VOTING POWER100.00%
DOWNVOTE POWER100.00%
RESOURCE CREDITS100.00%
REPUTATION PROGRESS72.33%
Net Worth
2.550USD
STEEM
0.026STEEM
SBD
0.762SBD
Own SP
40.213SP
Detailed Balance
| STEEM | ||
| balance | 0.026STEEM | STEEM |
| market_balance | 0.000STEEM | STEEM |
| savings_balance | 0.000STEEM | STEEM |
| reward_steem_balance | 0.000STEEM | STEEM |
| STEEM POWER | ||
| Own SP | 40.213SP | SP |
| Delegated Out | 0.000SP | SP |
| Delegation In | 0.000SP | SP |
| Effective Power | 40.213SP | SP |
| Reward SP (pending) | 0.000SP | SP |
| SBD | ||
| sbd_balance | 0.762SBD | SBD |
| sbd_conversions | 0.000SBD | SBD |
| sbd_market_balance | 0.000SBD | SBD |
| savings_sbd_balance | 0.000SBD | SBD |
| reward_sbd_balance | 0.000SBD | SBD |
{
"balance": "0.026 STEEM",
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"reward_steem_balance": "0.000 STEEM",
"vesting_shares": "65481.793260 VESTS",
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"savings_sbd_balance": "0.000 SBD",
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"conversions": []
}Account Info
| name | randomguy123 |
| id | 178003 |
| rank | 54,673 |
| reputation | 200721700304 |
| created | 2017-06-04T09:51:12 |
| recovery_account | steem |
| proxy | None |
| post_count | 1,238 |
| comment_count | 0 |
| lifetime_vote_count | 0 |
| witnesses_voted_for | 0 |
| last_post | 2018-08-20T18:49:21 |
| last_root_post | 2018-08-20T18:49:21 |
| last_vote_time | 2018-08-20T18:49:27 |
| proxied_vsf_votes | 0, 0, 0, 0 |
| can_vote | 1 |
| voting_power | 9,800 |
| delayed_votes | 0 |
| balance | 0.026 STEEM |
| savings_balance | 0.000 STEEM |
| sbd_balance | 0.762 SBD |
| savings_sbd_balance | 0.000 SBD |
| vesting_shares | 65481.793260 VESTS |
| delegated_vesting_shares | 0.000000 VESTS |
| received_vesting_shares | 0.000000 VESTS |
| reward_vesting_balance | 0.000000 VESTS |
| vesting_balance | 0.000 STEEM |
| vesting_withdraw_rate | 0.000000 VESTS |
| next_vesting_withdrawal | 1969-12-31T23:59:59 |
| withdrawn | 0 |
| to_withdraw | 0 |
| withdraw_routes | 0 |
| savings_withdraw_requests | 0 |
| last_account_recovery | 1970-01-01T00:00:00 |
| reset_account | null |
| last_owner_update | 1970-01-01T00:00:00 |
| last_account_update | 2018-06-17T19:52:24 |
| mined | No |
| sbd_seconds | 0 |
| sbd_last_interest_payment | 2018-01-14T23:40:27 |
| savings_sbd_last_interest_payment | 1970-01-01T00:00:00 |
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"name": "randomguy123",
"owner": {
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"proxy": "",
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"created": "2017-06-04T09:51:12",
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"comment_count": 0,
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"balance": "0.026 STEEM",
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"reward_vesting_balance": "0.000000 VESTS",
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"delegated_vesting_shares": "0.000000 VESTS",
"received_vesting_shares": "0.000000 VESTS",
"vesting_withdraw_rate": "0.000000 VESTS",
"next_vesting_withdrawal": "1969-12-31T23:59:59",
"withdrawn": 0,
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"curation_rewards": 11,
"posting_rewards": 59355,
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"last_post": "2018-08-20T18:49:21",
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"last_vote_time": "2018-08-20T18:49:27",
"post_bandwidth": 0,
"pending_claimed_accounts": 0,
"vesting_balance": "0.000 STEEM",
"reputation": "200721700304",
"transfer_history": [],
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"vote_history": [],
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"witness_votes": [],
"tags_usage": [],
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"rank": 54673
}Withdraw Routes
| Incoming | Outgoing |
|---|---|
Empty | Empty |
{
"incoming": [],
"outgoing": []
}From Date
To Date
ferrit18upvoted (100.00%) @randomguy123 / re-alin04kasilver-my-photosession-on-horse-20170628t123050919z2020/12/17 05:56:09
ferrit18upvoted (100.00%) @randomguy123 / re-alin04kasilver-my-photosession-on-horse-20170628t123050919z
2020/12/17 05:56:09
| voter | ferrit18 |
| author | randomguy123 |
| permlink | re-alin04kasilver-my-photosession-on-horse-20170628t123050919z |
| weight | 10000 (100.00%) |
| Transaction Info | Block #49518749/Trx 1c1c8087af50da581a321e0527a45d982bc6ec7c |
View Raw JSON Data
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}2020/02/09 06:52:09
2020/02/09 06:52:09
| voter | epicenterdefacto |
| author | randomguy123 |
| permlink | re-world5list-how-soon-can-steemit-crush-youtube-20170615t170448594z |
| weight | 10000 (100.00%) |
| Transaction Info | Block #40661514/Trx 4675b0efe2a651b656d5372816d4a4a37723b2df |
View Raw JSON Data
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}randomguy123unfollowed @papa-pepper2019/10/13 13:02:48
randomguy123unfollowed @papa-pepper
2019/10/13 13:02:48
| required auths | [] |
| required posting auths | ["randomguy123"] |
| id | follow |
| json | ["follow",{"follower":"randomguy123","following":"papa-pepper","what":[]}] |
| Transaction Info | Block #37248312/Trx 351d31dd72fe87eaac68f05d5b0ca11754a2f7a7 |
View Raw JSON Data
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}2019/06/04 11:32:06
2019/06/04 11:32:06
| parent author | randomguy123 |
| parent permlink | vampyr-will-get-its-own-tv-series |
| author | steemitboard |
| permlink | steemitboard-notify-randomguy123-20190604t113205000z |
| title | |
| body | Congratulations @randomguy123! You received a personal award! <table><tr><td>https://steemitimages.com/70x70/https://steemitboard.com/@randomguy123/birthday2.png</td><td>Happy Birthday! - You are on the Steem blockchain for 2 years!</td></tr></table> <sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@randomguy123) and compare to others on the [Steem Ranking](https://steemitboard.com/ranking/index.php?name=randomguy123)_</sub> ###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes! |
| json metadata | {"image":["https://steemitboard.com/img/notify.png"]} |
| Transaction Info | Block #33503317/Trx 92292543ce396f1706eb058a7dfd28984c06adfa |
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}randomguy123upvoted (100.00%) @randomguy123 / vampyr-will-get-its-own-tv-series2018/08/20 18:49:27
randomguy123upvoted (100.00%) @randomguy123 / vampyr-will-get-its-own-tv-series
2018/08/20 18:49:27
| voter | randomguy123 |
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| permlink | vampyr-will-get-its-own-tv-series |
| weight | 10000 (100.00%) |
| Transaction Info | Block #25240644/Trx 83658b97e8cf7b210a8add85e53d808e31060c24 |
View Raw JSON Data
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}randomguy123published a new post: vampyr-will-get-its-own-tv-series2018/08/20 18:49:21
randomguy123published a new post: vampyr-will-get-its-own-tv-series
2018/08/20 18:49:21
| parent author | |
| parent permlink | gaming |
| author | randomguy123 |
| permlink | vampyr-will-get-its-own-tv-series |
| title | Vampyr will get its own tv series |
| body | Fox 21, the production group behind the TV series Homeland and Sons of Anarchy, will produce a TV series based on the Vampyr game. Vampyr came back a few months for PlayStation 4, Xbox One and PC. The story of Vampyr takes place in 1918 in London. The Spanish flue reigns throughout the city, and there are rumours of supernatural creatures making the streets unsafe at night. Main character Jonathan Reid is transformed into a vampire against his will, and goes in search of answers. At the same time he tries to do his job as a doctor as well as possible. The Vampyr game wasn't perfect, but it was applauded by many for its story. The game was created by Dontnod Entertainment who is also responsible for Life is Strange. Life is Strange is also being transformed into a TV series by another production studio. |
| json metadata | {"tags":["gaming","games","game","news"],"app":"steemit/0.1","format":"markdown"} |
| Transaction Info | Block #25240642/Trx 22e0a3c4b03a74f0c88784d8252f9e18c55d0967 |
View Raw JSON Data
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"title": "Vampyr will get its own tv series",
"body": "Fox 21, the production group behind the TV series Homeland and Sons of Anarchy, will produce a TV series based on the Vampyr game.\n\nVampyr came back a few months for PlayStation 4, Xbox One and PC. The story of Vampyr takes place in 1918 in London. The Spanish flue reigns throughout the city, and there are rumours of supernatural creatures making the streets unsafe at night. Main character Jonathan Reid is transformed into a vampire against his will, and goes in search of answers. At the same time he tries to do his job as a doctor as well as possible.\n\nThe Vampyr game wasn't perfect, but it was applauded by many for its story. The game was created by Dontnod Entertainment who is also responsible for Life is Strange. Life is Strange is also being transformed into a TV series by another production studio.",
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}krystal-pawsupvoted (100.00%) @randomguy123 / how-to-make-money-trading-cryptocurrency2018/07/10 04:29:15
krystal-pawsupvoted (100.00%) @randomguy123 / how-to-make-money-trading-cryptocurrency
2018/07/10 04:29:15
| voter | krystal-paws |
| author | randomguy123 |
| permlink | how-to-make-money-trading-cryptocurrency |
| weight | 10000 (100.00%) |
| Transaction Info | Block #24043659/Trx 400d14c9e24712ee69e38197eb2efc8f663c6872 |
View Raw JSON Data
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}a12345upvoted (100.00%) @randomguy123 / chinese-ban-on-the-use-of-vpn-services-begins2018/07/06 06:42:30
a12345upvoted (100.00%) @randomguy123 / chinese-ban-on-the-use-of-vpn-services-begins
2018/07/06 06:42:30
| voter | a12345 |
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| permlink | chinese-ban-on-the-use-of-vpn-services-begins |
| weight | 10000 (100.00%) |
| Transaction Info | Block #23931174/Trx 0f1f9aacb61b0c1e3911a175b0f876601dd02a78 |
View Raw JSON Data
{
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}randomguy123upvoted (100.00%) @randomguy123 / list-of-cars-forza-horizon-4-leaked-from-preload-files2018/06/25 14:57:33
randomguy123upvoted (100.00%) @randomguy123 / list-of-cars-forza-horizon-4-leaked-from-preload-files
2018/06/25 14:57:33
| voter | randomguy123 |
| author | randomguy123 |
| permlink | list-of-cars-forza-horizon-4-leaked-from-preload-files |
| weight | 10000 (100.00%) |
| Transaction Info | Block #23634236/Trx 676667425a6e2f48e007df329a0c23c3888f899e |
View Raw JSON Data
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"timestamp": "2018-06-25T14:57:33",
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}randomguy123published a new post: list-of-cars-forza-horizon-4-leaked-from-preload-files2018/06/25 14:56:03
randomguy123published a new post: list-of-cars-forza-horizon-4-leaked-from-preload-files
2018/06/25 14:56:03
| parent author | |
| parent permlink | games |
| author | randomguy123 |
| permlink | list-of-cars-forza-horizon-4-leaked-from-preload-files |
| title | List of cars Forza Horizon 4 leaked from preload files |
| body | People who have already pre-ordered Forza Horizon 4 have the opportunity to 'preload' the game. This makes the necessary files of the game visible and a number of attentive people knew from this which cars we can expect in Microsoft's latest open-world racer. It is a fantastic quantity of no less than 450 cars. It is not self-evident that all car names actually represent a playable vehicle, but it will undoubtedly be a good indication.  |
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| Transaction Info | Block #23634206/Trx 18083528fc5f67f720963db721528950ac698e34 |
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}2018/06/20 13:01:33
2018/06/20 13:01:33
| voter | davidfnck |
