Ecoer Logo

@odingaming

39

Strategy and simulation gaming and modding.

steemit.com/@odingaming
VOTING POWER100.00%
DOWNVOTE POWER100.00%
RESOURCE CREDITS100.00%
REPUTATION PROGRESS65.39%
Net Worth
0.151USD
STEEM
0.000STEEM
SBD
0.000SBD
Effective Power
5.001SP
├── Own SP
2.794SP
└── Incoming Deleg
+2.207SP

Detailed Balance

STEEM
balance
0.000STEEM
market_balance
0.000STEEM
savings_balance
0.000STEEM
reward_steem_balance
0.000STEEM
STEEM POWER
Own SP
2.794SP
Delegated Out
0.000SP
Delegation In
2.207SP
Effective Power
5.001SP
Reward SP (pending)
0.000SP
SBD
sbd_balance
0.000SBD
sbd_conversions
0.000SBD
sbd_market_balance
0.000SBD
savings_sbd_balance
0.000SBD
reward_sbd_balance
0.000SBD
{
  "balance": "0.000 STEEM",
  "savings_balance": "0.000 STEEM",
  "reward_steem_balance": "0.000 STEEM",
  "vesting_shares": "4549.782223 VESTS",
  "delegated_vesting_shares": "0.000000 VESTS",
  "received_vesting_shares": "3593.877583 VESTS",
  "sbd_balance": "0.000 SBD",
  "savings_sbd_balance": "0.000 SBD",
  "reward_sbd_balance": "0.000 SBD",
  "conversions": []
}

Account Info

nameodingaming
id478720
rank534,442
reputation32892595277
created2017-12-05T21:10:45
recovery_accountsteem
proxyNone
post_count27
comment_count0
lifetime_vote_count0
witnesses_voted_for0
last_post2017-12-13T13:00:06
last_root_post2017-12-13T12:55:21
last_vote_time2017-12-13T12:59:18
proxied_vsf_votes0, 0, 0, 0
can_vote1
voting_power0
delayed_votes0
balance0.000 STEEM
savings_balance0.000 STEEM
sbd_balance0.000 SBD
savings_sbd_balance0.000 SBD
vesting_shares4549.782223 VESTS
delegated_vesting_shares0.000000 VESTS
received_vesting_shares3593.877583 VESTS
reward_vesting_balance0.000000 VESTS
vesting_balance0.000 STEEM
vesting_withdraw_rate0.000000 VESTS
next_vesting_withdrawal1969-12-31T23:59:59
withdrawn0
to_withdraw0
withdraw_routes0
savings_withdraw_requests0
last_account_recovery1970-01-01T00:00:00
reset_accountnull
last_owner_update1970-01-01T00:00:00
last_account_update2017-12-05T21:22:45
minedNo
sbd_seconds271,560
sbd_last_interest_payment2019-12-10T19:08:00
savings_sbd_last_interest_payment1970-01-01T00:00:00
{
  "id": 478720,
  "name": "odingaming",
  "owner": {
    "weight_threshold": 1,
    "account_auths": [],
    "key_auths": [
      [
        "STM8beqaUfh9GqcVpmg7j9BzrB3Ux2V2e5bV9DF1PE3xYsdLSMrup",
        1
      ]
    ]
  },
  "active": {
    "weight_threshold": 1,
    "account_auths": [],
    "key_auths": [
      [
        "STM5aoRFC2db4rUMLhK87xCMDkZ39s42oNyAkBHAQExHnhDyoJ4Y4",
        1
      ]
    ]
  },
  "posting": {
    "weight_threshold": 1,
    "account_auths": [],
    "key_auths": [
      [
        "STM6acABSrp7xZGdTvju2BmuGco9v8YF179fKXScGK6B4zM5BVG6Y",
        1
      ]
    ]
  },
  "memo_key": "STM5FYbAiwcAPzGtqhAggVgZVmqkBvxFC3zJQgeUZBbGwRoq2Jfty",
  "json_metadata": "{\"profile\":{\"profile_image\":\"https://www.odingaming.com/wp-content/uploads/2017/12/odin-gaming-white-on-black.png\",\"cover_image\":\"https://www.odingaming.com/wp-content/uploads/2017/10/odin-gaming-banner_1440-600.jpg\",\"name\":\"Odin Gaming\",\"about\":\"Strategy and simulation gaming and modding.\",\"location\":\"London\",\"website\":\"https://www.odingaming.com\"}}",
  "posting_json_metadata": "{\"profile\":{\"profile_image\":\"https://www.odingaming.com/wp-content/uploads/2017/12/odin-gaming-white-on-black.png\",\"cover_image\":\"https://www.odingaming.com/wp-content/uploads/2017/10/odin-gaming-banner_1440-600.jpg\",\"name\":\"Odin Gaming\",\"about\":\"Strategy and simulation gaming and modding.\",\"location\":\"London\",\"website\":\"https://www.odingaming.com\"}}",
  "proxy": "",
  "last_owner_update": "1970-01-01T00:00:00",
  "last_account_update": "2017-12-05T21:22:45",
  "created": "2017-12-05T21:10:45",
  "mined": false,
  "recovery_account": "steem",
  "last_account_recovery": "1970-01-01T00:00:00",
  "reset_account": "null",
  "comment_count": 0,
  "lifetime_vote_count": 0,
  "post_count": 27,
  "can_vote": true,
  "voting_manabar": {
    "current_mana": "8143659806",
    "last_update_time": 1779079221
  },
  "downvote_manabar": {
    "current_mana": 2035914950,
    "last_update_time": 1779079221
  },
  "voting_power": 0,
  "balance": "0.000 STEEM",
  "savings_balance": "0.000 STEEM",
  "sbd_balance": "0.000 SBD",
  "sbd_seconds": "271560",
  "sbd_seconds_last_update": "2019-12-10T19:09:33",
  "sbd_last_interest_payment": "2019-12-10T19:08:00",
  "savings_sbd_balance": "0.000 SBD",
  "savings_sbd_seconds": "0",
  "savings_sbd_seconds_last_update": "1970-01-01T00:00:00",
  "savings_sbd_last_interest_payment": "1970-01-01T00:00:00",
  "savings_withdraw_requests": 0,
  "reward_sbd_balance": "0.000 SBD",
  "reward_steem_balance": "0.000 STEEM",
  "reward_vesting_balance": "0.000000 VESTS",
  "reward_vesting_steem": "0.000 STEEM",
  "vesting_shares": "4549.782223 VESTS",
  "delegated_vesting_shares": "0.000000 VESTS",
  "received_vesting_shares": "3593.877583 VESTS",
  "vesting_withdraw_rate": "0.000000 VESTS",
  "next_vesting_withdrawal": "1969-12-31T23:59:59",
  "withdrawn": 0,
  "to_withdraw": 0,
  "withdraw_routes": 0,
  "curation_rewards": 0,
  "posting_rewards": 3435,
  "proxied_vsf_votes": [
    0,
    0,
    0,
    0
  ],
  "witnesses_voted_for": 0,
  "last_post": "2017-12-13T13:00:06",
  "last_root_post": "2017-12-13T12:55:21",
  "last_vote_time": "2017-12-13T12:59:18",
  "post_bandwidth": 0,
  "pending_claimed_accounts": 0,
  "vesting_balance": "0.000 STEEM",
  "reputation": "32892595277",
  "transfer_history": [],
  "market_history": [],
  "post_history": [],
  "vote_history": [],
  "other_history": [],
  "witness_votes": [],
  "tags_usage": [],
  "guest_bloggers": [],
  "rank": 534442
}

