are talking about Turn Based Strategy Empire Building Games and why You Like them. What is great about them and what are the main drive for playing them, making them so enjoyable but also addictive.\n\nLet's start. 5 things you like:\n<br><br><br><br>\n\n\n\nNo 5. GAME PACE \nIN TBS GAMES THERE ARE NO TIME STRESS PRESSURE\n\nThat's right! You choose your playing speed. The game is progressing in Turns. Until you press NEXT TURN game is in kind of PAUSED state.\n\nIf you are a thinker, want to check everything twice, you need more time to make a decision, nothing stopping you to do so. When you are ready, you go for next turn. That is benefit and commodity that most other genres don't have. If we mix in that its also a strategy that demands thinking and planning that most of Strategy Players enjoy, then that is Win/Win combination. \n\nPlaying Strategy while you are in control of game speed, no stress, no hurrying, no instinct and intuition moves, just plain good old strategy thinking, how to outsmart opponents or to manage your progress at you own pace is what players really enjoy. \n\nDid you know that Sid Meier's CIVILIZATION originally was built to be REAL TIME STRATEGY game, but later on they realized that it will be too overwhelming to a player to tackle with all manageable system in the game in real time, which will ruin the essence of the game.\n\n\n\n\n\n\n<br><br><br><br>\n\n\n\nNo 4. FOCUS \nNO ACTIVE FOCUS DEMANDED IN TBS GAMES\n\n\n Focus in Turn Based Strategy GamesRelated to the previous point, you are not pressured to be fully focused on whats happening in the game. Your forces will not be defeated because something very interesting just appeared on TV or you got a new message on Facebook or a phone call.\n\nEven if you can ignore some of those interruptions there are a certain number of interruptions that is best to not be ignored, like If you kid or Wife demanding Attention. You definitely don't want to ignore your wife even if you are able to :).\n\nI am sure many of you remember situations when they were really enjoying their favourite game and then Parents come into the room and starts complaining about whatever is on their mind. After that Gaming moment and pleasure is completely destroyed. Good thing in Turn Based Strategies is that you can just wait, and continue later on when you get your focus and thinking back without losing your playing session, in which you invested hours if not days.\n\nIn today's world, we have more interruptions all the time, more than ever before. Having that in mind I think TBS games have a bright future as more and more player will realize that they can benefit of playing this type of game, comparing to ones where you need to lock yourself in a room and play whole day long without disruptions, sacrificing other aspects of life. There is already a certain number of games where you play one turn a day or similar.\n\n\n\n\n\n\n\n<br><br><br><br>\n\n\n\n\nNo 3. NEXT TURN \nWHAT WILL HAPPEN NEXT - DOPAMINE AWARD\n\n\nIf you are a fan of Turn Based Strategy Games you know how it's hard to stop and resist to click NEXT TURN button. Have you ever think why? There is a scientific explanation about that related to chemicals that drive our brain. Yes, you heard me well, it's not your fault, it's your brain and chemicals that are tricking you. Actually, it is Dopamine.\n\n NEST TURN in Turn Based Strategy GamesWhat is Dopamine? Well, Scientists used to think Dopamine was a pleasure chemical in the brain, but now we know that what it actually creates is \"WANT\" feeling. Dopamine causes us to seek, to search and to desire more. Dopamine is stimulated by unpredictability, by small bits of information, and by reward cues. That's why these days they call it motivation chemical. \n\n\nDid you ever think why People are so addicted to Social media these days? We just can't wait for next message, next news, next info that can be something good, and we are constantly checking, as once in a while there is something nice and interesting that awards our brain.\n\nSimilarly TBS Games calls you for that NEXT TURN click, as you don't know what will happen, maybe something interesting, new unit is created or, somebody declaring war to you or your opponent, maybe you finally discovered new tech or you are just one turn close to winning a war...or few turns nothing happened and you just seek for something to happen to enhance your game experience and fun.\n\nSo, next time your girlfriend start to complain about you playing your TBS game non-stop hit her with scientific facts that she will understand as there is a big chance that she uses Facebook, Twitter, Instagram more then she should :). Actually, The pull of dopamine is so strong that studies have shown tweeting is harder for people to resist than cigarettes and alcohol.\n\n\n\n\n\n\n<br><br><br><br>\n\n\n\nNo 2. NEXT TURN\nWANT TO FINISH THINGS - Zeigarnik Effect\n\nDid you know that our brains recall things that we haven't completed much more than those we have? It's called Zeigarnik Effect. Russian psychologist Bluma Zeigarnik asked subjects to finish a set of tasks. Then subjects were interrupted before they could finish some of the tasks. Later they recalled the tasks during which they were interrupted at a much higher rate than those they were able to finish. \n\nHow it turns out our brain has a powerful need to finish what it starts. The Zeigarnik Effect may also explain why we regret things we didn't do even more than we regret things we did.