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View Raw JSON Data
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2018/06/20 12:36:24
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| title | |
| body | Upvote this blog post https://steemit.com/christianity/@bible.com/verse-of-the-day-hebrews-4-16-nlt |
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2018/06/20 12:36:12
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2018/06/20 12:36:03
| parent author | |
| parent permlink | news |
| author | randomguy123 |
| permlink | dutch-players-will-no-longer-be-able-to-trade-or-use-the-steam-marketplace-for-cs-go-and-dota-2 |
| title | Dutch Players will no longer be able to trade or use the Steam Marketplace for CS:GO and Dota 2 |
| body | Valve has the ability to trade with items from lootboxes that are obtained in Counter-Strike: Global Offensive and Dota 2, disabled for Dutch Steam users. The publisher does this because the Dutch Game Authority has threatened to prosecute. At the start of the software, Steam users will see a message in which Valve claims to have received two letters from the Dutch Gaming Authority in May. According to the explanation given by the Dutch Gaming Authority, the slot boxes are illegal because players can trade their contents. Valve claims to have hired Dutch lawyers and to have looked at the investigation published by the Gaming Authority in April. Valve does not agree with the legal conclusion of the authority and says that it does not understand it either, but has nevertheless eliminated the trade in lootboxes for Dutch customers. By deactivating trading with the items from the Loot Boxes, Valve complies with the desired adjustments by the Dutch Gaming Authority. The publisher of CS:GO and Dota 2 sees it as a temporary solution and claims to have implemented the trade ban for Dutch citizens only because the authority demanded an adjustment before 20 June and threatened prosecution. Valve hopes to be able to continue its dialogue with the Gaming Authority in order to reach a different solution in the end. In April, the Dutch Gaming Authority published its investigation into lootboxes in games. At the time, the authority said that four of the ten games examined were using illegal slot boxes. According to the authority, lottery boxes are illegal in the Netherlands if it is possible to deal with their contents. From now on, the Gaming Authority will check whether publishers have made the desired changes.  |
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2018/06/19 19:01:27
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}2018/06/19 18:51:21
2018/06/19 18:51:21
| parent author | randomguy123 |
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| author | best10 |
| permlink | re-randomguy123-fortnite-televisions-hint-towards-possible-rocket-launch-20180619t185108529z |
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| body | [Join My Facebook Group And Share Your Links! Thanks :)](https://bit.ly/2yoWAS5) |
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}randomguy123upvoted (100.00%) @randomguy123 / fortnite-televisions-hint-towards-possible-rocket-launch2018/06/19 18:45:45
randomguy123upvoted (100.00%) @randomguy123 / fortnite-televisions-hint-towards-possible-rocket-launch
2018/06/19 18:45:45
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}randomguy123published a new post: fortnite-televisions-hint-towards-possible-rocket-launch2018/06/19 18:44:09
randomguy123published a new post: fortnite-televisions-hint-towards-possible-rocket-launch
2018/06/19 18:44:09
| parent author | |
| parent permlink | news |
| author | randomguy123 |
| permlink | fortnite-televisions-hint-towards-possible-rocket-launch |
| title | Fortnite Televisions hint towards possible rocket launch |
| body | All Fortnite televisions show an ominous skull that may be hinting at a rocket launch. On the Switch, players will see a counter that expires today, in addition to the skull. This counter may refer to an upcoming patch. The black skull with red outline corresponds to the skull that can be seen on the base of the super villains just outside Snubby Shores. In that base is also a rocket that is ready to be launched. For this reason, fans on Reddit think these hints refer to the launch of this rocket. However, what the rocket is going to do and what changes this will bring about is not yet known.  This is not the first time that something big has been revealed through the television screens in Fortnite. When fans were speculating about the comet, the screens showed an emergency call and weird sounds were played. |
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}2018/06/19 13:37:27
2018/06/19 13:37:27
| parent author | randomguy123 |
| parent permlink | xbox-one-owners-are-the-first-to-have-access-to-test-version-fallout-76 |
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| title | |
| body | Get a free Bible for your phone, tablet, and computer. [bible.com](http://bible.com) |
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2018/06/19 13:37:12
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}randomguy123published a new post: xbox-one-owners-are-the-first-to-have-access-to-test-version-fallout-762018/06/19 13:37:06
randomguy123published a new post: xbox-one-owners-are-the-first-to-have-access-to-test-version-fallout-76
2018/06/19 13:37:06
| parent author | |
| parent permlink | news |
| author | randomguy123 |
| permlink | xbox-one-owners-are-the-first-to-have-access-to-test-version-fallout-76 |
| title | Xbox One owners are the first to have access to test version Fallout 76 |
| body | The beta test of Fallout 76 will first be made available to Xbox One owners, after which users of other platforms will have access to the test version of the Bethesda game. In a faq Bethesda gave a little more details about the B.E.T.A., as the publisher calls the test version. Only gamers who place a preorder for the game are allowed to participate in the beta. They then receive a code that they can redeem, after which they receive an e-mail as soon as the test period starts. The beta comes to the Xbox One, PlayStation 4 and PC, but Bethesda stressed that the Xbox One is the first to access the test, followed by the other platforms. When the beta period starts and how much time there is between the start for Xbox One and the start for the other systems, the publisher does not yet announce.  |
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}2018/06/18 17:36:39
2018/06/18 17:36:39
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}randomguy123published a new post: total-war-warhammer-ii-will-be-coming-to-linux-and-macos-this-year2018/06/18 17:25:51
randomguy123published a new post: total-war-warhammer-ii-will-be-coming-to-linux-and-macos-this-year
2018/06/18 17:25:51
| parent author | |
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| permlink | total-war-warhammer-ii-will-be-coming-to-linux-and-macos-this-year |
| title | Total War: Warhammer II will be coming to Linux and macOS this year. |
| body | Feral Interactive is bringing the turn-based strategy game Total War: Warhammer II to both Linux and macOS this year. The exact date on which the port for the operating systems appears is not yet known. The system requirements for the Linux and macOS versions of Total War: Warhammer II are not yet mentioned by Feral Interactive in its announcement either. The company specializes in ports for Linux and Apples operating systems. In November 2016, for example, Feral Interactives made the port of Total War: Warhammer available, as well as its port of Total War: Thrones of Brittany. The company also developed an iPad version of Rome: Total War and a Linux and macOS version of Warhammer 40,000: Dawn of War II. The original version of Total War: Warhammer II was released on September 28, for Windows only. The game was developed by Creative Assembly and published by Sega  https://www.youtube.com/watch?time_continue=163&v=WeDQQBwxRTU |
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"body": "Feral Interactive is bringing the turn-based strategy game Total War: Warhammer II to both Linux and macOS this year. The exact date on which the port for the operating systems appears is not yet known.\n\nThe system requirements for the Linux and macOS versions of Total War: Warhammer II are not yet mentioned by Feral Interactive in its announcement either. The company specializes in ports for Linux and Apples operating systems. In November 2016, for example, Feral Interactives made the port of Total War: Warhammer available, as well as its port of Total War: Thrones of Brittany.\n\nThe company also developed an iPad version of Rome: Total War and a Linux and macOS version of Warhammer 40,000: Dawn of War II. The original version of Total War: Warhammer II was released on September 28, for Windows only. The game was developed by Creative Assembly and published by Sega \n\n\n\n\nhttps://www.youtube.com/watch?time_continue=163&v=WeDQQBwxRTU",
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}randomguy123upvoted (100.00%) @randomguy123 / pokemon-go-gets-training-and-friends-functions2018/06/18 14:21:30
randomguy123upvoted (100.00%) @randomguy123 / pokemon-go-gets-training-and-friends-functions
2018/06/18 14:21:30
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}randomguy123published a new post: pokemon-go-gets-training-and-friends-functions2018/06/18 14:21:15
randomguy123published a new post: pokemon-go-gets-training-and-friends-functions
2018/06/18 14:21:15
| parent author | |
| parent permlink | news |
| author | randomguy123 |
| permlink | pokemon-go-gets-training-and-friends-functions |
| title | Pokémon Go gets Training and Friends functions |
| body | Niantic will be releasing an update this week for Pokémon Go, the update is adding a Friends function and Trading. Players can add each other as friends and then exchange Pokémons and items. This is only possible if players are physically close to each other. Players can send each other a friendship request in Pokémon Go by filling in a Trainer Code. If the request is accepted, the players can find each other Friends List. Then they can increase their Friendship Level by doing various things together, such as fighting in a raid, exchanging and handing out Gifts. Pokémon Exchange works when players are close together and have reached at least level ten. Exchanging Pokémon costs Stardust a lot of money and exchanging rare specimens, such as legendary Pokémon, costs a lot of money. At the minimum friendship level, that's one million Stardust. The higher the friendship level, the lower the costs to exchange. At the maximum level, that is forty thousand Stardust for a Legendary. To exchange special Pokémon, such as Legendaries, Shinies and Pokémon that are not yet in a player's Pokédex, a Special Trade is required. Such an exchange can be carried out once a day with a Great Friend or Best Friend. With the arrival of the new features there will be so-called Gifts to the game. Players can find them by turning PokéStops and Gyms. These Gifts consist of a collection of items and must be given to a friend on the Friends list. Gifts may contain special eggs from which an Alolan shape Pokémon may be formed. These are yellow eggs that players have to walk seven kilometres to incubate. Increasing the mutual Friendship Level will unlock bonuses. If players have a high friendship level and fight together in a Gym or during a Raid, this is expressed, for example, in an Attack bonus. The friendship level can be increased once per friend per day.  |