Withdraw Routes

IncomingOutgoing
Empty
Empty
{
  "incoming": [],
  "outgoing": []
}
From Date
To Date
steemdelegated 2.207 SP to @odingaming
2026/05/18 04:40:21
delegatorsteem
delegateeodingaming
vesting shares3593.877583 VESTS
Transaction InfoBlock #106148727/Trx 2350023298011b478d3c800317b2865001e9cf72
View Raw JSON Data
{
  "trx_id": "2350023298011b478d3c800317b2865001e9cf72",
  "block": 106148727,
  "trx_in_block": 3,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2026-05-18T04:40:21",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "odingaming",
      "vesting_shares": "3593.877583 VESTS"
    }
  ]
}
steemdelegated 1.001 SP to @odingaming
2026/05/12 21:45:48
delegatorsteem
delegateeodingaming
vesting shares1629.434820 VESTS
Transaction InfoBlock #105997171/Trx 1a4037c59fa6a71f37d51c7fff952d375a423368
View Raw JSON Data
{
  "trx_id": "1a4037c59fa6a71f37d51c7fff952d375a423368",
  "block": 105997171,
  "trx_in_block": 1,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2026-05-12T21:45:48",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "odingaming",
      "vesting_shares": "1629.434820 VESTS"
    }
  ]
}
steemdelegated 2.215 SP to @odingaming
2026/04/26 03:54:27
delegatorsteem
delegateeodingaming
vesting shares3606.393339 VESTS
Transaction InfoBlock #105516254/Trx abb2f3c715255f086d8b579b4f16f5fd6b0b846c
View Raw JSON Data
{
  "trx_id": "abb2f3c715255f086d8b579b4f16f5fd6b0b846c",
  "block": 105516254,
  "trx_in_block": 1,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2026-04-26T03:54:27",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "odingaming",
      "vesting_shares": "3606.393339 VESTS"
    }
  ]
}
steemdelegated 1.070 SP to @odingaming
2023/11/14 06:32:57
delegatorsteem
delegateeodingaming
vesting shares1741.904685 VESTS
Transaction InfoBlock #79866432/Trx c4c9e05a996ddaea2fa4f4e0725e39a75938c747
View Raw JSON Data
{
  "trx_id": "c4c9e05a996ddaea2fa4f4e0725e39a75938c747",
  "block": 79866432,
  "trx_in_block": 2,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2023-11-14T06:32:57",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "odingaming",
      "vesting_shares": "1741.904685 VESTS"
    }
  ]
}
steemdelegated 2.575 SP to @odingaming
2023/09/22 08:28:18
delegatorsteem
delegateeodingaming
vesting shares4193.475512 VESTS
Transaction InfoBlock #78360571/Trx 45b88d80ecfbb81424210851a8ae1d3f07b9c3bd
View Raw JSON Data
{
  "trx_id": "45b88d80ecfbb81424210851a8ae1d3f07b9c3bd",
  "block": 78360571,
  "trx_in_block": 4,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2023-09-22T08:28:18",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "odingaming",
      "vesting_shares": "4193.475512 VESTS"
    }
  ]
}
steemdelegated 2.712 SP to @odingaming
2022/11/03 16:11:18
delegatorsteem
delegateeodingaming
vesting shares4415.526950 VESTS
Transaction InfoBlock #69118618/Trx cd0679b563b7c008746b1f33a29d370c1328a41c
View Raw JSON Data
{
  "trx_id": "cd0679b563b7c008746b1f33a29d370c1328a41c",
  "block": 69118618,
  "trx_in_block": 3,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-11-03T16:11:18",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "odingaming",
      "vesting_shares": "4415.526950 VESTS"
    }
  ]
}
steemdelegated 2.847 SP to @odingaming
2022/01/17 21:32:39
delegatorsteem
delegateeodingaming
vesting shares4635.634551 VESTS
Transaction InfoBlock #60822052/Trx 4d164e3ac48ad48e55481a9c0354feec12df1d3c
View Raw JSON Data
{
  "trx_id": "4d164e3ac48ad48e55481a9c0354feec12df1d3c",
  "block": 60822052,
  "trx_in_block": 12,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-01-17T21:32:39",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "odingaming",
      "vesting_shares": "4635.634551 VESTS"
    }
  ]
}
steemdelegated 2.960 SP to @odingaming
2021/06/14 04:47:45
delegatorsteem
delegateeodingaming
vesting shares4819.828839 VESTS
Transaction InfoBlock #54612466/Trx 905fa0e6ca9bf39a7933f7babc411aaabf0048e3
View Raw JSON Data
{
  "trx_id": "905fa0e6ca9bf39a7933f7babc411aaabf0048e3",
  "block": 54612466,
  "trx_in_block": 10,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2021-06-14T04:47:45",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "odingaming",
      "vesting_shares": "4819.828839 VESTS"
    }
  ]
}
steemdelegated 3.075 SP to @odingaming
2020/12/11 15:01:30
delegatorsteem
delegateeodingaming
vesting shares5007.250813 VESTS
Transaction InfoBlock #49359776/Trx 17169c2bd5c8dc575defc1b8b8d0adc55fc2fcd9
View Raw JSON Data
{
  "trx_id": "17169c2bd5c8dc575defc1b8b8d0adc55fc2fcd9",
  "block": 49359776,
  "trx_in_block": 2,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2020-12-11T15:01:30",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "odingaming",
      "vesting_shares": "5007.250813 VESTS"
    }
  ]
}
steemdelegated 1.174 SP to @odingaming
2020/12/06 08:37:51
delegatorsteem
delegateeodingaming
vesting shares1912.543513 VESTS
Transaction InfoBlock #49211315/Trx a991b5e7169ab494ea7d9a17b4369eb7b78feca9
View Raw JSON Data
{
  "trx_id": "a991b5e7169ab494ea7d9a17b4369eb7b78feca9",
  "block": 49211315,
  "trx_in_block": 1,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2020-12-06T08:37:51",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "odingaming",
      "vesting_shares": "1912.543513 VESTS"
    }
  ]
}
steemdelegated 3.079 SP to @odingaming
2020/12/05 18:39:12
delegatorsteem
delegateeodingaming
vesting shares5013.458667 VESTS
Transaction InfoBlock #49194858/Trx bc5e4b6972171e1645fecd59fee76e65cebda9e8
View Raw JSON Data
{
  "trx_id": "bc5e4b6972171e1645fecd59fee76e65cebda9e8",
  "block": 49194858,
  "trx_in_block": 5,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2020-12-05T18:39:12",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "odingaming",
      "vesting_shares": "5013.458667 VESTS"
    }
  ]
}
steemdelegated 1.179 SP to @odingaming
2020/11/02 23:44:51
delegatorsteem
delegateeodingaming
vesting shares1920.017158 VESTS
Transaction InfoBlock #48267348/Trx f26e1a94732e0c2ffc9bbc37039416a99b7743a8
View Raw JSON Data
{
  "trx_id": "f26e1a94732e0c2ffc9bbc37039416a99b7743a8",
  "block": 48267348,
  "trx_in_block": 3,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2020-11-02T23:44:51",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "odingaming",
      "vesting_shares": "1920.017158 VESTS"
    }
  ]
}
steemdelegated 3.203 SP to @odingaming
2020/05/09 09:39:06
delegatorsteem
delegateeodingaming
vesting shares5216.264026 VESTS
Transaction InfoBlock #43221619/Trx 48c11409b7e935a4f033aa7c2c7a271bb25426f1
View Raw JSON Data
{
  "trx_id": "48c11409b7e935a4f033aa7c2c7a271bb25426f1",
  "block": 43221619,
  "trx_in_block": 0,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2020-05-09T09:39:06",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "odingaming",
      "vesting_shares": "5216.264026 VESTS"
    }
  ]
}
steemdelegated 1.200 SP to @odingaming
2020/05/08 13:50:30
delegatorsteem
delegateeodingaming
vesting shares1953.311140 VESTS
Transaction InfoBlock #43198405/Trx bf2729a9ba6ddd4ba122cd508bc944703814f87d
View Raw JSON Data
{
  "trx_id": "bf2729a9ba6ddd4ba122cd508bc944703814f87d",
  "block": 43198405,
  "trx_in_block": 22,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2020-05-08T13:50:30",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "odingaming",
      "vesting_shares": "1953.311140 VESTS"
    }
  ]
}
steemdelegated 3.254 SP to @odingaming
2019/12/10 22:56:12
delegatorsteem
delegateeodingaming
vesting shares5299.257038 VESTS
Transaction InfoBlock #38927353/Trx ca30d42021a4f68f5f87bdf39b86afd890178b9e
View Raw JSON Data
{
  "trx_id": "ca30d42021a4f68f5f87bdf39b86afd890178b9e",
  "block": 38927353,
  "trx_in_block": 4,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2019-12-10T22:56:12",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "odingaming",
      "vesting_shares": "5299.257038 VESTS"
    }
  ]
}
odingamingsent 2.920 SBD to @reocan
2019/12/10 19:09:33
fromodingaming
toreocan
amount2.920 SBD
memo
Transaction InfoBlock #38922826/Trx 2722859cb68bf601b2207492c49eb3ad7132d30f
View Raw JSON Data
{
  "trx_id": "2722859cb68bf601b2207492c49eb3ad7132d30f",
  "block": 38922826,
  "trx_in_block": 27,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2019-12-10T19:09:33",
  "op": [
    "transfer",
    {
      "from": "odingaming",
      "to": "reocan",
      "amount": "2.920 SBD",
      "memo": ""
    }
  ]
}
odingamingsent 0.003 STEEM to @reocan
2019/12/10 19:08:36
fromodingaming
toreocan
amount0.003 STEEM
memo
Transaction InfoBlock #38922807/Trx 8c94b2e5526a1a7832cd02b590a0819dfff687ed
View Raw JSON Data
{
  "trx_id": "8c94b2e5526a1a7832cd02b590a0819dfff687ed",
  "block": 38922807,
  "trx_in_block": 0,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2019-12-10T19:08:36",
  "op": [
    "transfer",
    {
      "from": "odingaming",
      "to": "reocan",
      "amount": "0.003 STEEM",
      "memo": ""
    }
  ]
}
odingamingclaimed reward balance: 2.917 SBD, 2.164 SP
2019/12/10 19:08:00
accountodingaming
reward steem0.000 STEEM
reward sbd2.917 SBD
reward vests3523.853895 VESTS
Transaction InfoBlock #38922795/Trx 1905315a7fe53883a72fda931c18331ff7803d20
View Raw JSON Data
{
  "trx_id": "1905315a7fe53883a72fda931c18331ff7803d20",
  "block": 38922795,
  "trx_in_block": 29,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2019-12-10T19:08:00",
  "op": [
    "claim_reward_balance",
    {
      "account": "odingaming",
      "reward_steem": "0.000 STEEM",
      "reward_sbd": "2.917 SBD",
      "reward_vests": "3523.853895 VESTS"
    }
  ]
}
2019/12/05 21:20:30
parent authorodingaming
parent permlinkstory-telling-in-strategy-gaming
authorsteemitboard
permlinksteemitboard-notify-odingaming-20191205t212029000z
title
bodyCongratulations @odingaming! You received a personal award! <table><tr><td>https://steemitimages.com/70x70/http://steemitboard.com/@odingaming/birthday2.png</td><td>Happy Birthday! - You are on the Steem blockchain for 2 years!</td></tr></table> <sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@odingaming) and compare to others on the [Steem Ranking](https://steemitboard.com/ranking/index.php?name=odingaming)_</sub> ###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes!
json metadata{"image":["https://steemitboard.com/img/notify.png"]}
Transaction InfoBlock #38781711/Trx 72a79e1783bcff40a30d3e48a09421a3b657cf01
View Raw JSON Data
{
  "trx_id": "72a79e1783bcff40a30d3e48a09421a3b657cf01",
  "block": 38781711,
  "trx_in_block": 1,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2019-12-05T21:20:30",
  "op": [
    "comment",
    {
      "parent_author": "odingaming",
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      "permlink": "steemitboard-notify-odingaming-20191205t212029000z",
      "title": "",
      "body": "Congratulations @odingaming! You received a personal award!\n\n<table><tr><td>https://steemitimages.com/70x70/http://steemitboard.com/@odingaming/birthday2.png</td><td>Happy Birthday! - You are on the Steem blockchain for 2 years!</td></tr></table>\n\n<sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@odingaming) and compare to others on the [Steem Ranking](https://steemitboard.com/ranking/index.php?name=odingaming)_</sub>\n\n\n###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes!",
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dtubesent 0.001 STEEM to @odingaming- "DTube Coin Round #1 is live! Visit https://token.d.tube for more information"
2019/09/20 21:07:21
fromdtube
toodingaming
amount0.001 STEEM
memoDTube Coin Round #1 is live! Visit https://token.d.tube for more information
Transaction InfoBlock #36596964/Trx d1bafe894799510a704cf8bfd171dfdeacbf967d
View Raw JSON Data
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dtubesent 0.001 STEEM to @odingaming- "Final call to claim your DTube account! It takes only 5 minutes. Go now to https://d.tube"
2019/09/03 16:28:39
fromdtube
toodingaming
amount0.001 STEEM
memoFinal call to claim your DTube account! It takes only 5 minutes. Go now to https://d.tube
Transaction InfoBlock #36103492/Trx dca2dcd61a6ebbd23e67b6f9b66618b8234c45e1
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2019/08/20 00:01:54
voterdaikael
authorodingaming
permlinkre-daikael-stellaris-dev-diary-92-is-here-20171205t223304194z
weight10000 (100.00%)
Transaction InfoBlock #35702573/Trx 5424d56761cb9a64739daaa4dc648945a7c00b41
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steemdelegated 5.495 SP to @odingaming
2019/05/12 19:29:24
delegatorsteem
delegateeodingaming
vesting shares8948.622182 VESTS
Transaction InfoBlock #32850989/Trx dc1cf5b44f901cf23db758b54d70f5a9977c3e15
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2018/12/05 21:45:24
parent authorodingaming
parent permlinkstory-telling-in-strategy-gaming
authorsteemitboard
permlinksteemitboard-notify-odingaming-20181205t214523000z
title
bodyCongratulations @odingaming! You received a personal award! <table><tr><td>https://steemitimages.com/70x70/http://steemitboard.com/@odingaming/birthday1.png</td><td>1 Year on Steemit</td></tr></table> <sub>_[Click here to view your Board of Honor](https://steemitboard.com/@odingaming)_</sub> **Do not miss the last post from @steemitboard:** <table><tr><td><a href="https://steemit.com/steemitboard/@steemitboard/5jrq2c-steemitboard-saint-nicholas-day"><img src="https://steemitimages.com/64x128/http://i.cubeupload.com/mGo2Zd.png"></a></td><td><a href="https://steemit.com/steemitboard/@steemitboard/5jrq2c-steemitboard-saint-nicholas-day">Saint Nicholas challenge for good boys and girls</a></td></tr></table> > Support [SteemitBoard's project](https://steemit.com/@steemitboard)! **[Vote for its witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1)** and **get one more award**!
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Transaction InfoBlock #28308154/Trx 6aee2f25c5bbaf4ed81a3168698dd770912b7fca
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      "body": "Congratulations @odingaming! You received a personal award!\n\n<table><tr><td>https://steemitimages.com/70x70/http://steemitboard.com/@odingaming/birthday1.png</td><td>1 Year on Steemit</td></tr></table>\n\n<sub>_[Click here to view your Board of Honor](https://steemitboard.com/@odingaming)_</sub>\n\n\n**Do not miss the last post from @steemitboard:**\n<table><tr><td><a href=\"https://steemit.com/steemitboard/@steemitboard/5jrq2c-steemitboard-saint-nicholas-day\"><img src=\"https://steemitimages.com/64x128/http://i.cubeupload.com/mGo2Zd.png\"></a></td><td><a href=\"https://steemit.com/steemitboard/@steemitboard/5jrq2c-steemitboard-saint-nicholas-day\">Saint Nicholas challenge for good boys and girls</a></td></tr></table>\n\n> Support [SteemitBoard's project](https://steemit.com/@steemitboard)! **[Vote for its witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1)** and **get one more award**!",
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steemdelegated 5.618 SP to @odingaming
2018/05/16 23:27:21
delegatorsteem
delegateeodingaming
vesting shares9148.233050 VESTS
Transaction InfoBlock #22493648/Trx 700e9cc54d366c6243123b70dd2b49633e257d6f
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steemdelegated 18.138 SP to @odingaming
2018/04/21 20:49:45
delegatorsteem
delegateeodingaming
vesting shares29536.239620 VESTS
Transaction InfoBlock #21771283/Trx 910fa41e8f225c8303d23ed08be22cf4864092f9
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2017/12/13 16:09:00
votersteemitboard
authorodingaming
permlinkstory-telling-in-strategy-gaming
weight100 (1.00%)
Transaction InfoBlock #18053945/Trx a5c9b43729465d5adb32912d4661d9fe046274a5
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2017/12/13 16:08:57
parent authorodingaming
parent permlinkstory-telling-in-strategy-gaming
authorsteemitboard
permlinksteemitboard-notify-odingaming-20171213t160919000z
title