\n\n\nJUST ONE MORE TURN in Turn Based Strategy Empire Building Games\nAnyway, lets now draw parallel to our TBS Game. You clicked NEXT TURN because of previous Dopamine thing :). And now you will save and close your game and continue tomorrow. NO F.. WAY. Messages starting to pop up about new units, buildings created, tech discovered, and you will leave that unfinished for later. I don't think so :)! You will try to react and complete those things. And then when you did everything that you could in that turn, you are back to the previous point, when dopamine calls you for another one.\n\nThose last 2 points explain so known phenomena called \n\"JUST ONE MORE TURN\" \nthat is so hard to resist.\n\n<br><br><br><br>\n\n\n\n\n\n\n\n\n\nNo 1. BUILDING YOUR EMPIRE\nPLAYING A GOD\n\n\nBuilding Your Empire in Turn Based Strategy Games\nAnd finally our last point. The main reason why we are playing them is not because of next turn button, not because of dopamine or urge to complete things, not because of game pace or focus flexibility. All that are benefits or reasons why they are so addictive, but that's not why we play those games in first place.\n\nWe play them because we want to build our own world, our own Empire where we are in charge. Empire building games give as a power of a deity. Playing a GOD kind of game...\n\n Emperor in Turn Based Strategy Empire Building GamesAt the end big part of playing of any type of Games except it is FUN, of course, is also to run away from reality to some different world, maybe better, maybe easier or less boring, maybe more challenging, where we can do things on our own, or things that we can't i real life, things where we are in control.\n\n\n\nIn Empire Building Games you are in charge, you are in control of everything, from progress, expansion, what will be built, what will be discovered, With who you will be in a good or bad relationship. You are playing sort of real-life simulation from a position of God or a Ruler where you are responsible for everything and where from your actions your Empire and the little world depends. Your creation is a projection of what you are and what you want and can accomplish. We hardly can do this in real life, except we are in a very high position in society, like President or Premier.\nThe great benefit of Empire building games is that ordinary person can learn a lot about systems and dependencies of ruling and leading and life civilization compromises, and how all those things works and looks from the perspective of one that is in charge and that drives everything.\n\n\nThere you have some of by my opinion crucial reasons for playing TBS Empire building games. I am sure there are a lot more but I think those are main ones behind many successfully Turn Based Strategy Empire building Titles today.\n\nWhat is your opinion, which TBS Empire Building Games you like to play, let me know in comments, I would like to hear an opinion of real TBS Games fans and serious players of this genre that put a lot of hours in those games.\n\nThis is my first article on this topic, I plan to do more, please subscribe if you like it and you are interested to read next one.\n\nThank You\n\nBadHabit.\n\nhttp://turnbasedstrategygame.blogspot.com/2018/06/turn-based-strategy-empire-building-games.html",
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"current_mana": "10164408779",
"last_update_time": 1779054609
},
"max_rc_creation_adjustment": {
"amount": "2020748973",
"precision": 6,
"nai": "@@000000037"
},
"max_rc": "10164408779"
}
}Account Metadata
| POSTING JSON METADATA | |
| profile | {"name":"Bad Habit","about":"Turn Based Strategy Games","website":"https://turnbasedstrategygame.blogspot.com/"} |
| JSON METADATA | |
| profile | {"name":"Bad Habit","about":"Turn Based Strategy Games","website":"https://turnbasedstrategygame.blogspot.com/"} |
{
"posting_json_metadata": {
"profile": {
"name": "Bad Habit",
"about": "Turn Based Strategy Games",
"website": "https://turnbasedstrategygame.blogspot.com/"
}
},
"json_metadata": {
"profile": {
"name": "Bad Habit",
"about": "Turn Based Strategy Games",
"website": "https://turnbasedstrategygame.blogspot.com/"
}
}
}Auth Keys
Owner
Single Signature
Public Keys
STM8AKQv7pRuksaYFrDXK8WC4vHfhPe9GnxTLzvUA5Hdw4ctV4XR51/1
Active
Single Signature
Public Keys
STM67aiC5m956Scsrdj3eqhxVZwKZFEkfrbK4TCbd33wzev8Ttdrh1/1
Posting
Single Signature
Public Keys
STM8hphZrZBdf9kydKS7tLsuD5NhioLw1XBewtQ5LsEF7sijgFPxD1/1
Memo
STM8Ag3LUZddZ5k6j3H4WFkKFRce8Lk2Sj6oUYgQ1Hump4ok6yENM
{
"owner": {
"weight_threshold": 1,
"account_auths": [],
"key_auths": [
[
"STM8AKQv7pRuksaYFrDXK8WC4vHfhPe9GnxTLzvUA5Hdw4ctV4XR5",
1
]
]
},
"active": {
"weight_threshold": 1,
"account_auths": [],
"key_auths": [
[
"STM67aiC5m956Scsrdj3eqhxVZwKZFEkfrbK4TCbd33wzev8Ttdrh",
1
]
]
},
"posting": {
"weight_threshold": 1,
"account_auths": [],
"key_auths": [
[
"STM8hphZrZBdf9kydKS7tLsuD5NhioLw1XBewtQ5LsEF7sijgFPxD",
1
]
]
},
"memo": "STM8Ag3LUZddZ5k6j3H4WFkKFRce8Lk2Sj6oUYgQ1Hump4ok6yENM"
}Witness Votes
0 / 30
No active witness votes.
[]