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"body": "Niantic will be releasing an update this week for Pokémon Go, the update is adding a Friends function and Trading. Players can add each other as friends and then exchange Pokémons and items. This is only possible if players are physically close to each other.\n\nPlayers can send each other a friendship request in Pokémon Go by filling in a Trainer Code. If the request is accepted, the players can find each other Friends List. Then they can increase their Friendship Level by doing various things together, such as fighting in a raid, exchanging and handing out Gifts.\n\nPokémon Exchange works when players are close together and have reached at least level ten. Exchanging Pokémon costs Stardust a lot of money and exchanging rare specimens, such as legendary Pokémon, costs a lot of money. At the minimum friendship level, that's one million Stardust. The higher the friendship level, the lower the costs to exchange. At the maximum level, that is forty thousand Stardust for a Legendary.\n\nTo exchange special Pokémon, such as Legendaries, Shinies and Pokémon that are not yet in a player's Pokédex, a Special Trade is required. Such an exchange can be carried out once a day with a Great Friend or Best Friend.\n\nWith the arrival of the new features there will be so-called Gifts to the game. Players can find them by turning PokéStops and Gyms. These Gifts consist of a collection of items and must be given to a friend on the Friends list. Gifts may contain special eggs from which an Alolan shape Pokémon may be formed. These are yellow eggs that players have to walk seven kilometres to incubate.\n\nIncreasing the mutual Friendship Level will unlock bonuses. If players have a high friendship level and fight together in a Gym or during a Raid, this is expressed, for example, in an Attack bonus. The friendship level can be increased once per friend per day.\n",
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}2018/06/17 19:53:06
2018/06/17 19:53:06
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}randomguy123updated their account properties2018/06/17 19:52:24
randomguy123updated their account properties
2018/06/17 19:52:24
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}randomguy123updated their account properties2018/06/17 19:51:06
randomguy123updated their account properties
2018/06/17 19:51:06
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}randomguy123updated their account properties2018/06/17 19:50:03
randomguy123updated their account properties
2018/06/17 19:50:03
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}randomguy123updated their account properties2018/06/17 19:45:42
randomguy123updated their account properties
2018/06/17 19:45:42
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}randomguy123updated their account properties2018/06/17 19:45:06
randomguy123updated their account properties
2018/06/17 19:45:06
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}randomguy123updated their account properties2018/06/17 19:43:48
randomguy123updated their account properties
2018/06/17 19:43:48
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}randomguy123published a new post: valve-takes-action-to-combat-fake-games-that-distribute-achievements2018/06/17 19:43:03
randomguy123published a new post: valve-takes-action-to-combat-fake-games-that-distribute-achievements
2018/06/17 19:43:03
| parent author | |
| parent permlink | games |
| author | randomguy123 |
| permlink | valve-takes-action-to-combat-fake-games-that-distribute-achievements |
| title | Valve takes action to combat fake games that distribute achievements |
| body | Valve had already taken steps to combat fake games that only exist to distribute trading cards. Meanwhile, the company is ready to apply the same measures to games that apparently only exist to give away achievements easily. Valve states in an internal message that it is going to use its algorithm to assess whether a game is played by real people and not by bots. After the restrictions were applied to trading cards, the company saw a switch to achievements. Some games have thousands of achievements and distribute them very easily. If the Steam algorithm suspects that a game exists only for the farming of achievements, several measures are taken. Players can reach a maximum of 100 achievements, these achievements do not count in the achievement showcase on their profile, the game does not count in the total library content of users, the game can not be shown in the game showcase and no vouchers can be distributed for it. It is weird because these extra achievements give no real practical benefit Achievements only targets the achievement-teller on a Steam-profile and does not deliver trading cards or anything similar, which can be sold for credit in the Steam Store  |
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"title": "Valve takes action to combat fake games that distribute achievements",
"body": "Valve had already taken steps to combat fake games that only exist to distribute trading cards. Meanwhile, the company is ready to apply the same measures to games that apparently only exist to give away achievements easily.\n\nValve states in an internal message that it is going to use its algorithm to assess whether a game is played by real people and not by bots. After the restrictions were applied to trading cards, the company saw a switch to achievements. Some games have thousands of achievements and distribute them very easily.\n\nIf the Steam algorithm suspects that a game exists only for the farming of achievements, several measures are taken. \nPlayers can reach a maximum of 100 achievements, \nthese achievements do not count in the achievement showcase on their profile,\n the game does not count in the total library content of users, \nthe game can not be shown in the game showcase \nand no vouchers can be distributed for it.\n\nIt is weird because these extra achievements give no real practical benefit Achievements only targets the achievement-teller on a Steam-profile and does not deliver trading cards or anything similar, which can be sold for credit in the Steam Store \n",
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}randomguy123cancelled power down2018/06/17 19:42:21
randomguy123cancelled power down
2018/06/17 19:42:21
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}randomguy123started power down of 33.604 SP2018/06/17 19:41:33
randomguy123started power down of 33.604 SP
2018/06/17 19:41:33
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}randomguy123upvoted (100.00%) @randomguy123 / razer-opens-its-own-online-store-for-selling-digital-games2018/04/06 16:18:12
randomguy123upvoted (100.00%) @randomguy123 / razer-opens-its-own-online-store-for-selling-digital-games
2018/04/06 16:18:12
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}randomguy123published a new post: razer-opens-its-own-online-store-for-selling-digital-games2018/04/06 16:18:12
randomguy123published a new post: razer-opens-its-own-online-store-for-selling-digital-games
2018/04/06 16:18:12
| parent author | |
| parent permlink | gaming |
| author | randomguy123 |
| permlink | razer-opens-its-own-online-store-for-selling-digital-games |
| title | Razer opens its own online store for selling digital games |
| body | 𝐑𝐚𝐳𝐞𝐫 𝐡𝐚𝐬 𝐨𝐩𝐞𝐧𝐞𝐝 𝐢𝐭𝐬 𝐨𝐰𝐧 𝐨𝐧𝐥𝐢𝐧𝐞 𝐬𝐭𝐨𝐫𝐞 𝐟𝐨𝐫 𝐝𝐢𝐠𝐢𝐭𝐚𝐥 𝐠𝐚𝐦𝐞𝐬 𝐮𝐧𝐝𝐞𝐫 𝐭𝐡𝐞 𝐧𝐚𝐦𝐞 𝐆𝐚𝐦𝐞 𝐒𝐭𝐨𝐫𝐞. 𝐓𝐡𝐞 𝐜𝐫𝐞𝐚𝐭𝐨𝐫 𝐨𝐟 𝐠𝐚𝐦𝐞 𝐡𝐚𝐫𝐝𝐰𝐚𝐫𝐞 𝐜𝐥𝐚𝐢𝐦𝐬 𝐭𝐨 𝐛𝐞 𝐨𝐟𝐟𝐞𝐫𝐢𝐧𝐠 '𝐭𝐡𝐨𝐮𝐬𝐚𝐧𝐝𝐬 𝐨𝐟 𝐭𝐢𝐭𝐥𝐞𝐬' 𝐭𝐡𝐞𝐫𝐞. 𝐈𝐭 𝐮𝐬𝐞𝐬 𝐚 𝐥𝐨𝐲𝐚𝐥𝐭𝐲 𝐩𝐫𝐨𝐠𝐫𝐚𝐦𝐦𝐞 𝐛𝐚𝐬𝐞𝐝 𝐨𝐧 𝐢𝐭𝐬 𝐨𝐰𝐧 𝐝𝐢𝐠𝐢𝐭𝐚𝐥 𝐜𝐮𝐫𝐫𝐞𝐧𝐜𝐲. The shop currently displays 2210 results for games in all categories. Razer announces that it offers titles from among others Ubisoft, Bethesda, Rockstar and Bandai Namco. For the US, the UK, Germany and France, there is 'localised content, prices, payment methods and customer service'. Users outside these countries can make purchases on the English-language site, where they can pay in euros. Games come in the form of Steam or Uplay keys. Customers can use purchases to build 'zSilver', which in turn can be converted into a discount on future purchases, for example games or hardware. According to Razer, there is a weekly selection of games that it calls 'exclusives', which have a higher discount and qualify for higher rewards. Razer is active in the sale of peripherals for gamers in the form of, for example, keyboards and mice. The opening of the store is a step towards software for the company with headquarters in Singapore and San Francisco.  |
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"body": "𝐑𝐚𝐳𝐞𝐫 𝐡𝐚𝐬 𝐨𝐩𝐞𝐧𝐞𝐝 𝐢𝐭𝐬 𝐨𝐰𝐧 𝐨𝐧𝐥𝐢𝐧𝐞 𝐬𝐭𝐨𝐫𝐞 𝐟𝐨𝐫 𝐝𝐢𝐠𝐢𝐭𝐚𝐥 𝐠𝐚𝐦𝐞𝐬 𝐮𝐧𝐝𝐞𝐫 𝐭𝐡𝐞 𝐧𝐚𝐦𝐞 𝐆𝐚𝐦𝐞 𝐒𝐭𝐨𝐫𝐞. 𝐓𝐡𝐞 𝐜𝐫𝐞𝐚𝐭𝐨𝐫 𝐨𝐟 𝐠𝐚𝐦𝐞 𝐡𝐚𝐫𝐝𝐰𝐚𝐫𝐞 𝐜𝐥𝐚𝐢𝐦𝐬 𝐭𝐨 𝐛𝐞 𝐨𝐟𝐟𝐞𝐫𝐢𝐧𝐠 '𝐭𝐡𝐨𝐮𝐬𝐚𝐧𝐝𝐬 𝐨𝐟 𝐭𝐢𝐭𝐥𝐞𝐬' 𝐭𝐡𝐞𝐫𝐞. 𝐈𝐭 𝐮𝐬𝐞𝐬 𝐚 𝐥𝐨𝐲𝐚𝐥𝐭𝐲 𝐩𝐫𝐨𝐠𝐫𝐚𝐦𝐦𝐞 𝐛𝐚𝐬𝐞𝐝 𝐨𝐧 𝐢𝐭𝐬 𝐨𝐰𝐧 𝐝𝐢𝐠𝐢𝐭𝐚𝐥 𝐜𝐮𝐫𝐫𝐞𝐧𝐜𝐲.\n\nThe shop currently displays 2210 results for games in all categories. Razer announces that it offers titles from among others Ubisoft, Bethesda, Rockstar and Bandai Namco. For the US, the UK, Germany and France, there is 'localised content, prices, payment methods and customer service'. Users outside these countries can make purchases on the English-language site, where they can pay in euros. Games come in the form of Steam or Uplay keys.\n\nCustomers can use purchases to build 'zSilver', which in turn can be converted into a discount on future purchases, for example games or hardware. According to Razer, there is a weekly selection of games that it calls 'exclusives', which have a higher discount and qualify for higher rewards.\n\nRazer is active in the sale of peripherals for gamers in the form of, for example, keyboards and mice. The opening of the store is a step towards software for the company with headquarters in Singapore and San Francisco.\n\n",
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2018/04/05 14:41:03
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2018/04/05 14:41:00
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2018/04/05 14:28:48
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| parent author | |
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| author | randomguy123 |
| permlink | world-of-warcraft-extension-battle-for-azeroth-will-be-published-on-14-august |
| title | World of Warcraft Extension Battle for Azeroth will be published on 14 August. |
| body | 𝐃𝐞𝐯𝐞𝐥𝐨𝐩𝐞𝐫 𝐁𝐥𝐢𝐳𝐳𝐚𝐫𝐝 𝐄𝐧𝐭𝐞𝐫𝐭𝐚𝐢𝐧𝐦𝐞𝐧𝐭 𝐚𝐧𝐧𝐨𝐮𝐧𝐜𝐞𝐬 𝐭𝐡𝐚𝐭 𝐭𝐡𝐞 𝐧𝐞𝐱𝐭 𝐞𝐱𝐩𝐚𝐧𝐬𝐢𝐨𝐧 𝐨𝐟 𝐖𝐨𝐫𝐥𝐝 𝐨𝐟 𝐖𝐚𝐫𝐜𝐫𝐚𝐟𝐭, 𝐧𝐚𝐦𝐞𝐝 𝐁𝐚𝐭𝐭𝐥𝐞 𝐟𝐨𝐫 𝐀𝐳𝐞𝐫𝐨𝐭𝐡, 𝐰𝐢𝐥𝐥 𝐚𝐩𝐩𝐞𝐚𝐫 𝐨𝐧 𝟏𝟒 𝐀𝐮𝐠𝐮𝐬𝐭. 𝐓𝐡𝐢𝐬 𝐢𝐬 𝐦𝐨𝐫𝐞 𝐭𝐡𝐚𝐧 𝐚 𝐦𝐨𝐧𝐭𝐡 𝐞𝐚𝐫𝐥𝐢𝐞𝐫 𝐭𝐡𝐚𝐧 𝐞𝐱𝐩𝐞𝐜𝐭𝐞𝐝. Earlier this year, Blizzard announced that Battle for Azeroth, the seventh extension for mmog World of Warcraft, would be launched no later than 21 September. Evidently, the development of enlargement is progressing steadily, because the studio is now announcing that enlargement will be playable from 14 August. In the new expansion, players can expand their characters to level 120. Furthermore, the game gets two new zones; the Horde can adventure in Zandalar, the Alliance in the kingdom of Kul Tiras. In Battle for Azeroth, players can create characters belonging to new races. Characters of these Allied Races start at level 20 and when a player knows how to grow a character to level 110, it receives special equipment. Not all new Allied Races are known yet, but players can at least choose from the Highmountain tares, the Lightforged Draenei, the Nightborne, the Void elves and the Dark Iron dwarves. Blizzard also introduces some new game elements. For example, players in groups of three players on Island Expedition and in groups of 20 players can participate in a Warfront. The extension can already be ordered, which also gives players the option to try out three Allied Races directly. |
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2018/04/05 14:14:06
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}randomguy123published a new post: google-employees-protesting-against-pentagon-s-own-image-recognition-project2018/04/05 14:14:06
randomguy123published a new post: google-employees-protesting-against-pentagon-s-own-image-recognition-project
2018/04/05 14:14:06
| parent author | |