bodyCongratulations @odingaming! You have completed some achievement on Steemit and have been rewarded with new badge(s) : [![](https://steemitimages.com/70x80/http://steemitboard.com/notifications/firstpayout.png)](http://steemitboard.com/@odingaming) You got your First payout Click on any badge to view your own Board of Honor on SteemitBoard. For more information about SteemitBoard, click [here](https://steemit.com/@steemitboard) If you no longer want to receive notifications, reply to this comment with the word `STOP` > By upvoting this notification, you can help all Steemit users. Learn how [here](https://steemit.com/steemitboard/@steemitboard/http-i-cubeupload-com-7ciqeo-png)!
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Transaction InfoBlock #18053944/Trx abf6ed9bd4699a327700faad8d473dbd33b6cad3
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2017/12/13 13:00:06
parent authorcheetah
parent permlinkcheetah-re-odingamingstory-telling-in-strategy-gaming
authorodingaming
permlinkre-cheetah-cheetah-re-odingamingstory-telling-in-strategy-gaming-20171213t130005645z
title
bodyThat is indeed my original article, robot.
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2017/12/13 12:59:18
voterodingaming
authorhrokling
permlinkre-odingaming-re-andreiaprieto-be-ready-to-parsec-frontiers-a-virtual-galaxy-mmo-blockchain-20171212t143543271z
weight10000 (100.00%)
Transaction InfoBlock #18050155/Trx f4942eddf67780c952779c94035f4f83ada24234
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2017/12/13 12:58:36
voterodingaming
authorx0xkasumix0x
permlinkre-odingaming-re-x0xkasumix0x-guildwars2-20171211t023126798z
weight10000 (100.00%)
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2017/12/13 12:58:21
parent authorodingaming
parent permlinkstory-telling-in-strategy-gaming
authorbluntstep
permlinkre-odingaming-story-telling-in-strategy-gaming-20171213t125826455z
title
bodyVery underrated aspect, indeed!
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2017/12/13 12:56:33
voterbluntstep
authorodingaming
permlinkstory-telling-in-strategy-gaming
weight10000 (100.00%)
Transaction InfoBlock #18050100/Trx 42f73c93c755f1a5cdf80e17c2f4f55b79d4e2d8
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2017/12/13 12:56:06
parent author
parent permlinkgaming
authorodingaming
permlinkstory-telling-in-strategy-gaming
titleStory Telling in Strategy Gaming
bodyStrategy games often get sidelined when thinking about excellent story telling in gaming. Indeed, "story" is not an often-considered component of strategy games and many might argue it's not really important. What I think we see in a large number of strategy games which, on the face of it, are often not well-suited to immersive storytelling, is an "emergent storytelling". If game mechanisms are exercised correctly, this type of story-telling is only limited by the player's imagination. **But what are these game mechanisms, and what does it mean for them to be exercised correctly?** # Procedurally-Generated Stories [Dwarf Fortress](http://www.bay12games.com/dwarves/) forged the way with the “procedurally-generated story”, with randomly-generated history, characters, and environs. It practically defined a genre back when the first alpha was released in 2006 and, for a long time, it stood alone. In 2012, [Gnomoria](http://gnomoria.com/) emerged as a Dwarf Fortress play-a-like and was unabashedly influenced by its predecessor. Since then, there has been a slow-drip of these “construction and management simulation games”, such as [Prison Architect](https://www.introversion.co.uk/prisonarchitect/) (public alpha in 2012), and [RimWorld](https://rimworldgame.com/) (public alpha in 2013). ![dwarf-fortress.png](https://steemitimages.com/DQmZbxnN5mZgcs7QLKF6sV6Dhqok2jFb49Rs4s279eEeRdN/dwarf-fortress.png) These games are great examples of those games in which players can drape their own story over events because they provide tools in-game that make it easier to tell a story afterwards. Record-keeping and randomly-generated characters, environments, and flavour text (e.g. inscriptions on statues, dwarf back-story, artwork on sarcophagi) can provide the anchors to help weave a consistent story, no matter how crazy things might get during gameplay. The above games aren’t the only ones that do this, and the phenomenon isn’t limited to games of their ilk. [Crusader Kings II](http://www.crusaderkings.com/) keeps a log of all world events (and distils it into an easily-readable version accessible in-game at any time) and even provides functionality such as being able to get a simplified screenshot of the world map at any point, shown below (so, if one remembers to take regular screenshots, one can see the various kingdoms and empires vying for control over centuries). The stories that emerge are [often quite amusing](https://www.odingaming.com/2017/09/04/ckii-the-mlechchha-dynasty-part-8-lunatics-and-lesbians/). ![ck2-example-map-1024x683.png](https://steemitimages.com/DQmT7BaAa4dmJLhyG9qLCMt5EXN2otRdJZJM9xhYTvYcCj7/ck2-example-map-1024x683.png) Story writing has emerged to be quite a popular pass-time around these sorts of games, in some form of “After Action Report (AAR)”. # After Action Reports AARs were originally developed by army generals to identify problems and areas of improvement in some engagement/action and propose measures to mitigate and improve on previous performance. Perhaps the most famous historical example is *Commentaries of the Gallic War*, written by none other than Julius Caesar, the opening lines of which are especially well-known: > Gaul as a whole consists of three separate parts: one is inhabited by the Belgae, another by the Aquitani and the third by the people we call Gauls, though in their own language they are called Celts. … Of all these peoples, the toughest are the Belgae. They are the farthest away from the civilized ways of the Roman province, and merchants, bringing those things that tend to make men soft, very seldom reach them; moreover, they are very close to the Germans across the Rhine and are continually at war with them. ![gaul.jpg](https://steemitimages.com/DQmaUXizdCZKn6KB3i8bbmMWQFRTmWNCZY57HSfPxR7Mxsc/gaul.jpg) # AARs for Video Games AARs have had a place in video game culture for a long time, as it happens, but have only become apparent to me relatively recently. They’re particularly prevalent in the particular genres that have a hold over me; that is, RTS, grand strategy, 4X, and others in the strategy and tactics super-genre. AARs can be broadly divided into the literary and analytical. The most successful/popular AARs that I’ve encountered fall heavily on the side of the literary, which is unsurprising given that the purpose of the inspirational media is to entertain. I would even extend the concept to the graphical, having seen a number of gameplay-inspired comic strips emerge across the web. > “I don’t understand why they’re called corvettes,” Allysse remarked to him, Pedro Solano. Heralding from the old land of the Aztecs, Pedro was always fascinated with the ship designs of his ancestors. Climbing the ranks of the Imperium, he stood as the Empress’s Chief Advisor in Engineering. > > “Obviously, it’s because they’re the smallest design we’ll have in the foreseeable future,” Solano replied, pushing the bridge of his glasses. That annoyed the hell out of Allysse. Even if he was at least ten times smarter than she was, she was the bloody Imperator after all and he didn’t have to be so condescending. > > “They’re still at least the damned size of Italia,” the girl grumbled. For a few days, the SPQR Augustus, the SPQR Justinian, and the SPQR Constantine were casting mini eclipses over Terra. Her first order, on January 1st 2200, were to send them to scout the galaxy. “Seriously, couldn’t they be around the size of, I dunno, the Science or Construction ships? We would be able to build more that way.” > > “We will take your suggestion into account,” said the Chief Advisor in Physics, a woman named Aoi Golo said. Hailing from South Africa, she earned the favor of some minor Palaiologoi branch. She was smart as hell, though. And ambitious. She also clearly didn’t give a shit about Allysse’s opinion. > > *~ClawofBeta, [The Immortal Roman Empress](https://www.reddit.com/r/hfy/wiki/series/the_immortal_roman_empress)* ![stellaris-fleet.jpg](https://steemitimages.com/DQmRoxHUHM23eE5WTnNL35MAJYYwbECDEugo61bfvBQ9gmm/stellaris-fleet.jpg) I indulge in the concept a little myself, with ongoing AARs dedicated to [a campaign in the Paradox grand strategy titles](https://www.odingaming.com/legacy-of-house-mlechchha/) and a career in a [heavily-modded KSP](http://odingaming.com/2017/02/12/ksp-modded-part-1/). This would perhaps fall on the side of analytical more than literary; I find the practice to be useful in teasing apart some of the mechanics in these (complex) games. Analytical AARs can also be very useful for readers trying to grasp game mechanics; seeing them in action can make something click where reading a manual or Wiki didn’t. The tools to which I alluded earlier (supplementary record-keeping, such as event logs and simplified maps) seem to me to be the right direction in which to go in terms of story-telling with video games. Give players the tools they need to distil the essence of a plot from a seemingly-chaotic and responsive world and provide a little literary sugar (random characters, flavour text etc.) and fantastic stories result. # A Way Forwards? How the concept of story-telling anchors extends outside of the aforementioned genres I’m not sure, but it would be great to see those more adept than me at designing video games take on the challenge. It does seem, though, that there is an existing precedent within these genres. I feel this is a nascent mechanic; not extensively explored and not even widely recognised. But it is a mechanic that is implicitly necessary to the sorts of gamers that write AARs and content like them. A writer of one of these AARs may not have realised their reliance on the CKII log, or the maps, or the family tree for story-telling, but might soon realise if they tried to extend their craft to similar games. ![ck2-family-tree-example.jpg](https://steemitimages.com/DQmVzYrNfo2dENZa5zxrLr62ZJnW4oAmWrttVAdgcg1BF5D/ck2-family-tree-example.jpg) This same courtesy hasn’t been extended to Stellaris, for example, where I’ve noticed players crying out for some sort of event log, or charts, or something to give them a bigger picture of what’s going on in the galaxy. Grand strategy and 4X games have historically been heavy on the data, which has always been something I’ve enjoyed. I’d love looking at the global production graph in Civilization IV, for example, to see at just what point I made the turn to become the world’s superpower. It was a feature sorely missed in the most recent iteration of the series. I hope that this doesn’t represent a trend in the industry. There is a conflict, I think, in three dimensions as to whether these features are included: 1. Is the feature required for effective gameplay? In the case of CKII, the family tree most certainly is. 2. Will inclusion of the feature cause more confusion that clarity? This may have been at the crux of the decision to remove the graphs from Civilization VI. 3. Will inclusion of the feature enhance the gameplay/story-telling experience? It’s this final point on which I’ve focused here. The features have certainly been explored, but I feel that they have largely been so in relation to the first two points above and they ended up being useful for story-telling. I’ve pointed out some exceptions above: * Procedural characters, history, and flavour text in RimWorld and Dwarf Fortress. * Simplified world map capture in Crusader Kings 2. Should strategy games, in whatever guise, wish to support this growing culture of story-telling, they should start taking point three more seriously. These games have that much more potential to draw us in, potentially more than any other genre, because of this concept of emergent story. # Are Logs and Data Sufficient? Event logs and historical graphs are hardly the stuff of legend. Are these really enough to tell a good story? It all depends on the player – there are some very active imaginations in the heads of some very talented writers out there that can work wonders with these features. That said, could we go even further than simply making sure these sorts of record-keeping mechanics are integrated into future strategy games? What else could be done to enrich the story-telling experience? The flavour text is key here, I think. An inscription on a sarcophagus in RimWorld: > “Desolated DrToad” > “The sarcophagus is engraved with a representation of Kouhie ‘DrToad’ Orion puting Erin Sidrion to sleep with anesthetic as she trembles with fear. DrToad has blood smeared on his face. A builder sits to the right of the main scene. The image seems to express chaos. This artwork seems to express Erin’s surgery on the 7th of Spring, 5503.” It’s hard to believe that this is procedurally generated, but there it is, emerging entirely from the game world as it evolved. A battle report from Dwarf Fortress: ![dwarf-fortress-battle-report.jpg](https://steemitimages.com/DQmS9VQ5ToDYnZiGnXrAj7NBnswvXsXqT7H6GTEMy3ADThD/dwarf-fortress-battle-report.jpg) In the case of Dwarf Fortress, such descriptions emerge from the extremely detailed game mechanics. Each of these lines of description comes from underlying calculations which are then beautified for human consumption. Such attention to detail is exceedingly rare; not just in these genres, but in the industry in general. If we’re to tackle the problem of stories in video games, more specifically of stories in strategy games, we should hold up these two as paragons and emulate them. # The Story-Driven Strategy Game? Strategy games that have a scripted story at their heart do exist. Many RTS games, for example, have a campaign reliant upon a story. But when talking about strategy games, players often talk about "replayability", and I think the procedurally-generated story is one of the important measures of that. The market is seeing more of this type of game, and I hope it's the beginning of a trend. *You can see the original post and more on [Odin Gaming](https://www.odingaming.com/2017/04/04/story-telling-in-strategy-gaming/).*
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      "title": "Story Telling in Strategy Gaming",
      "body": "Strategy games often get sidelined when thinking about excellent story telling in gaming. Indeed, \"story\" is not an often-considered component of strategy games and many might argue it's not really important.\n\nWhat I think we see in a large number of strategy games which, on the face of it, are often not well-suited to immersive storytelling, is an \"emergent storytelling\". If game mechanisms are exercised correctly, this type of story-telling is only limited by the player's imagination. \n\n**But what are these game mechanisms, and what does it mean for them to be exercised correctly?**\n\n# Procedurally-Generated Stories\n\n[Dwarf Fortress](http://www.bay12games.com/dwarves/) forged the way with the “procedurally-generated story”, with randomly-generated history, characters, and environs. It practically defined a genre back when the first alpha was released in 2006 and, for a long time, it stood alone. In 2012, [Gnomoria](http://gnomoria.com/) emerged as a Dwarf Fortress play-a-like and was unabashedly influenced by its predecessor. Since then, there has been a slow-drip of these “construction and management simulation games”, such as [Prison Architect](https://www.introversion.co.uk/prisonarchitect/) (public alpha in 2012), and [RimWorld](https://rimworldgame.com/) (public alpha in 2013).\n\n![dwarf-fortress.png](https://steemitimages.com/DQmZbxnN5mZgcs7QLKF6sV6Dhqok2jFb49Rs4s279eEeRdN/dwarf-fortress.png)\n\nThese games are great examples of those games in which players can drape their own story over events because they provide tools in-game that make it easier to tell a story afterwards. Record-keeping and randomly-generated characters, environments, and flavour text (e.g. inscriptions on statues, dwarf back-story, artwork on sarcophagi) can provide the anchors to help weave a consistent story, no matter how crazy things might get during gameplay.\n\nThe above games aren’t the only ones that do this, and the phenomenon isn’t limited to games of their ilk. [Crusader Kings II](http://www.crusaderkings.com/) keeps a log of all world events (and distils it into an easily-readable version accessible in-game at any time) and even provides functionality such as being able to get a simplified screenshot of the world map at any point, shown below (so, if one remembers to take regular screenshots, one can see the various kingdoms and empires vying for control over centuries). The stories that emerge are [often quite amusing](https://www.odingaming.com/2017/09/04/ckii-the-mlechchha-dynasty-part-8-lunatics-and-lesbians/).\n\n![ck2-example-map-1024x683.png](https://steemitimages.com/DQmT7BaAa4dmJLhyG9qLCMt5EXN2otRdJZJM9xhYTvYcCj7/ck2-example-map-1024x683.png)\n\nStory writing has emerged to be quite a popular pass-time around these sorts of games, in some form of “After Action Report (AAR)”.\n\n# After Action Reports\n\nAARs were originally developed by army generals to identify problems and areas of improvement in some engagement/action and propose measures to mitigate and improve on previous performance. Perhaps the most famous historical example is *Commentaries of the Gallic War*, written by none other than Julius Caesar, the opening lines of which are especially well-known:\n\n> Gaul as a whole consists of three separate parts: one is inhabited by the Belgae, another by the Aquitani and the third by the people we call Gauls, though in their own language they are called Celts. … Of all these peoples, the toughest are the Belgae. They are the farthest away from the civilized ways of the Roman province, and merchants, bringing those things that tend to make men soft, very seldom reach them; moreover, they are very close to the Germans across the Rhine and are continually at war with them.\n\n![gaul.jpg](https://steemitimages.com/DQmaUXizdCZKn6KB3i8bbmMWQFRTmWNCZY57HSfPxR7Mxsc/gaul.jpg)\n\n# AARs for Video Games\n\nAARs have had a place in video game culture for a long time, as it happens, but have only become apparent to me relatively recently. They’re particularly prevalent in the particular genres that have a hold over me; that is, RTS, grand strategy, 4X, and others in the strategy and tactics super-genre.\n\nAARs can be broadly divided into the literary and analytical. The most successful/popular AARs that I’ve encountered fall heavily on the side of the literary, which is unsurprising given that the purpose of the inspirational media is to entertain. I would even extend the concept to the graphical, having seen a number of gameplay-inspired comic strips emerge across the web.\n\n>    “I don’t understand why they’re called corvettes,” Allysse remarked to him, Pedro Solano. Heralding from the old land of the Aztecs, Pedro was always fascinated with the ship designs of his ancestors. Climbing the ranks of the Imperium, he stood as the Empress’s Chief Advisor in Engineering.\n>\n>    “Obviously, it’s because they’re the smallest design we’ll have in the foreseeable future,” Solano replied, pushing the bridge of his glasses. That annoyed the hell out of Allysse. Even if he was at least ten times smarter than she was, she was the bloody Imperator after all and he didn’t have to be so condescending.\n>\n >   “They’re still at least the damned size of Italia,” the girl grumbled. For a few days, the SPQR Augustus, the SPQR Justinian, and the SPQR Constantine were casting mini eclipses over Terra. Her first order, on January 1st 2200, were to send them to scout the galaxy. “Seriously, couldn’t they be around the size of, I dunno, the Science or Construction ships? We would be able to build more that way.”\n>\n>    “We will take your suggestion into account,” said the Chief Advisor in Physics, a woman named Aoi Golo said. Hailing from South Africa, she earned the favor of some minor Palaiologoi branch. She was smart as hell, though. And ambitious. She also clearly didn’t give a shit about Allysse’s opinion.\n>\n>    *~ClawofBeta, [The Immortal Roman Empress](https://www.reddit.com/r/hfy/wiki/series/the_immortal_roman_empress)*\n\n![stellaris-fleet.jpg](https://steemitimages.com/DQmRoxHUHM23eE5WTnNL35MAJYYwbECDEugo61bfvBQ9gmm/stellaris-fleet.jpg)\n\nI indulge in the concept a little myself, with ongoing AARs dedicated to [a campaign in the Paradox grand strategy titles](https://www.odingaming.com/legacy-of-house-mlechchha/) and a career in a [heavily-modded KSP](http://odingaming.com/2017/02/12/ksp-modded-part-1/). This would perhaps fall on the side of analytical more than literary; I find the practice to be useful in teasing apart some of the mechanics in these (complex) games. Analytical AARs can also be very useful for readers trying to grasp game mechanics; seeing them in action can make something click where reading a manual or Wiki didn’t.\n\nThe tools to which I alluded earlier (supplementary record-keeping, such as event logs and simplified maps) seem to me to be the right direction in which to go in terms of story-telling with video games. Give players the tools they need to distil the essence of a plot from a seemingly-chaotic and responsive world and provide a little literary sugar (random characters, flavour text etc.) and fantastic stories result.\n\n# A Way Forwards?\n\nHow the concept of story-telling anchors extends outside of the aforementioned genres I’m not sure, but it would be great to see those more adept than me at designing video games take on the challenge. It does seem, though, that there is an existing precedent within these genres.\n\nI feel this is a nascent mechanic; not extensively explored and not even widely recognised. But it is a mechanic that is implicitly necessary to the sorts of gamers that write AARs and content like them. A writer of one of these AARs may not have realised their reliance on the CKII log, or the maps, or the family tree for story-telling, but might soon realise if they tried to extend their craft to similar games.\n\n![ck2-family-tree-example.jpg](https://steemitimages.com/DQmVzYrNfo2dENZa5zxrLr62ZJnW4oAmWrttVAdgcg1BF5D/ck2-family-tree-example.jpg)\n\nThis same courtesy hasn’t been extended to Stellaris, for example, where I’ve noticed players crying out for some sort of event log, or charts, or something to give them a bigger picture of what’s going on in the galaxy.\n\nGrand strategy and 4X games have historically been heavy on the data, which has always been something I’ve enjoyed. I’d love looking at the global production graph in Civilization IV, for example, to see at just what point I made the turn to become the world’s superpower. It was a feature sorely missed in the most recent iteration of the series. I hope that this doesn’t represent a trend in the industry.\n\nThere is a conflict, I think, in three dimensions as to whether these features are included:\n1. Is the feature required for effective gameplay? In the case of CKII, the family tree most certainly is.\n2. Will inclusion of the feature cause more confusion that clarity? This may have been at the crux of the decision to remove the graphs from Civilization VI.\n3. Will inclusion of the feature enhance the gameplay/story-telling experience?\n\nIt’s this final point on which I’ve focused here. The features have certainly been explored, but I feel that they have largely been so in relation to the first two points above and they ended up being useful for story-telling. I’ve pointed out some exceptions above:\n* Procedural characters, history, and flavour text in RimWorld and Dwarf Fortress.\n* Simplified world map capture in Crusader Kings 2.\n\nShould strategy games, in whatever guise, wish to support this growing culture of story-telling, they should start taking point three more seriously. These games have that much more potential to draw us in, potentially more than any other genre, because of this concept of emergent story.\n\n# Are Logs and Data Sufficient?\n\nEvent logs and historical graphs are hardly the stuff of legend. Are these really enough to tell a good story? It all depends on the player – there are some very active imaginations in the heads of some very talented writers out there that can work wonders with these features.\n\nThat said, could we go even further than simply making sure these sorts of record-keeping mechanics are integrated into future strategy games? What else could be done to enrich the story-telling experience?\n\nThe flavour text is key here, I think.\n\nAn inscription on a sarcophagus in RimWorld:\n\n>    “Desolated DrToad”\n>    “The sarcophagus is engraved with a representation of Kouhie ‘DrToad’ Orion puting Erin Sidrion to sleep with anesthetic as she trembles with fear. DrToad has blood smeared on his face. A builder sits to the right of the main scene. The image seems to express chaos. This artwork seems to express Erin’s surgery on the 7th of Spring, 5503.”\n\nIt’s hard to believe that this is procedurally generated, but there it is, emerging entirely from the game world as it evolved.\n\nA battle report from Dwarf Fortress:\n\n![dwarf-fortress-battle-report.jpg](https://steemitimages.com/DQmS9VQ5ToDYnZiGnXrAj7NBnswvXsXqT7H6GTEMy3ADThD/dwarf-fortress-battle-report.jpg)\n\nIn the case of Dwarf Fortress, such descriptions emerge from the extremely detailed game mechanics. Each of these lines of description comes from underlying calculations which are then beautified for human consumption.\n\nSuch attention to detail is exceedingly rare; not just in these genres, but in the industry in general. If we’re to tackle the problem of stories in video games, more specifically of stories in strategy games, we should hold up these two as paragons and emulate them.\n\n# The Story-Driven Strategy Game?\n\nStrategy games that have a scripted story at their heart do exist. Many RTS games, for example, have a campaign reliant upon a story. But when talking about strategy games, players often talk about \"replayability\", and I think the procedurally-generated story is one of the important measures of that.\n\nThe market is seeing more of this type of game, and I hope it's the beginning of a trend.\n\n*You can see the original post and more on [Odin Gaming](https://www.odingaming.com/2017/04/04/story-telling-in-strategy-gaming/).*",
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2017/12/13 12:55:39
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bodyHi! I am a robot. I just upvoted you! I found similar content that readers might be interested in: https://odingaming.com/2017/04/04/story-telling-in-strategy-gaming/
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2017/12/13 12:55:36
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hottopicsent 0.001 STEEM to @odingaming- "Hello odingaming. I Followed you.If you follow me, I'll be happy.Thanks :)"
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2017/12/13 12:55:21
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bodyStrategy games often get sidelined when thinking about excellent story telling in gaming. Indeed, "story" is not an often-considered component of strategy games and many might argue it's not really important. What I think we see in a large number of strategy games which, on the face of it, are often not well-suited to immersive storytelling, is an "emergent storytelling". If game mechanisms are exercised correctly, this type of story-telling is only limited by the player's imagination. **But what are these game mechanisms, and what does it mean for them to be exercised correctly?** # Procedurally-Generated Stories [Dwarf Fortress](http://www.bay12games.com/dwarves/) forged the way with the “procedurally-generated story”, with randomly-generated history, characters, and environs. It practically defined a genre back when the first alpha was released in 2006 and, for a long time, it stood alone. In 2012, [Gnomoria](http://gnomoria.com/) emerged as a Dwarf Fortress play-a-like and was unabashedly influenced by its predecessor. Since then, there has been a slow-drip of these “construction and management simulation games”, such as [Prison Architect](https://www.introversion.co.uk/prisonarchitect/) (public alpha in 2012), and [RimWorld](https://rimworldgame.com/) (public alpha in 2013). ![dwarf-fortress.png](https://steemitimages.com/DQmZbxnN5mZgcs7QLKF6sV6Dhqok2jFb49Rs4s279eEeRdN/dwarf-fortress.png) These games are great examples of those games in which players can drape their own story over events because they provide tools in-game that make it easier to tell a story afterwards. Record-keeping and randomly-generated characters, environments, and flavour text (e.g. inscriptions on statues, dwarf back-story, artwork on sarcophagi) can provide the anchors to help weave a consistent story, no matter how crazy things might get during gameplay. The above games aren’t the only ones that do this, and the phenomenon isn’t limited to games of their ilk. [Crusader Kings II](http://www.crusaderkings.com/) keeps a log of all world events (and distils it into an easily-readable version accessible in-game at any time) and even provides functionality such as being able to get a simplified screenshot of the world map at any point, shown below (so, if one remembers to take regular screenshots, one can see the various kingdoms and empires vying for control over centuries). The stories that emerge are [often quite amusing](https://www.odingaming.com/2017/09/04/ckii-the-mlechchha-dynasty-part-8-lunatics-and-lesbians/). ![ck2-example-map-1024x683.png](https://steemitimages.com/DQmT7BaAa4dmJLhyG9qLCMt5EXN2otRdJZJM9xhYTvYcCj7/ck2-example-map-1024x683.png) Story writing has emerged to be quite a popular pass-time around these sorts of games, in some form of “After Action Report (AAR)”. # After Action Reports AARs were originally developed by army generals to identify problems and areas of improvement in some engagement/action and propose measures to mitigate and improve on previous performance. Perhaps the most famous historical example is *Commentaries of the Gallic War*, written by none other than Julius Caesar, the opening lines of which are especially well-known: > Gaul as a whole consists of three separate parts: one is inhabited by the Belgae, another by the Aquitani and the third by the people we call Gauls, though in their own language they are called Celts. … Of all these peoples, the toughest are the Belgae. They are the farthest away from the civilized ways of the Roman province, and merchants, bringing those things that tend to make men soft, very seldom reach them; moreover, they are very close to the Germans across the Rhine and are continually at war with them. ![gaul.jpg](https://steemitimages.com/DQmaUXizdCZKn6KB3i8bbmMWQFRTmWNCZY57HSfPxR7Mxsc/gaul.jpg) # AARs for Video Games AARs have had a place in video game culture for a long time, as it happens, but have only become apparent to me relatively recently. They’re particularly prevalent in the particular genres that have a hold over me; that is, RTS, grand strategy, 4X, and others in the strategy and tactics super-genre. AARs can be broadly divided into the literary and analytical. The most successful/popular AARs that I’ve encountered fall heavily on the side of the literary, which is unsurprising given that the purpose of the inspirational media is to entertain. I would even extend the concept to the graphical, having seen a number of gameplay-inspired comic strips emerge across the web. > “I don’t understand why they’re called corvettes,” Allysse remarked to him, Pedro Solano. Heralding from the old land of the Aztecs, Pedro was always fascinated with the ship designs of his ancestors. Climbing the