| parent permlink | news |
| author | randomguy123 |
| permlink | google-employees-protesting-against-pentagon-s-own-image-recognition-project |
| title | Google employees protesting against Pentagon's own image recognition project |
| body | 𝐀 𝐥𝐚𝐫𝐠𝐞 𝐧𝐮𝐦𝐛𝐞𝐫 𝐨𝐟 𝐆𝐨𝐨𝐠𝐥𝐞 𝐞𝐦𝐩𝐥𝐨𝐲𝐞𝐞𝐬 𝐡𝐚𝐯𝐞 𝐰𝐫𝐢𝐭𝐭𝐞𝐧 𝐭𝐨 𝐭𝐨𝐩 𝐦𝐚𝐧 𝐒𝐮𝐧𝐝𝐚𝐫 𝐏𝐢𝐜𝐡𝐚𝐢 𝐩𝐫𝐨𝐭𝐞𝐬𝐭𝐢𝐧𝐠 𝐚𝐛𝐨𝐮𝐭 𝐭𝐡𝐞 𝐝𝐞𝐯𝐞𝐥𝐨𝐩𝐦𝐞𝐧𝐭 𝐨𝐟 𝐆𝐨𝐨𝐠𝐥𝐞 𝐬𝐨𝐟𝐭𝐰𝐚𝐫𝐞 𝐮𝐬𝐢𝐧𝐠 𝐦𝐚𝐜𝐡𝐢𝐧𝐞 𝐥𝐞𝐚𝐫𝐧𝐢𝐧𝐠 𝐭𝐨 𝐢𝐧𝐭𝐞𝐫𝐩𝐫𝐞𝐭 𝐯𝐢𝐝𝐞𝐨 𝐢𝐦𝐚𝐠𝐞𝐬 𝐭𝐡𝐚𝐭 𝐚𝐫𝐞 𝐭𝐡𝐞𝐧 𝐮𝐬𝐞𝐝 𝐟𝐨𝐫 𝐦𝐢𝐥𝐢𝐭𝐚𝐫𝐲 𝐩𝐮𝐫𝐩𝐨𝐬𝐞𝐬. A total of 3100 concerned employees signed the letter published by The New York Times. They are afraid that the technology will be used, for example, to carry out drone attacks in a more targeted manner. The Google employees believe that Google should not be involved in warfare and ask Pichai to cancel the so-called Project Maven. Project Maven is characterized by the signatories as a 'customized ai surveillance engine' that uses wide area motion imagery from U.S. government departments to detect and track vehicles and other objects. The results are passed on to the US Department of Defense. As one of the parties involved in this project, Google is working on part of the technology. Google's top woman, Diana Greene, said earlier that the technology is not directly used to make drones fly or fire weapons, but that it would be used to mark video material, which could then be analysed by humans. According to the concerned Google employees, the technology is delivered to the army and can still be used there directly for military tasks. The group also wants Google to pursue a policy of 'never building war technology'. It is believed that this project damages Google's reputation, referring in the letter to the growing concerns about autonomous weapon systems in which ai plays a crucial role. According to the signatories, this project makes Google comparable to weapon manufacturers such as Raytheon and General Dynamics.  |
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}2018/04/04 21:17:39
2018/04/04 21:17:39
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}official-2fuqupvoted (100.00%) @randomguy123 / surviving-mars-review2018/04/04 15:57:15
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2018/04/04 15:57:15
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2018/04/04 15:57:09
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}official-2fuqupvoted (100.00%) @randomguy123 / warner-bros-releases-hitman-definitive-edition-on-may-172018/04/04 15:57:00
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}ubgupvoted (1.00%) @randomguy123 / warner-bros-releases-hitman-definitive-edition-on-may-172018/04/04 15:05:00
ubgupvoted (1.00%) @randomguy123 / warner-bros-releases-hitman-definitive-edition-on-may-17
2018/04/04 15:05:00
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}randomguy123upvoted (100.00%) @randomguy123 / warner-bros-releases-hitman-definitive-edition-on-may-172018/04/04 15:03:51
randomguy123upvoted (100.00%) @randomguy123 / warner-bros-releases-hitman-definitive-edition-on-may-17
2018/04/04 15:03:51
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}randomguy123published a new post: warner-bros-releases-hitman-definitive-edition-on-may-172018/04/04 15:03:51
randomguy123published a new post: warner-bros-releases-hitman-definitive-edition-on-may-17
2018/04/04 15:03:51
| parent author | |
| parent permlink | news |
| author | randomguy123 |
| permlink | warner-bros-releases-hitman-definitive-edition-on-may-17 |
| title | Warner Bros. releases Hitman Definitive Edition on May 17 |
| body | 𝐃𝐞𝐯𝐞𝐥𝐨𝐩𝐞𝐫 𝐈𝐨 𝐈𝐧𝐭𝐞𝐫𝐚𝐜𝐭𝐢𝐯𝐞 𝐡𝐚𝐬 𝐜𝐨𝐧𝐜𝐥𝐮𝐝𝐞𝐝 𝐚𝐧 𝐚𝐠𝐫𝐞𝐞𝐦𝐞𝐧𝐭 𝐰𝐢𝐭𝐡 𝐩𝐮𝐛𝐥𝐢𝐬𝐡𝐞𝐫 𝐖𝐚𝐫𝐧𝐞𝐫 𝐁𝐫𝐨𝐬. 𝐈𝐧𝐭𝐞𝐫𝐚𝐜𝐭𝐢𝐯𝐞 𝐄𝐧𝐭𝐞𝐫𝐭𝐚𝐢𝐧𝐦𝐞𝐧𝐭. 𝐓𝐡𝐞 𝐩𝐮𝐛𝐥𝐢𝐬𝐡𝐞𝐫 𝐰𝐢𝐥𝐥 𝐛𝐞 𝐝𝐢𝐬𝐭𝐫𝐢𝐛𝐮𝐭𝐢𝐧𝐠 𝐇𝐢𝐭𝐦𝐚𝐧 𝐃𝐞𝐟𝐢𝐧𝐢𝐭𝐢𝐯𝐞 𝐄𝐝𝐢𝐭𝐢𝐨𝐧; 𝐭𝐡𝐞 𝐠𝐚𝐦𝐞 𝐰𝐢𝐥𝐥 𝐛𝐞 𝐫𝐞𝐥𝐞𝐚𝐬𝐞𝐝 𝐨𝐧 𝐌𝐚𝐲 𝟏𝟕 𝐟𝐨𝐫 𝐏𝐥𝐚𝐲𝐒𝐭𝐚𝐭𝐢𝐨𝐧 𝟒, 𝐗𝐛𝐨𝐱 𝐎𝐧𝐞 𝐚𝐧𝐝 𝐏𝐂. Hitman's Definitive Edition is a collection of episodes that previously came loose. Furthermore, the game contains new outfits, all missions from the Game of the Year Edition and three bonus missions that take place in Sapienza and Marrakesh. Io Interactive acquired Hitman's rights last year, after the Danish studio bought itself out from publisher Square Enix. The Danish developer reports a release date of 15 May on his website, but a press release sent to Tweakers mentions 17 May as the release date. Last year, Io Interactive released Hitman's first episode for free. That was the first action of the company as an independent studio. Now the developer has entered into a global distribution agreement with Warner Bros. Interactive Entertainment to publish the entire game. A price has not yet been published. |
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2018/04/04 13:31:21
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randomguy123published a new post: blizzard-test-deployment-machine-learning-for-moderation-of-overwatch
2018/04/04 13:30:51
| parent author | |
| parent permlink | gaming |
| author | randomguy123 |
| permlink | blizzard-test-deployment-machine-learning-for-moderation-of-overwatch |
| title | Blizzard test deployment machine learning for moderation of Overwatch |
| body | 𝐁𝐥𝐢𝐳𝐳𝐚𝐫𝐝 𝐭𝐞𝐬𝐭𝐬 𝐭𝐡𝐞 𝐮𝐬𝐞 𝐨𝐟 𝐦𝐚𝐜𝐡𝐢𝐧𝐞 𝐥𝐞𝐚𝐫𝐧𝐢𝐧𝐠 𝐭𝐨 𝐭𝐚𝐜𝐤𝐥𝐞 𝐮𝐧𝐰𝐚𝐧𝐭𝐞𝐝 𝐥𝐚𝐧𝐠𝐮𝐚𝐠𝐞 𝐮𝐬𝐞 𝐢𝐧 𝐎𝐯𝐞𝐫𝐰𝐚𝐭𝐜𝐡. 𝐓𝐡𝐢𝐬 𝐢𝐬 𝐝𝐨𝐧𝐞 𝐢𝐧 𝐬𝐞𝐯𝐞𝐫𝐚𝐥 𝐥𝐚𝐧𝐠𝐮𝐚𝐠𝐞𝐬. 𝐈𝐧 𝐭𝐡𝐞 𝐥𝐨𝐧𝐠 𝐭𝐞𝐫𝐦, 𝐭𝐞𝐜𝐡𝐧𝐨𝐥𝐨𝐠𝐲 𝐦𝐮𝐬𝐭 𝐚𝐥𝐬𝐨 𝐛𝐞 𝐚𝐛𝐥𝐞 𝐭𝐨 𝐚𝐬𝐬𝐞𝐬𝐬 𝐦𝐨𝐫𝐞 𝐭𝐡𝐚𝐧 𝐣𝐮𝐬𝐭 𝐥𝐚𝐧𝐠𝐮𝐚𝐠𝐞, 𝐬𝐮𝐜𝐡 𝐚𝐬 𝐛𝐞𝐡𝐚𝐯𝐢𝐨𝐮𝐫. Jeff Kaplan, game director of Blizzard's Overwatch shooter, says in an interview with Kotaku that the company is experimenting with machine learning and that it is trying to teach a system what unwanted language is. The goal of ai's bet is to be able to tackle this faster, without having to wait for a player to report it. It concerns the use of languages in different languages, such as English and Korean. At the moment, Blizzard is using the system to deal with the most blatant cases. "In everything related to reporting and punishing players, you need to start with the most extreme examples and see how the rules can be adjusted," says Kaplan to the site. The detection of unwanted language would not analyze messages between friends directly. In the long term, it must also be possible to detect undesirable behaviour in the game. It is unclear how far Blizzard has come with this. Kaplan says: "That is the next step. For example, how do you know if Mei's ice cream wall in the spawn room has been built by a monkey? The Overwatch team is also looking at ways to reward positive behaviour in the game. Together with companies such as Twitch and League of Legends-maker Riot Games, for example, it is part of the so-called Fair Play Alliance, which works on 'healthy communities' in online games. In LoL, for example, such a system already exists in the form of the Honor system. The use of machine learning for moderation also happens in other places, such as the reactions under New York Times articles based on a Google service called Jigsaw.  |
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"body": "𝐁𝐥𝐢𝐳𝐳𝐚𝐫𝐝 𝐭𝐞𝐬𝐭𝐬 𝐭𝐡𝐞 𝐮𝐬𝐞 𝐨𝐟 𝐦𝐚𝐜𝐡𝐢𝐧𝐞 𝐥𝐞𝐚𝐫𝐧𝐢𝐧𝐠 𝐭𝐨 𝐭𝐚𝐜𝐤𝐥𝐞 𝐮𝐧𝐰𝐚𝐧𝐭𝐞𝐝 𝐥𝐚𝐧𝐠𝐮𝐚𝐠𝐞 𝐮𝐬𝐞 𝐢𝐧 𝐎𝐯𝐞𝐫𝐰𝐚𝐭𝐜𝐡. 𝐓𝐡𝐢𝐬 𝐢𝐬 𝐝𝐨𝐧𝐞 𝐢𝐧 𝐬𝐞𝐯𝐞𝐫𝐚𝐥 𝐥𝐚𝐧𝐠𝐮𝐚𝐠𝐞𝐬. 𝐈𝐧 𝐭𝐡𝐞 𝐥𝐨𝐧𝐠 𝐭𝐞𝐫𝐦, 𝐭𝐞𝐜𝐡𝐧𝐨𝐥𝐨𝐠𝐲 𝐦𝐮𝐬𝐭 𝐚𝐥𝐬𝐨 𝐛𝐞 𝐚𝐛𝐥𝐞 𝐭𝐨 𝐚𝐬𝐬𝐞𝐬𝐬 𝐦𝐨𝐫𝐞 𝐭𝐡𝐚𝐧 𝐣𝐮𝐬𝐭 𝐥𝐚𝐧𝐠𝐮𝐚𝐠𝐞, 𝐬𝐮𝐜𝐡 𝐚𝐬 𝐛𝐞𝐡𝐚𝐯𝐢𝐨𝐮𝐫.\n\nJeff Kaplan, game director of Blizzard's Overwatch shooter, says in an interview with Kotaku that the company is experimenting with machine learning and that it is trying to teach a system what unwanted language is. The goal of ai's bet is to be able to tackle this faster, without having to wait for a player to report it. It concerns the use of languages in different languages, such as English and Korean. At the moment, Blizzard is using the system to deal with the most blatant cases.\n\n\"In everything related to reporting and punishing players, you need to start with the most extreme examples and see how the rules can be adjusted,\" says Kaplan to the site. The detection of unwanted language would not analyze messages between friends directly. In the long term, it must also be possible to detect undesirable behaviour in the game. It is unclear how far Blizzard has come with this. Kaplan says: \"That is the next step. For example, how do you know if Mei's ice cream wall in the spawn room has been built by a monkey?\n\nThe Overwatch team is also looking at ways to reward positive behaviour in the game. Together with companies such as Twitch and League of Legends-maker Riot Games, for example, it is part of the so-called Fair Play Alliance, which works on 'healthy communities' in online games. In LoL, for example, such a system already exists in the form of the Honor system. The use of machine learning for moderation also happens in other places, such as the reactions under New York Times articles based on a Google service called Jigsaw.\n\n",
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}randomguy123upvoted (100.00%) @randomguy123 / valve-says-it-will-continue-to-work-on-steam-machines2018/04/04 12:41:27
randomguy123upvoted (100.00%) @randomguy123 / valve-says-it-will-continue-to-work-on-steam-machines
2018/04/04 12:41:27
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randomguy123published a new post: valve-says-it-will-continue-to-work-on-steam-machines
2018/04/04 12:41:27
| parent author | |
| parent permlink | gaming |
| author | randomguy123 |
| permlink | valve-says-it-will-continue-to-work-on-steam-machines |
| title | Valve says it will continue to work on Steam Machines |
| body | Valve said in a message on Steam that the aim is still to create a competitive gaming platform. According to the company, the previous removal of a link to Steam Machines on Steam was only the result of a 'cleaning' of the navigation interface. Valve states that this section of the Steam Store is still available and that it was previously removed solely on the basis of user traffic. According to the game company, the previous removal was only a routine cleaning of the Steam Store navigation and there are no significant changes to Valve's commitment to the system. The company does indicate that the Steam Machines do not sell very well. Furthermore, Valve reports that the Steam Machine initiative has taught us a lot about the Linux ecosystem and that feedback has solved a number of shortcomings. Valve says that there is still work going on to support the Vulkan-api properly, also on Linux platforms. Finally, the company reports that SteamOS remains important in this respect. Valve released SteamOS in 2013, with the intention that manufacturers would use it for their gaming hardware: the Steam Machines. Alienware, Alternate and Zotac, among others, have released such devices.  |
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"body": "Valve said in a message on Steam that the aim is still to create a competitive gaming platform. According to the company, the previous removal of a link to Steam Machines on Steam was only the result of a 'cleaning' of the navigation interface.\n\nValve states that this section of the Steam Store is still available and that it was previously removed solely on the basis of user traffic. According to the game company, the previous removal was only a routine cleaning of the Steam Store navigation and there are no significant changes to Valve's commitment to the system.\n\nThe company does indicate that the Steam Machines do not sell very well. Furthermore, Valve reports that the Steam Machine initiative has taught us a lot about the Linux ecosystem and that feedback has solved a number of shortcomings. Valve says that there is still work going on to support the Vulkan-api properly, also on Linux platforms. Finally, the company reports that SteamOS remains important in this respect.\n\nValve released SteamOS in 2013, with the intention that manufacturers would use it for their gaming hardware: the Steam \nMachines. Alienware, Alternate and Zotac, among others, have released such devices. \n",
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}randomguy123upvoted (100.00%) @randomguy123 / fortnite-for-ios-is-available-to-all-users2018/04/03 21:56:24
randomguy123upvoted (100.00%) @randomguy123 / fortnite-for-ios-is-available-to-all-users
2018/04/03 21:56:24
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}randomguy123published a new post: fortnite-for-ios-is-available-to-all-users2018/04/03 21:56:15
randomguy123published a new post: fortnite-for-ios-is-available-to-all-users
2018/04/03 21:56:15
| parent author | |
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| author | randomguy123 |
| permlink | fortnite-for-ios-is-available-to-all-users |
| title | Fortnite for iOS is available to all users |
| body | Epic Games has taken the iOS version of Fortnite out of beta and made it available to all users. The game was previously only available by invitation. The studio doesn't give any news about the Android version yet. The final release of the iOS version was announced on Twitter by Epic Games. The release follows quite soon after the release of the beta, less than a month ago. People could sign up for that test version and then send invitations to others. That restriction has now been removed and all owners of a suitable iOS device can now download and play Fortnite Battle Royale. The game works on the iPhone SE, 6S, 7, 8 and X. The game on the iPad Mini 4, Air 2, 2017 and Pro is also playable. Although Epic doesn't mention the new iPad that was announced at the end of March, the game probably works on that as well. Fortnite Battle Royale for iOS is based on the game's PC and console versions, and cross-play between platforms is possible. The game is free to play and contains microtransactions for cosmetic items. |
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"body": "Epic Games has taken the iOS version of Fortnite out of beta and made it available to all users. The game was previously only available by invitation. The studio doesn't give any news about the Android version yet.\n\nThe final release of the iOS version was announced on Twitter by Epic Games. The release follows quite soon after the release of the beta, less than a month ago. People could sign up for that test version and then send invitations to others.\n\nThat restriction has now been removed and all owners of a suitable iOS device can now download and play Fortnite Battle Royale. The game works on the iPhone SE, 6S, 7, 8 and X. The game on the iPad Mini 4, Air 2, 2017 and Pro is also playable. Although Epic doesn't mention the new iPad that was announced at the end of March, the game probably works on that as well.\n\nFortnite Battle Royale for iOS is based on the game's PC and console versions, and cross-play between platforms is possible. The game is free to play and contains microtransactions for cosmetic items.",
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}2018/04/03 11:12:54
2018/04/03 11:12:54
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}2018/04/03 10:57:36
2018/04/03 10:57:36
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| body | HI, @randomguy123 WELCOME TO STEEMIT! |
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}randomguy123upvoted (100.00%) @randomguy123 / amazon-stops-development-of-multiplayer-game-breakaway2018/04/03 10:57:27
randomguy123upvoted (100.00%) @randomguy123 / amazon-stops-development-of-multiplayer-game-breakaway
2018/04/03 10:57:27
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}randomguy123published a new post: amazon-stops-development-of-multiplayer-game-breakaway2018/04/03 10:57:27
randomguy123published a new post: amazon-stops-development-of-multiplayer-game-breakaway
2018/04/03 10:57:27
| parent author | |
| parent permlink | gaming |
| author | randomguy123 |
| permlink | amazon-stops-development-of-multiplayer-game-breakaway |
| title | Amazon stops development of multiplayer game Breakaway |
| body | 𝐀𝐦𝐚𝐳𝐨𝐧 𝐆𝐚𝐦𝐞 𝐒𝐭𝐮𝐝𝐢𝐨𝐬 𝐡𝐚𝐬 𝐚𝐧𝐧𝐨𝐮𝐧𝐜𝐞𝐝 𝐭𝐡𝐚𝐭 𝐢𝐭 𝐡𝐚𝐬 𝐬𝐭𝐨𝐩𝐩𝐞𝐝 𝐝𝐞𝐯𝐞𝐥𝐨𝐩𝐢𝐧𝐠 𝐁𝐫𝐞𝐚𝐤𝐚𝐰𝐚𝐲. 𝐀𝐜𝐜𝐨𝐫𝐝𝐢𝐧𝐠 𝐭𝐨 𝐭𝐡𝐞 𝐩𝐮𝐛𝐥𝐢𝐬𝐡𝐞𝐫, 𝐭𝐡𝐞 𝐝𝐞𝐯𝐞𝐥𝐨𝐩𝐦𝐞𝐧𝐭 𝐭𝐞𝐚𝐦 𝐢𝐬 𝐧𝐨𝐰 𝐟𝐨𝐜𝐮𝐬𝐢𝐧𝐠 𝐨𝐧 𝐧𝐞𝐰 𝐢𝐝𝐞𝐚𝐬. 𝐀 𝐜𝐥𝐞𝐚𝐫, 𝐬𝐩𝐞𝐜𝐢𝐟𝐢𝐜 𝐫𝐞𝐚𝐬𝐨𝐧 𝐟𝐨𝐫 𝐬𝐭𝐨𝐩𝐩𝐢𝐧𝐠 𝐁𝐫𝐞𝐚𝐤𝐚𝐰𝐚𝐲'𝐬 𝐝𝐞𝐯𝐞𝐥𝐨𝐩𝐦𝐞𝐧𝐭 𝐡𝐚𝐬 𝐧𝐨𝐭 𝐛𝐞𝐞𝐧 𝐝𝐢𝐬𝐜𝐥𝐨𝐬𝐞𝐝. According to Amazon Game Studios, a lot of work has been done since an earlier announcement to make adjustments and improvements to Breakaway's gameplay based on feedback from the community. The team would have developed a lot of ideas and made a lot of progress, but that didn't lead to 'the breakthrough' that would bring the game up to the level that was hoped for. The door remains open for Breakaway's further development; Amazon Game Studios reports that a 'lightning bolt of inspiration' can still result in the resumption of Breakaway's development. Breakaway was announced in 2016 and is a game by developer Double Helix. It had to be a competitive multiplayer game, where the game would be characterized by a combination of elements from Overwatch, Rocket League and an average mobagame. Breakaway would include some built-in livestream functions. The game revolves around two teams of four players who have to try to get the ball into the goal of the opponents. Each team consists of heroes from different classes with specific characteristics, which can build structures and cannons, among other things. Amazon Game Studios has two other projects in progress: New World and Crucible. The former is an MMO game and the latter is a survival game in a specification. These titles are still available on the website of the studio.  |
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"body": "𝐀𝐦𝐚𝐳𝐨𝐧 𝐆𝐚𝐦𝐞 𝐒𝐭𝐮𝐝𝐢𝐨𝐬 𝐡𝐚𝐬 𝐚𝐧𝐧𝐨𝐮𝐧𝐜𝐞𝐝 𝐭𝐡𝐚𝐭 𝐢𝐭 𝐡𝐚𝐬 𝐬𝐭𝐨𝐩𝐩𝐞𝐝 𝐝𝐞𝐯𝐞𝐥𝐨𝐩𝐢𝐧𝐠 𝐁𝐫𝐞𝐚𝐤𝐚𝐰𝐚𝐲. 𝐀𝐜𝐜𝐨𝐫𝐝𝐢𝐧𝐠 𝐭𝐨 𝐭𝐡𝐞 𝐩𝐮𝐛𝐥𝐢𝐬𝐡𝐞𝐫, 𝐭𝐡𝐞 𝐝𝐞𝐯𝐞𝐥𝐨𝐩𝐦𝐞𝐧𝐭 𝐭𝐞𝐚𝐦 𝐢𝐬 𝐧𝐨𝐰 𝐟𝐨𝐜𝐮𝐬𝐢𝐧𝐠 𝐨𝐧 𝐧𝐞𝐰 𝐢𝐝𝐞𝐚𝐬. 𝐀 𝐜𝐥𝐞𝐚𝐫, 𝐬𝐩𝐞𝐜𝐢𝐟𝐢𝐜 𝐫𝐞𝐚𝐬𝐨𝐧 𝐟𝐨𝐫 𝐬𝐭𝐨𝐩𝐩𝐢𝐧𝐠 𝐁𝐫𝐞𝐚𝐤𝐚𝐰𝐚𝐲'𝐬 𝐝𝐞𝐯𝐞𝐥𝐨𝐩𝐦𝐞𝐧𝐭 𝐡𝐚𝐬 𝐧𝐨𝐭 𝐛𝐞𝐞𝐧 𝐝𝐢𝐬𝐜𝐥𝐨𝐬𝐞𝐝.\n\nAccording to Amazon Game Studios, a lot of work has been done since an earlier announcement to make adjustments and improvements to Breakaway's gameplay based on feedback from the community. The team would have developed a lot of ideas and made a lot of progress, but that didn't lead to 'the breakthrough' that would bring the game up to the level that was hoped for.\n\nThe door remains open for Breakaway's further development; Amazon Game Studios reports that a 'lightning bolt of inspiration' can still result in the resumption of Breakaway's development.\n\nBreakaway was announced in 2016 and is a game by developer Double Helix. It had to be a competitive multiplayer game, where the game would be characterized by a combination of elements from Overwatch, Rocket League and an average mobagame. Breakaway would include some built-in livestream functions. The game revolves around two teams of four players who have to try to get the ball into the goal of the opponents. Each team consists of heroes from different classes with specific characteristics, which can build structures and cannons, among other things.\n\nAmazon Game Studios has two other projects in progress: New World and Crucible. The former is an MMO game and the latter is a survival game in a specification. These titles are still available on the website of the studio.\n",
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}2018/04/03 02:17:00
2018/04/03 02:17:00
| parent author | randomguy123 |
| parent permlink | chinese-ban-on-the-use-of-vpn-services-begins |
| author | narwhalrus |
| permlink | re-randomguy123-chinese-ban-on-the-use-of-vpn-services-begins-20180403t021701431z |
| title | |
| body | The ban has begun... but nothing has really changed. You can still [use VPNs in China.](http://startuplivingchina.com/best-vpn-for-china/). I think the government will always tolerate the use of VPN apps so long as they are difficult to obtain for the average person. Alternatively, if the government starts rolling out its own licensed VPN apps at scale, then commercial VPN apps might become fully blocked in China. Until then nothing will change. |
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"body": "The ban has begun... but nothing has really changed. You can still [use VPNs in China.](http://startuplivingchina.com/best-vpn-for-china/). I think the government will always tolerate the use of VPN apps so long as they are difficult to obtain for the average person. Alternatively, if the government starts rolling out its own licensed VPN apps at scale, then commercial VPN apps might become fully blocked in China. Until then nothing will change.",
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}elfranzupvoted (100.00%) @randomguy123 / surviving-mars-review2018/04/02 15:54:06
elfranzupvoted (100.00%) @randomguy123 / surviving-mars-review
2018/04/02 15:54:06
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}sensationupvoted (100.00%) @randomguy123 / surviving-mars-review2018/04/02 14:56:24
sensationupvoted (100.00%) @randomguy123 / surviving-mars-review
2018/04/02 14:56:24
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}tangkiupvoted (100.00%) @randomguy123 / surviving-mars-review2018/04/02 13:28:57
tangkiupvoted (100.00%) @randomguy123 / surviving-mars-review
2018/04/02 13:28:57
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}randomguy123upvoted (100.00%) @randomguy123 / surviving-mars-review2018/04/02 13:27:54
randomguy123upvoted (100.00%) @randomguy123 / surviving-mars-review
2018/04/02 13:27:54
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}randomguy123published a new post: surviving-mars-review2018/04/02 13:27:54
randomguy123published a new post: surviving-mars-review
2018/04/02 13:27:54
| parent author | |
| parent permlink | gaming |
| author | randomguy123 |
| permlink | surviving-mars-review |
| title | Surviving Mars Review |
| body | It takes a long time to develop a game, as is well known. A new title is often given years of tinkering, which makes it difficult to respond to current events. That's why it's wise to use a theme that lasts longer than the development of a game takes. It's exactly what Haemimont Games has done. The Bulgarian studio in Surviving Mars is part of the dream of Elon Musk, who wants to send a manned mission to Mars with his SpaceX. If you follow these developments closely, then with Surviving Mars you can already experience the challenges that life on the red planet brings. Surviving Mars looks like a management game, but is actually mainly a city builder. In the game you have to realise a flourishing and especially self-reliant colony on Mars from scratch, under the harsh climatic conditions prevailing there. This is no small challenge in itself, but you can also make it quite difficult for yourself. 𝐏𝐫𝐞𝐩𝐚𝐫𝐚𝐭𝐢𝐨𝐧 To stay in the Elon Musk-vibe, Surviving Mars begins on Earth. There you put together the mission that will build the first bridge to the red planet. You determine the content of the first rocket that flies to our neighborhood planet. You also determine how hard you want it to be. You can choose which sponsor supports the mission, and each sponsor has its own advantages and disadvantages. There are ten sponsors to choose from, divided into three categories: 'easy', 'average' and 'difficult'. Sponsors include powers such as Russia, China, the US and Europe, as well as institutions such as Church of the New Ark and the SpaceY company. The game advises you to choose the International Mars Mission as your sponsor for your first mission, and that's indeed advisable. The IMM is clearly the richest and provides the largest budget available. You will badly need that capital for the rockets you want to send to Mars during the game. The goal is to make your colony self-reliant on Mars, but every now and then some supply from Earth can do no harm, if only because your first rocket only contains cargo. People cannot walk around freely on Mars, so some preparations have to be made before the first settlers can walk around. 