ranks of the Imperium, he stood as the Empress’s Chief Advisor in Engineering. > > “Obviously, it’s because they’re the smallest design we’ll have in the foreseeable future,” Solano replied, pushing the bridge of his glasses. That annoyed the hell out of Allysse. Even if he was at least ten times smarter than she was, she was the bloody Imperator after all and he didn’t have to be so condescending. > > “They’re still at least the damned size of Italia,” the girl grumbled. For a few days, the SPQR Augustus, the SPQR Justinian, and the SPQR Constantine were casting mini eclipses over Terra. Her first order, on January 1st 2200, were to send them to scout the galaxy. “Seriously, couldn’t they be around the size of, I dunno, the Science or Construction ships? We would be able to build more that way.” > > “We will take your suggestion into account,” said the Chief Advisor in Physics, a woman named Aoi Golo said. Hailing from South Africa, she earned the favor of some minor Palaiologoi branch. She was smart as hell, though. And ambitious. She also clearly didn’t give a shit about Allysse’s opinion. > > *~ClawofBeta, [The Immortal Roman Empress](https://www.reddit.com/r/hfy/wiki/series/the_immortal_roman_empress)* ![stellaris-fleet.jpg](https://steemitimages.com/DQmRoxHUHM23eE5WTnNL35MAJYYwbECDEugo61bfvBQ9gmm/stellaris-fleet.jpg) I indulge in the concept a little myself, with ongoing AARs dedicated to [a campaign in the Paradox grand strategy titles](https://www.odingaming.com/legacy-of-house-mlechchha/) and a career in a [heavily-modded KSP](http://odingaming.com/2017/02/12/ksp-modded-part-1/). This would perhaps fall on the side of analytical more than literary; I find the practice to be useful in teasing apart some of the mechanics in these (complex) games. Analytical AARs can also be very useful for readers trying to grasp game mechanics; seeing them in action can make something click where reading a manual or Wiki didn’t. The tools to which I alluded earlier (supplementary record-keeping, such as event logs and simplified maps) seem to me to be the right direction in which to go in terms of story-telling with video games. Give players the tools they need to distil the essence of a plot from a seemingly-chaotic and responsive world and provide a little literary sugar (random characters, flavour text etc.) and fantastic stories result. # A Way Forwards? How the concept of story-telling anchors extends outside of the aforementioned genres I’m not sure, but it would be great to see those more adept than me at designing video games take on the challenge. It does seem, though, that there is an existing precedent within these genres. I feel this is a nascent mechanic; not extensively explored and not even widely recognised. But it is a mechanic that is implicitly necessary to the sorts of gamers that write AARs and content like them. A writer of one of these AARs may not have realised their reliance on the CKII log, or the maps, or the family tree for story-telling, but might soon realise if they tried to extend their craft to similar games. ![ck2-family-tree-example.jpg](https://steemitimages.com/DQmVzYrNfo2dENZa5zxrLr62ZJnW4oAmWrttVAdgcg1BF5D/ck2-family-tree-example.jpg) This same courtesy hasn’t been extended to Stellaris, for example, where I’ve noticed players crying out for some sort of event log, or charts, or something to give them a bigger picture of what’s going on in the galaxy. Grand strategy and 4X games have historically been heavy on the data, which has always been something I’ve enjoyed. I’d love looking at the global production graph in Civilization IV, for example, to see at just what point I made the turn to become the world’s superpower. It was a feature sorely missed in the most recent iteration of the series. I hope that this doesn’t represent a trend in the industry. There is a conflict, I think, in three dimensions as to whether these features are included: 1. Is the feature required for effective gameplay? In the case of CKII, the family tree most certainly is. 2. Will inclusion of the feature cause more confusion that clarity? This may have been at the crux of the decision to remove the graphs from Civilization VI. 3. Will inclusion of the feature enhance the gameplay/story-telling experience? It’s this final point on which I’ve focused here. The features have certainly been explored, but I feel that they have largely been so in relation to the first two points above and they ended up being useful for story-telling. I’ve pointed out some exceptions above: * Procedural characters, history, and flavour text in RimWorld and Dwarf Fortress. * Simplified world map capture in Crusader Kings 2. Should strategy games, in whatever guise, wish to support this growing culture of story-telling, they should start taking point three more seriously. These games have that much more potential to draw us in, potentially more than any other genre, because of this concept of emergent story. # Are Logs and Data Sufficient? Event logs and historical graphs are hardly the stuff of legend. Are these really enough to tell a good story? It all depends on the player – there are some very active imaginations in the heads of some very talented writers out there that can work wonders with these features. That said, could we go even further than simply making sure these sorts of record-keeping mechanics are integrated into future strategy games? What else could be done to enrich the story-telling experience? The flavour text is key here, I think. An inscription on a sarcophagus in RimWorld: > “Desolated DrToad” > “The sarcophagus is engraved with a representation of Kouhie ‘DrToad’ Orion puting Erin Sidrion to sleep with anesthetic as she trembles with fear. DrToad has blood smeared on his face. A builder sits to the right of the main scene. The image seems to express chaos. This artwork seems to express Erin’s surgery on the 7th of Spring, 5503.” It’s hard to believe that this is procedurally generated, but there it is, emerging entirely from the game world as it evolved. A battle report from Dwarf Fortress: ![dwarf-fortress-battle-report.jpg](https://steemitimages.com/DQmS9VQ5ToDYnZiGnXrAj7NBnswvXsXqT7H6GTEMy3ADThD/dwarf-fortress-battle-report.jpg) In the case of Dwarf Fortress, such descriptions emerge from the extremely detailed game mechanics. Each of these lines of description comes from underlying calculations which are then beautified for human consumption. Such attention to detail is exceedingly rare; not just in these genres, but in the industry in general. If we’re to tackle the problem of stories in video games, more specifically of stories in strategy games, we should hold up these two as paragons and emulate them. # The Story-Driven Strategy Game? Strategy games that have a scripted story at their heart do exist. Many RTS games, for example, have a campaign reliant upon a story. But when talking about strategy games, players often talk about "replayability", and I think the procedurally-generated story is one of the important measures of that. The market is seeing more of this type of game, and I hope it's the beginning of a trend. *You can see the original post and more on [Odin Gaming](https://www.odingaming.com/2017/04/04/story-telling-in-strategy-gaming/).*
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      "parent_permlink": "gaming",
      "author": "odingaming",
      "permlink": "story-telling-in-strategy-gaming",
      "title": "Story Telling in Strategy Gaming",
      "body": "Strategy games often get sidelined when thinking about excellent story telling in gaming. Indeed, \"story\" is not an often-considered component of strategy games and many might argue it's not really important.\n\nWhat I think we see in a large number of strategy games which, on the face of it, are often not well-suited to immersive storytelling, is an \"emergent storytelling\". If game mechanisms are exercised correctly, this type of story-telling is only limited by the player's imagination. \n\n**But what are these game mechanisms, and what does it mean for them to be exercised correctly?**\n\n# Procedurally-Generated Stories\n\n[Dwarf Fortress](http://www.bay12games.com/dwarves/) forged the way with the “procedurally-generated story”, with randomly-generated history, characters, and environs. It practically defined a genre back when the first alpha was released in 2006 and, for a long time, it stood alone. In 2012, [Gnomoria](http://gnomoria.com/) emerged as a Dwarf Fortress play-a-like and was unabashedly influenced by its predecessor. Since then, there has been a slow-drip of these “construction and management simulation games”, such as [Prison Architect](https://www.introversion.co.uk/prisonarchitect/) (public alpha in 2012), and [RimWorld](https://rimworldgame.com/) (public alpha in 2013).\n\n![dwarf-fortress.png](https://steemitimages.com/DQmZbxnN5mZgcs7QLKF6sV6Dhqok2jFb49Rs4s279eEeRdN/dwarf-fortress.png)\n\nThese games are great examples of those games in which players can drape their own story over events because they provide tools in-game that make it easier to tell a story afterwards. Record-keeping and randomly-generated characters, environments, and flavour text (e.g. inscriptions on statues, dwarf back-story, artwork on sarcophagi) can provide the anchors to help weave a consistent story, no matter how crazy things might get during gameplay.\n\nThe above games aren’t the only ones that do this, and the phenomenon isn’t limited to games of their ilk. [Crusader Kings II](http://www.crusaderkings.com/) keeps a log of all world events (and distils it into an easily-readable version accessible in-game at any time) and even provides functionality such as being able to get a simplified screenshot of the world map at any point, shown below (so, if one remembers to take regular screenshots, one can see the various kingdoms and empires vying for control over centuries). The stories that emerge are [often quite amusing](https://www.odingaming.com/2017/09/04/ckii-the-mlechchha-dynasty-part-8-lunatics-and-lesbians/).\n\n![ck2-example-map-1024x683.png](https://steemitimages.com/DQmT7BaAa4dmJLhyG9qLCMt5EXN2otRdJZJM9xhYTvYcCj7/ck2-example-map-1024x683.png)\n\nStory writing has emerged to be quite a popular pass-time around these sorts of games, in some form of “After Action Report (AAR)”.\n\n# After Action Reports\n\nAARs were originally developed by army generals to identify problems and areas of improvement in some engagement/action and propose measures to mitigate and improve on previous performance. Perhaps the most famous historical example is *Commentaries of the Gallic War*, written by none other than Julius Caesar, the opening lines of which are especially well-known:\n\n> Gaul as a whole consists of three separate parts: one is inhabited by the Belgae, another by the Aquitani and the third by the people we call Gauls, though in their own language they are called Celts. … Of all these peoples, the toughest are the Belgae. They are the farthest away from the civilized ways of the Roman province, and merchants, bringing those things that tend to make men soft, very seldom reach them; moreover, they are very close to the Germans across the Rhine and are continually at war with them.\n\n![gaul.jpg](https://steemitimages.com/DQmaUXizdCZKn6KB3i8bbmMWQFRTmWNCZY57HSfPxR7Mxsc/gaul.jpg)\n\n# AARs for Video Games\n\nAARs have had a place in video game culture for a long time, as it happens, but have only become apparent to me relatively recently. They’re particularly prevalent in the particular genres that have a hold over me; that is, RTS, grand strategy, 4X, and others in the strategy and tactics super-genre.\n\nAARs can be broadly divided into the literary and analytical. The most successful/popular AARs that I’ve encountered fall heavily on the side of the literary, which is unsurprising given that the purpose of the inspirational media is to entertain. I would even extend the concept to the graphical, having seen a number of gameplay-inspired comic strips emerge across the web.\n\n>    “I don’t understand why they’re called corvettes,” Allysse remarked to him, Pedro Solano. Heralding from the old land of the Aztecs, Pedro was always fascinated with the ship designs of his ancestors. Climbing the ranks of the Imperium, he stood as the Empress’s Chief Advisor in Engineering.\n>\n>    “Obviously, it’s because they’re the smallest design we’ll have in the foreseeable future,” Solano replied, pushing the bridge of his glasses. That annoyed the hell out of Allysse. Even if he was at least ten times smarter than she was, she was the bloody Imperator after all and he didn’t have to be so condescending.\n>\n >   “They’re still at least the damned size of Italia,” the girl grumbled. For a few days, the SPQR Augustus, the SPQR Justinian, and the SPQR Constantine were casting mini eclipses over Terra. Her first order, on January 1st 2200, were to send them to scout the galaxy. “Seriously, couldn’t they be around the size of, I dunno, the Science or Construction ships? We would be able to build more that way.”\n>\n>    “We will take your suggestion into account,” said the Chief Advisor in Physics, a woman named Aoi Golo said. Hailing from South Africa, she earned the favor of some minor Palaiologoi branch. She was smart as hell, though. And ambitious. She also clearly didn’t give a shit about Allysse’s opinion.\n>\n>    *~ClawofBeta, [The Immortal Roman Empress](https://www.reddit.com/r/hfy/wiki/series/the_immortal_roman_empress)*\n\n![stellaris-fleet.jpg](https://steemitimages.com/DQmRoxHUHM23eE5WTnNL35MAJYYwbECDEugo61bfvBQ9gmm/stellaris-fleet.jpg)\n\nI indulge in the concept a little myself, with ongoing AARs dedicated to [a campaign in the Paradox grand strategy titles](https://www.odingaming.com/legacy-of-house-mlechchha/) and a career in a [heavily-modded KSP](http://odingaming.com/2017/02/12/ksp-modded-part-1/). This would perhaps fall on the side of analytical more than literary; I find the practice to be useful in teasing apart some of the mechanics in these (complex) games. Analytical AARs can also be very useful for readers trying to grasp game mechanics; seeing them in action can make something click where reading a manual or Wiki didn’t.\n\nThe tools to which I alluded earlier (supplementary record-keeping, such as event logs and simplified maps) seem to me to be the right direction in which to go in terms of story-telling with video games. Give players the tools they need to distil the essence of a plot from a seemingly-chaotic and responsive world and provide a little literary sugar (random characters, flavour text etc.) and fantastic stories result.\n\n# A Way Forwards?\n\nHow the concept of story-telling anchors extends outside of the aforementioned genres I’m not sure, but it would be great to see those more adept than me at designing video games take on the challenge. It does seem, though, that there is an existing precedent within these genres.\n\nI feel this is a nascent mechanic; not extensively explored and not even widely recognised. But it is a mechanic that is implicitly necessary to the sorts of gamers that write AARs and content like them. A writer of one of these AARs may not have realised their reliance on the CKII log, or the maps, or the family tree for story-telling, but might soon realise if they tried to extend their craft to similar games.\n\n![ck2-family-tree-example.jpg](https://steemitimages.com/DQmVzYrNfo2dENZa5zxrLr62ZJnW4oAmWrttVAdgcg1BF5D/ck2-family-tree-example.jpg)\n\nThis same courtesy hasn’t been extended to Stellaris, for example, where I’ve noticed players crying out for some sort of event log, or charts, or something to give them a bigger picture of what’s going on in the galaxy.