𝐋𝐚𝐧𝐝𝐢𝐧𝐠 There is another factor that has a big influence on the difficulty of the game. Once you have compiled the content of the first rocket, you can decide where it should land. You can choose any place on Mars. To help you with this, you get brief information about the landing places, for example how flat it is, what the average temperature is and how big the chance is of finding the necessary raw materials. The makers have highlighted about ten places that are already well known. In this way, you will know in advance more about the distribution of the raw materials you will encounter, and about the climatic conditions. With the information provided, you can, for example, foresee how great the chance is of extreme situations such as sandstorms and impacted meteorites.  Once you've chosen a landing spot, the game really starts. From then on, you only get an isometric view of the planet's surface in the picture. Zooming out far is not possible, but zooming in far is. Haemimont has made a lot of work of detailing the game, and the studio wants to show that. If your colony is in order, you can literally follow each individual Mars resident closely, whether they work, eat or relax. That's fun and it looks good, especially because of the light-hearted graphic style Haemimont has chosen. The game looks a bit like Toy Story, especially if you zoom in, with the same color and retro style for the people and objects in the game. 𝐂𝐨𝐧𝐭𝐫𝐨𝐥 𝐫𝐨𝐛𝐨𝐭𝐬 Of course the game starts quite simple. Your spaceship contains some robots that you can steer, and with that you have to create the conditions for the first settlers to land. You have some building materials on board, but you will also have to find the necessary materials on Mars. Concrete, for example, to help realise the first buildings. The list of necessary ingredients soon becomes longer, although concrete, metal and water are the main minerals to grab. Which minerals you find somewhere determines where you place buildings. This includes the random part of the game around the corner. The landing spots Haemimont advises are always the same, but the ground conditions are different every time you play the game. There are approximately the same amounts of mineral resources in the soil, but the exact location of the veins varies. The zone where you land consists of a grid of 10 by 10 planes, of which only one has been explored in detail. Within that plane you know exactly where to find concrete, water and metal. The other 99 surfaces will need to be scanned first. It can take quite a long time before you have mapped out the entire zone. As a result, more and more opportunities can arise during the game, because surfaces constantly appear that are rich in mineral resources.  𝐂𝐨𝐧𝐜𝐫𝐞𝐭𝐞, 𝐞𝐥𝐞𝐜𝐭𝐫𝐢𝐜𝐢𝐭𝐲, 𝐰𝐚𝐭𝐞𝐫 𝐚𝐧𝐝 𝐨𝐱𝐲𝐠𝐞𝐧 When you've reached the point where you can extract concrete, electricity, water and oxygen from Mars, you're well on your way. After you have built a shelter, you can send the first settlers on their way. Then the game really starts and it becomes a matter of becoming self-sufficient. To achieve this, you need to produce more complex ingredients than just electricity, oxygen, water and concrete. For example, you need Polymers, Electronics and Machine Parts, from which the more complex constructions are constructed and maintained. You can also produce Fuel and mine Rare Metals.  The latter product is interesting, and it plays a particularly important role if you want to make it difficult for yourself by choosing a sponsor who is less wealthy. Rare Metals are rare on Earth, and there is a great need for them. So you can sell them for good money and make some profit, which you can then use to get rockets with settlers or goods from Earth. If you have a less wealthy sponsor, the possibilities to have extra rockets sent are minimal and it is therefore useful to earn extra money in this way. If you opt for the International Mars Mission, you can make some headway with your initial capital. 𝐒𝐦𝐚𝐥𝐥 𝐝𝐢𝐟𝐟𝐞𝐫𝐞𝐧𝐜𝐞𝐬 Surviving Mars gradually develops into a game in which it's all about making small profits, growing slowly and becoming more effective. For example, you can have the factory where you manufacture Polymers produce 25 percent more, while using only 20 percent more power, to give a typical example. You can also choose to scale up in order to maximize the yield. It's all related to the research you can do. Surviving Mars has an extensive tech tree in which you can do research along lines such as Biotech, Engineering, Robotics and Social into new techniques, or into improving things you already mastered. It is striking that Haemimont has also built in a random element here. The techniques that you can explore are always the same, but the order in which this happens varies from one turn of play to the next. You can be unlucky or lucky, although the game is designed in such a way that everything that is essential is available outside the tech tree. You have to learn how to build the factories where you produce the necessary raw materials via the tech tree, but you can have ready-made prefabs sent from Earth.  𝐓𝐡𝐢𝐧𝐤 𝐨𝐟 𝐲𝐨𝐮𝐫 𝐜𝐢𝐭𝐢𝐳𝐞𝐧𝐬 As in a real city builder, in Surviving Mars you will not only have to think about raw materials, but also about your subjects. The residents of your colony want to work for you, but only if they are a little happy. So you'll have to have fun. Moreover, you need qualified personnel. On Earth, you can recruit like that, but if you want to be self-sufficient, you have to provide young people. This can only be achieved if you build maternity clinics, schools and universities and if you also arrange staff for them. Moreover, you have to provide everyone with food, which again requires effort. There is a lot to manage. That part of the game is fine, and for experienced players it offers a lot of details. Food is available in all sorts of varieties: from a generic type of food that nobody really likes to real Earth crops such as wheat and potatoes. To harvest such things, you need a full-fledged Farm that you build under the glass roof of a Domaine. The quality of the soil at such a Farm is poor, which can lead to crop failure. However, you do have some influence on that. If you grow potatoes, you get quick results and a lot of yield but the quality of the soil deteriorates. If you grow leafy vegetables, it takes a lot of time and the yield is low, but the soil quality improves. You can set a repeating order. If you do that intelligently, you build in such a variety of crops that the quality of the soil slowly improves and fewer harvests fail. Another example is selecting settlers that you can let go from Earth to Mars. With a Thumbs Up of Thumbs Down, you can specify preferences regarding aspects such as age, occupation and gender, and characteristics such as 'lazy', 'nagging' or 'gambler'. It indicates that there is a lot to do with micromanaging, especially the efforts of the many settlers you get in your care.  𝐌𝐢𝐥𝐞𝐬𝐭𝐨𝐧𝐞𝐬 Surviving Mars is above all a game in which you have to grow your business. Once you've built the first Domain for your settlers, more will follow and you'll be able to link to it. In doing so, you are building ever larger Domains. The disadvantage of Surviving Mars - and of most city builders - also emerges: there is not really a goal. Haemimont tries to overcome that a little by adding Milestones to the game. These are a kind of Achievements that you can reach, for example, with the first water you have won, with the first baby born into your colony, and so on. You get points for each Milestone, and once you have achieved all of them, you get a total score. However, there are no consequences for the late or non-existence of a Milestone. The list ends with the construction of your first Mega Dome and the construction of a first miracle. Surviving Mars is not the game in which you can only build and grow indiscriminately. Stocks of water, concrete and metal are finite and not every source is equally rich. So it is important to think very carefully about the construction of the different parts of your colony. Where does the Domain come from and how do you let the pipes run? There's no quick grabbing and growing here. Finally, there is a slightly mysterious side to Surviving Mars. There are some Mysteries in the game that can provide variety. There may be strange manifestations that you could investigate. However, it is also possible that at the same time there is a mission to the moon that is shy of raw materials, or an epidemic that threatens your colony. So you also have the horrors of Mars himself, which can cause some damage from time to time. None of this, however, has a major impact on your colony. It provides a little distraction, but not much. Surviving Mars is mainly a game in which you have to keep a colony running and grow very slowly.  𝐞𝐯𝐞𝐫𝐲𝐭𝐡𝐢𝐧𝐠 𝐠𝐨𝐞𝐬 𝐰𝐫𝐨𝐧𝐠! Of course, things can go wrong on the planet, which is part of a game like this. It can even easily go wrong in Surviving Mars, even if you think you've got your business in order. The game gives a neat overview of the resources you need, indicating how much you produce, how much your colony needs and how much of the various materials you have stored. Even if that overview is in order and all the lists are in the plus, things can quickly go wrong. That has to do with the fact that you have to do maintenance. Mars is a dusty world, so after a while everything is covered with a layer of grit, is broken and needs to be repaired. You soon learn that it is very disadvantageous to lay long pipes for electricity and water, because pipes often break down and require a lot of maintenance. So it is important to plan your base in such a way that the lines are short. You have Drones who automatically carry out maintenance for you, but they do need raw materials to do their work. Moreover, they have to have those raw materials at hand, because if the right material is stored on the other side of your colony, things go wrong and a kind of chain reaction arises. For example, if a wind turbine crashes due to excess grit, your water pump may no longer get enough power, causing your Farm to produce insufficient food and causing the residents of one of your Domes to starve. The oxygen supply is particularly vulnerable, because your residents can only live without oxygen for a short period of time. If you have enough money, you can load a rocket on Earth full of raw materials and let it come across, but in many cases it will arrive too late. 𝐑𝐞𝐩𝐚𝐢𝐫 𝐢𝐭 Electronics, in particular, play an important role in this. This is one of the resources that you can manufacture on Mars in factories. It's a product you need to repair something here and there, for example other factories. Strangely enough, you also need Electronics to repair the electronics factory. It is of course difficult that you can no longer produce Electronics because your factory is broken, but you do need the same Electronics to fix the problem. It would have been nice if this had been better thought out and if the choice had been made to 'exchange' raw materials, so that you need Polymers to repair the electronics factory, for example, and Electronics to repair the Polymers factory.  Another thing that doesn't help is that Haemimont gives very little explanation in the game. A tutorial is missing, and instead Hints are given and there is even a built-in Encyclopedia, but both are not very informative. Practical instructions are hardly to be found in it. Publisher Paradox Interactive has had five videos made that are very helpful and that are recommended via the game's Steam page, but the game itself doesn't make you much wiser. Even more annoying is the fact that everything that can make the game fun and give it some extras is disconnected from the core of the game. You will be presented with challenges - research X within time Y - but whether you meet a challenge or not will not have any effect on gameplay. The same goes for the Mysteries and the very minimal storylines in the game. There is also little room for creativity. Every extension you build on the Mars surface has to comply with the same strict guidelines. You can specialize in the Domains a little, but you don't have any real freedom in it either. This is partly logical, given the theme of the game. After all, Mars is not a Theme Park and it's all about survival, but it doesn't make the game any more fun. Each time you replay the game, you will experience about a copy of the previous time. You can vary the difficulty and increase the challenge, but the gameplay always follows the same tight pattern. In Surviving Mars, there's no 'Out of the Dome' way of thinking, and that eventually breaks down the game. 𝐂𝐨𝐧𝐜𝐥𝐮𝐬𝐢𝐨𝐧 Surviving Mars is not a real survival game, but rather a real city builder with special challenges because it takes place on Mars. The Bulgarian developer Haemimont Games has delivered a beautiful simulator in which extracting raw materials, building a base, teaching, maintaining and entertaining Martian residents is quite a challenge. The challenge is big and you can increase it by choosing one of the different sponsors. It's also very easy for things to go wrong in Surviving Mars, and stock management and distribution are crucial. Those who love micro-management can indulge themselves in this. The makers also create a beautiful style that is depicted with a lot of detail. Still, we have some reservations about the game. It's all a bit businesslike, maybe even a bit boring. There is challenge enough, but little surprise. Everything revolves almost exclusively around building a colony, otherwise the game offers almost nothing. There are some interim challenges and there are the Milestones, but they have so little impact on the game that they hardly distract from the goal. The Mysteries could have played that role, but they too play only a minor role. The fact that the tech tree is presented to you in random order is also a strange choice for the developers, although in practice it's a good thing to live with. Surviving Mars is all in all a good city builder, but a game that will only appeal to the true lover of that genre.  |
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"author": "randomguy123",
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"title": "Surviving Mars Review",
"body": "It takes a long time to develop a game, as is well known. A new title is often given years of tinkering, which makes it difficult to respond to current events. That's why it's wise to use a theme that lasts longer than the development of a game takes. It's exactly what Haemimont Games has done. The Bulgarian studio in Surviving Mars is part of the dream of Elon Musk, who wants to send a manned mission to Mars with his SpaceX. If you follow these developments closely, then with Surviving Mars you can already experience the challenges that life on the red planet brings.\n\nSurviving Mars looks like a management game, but is actually mainly a city builder. In the game you have to realise a flourishing and especially self-reliant colony on Mars from scratch, under the harsh climatic conditions prevailing there. This is no small challenge in itself, but you can also make it quite difficult for yourself.\n\n\n𝐏𝐫𝐞𝐩𝐚𝐫𝐚𝐭𝐢𝐨𝐧 \nTo stay in the Elon Musk-vibe, Surviving Mars begins on Earth. There you put together the mission that will build the first bridge to the red planet. You determine the content of the first rocket that flies to our neighborhood planet. You also determine how hard you want it to be. You can choose which sponsor supports the mission, and each sponsor has its own advantages and disadvantages. There are ten sponsors to choose from, divided into three categories: 'easy', 'average' and 'difficult'. Sponsors include powers such as Russia, China, the US and Europe, as well as institutions such as Church of the New Ark and the SpaceY company. The game advises you to choose the International Mars Mission as your sponsor for your first mission, and that's indeed advisable. The IMM is clearly the richest and provides the largest budget available. You will badly need that capital for the rockets you want to send to Mars during the game. The goal is to make your colony self-reliant on Mars, but every now and then some supply from Earth can do no harm, if only because your first rocket only contains cargo. People cannot walk around freely on Mars, so some preparations have to be made before the first settlers can walk around.\n\n𝐋𝐚𝐧𝐝𝐢𝐧𝐠\nThere is another factor that has a big influence on the difficulty of the game. Once you have compiled the content of the first rocket, you can decide where it should land. You can choose any place on Mars. To help you with this, you get brief information about the landing places, for example how flat it is, what the average temperature is and how big the chance is of finding the necessary raw materials. The makers have highlighted about ten places that are already well known. In this way, you will know in advance more about the distribution of the raw materials you will encounter, and about the climatic conditions. With the information provided, you can, for example, foresee how great the chance is of extreme situations such as sandstorms and impacted meteorites.\n\nOnce you've chosen a landing spot, the game really starts. From then on, you only get an isometric view of the planet's surface in the picture. Zooming out far is not possible, but zooming in far is. Haemimont has made a lot of work of detailing the game, and the studio wants to show that. If your colony is in order, you can literally follow each individual Mars resident closely, whether they work, eat or relax. That's fun and it looks good, especially because of the light-hearted graphic style Haemimont has chosen. The game looks a bit like Toy Story, especially if you zoom in, with the same color and retro style for the people and objects in the game.\n\n𝐂𝐨𝐧𝐭𝐫𝐨𝐥 𝐫𝐨𝐛𝐨𝐭𝐬\nOf course the game starts quite simple. Your spaceship contains some robots that you can steer, and with that you have to create the conditions for the first settlers to land. You have some building materials on board, but you will also have to find the necessary materials on Mars. Concrete, for example, to help realise the first buildings. The list of necessary ingredients soon becomes longer, although concrete, metal and water are the main minerals to grab. Which minerals you find somewhere determines where you place buildings. This includes the random part of the game around the corner. The landing spots Haemimont advises are always the same, but the ground conditions are different every time you play the game. There are approximately the same amounts of mineral resources in the soil, but the exact location of the veins varies. The zone where you land consists of a grid of 10 by 10 planes, of which only one has been explored in detail. Within that plane you know exactly where to find concrete, water and metal. The other 99 surfaces will need to be scanned first. It can take quite a long time before you have mapped out the entire zone. As a result, more and more opportunities can arise during the game, because surfaces constantly appear that are rich in mineral resources.\n\n\n𝐂𝐨𝐧𝐜𝐫𝐞𝐭𝐞, 𝐞𝐥𝐞𝐜𝐭𝐫𝐢𝐜𝐢𝐭𝐲, 𝐰𝐚𝐭𝐞𝐫 𝐚𝐧𝐝 𝐨𝐱𝐲𝐠𝐞𝐧\nWhen you've reached the point where you can extract concrete, electricity, water and oxygen from Mars, you're well on your way. After you have built a shelter, you can send the first settlers on their way. Then the game really starts and it becomes a matter of becoming self-sufficient. To achieve this, you need to produce more complex ingredients than just electricity, oxygen, water and concrete. For example, you need Polymers, Electronics and Machine Parts, from which the more complex constructions are constructed and maintained. You can also produce Fuel and mine Rare Metals.\n\nThe latter product is interesting, and it plays a particularly important role if you want to make it difficult for yourself by choosing a sponsor who is less wealthy. Rare Metals are rare on Earth, and there is a great need for them. So you can sell them for good money and make some profit, which you can then use to get rockets with settlers or goods from Earth. If you have a less wealthy sponsor, the possibilities to have extra rockets sent are minimal and it is therefore useful to earn extra money in this way. If you opt for the International Mars Mission, you can make some headway with your initial capital.\n\n𝐒𝐦𝐚𝐥𝐥 𝐝𝐢𝐟𝐟𝐞𝐫𝐞𝐧𝐜𝐞𝐬\n\nSurviving Mars gradually develops into a game in which it's all about making small profits, growing slowly and becoming more effective. For example, you can have the factory where you manufacture Polymers produce 25 percent more, while using only 20 percent more power, to give a typical example. You can also choose to scale up in order to maximize the yield. It's all related to the research you can do. Surviving Mars has an extensive tech tree in which you can do research along lines such as Biotech, Engineering, Robotics and Social into new techniques, or into improving things you already mastered. It is striking that Haemimont has also built in a random element here. The techniques that you can explore are always the same, but the order in which this happens varies from one turn of play to the next. You can be unlucky or lucky, although the game is designed in such a way that everything that is essential is available outside the tech tree. You have to learn how to build the factories where you produce the necessary raw materials via the tech tree, but you can have ready-made prefabs sent from Earth.\n\n\n𝐓𝐡𝐢𝐧𝐤 𝐨𝐟 𝐲𝐨𝐮𝐫 𝐜𝐢𝐭𝐢𝐳𝐞𝐧𝐬\nAs in a real city builder, in Surviving Mars you will not only have to think about raw materials, but also about your subjects. The residents of your colony want to work for you, but only if they are a little happy. So you'll have to have fun. Moreover, you need qualified personnel. On Earth, you can recruit like that, but if you want to be self-sufficient, you have to provide young people. This can only be achieved if you build maternity clinics, schools and universities and if you also arrange staff for them. Moreover, you have to provide everyone with food, which again requires effort. There is a lot to manage.\n\nThat part of the game is fine, and for experienced players it offers a lot of details. Food is available in all sorts of varieties: from a generic type of food that nobody really likes to real Earth crops such as wheat and potatoes. To harvest such things, you need a full-fledged Farm that you build under the glass roof of a Domaine. The quality of the soil at such a Farm is poor, which can lead to crop failure. However, you do have some influence on that. If you grow potatoes, you get quick results and a lot of yield but the quality of the soil deteriorates. If you grow leafy vegetables, it takes a lot of time and the yield is low, but the soil quality improves. You can set a repeating order. If you do that intelligently, you build in such a variety of crops that the quality of the soil slowly improves and fewer harvests fail. Another example is selecting settlers that you can let go from Earth to Mars. With a Thumbs Up of Thumbs Down, you can specify preferences regarding aspects such as age, occupation and gender, and characteristics such as 'lazy', 'nagging' or 'gambler'. It indicates that there is a lot to do with micromanaging, especially the efforts of the many settlers you get in your care.