\n\nGrand strategy and 4X games have historically been heavy on the data, which has always been something I’ve enjoyed. I’d love looking at the global production graph in Civilization IV, for example, to see at just what point I made the turn to become the world’s superpower. It was a feature sorely missed in the most recent iteration of the series. I hope that this doesn’t represent a trend in the industry.\n\nThere is a conflict, I think, in three dimensions as to whether these features are included:\n1. Is the feature required for effective gameplay? In the case of CKII, the family tree most certainly is.\n2. Will inclusion of the feature cause more confusion that clarity? This may have been at the crux of the decision to remove the graphs from Civilization VI.\n3. Will inclusion of the feature enhance the gameplay/story-telling experience?\n\nIt’s this final point on which I’ve focused here. The features have certainly been explored, but I feel that they have largely been so in relation to the first two points above and they ended up being useful for story-telling. I’ve pointed out some exceptions above:\n* Procedural characters, history, and flavour text in RimWorld and Dwarf Fortress.\n* Simplified world map capture in Crusader Kings 2.\n\nShould strategy games, in whatever guise, wish to support this growing culture of story-telling, they should start taking point three more seriously. These games have that much more potential to draw us in, potentially more than any other genre, because of this concept of emergent story.\n\n# Are Logs and Data Sufficient?\n\nEvent logs and historical graphs are hardly the stuff of legend. Are these really enough to tell a good story? It all depends on the player – there are some very active imaginations in the heads of some very talented writers out there that can work wonders with these features.\n\nThat said, could we go even further than simply making sure these sorts of record-keeping mechanics are integrated into future strategy games? What else could be done to enrich the story-telling experience?\n\nThe flavour text is key here, I think.\n\nAn inscription on a sarcophagus in RimWorld:\n\n>    “Desolated DrToad”\n>    “The sarcophagus is engraved with a representation of Kouhie ‘DrToad’ Orion puting Erin Sidrion to sleep with anesthetic as she trembles with fear. DrToad has blood smeared on his face. A builder sits to the right of the main scene. The image seems to express chaos. This artwork seems to express Erin’s surgery on the 7th of Spring, 5503.”\n\nIt’s hard to believe that this is procedurally generated, but there it is, emerging entirely from the game world as it evolved.\n\nA battle report from Dwarf Fortress:\n\n![dwarf-fortress-battle-report.jpg](https://steemitimages.com/DQmS9VQ5ToDYnZiGnXrAj7NBnswvXsXqT7H6GTEMy3ADThD/dwarf-fortress-battle-report.jpg)\n\nIn the case of Dwarf Fortress, such descriptions emerge from the extremely detailed game mechanics. Each of these lines of description comes from underlying calculations which are then beautified for human consumption.\n\nSuch attention to detail is exceedingly rare; not just in these genres, but in the industry in general. If we’re to tackle the problem of stories in video games, more specifically of stories in strategy games, we should hold up these two as paragons and emulate them.\n\n# The Story-Driven Strategy Game?\n\nStrategy games that have a scripted story at their heart do exist. Many RTS games, for example, have a campaign reliant upon a story. But when talking about strategy games, players often talk about \"replayability\", and I think the procedurally-generated story is one of the important measures of that.\n\nThe market is seeing more of this type of game, and I hope it's the beginning of a trend.\n\n*You can see the original post and more on [Odin Gaming](https://www.odingaming.com/2017/04/04/story-telling-in-strategy-gaming/).*",
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2017/12/13 12:35:39
authorodingaming
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sbd payout0.029 SBD
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vesting payout34.868254 VESTS
Transaction InfoBlock #18049681/Virtual Operation #4
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steemdelegated 18.263 SP to @odingaming
2017/12/12 22:19:27
delegatorsteem
delegateeodingaming
vesting shares29740.071672 VESTS
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2017/12/12 22:12:24
authorodingaming
permlinkre-theaustrianguy-re-odingaming-introduceyourself-20171205t221222929z
sbd payout0.049 SBD
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Transaction InfoBlock #18032430/Virtual Operation #14
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odingamingreceived 2.839 SBD, 2.106 SP author reward for @odingaming / introduceyourself
2017/12/12 21:39:15
authorodingaming
permlinkintroduceyourself
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2017/12/12 14:35:42
parent authorodingaming
parent permlinkre-andreiaprieto-be-ready-to-parsec-frontiers-a-virtual-galaxy-mmo-blockchain-20171205t220106373z
authorhrokling
permlinkre-odingaming-re-andreiaprieto-be-ready-to-parsec-frontiers-a-virtual-galaxy-mmo-blockchain-20171212t143543271z
title
bodyYou mean, frowned upon by the company behind the game? The difference is in ownership. A project with decentralised ownership, owned by token holders, is more interested in a fair environment, keeping all rules transparent, and only that the project is potentially profitable for the best players instead of being a profitable business for a company. A games company for an MMO without a blockchain wants monopoly of selling the in-game currencies, and don't want competition. Or, they want to balance it so that in-game currency purchases is not available at all - if it is a premium subscription business model. Parsec Frontiers is a project which changes all this. Yes, it is ok to trade in the currency - because the project was funded by the original token holders who received the tokens, instead of a company investing in a project and requiring an ROI. So, that is the big difference.
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2017/12/11 02:32:12
parent authorodingaming
parent permlinkre-x0xkasumix0x-guildwars2-20171205t220553592z
authorx0xkasumix0x
permlinkre-odingaming-re-x0xkasumix0x-guildwars2-20171211t023126798z
title
body@@ -110,17 +110,17 @@ less a -f +g amer and
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2017/12/11 02:31:30
parent authorodingaming
parent permlinkre-x0xkasumix0x-guildwars2-20171205t220553592z
authorx0xkasumix0x
permlinkre-odingaming-re-x0xkasumix0x-guildwars2-20171211t023126798z
title
bodyLol I know how that goes~ Actually my first ever serious MMO was wow. Over the years I have sort of become less a famer and more so a multidimensional artist. I suppose I see this world as a "Creator Zone" where we design, and create other worlds sometimes in such detail its difficult to even see it as fiction. When I transpose my self into a new dimension, I view it as being multidimensional and existing in other worlds simultaneously. My druid will always be who I am to my guildies from our wow years, and so too this character to the friends I meet in this world. Guild wars is a fun game and hope you guys get to play again some day. Currently trying elderscrolls online. ♡ Nice to meet you and thanks for leaving a comment! ^___^V
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      "permlink": "re-odingaming-re-x0xkasumix0x-guildwars2-20171211t023126798z",
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      "body": "Lol I know how that goes~ \nActually my first ever serious MMO was wow. \n\nOver the years I have sort of become less a famer and more so a multidimensional artist. \nI suppose I see this world as a \"Creator Zone\" where we design, and create other worlds sometimes in such detail its difficult to even see it as fiction. \n\nWhen I transpose my self into a new dimension, I view it as being multidimensional and existing in other worlds simultaneously. \n\nMy druid will always be who I am to my guildies from our wow years, and so too this character to the friends I meet in this world.\n\nGuild wars is a fun game and hope you guys get to play again some day. \n\nCurrently trying elderscrolls online. ♡\n\nNice to meet you and thanks for leaving a comment! ^___^V",
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2017/12/11 02:27:30
voterx0xkasumix0x
authorodingaming
permlinkre-x0xkasumix0x-guildwars2-20171205t220553592z
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2017/12/06 23:14:57
parent authorodingaming
parent permlinkre-cryptokrieg-advice-on-being-a-game-reviewer-how-to-set-yourself-apart-from-others-and-make-quality-content-20171206t123528972z
authorcryptokrieg
permlinkre-odingaming-re-cryptokrieg-advice-on-being-a-game-reviewer-how-to-set-yourself-apart-from-others-and-make-quality-content-20171206t231457859z
title
bodyWell look, I have no problem with someone approaching me for a review as long as they don't expect something out of it just because they asked me to, that's a problem rampant in mainstream gaming journalism and what kicked off GamerGate. If an Indie title wants to ask me to review a game they should understand that i'm going to be brutally honest regardless of if money changes hands or not, i actually forgot to put that part in my article is that Integrity plays a massive part in being a reviewer and i'm very in tune with my own strong ethical code. So i'd say if a indie dev approaches a reviewer, they should expect brutal honesty if the person they're asking is genuine in their approach to be a real reviewer. Cheers for the comment odin!
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      "body": "Well look, I have no problem with someone approaching me for a review as long as they don't expect something out of it just because they asked me to, that's a problem rampant in mainstream gaming journalism and what kicked off GamerGate.\n\nIf an Indie title wants to ask me to review a game they should understand that i'm going to be brutally honest regardless of if money changes hands or not, i actually forgot to put that part in my article is that Integrity plays a massive part in being a reviewer and i'm very in tune with my own strong ethical code.\n\nSo i'd say if a indie dev approaches a reviewer, they should expect brutal honesty if the person they're asking is genuine in their approach to be a real reviewer.\n\nCheers for the comment odin!",
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2017/12/06 23:11:33
votercryptokrieg
authorodingaming
permlinkre-cryptokrieg-advice-on-being-a-game-reviewer-how-to-set-yourself-apart-from-others-and-make-quality-content-20171206t123528972z
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2017/12/06 20:35:21
votertechmojo
authorodingaming
permlinkre-fedesox-re-techmojo-2017125t231918151z-20171205t222839104z
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2017/12/06 19:52:27
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2017/12/06 19:52:21
parent authorgaming-stuff
parent permlinkstardew-valley-s-pelican-town-awesome-recreation-in-the-sims-4
authorodingaming
permlinkre-gaming-stuff-stardew-valley-s-pelican-town-awesome-recreation-in-the-sims-4-20171206t195220325z
title
bodyImpressive! My houses are looking increasingly less creative...
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2017/12/06 19:51:24
voterodingaming
authorgaming-stuff
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2017/12/06 19:50:09
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2017/12/06 19:48:48
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2017/12/06 19:48:21
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2017/12/06 16:57:18
voterodingaming
authorrizkypramudyacj
permlinkre-odingaming-re-rizkypramudyacj-re-odingaming-introduceyourself-20171206t134434573z
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2017/12/06 15:26:24
voterfikri.akmar
authorodingaming
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2017/12/06 14:35:39
parent authorodingaming
parent permlinkre-emilclaudell-my-first-day-night-at-steemit-20171205t221451632z
authoremilclaudell
permlinkre-odingaming-re-emilclaudell-my-first-day-night-at-steemit-20171206t143541870z
title
bodyThat really is the dream! Would love to make some aluminum molds for injection molding :) Could make my very own line of toys ^^
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2017/12/06 14:27:36
voternatra
authorodingaming
permlinkintroduceyourself
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2017/12/06 14:26:24
voterramsteem
authorodingaming
permlinkintroduceyourself
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2017/12/06 14:26:21
voterchristoryan
authorodingaming
permlinkintroduceyourself
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2017/12/06 14:26:21
votersarasate
authorodingaming
permlinkintroduceyourself
weight50 (0.50%)
Transaction InfoBlock #17850395/Trx 68c4fd8c76ceec32f20fe3b8a0913fe612b7ecac
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2017/12/06 14:26:21
voterlenatramper
authorodingaming
permlinkintroduceyourself
weight500 (5.00%)
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2017/12/06 14:26:21
voterwackou
authorodingaming
permlinkintroduceyourself
weight300 (3.00%)
Transaction InfoBlock #17850395/Trx 401ec5caec49fc79b6d1b196498c3ee4c712d9bd
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2017/12/06 14:26:21
voterrahul.stan
authorodingaming
permlinkintroduceyourself
weight50 (0.50%)
Transaction InfoBlock #17850395/Trx fe65069e22e2ea8233341a7ebc07be54ddc15bcc
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2017/12/06 14:26:18
votersamether
authorodingaming
permlinkintroduceyourself
weight500 (5.00%)
Transaction InfoBlock #17850394/Trx 3a3a43ea0c1d5669b60c9452b5c77012e5c0dda7
View Raw JSON Data
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2017/12/06 14:26:18
votersocialspace
authorodingaming
permlinkintroduceyourself
weight500 (5.00%)
Transaction InfoBlock #17850394/Trx aa5f1625ec8d2bd527a06c4c5f9c05ffbfc5c3f0
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2017/12/06 14:26:18
voterdecentralizd
authorodingaming
permlinkintroduceyourself
weight50 (0.50%)
Transaction InfoBlock #17850394/Trx 70ef773856236868e8ee629516551aca68264c69
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2017/12/06 14:26:18
voterhiimamazing
authorodingaming
permlinkintroduceyourself
weight500 (5.00%)
Transaction InfoBlock #17850394/Trx 23a401e58dd04f5838cbce0cd348390ba52fcd10
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2017/12/06 14:26:15
voterrobertvogt
authorodingaming
permlinkintroduceyourself
weight500 (5.00%)
Transaction InfoBlock #17850393/Trx e1bd99be3b1250bc4f417448cd315012eb881a72
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bueupvoted (100.00%) @odingaming / introduceyourself
2017/12/06 14:15:45
voterbue
authorodingaming
permlinkintroduceyourself
weight10000 (100.00%)
Transaction InfoBlock #17850183/Trx e3809d52cc887cded9fbd08d1e73700c9731a650
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2017/12/06 14:11:36
voterausbitbank
authorodingaming
permlinkintroduceyourself
weight100 (1.00%)
Transaction InfoBlock #17850100/Trx e731e415031ac4da8c5089dffa5d7aab1c52c122
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2017/12/06 14:11:33
voterpharesim
authorodingaming
permlinkintroduceyourself
weight8 (0.08%)
Transaction InfoBlock #17850099/Trx a5442638059726eda5d4c704115893efe4cd734b
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2017/12/06 14:11:33
votercryptoninja
authorodingaming
permlinkintroduceyourself
weight150 (1.50%)
Transaction InfoBlock #17850099/Trx 2a865d3281e45391a954d2feb6909be2c20d4709
View Raw JSON Data
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2017/12/06 14:10:18
voteracidyo
authorodingaming
permlinkintroduceyourself
weight500 (5.00%)
Transaction InfoBlock #17850074/Trx 8508345c42e1e8ac1d424b744db8a66b08f59214
View Raw JSON Data
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Account Metadata

POSTING JSON METADATA
profile{"profile_image":"https://www.odingaming.com/wp-content/uploads/2017/12/odin-gaming-white-on-black.png","cover_image":"https://www.odingaming.com/wp-content/uploads/2017/10/odin-gaming-banner_1440-600.jpg","name":"Odin Gaming","about":"Strategy and simulation gaming and modding.","location":"London","website":"https://www.odingaming.com"}
JSON METADATA
profile{"profile_image":"https://www.odingaming.com/wp-content/uploads/2017/12/odin-gaming-white-on-black.png","cover_image":"https://www.odingaming.com/wp-content/uploads/2017/10/odin-gaming-banner_1440-600.jpg","name":"Odin Gaming","about":"Strategy and simulation gaming and modding.","location":"London","website":"https://www.odingaming.com"}
{
  "posting_json_metadata": {
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      "cover_image": "https://www.odingaming.com/wp-content/uploads/2017/10/odin-gaming-banner_1440-600.jpg",
      "name": "Odin Gaming",
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      "location": "London",
      "website": "https://www.odingaming.com"
    }
  },
  "json_metadata": {
    "profile": {
      "profile_image": "https://www.odingaming.com/wp-content/uploads/2017/12/odin-gaming-white-on-black.png",
      "cover_image": "https://www.odingaming.com/wp-content/uploads/2017/10/odin-gaming-banner_1440-600.jpg",
      "name": "Odin Gaming",
      "about": "Strategy and simulation gaming and modding.",
      "location": "London",
      "website": "https://www.odingaming.com"
    }
  }
}

Auth Keys

Owner
Single Signature
Public Keys
STM8beqaUfh9GqcVpmg7j9BzrB3Ux2V2e5bV9DF1PE3xYsdLSMrup1/1
Active
Single Signature
Public Keys
STM5aoRFC2db4rUMLhK87xCMDkZ39s42oNyAkBHAQExHnhDyoJ4Y41/1
Posting
Single Signature
Public Keys
STM6acABSrp7xZGdTvju2BmuGco9v8YF179fKXScGK6B4zM5BVG6Y1/1
Memo
STM5FYbAiwcAPzGtqhAggVgZVmqkBvxFC3zJQgeUZBbGwRoq2Jfty
{
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    "account_auths": [],
    "key_auths": [
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        "STM8beqaUfh9GqcVpmg7j9BzrB3Ux2V2e5bV9DF1PE3xYsdLSMrup",
        1
      ]
    ]
  },
  "active": {
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    "key_auths": [
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        "STM5aoRFC2db4rUMLhK87xCMDkZ39s42oNyAkBHAQExHnhDyoJ4Y4",
        1
      ]
    ]
  },
  "posting": {
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    "account_auths": [],
    "key_auths": [
      [
        "STM6acABSrp7xZGdTvju2BmuGco9v8YF179fKXScGK6B4zM5BVG6Y",
        1
      ]
    ]
  },
  "memo": "STM5FYbAiwcAPzGtqhAggVgZVmqkBvxFC3zJQgeUZBbGwRoq2Jfty"
}

Witness Votes

0 / 30
No active witness votes.
[]