\n\n𝐌𝐢𝐥𝐞𝐬𝐭𝐨𝐧𝐞𝐬\nSurviving Mars is above all a game in which you have to grow your business. Once you've built the first Domain for your settlers, more will follow and you'll be able to link to it. In doing so, you are building ever larger Domains. The disadvantage of Surviving Mars - and of most city builders - also emerges: there is not really a goal. Haemimont tries to overcome that a little by adding Milestones to the game. These are a kind of Achievements that you can reach, for example, with the first water you have won, with the first baby born into your colony, and so on. You get points for each Milestone, and once you have achieved all of them, you get a total score. However, there are no consequences for the late or non-existence of a Milestone. The list ends with the construction of your first Mega Dome and the construction of a first miracle.\n\nSurviving Mars is not the game in which you can only build and grow indiscriminately. Stocks of water, concrete and metal are finite and not every source is equally rich. So it is important to think very carefully about the construction of the different parts of your colony. Where does the Domain come from and how do you let the pipes run? There's no quick grabbing and growing here.\n\nFinally, there is a slightly mysterious side to Surviving Mars. There are some Mysteries in the game that can provide variety. There may be strange manifestations that you could investigate. However, it is also possible that at the same time there is a mission to the moon that is shy of raw materials, or an epidemic that threatens your colony. So you also have the horrors of Mars himself, which can cause some damage from time to time. None of this, however, has a major impact on your colony. It provides a little distraction, but not much. Surviving Mars is mainly a game in which you have to keep a colony running and grow very slowly.\n\n\n𝐞𝐯𝐞𝐫𝐲𝐭𝐡𝐢𝐧𝐠 𝐠𝐨𝐞𝐬 𝐰𝐫𝐨𝐧𝐠!\nOf course, things can go wrong on the planet, which is part of a game like this. It can even easily go wrong in Surviving Mars, even if you think you've got your business in order. The game gives a neat overview of the resources you need, indicating how much you produce, how much your colony needs and how much of the various materials you have stored. Even if that overview is in order and all the lists are in the plus, things can quickly go wrong. That has to do with the fact that you have to do maintenance. Mars is a dusty world, so after a while everything is covered with a layer of grit, is broken and needs to be repaired. You soon learn that it is very disadvantageous to lay long pipes for electricity and water, because pipes often break down and require a lot of maintenance. So it is important to plan your base in such a way that the lines are short.\nYou have Drones who automatically carry out maintenance for you, but they do need raw materials to do their work. Moreover, they have to have those raw materials at hand, because if the right material is stored on the other side of your colony, things go wrong and a kind of chain reaction arises. For example, if a wind turbine crashes due to excess grit, your water pump may no longer get enough power, causing your Farm to produce insufficient food and causing the residents of one of your Domes to starve. The oxygen supply is particularly vulnerable, because your residents can only live without oxygen for a short period of time. If you have enough money, you can load a rocket on Earth full of raw materials and let it come across, but in many cases it will arrive too late.\n\n𝐑𝐞𝐩𝐚𝐢𝐫 𝐢𝐭\nElectronics, in particular, play an important role in this. This is one of the resources that you can manufacture on Mars in factories. It's a product you need to repair something here and there, for example other factories. Strangely enough, you also need Electronics to repair the electronics factory. It is of course difficult that you can no longer produce Electronics because your factory is broken, but you do need the same Electronics to fix the problem. It would have been nice if this had been better thought out and if the choice had been made to 'exchange' raw materials, so that you need Polymers to repair the electronics factory, for example, and Electronics to repair the Polymers factory.\n\nAnother thing that doesn't help is that Haemimont gives very little explanation in the game. A tutorial is missing, and instead Hints are given and there is even a built-in Encyclopedia, but both are not very informative. Practical instructions are hardly to be found in it. Publisher Paradox Interactive has had five videos made that are very helpful and that are recommended via the game's Steam page, but the game itself doesn't make you much wiser.\n\nEven more annoying is the fact that everything that can make the game fun and give it some extras is disconnected from the core of the game. You will be presented with challenges - research X within time Y - but whether you meet a challenge or not will not have any effect on gameplay. The same goes for the Mysteries and the very minimal storylines in the game. There is also little room for creativity. Every extension you build on the Mars surface has to comply with the same strict guidelines. You can specialize in the Domains a little, but you don't have any real freedom in it either. This is partly logical, given the theme of the game. After all, Mars is not a Theme Park and it's all about survival, but it doesn't make the game any more fun. Each time you replay the game, you will experience about a copy of the previous time. You can vary the difficulty and increase the challenge, but the gameplay always follows the same tight pattern. In Surviving Mars, there's no 'Out of the Dome' way of thinking, and that eventually breaks down the game.\n\n𝐂𝐨𝐧𝐜𝐥𝐮𝐬𝐢𝐨𝐧\nSurviving Mars is not a real survival game, but rather a real city builder with special challenges because it takes place on Mars. The Bulgarian developer Haemimont Games has delivered a beautiful simulator in which extracting raw materials, building a base, teaching, maintaining and entertaining Martian residents is quite a challenge. The challenge is big and you can increase it by choosing one of the different sponsors. It's also very easy for things to go wrong in Surviving Mars, and stock management and distribution are crucial. Those who love micro-management can indulge themselves in this. The makers also create a beautiful style that is depicted with a lot of detail.\n\nStill, we have some reservations about the game. It's all a bit businesslike, maybe even a bit boring. There is challenge enough, but little surprise. Everything revolves almost exclusively around building a colony, otherwise the game offers almost nothing. There are some interim challenges and there are the Milestones, but they have so little impact on the game that they hardly distract from the goal. The Mysteries could have played that role, but they too play only a minor role. The fact that the tech tree is presented to you in random order is also a strange choice for the developers, although in practice it's a good thing to live with. Surviving Mars is all in all a good city builder, but a game that will only appeal to the true lover of that genre.\n",
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}randomguy123updated their account properties2018/04/02 01:14:09
randomguy123updated their account properties
2018/04/02 01:14:09
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"memo_key": "STM8HDfBvGCeFxnb9mTaNe8SWtouGbg2C3sL6U7MJkd3xVGFaTqaR",
"json_metadata": "{\"profile\":{\"name\":\"Sascha\",\"about\":\"CoOwner of JackOfAllGames -Dutch -15 years old - Photography,gaming and hanging out with friends\",\"profile_image\":\"https://www.digitalunite.com/sites/default/files/images/The-internet.jpg\",\"cover_image\":\"http://colorfully.eu/wp-content/uploads/2012/10/empty-road-highway-with-fog-facebook-cover.jpg\",\"location\":\"netherlands\",\"website\":\"https://jackofalleagles.wixsite.com/jackofallgames\"}}"
}
]
}2018/04/01 19:59:33
2018/04/01 19:59:33
| parent author | randomguy123 |
| parent permlink | pubg-start-test-with-playing-area-with-quarter-of-normal-size |
| author | arcange |
| permlink | re-pubg-start-test-with-playing-area-with-quarter-of-normal-size-20180401t215936000z |
| title | |
| body | WARNING - The message you received from @sitisahro is a CONFIRMED SCAM! DO NOT FOLLOW any instruction and DO NOT CLICK on any link in the comment! For more information, read this post: https://steemit.com/steemit/@arcange/phishing-site-reported-steemitservices-dot-ml Please consider to upvote this warning if you find my work to protect you and the platform valuable. Your support is welcome! |
| json metadata | {"image":["http://i.cubeupload.com/d1Dr28.png"]} |
| Transaction Info | Block #21194363/Trx 630ec17ea6cf678e44d98544ffbcadb0d10da477 |
View Raw JSON Data
{
"trx_id": "630ec17ea6cf678e44d98544ffbcadb0d10da477",
"block": 21194363,
"trx_in_block": 68,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2018-04-01T19:59:33",
"op": [
"comment",
{
"parent_author": "randomguy123",
"parent_permlink": "pubg-start-test-with-playing-area-with-quarter-of-normal-size",
"author": "arcange",
"permlink": "re-pubg-start-test-with-playing-area-with-quarter-of-normal-size-20180401t215936000z",
"title": "",
"body": "WARNING - The message you received from @sitisahro is a CONFIRMED SCAM!\nDO NOT FOLLOW any instruction and DO NOT CLICK on any link in the comment!\nFor more information, read this post: https://steemit.com/steemit/@arcange/phishing-site-reported-steemitservices-dot-ml\nPlease consider to upvote this warning if you find my work to protect you and the platform valuable. Your support is welcome!",
"json_metadata": "{\"image\":[\"http://i.cubeupload.com/d1Dr28.png\"]}"
}
]
}Manabar
Voting Power100.00%
Downvote Power100.00%
Resource Credits100.00%
Reputation Progress72.33%
{
"voting_manabar": {
"current_mana": 9800,
"last_update_time": 1534790967
},
"downvote_manabar": {
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},
"rc_account": {
"account": "randomguy123",
"rc_manabar": {
"current_mana": "67078182257",
"last_update_time": 1570971768
},
"max_rc_creation_adjustment": {
"amount": "2020748973",
"precision": 6,
"nai": "@@000000037"
},
"max_rc": "67502542233"
}
}Account Metadata
| POSTING JSON METADATA | |
| profile | {"name":"Sascha","about":"Owner of TheGameMessiah","profile_image":"https://cdn.steemitimages.com/DQmNLpKaycAzwXav86jrcUsjLcYNAHF9gmB6hXd42S7vHdF/AYYYYYYYYYYYYYYYYYYYYYY.png","cover_image":"https://cdn.steemitimages.com/DQmSYbCjbDj51M7rXcj1tfN3hzDiFJbe6oPArDR9AM6k1CZ/Naamloos.png","location":"netherlands","website":"https://www.thegamemessiah.com/"} |
| JSON METADATA | |
| profile | {"name":"Sascha","about":"Owner of TheGameMessiah","profile_image":"https://cdn.steemitimages.com/DQmNLpKaycAzwXav86jrcUsjLcYNAHF9gmB6hXd42S7vHdF/AYYYYYYYYYYYYYYYYYYYYYY.png","cover_image":"https://cdn.steemitimages.com/DQmSYbCjbDj51M7rXcj1tfN3hzDiFJbe6oPArDR9AM6k1CZ/Naamloos.png","location":"netherlands","website":"https://www.thegamemessiah.com/"} |
{
"posting_json_metadata": {
"profile": {
"name": "Sascha",
"about": "Owner of TheGameMessiah",
"profile_image": "https://cdn.steemitimages.com/DQmNLpKaycAzwXav86jrcUsjLcYNAHF9gmB6hXd42S7vHdF/AYYYYYYYYYYYYYYYYYYYYYY.png",
"cover_image": "https://cdn.steemitimages.com/DQmSYbCjbDj51M7rXcj1tfN3hzDiFJbe6oPArDR9AM6k1CZ/Naamloos.png",
"location": "netherlands",
"website": "https://www.thegamemessiah.com/"
}
},
"json_metadata": {
"profile": {
"name": "Sascha",
"about": "Owner of TheGameMessiah",
"profile_image": "https://cdn.steemitimages.com/DQmNLpKaycAzwXav86jrcUsjLcYNAHF9gmB6hXd42S7vHdF/AYYYYYYYYYYYYYYYYYYYYYY.png",
"cover_image": "https://cdn.steemitimages.com/DQmSYbCjbDj51M7rXcj1tfN3hzDiFJbe6oPArDR9AM6k1CZ/Naamloos.png",
"location": "netherlands",
"website": "https://www.thegamemessiah.com/"
}
}
}Auth Keys
Owner
Single Signature
Public Keys
STM7DW7a5ubK1upFdTLCiByEboByd2bTrUnxjF5woxym3R7vL3XQp1/1
Active
Single Signature
Public Keys
STM5wLnvZoNCqcp1FL1WYcuU3ovPYmStGMhXtTv9J77Baie169JpG1/1
Posting
Single Signature
Public Keys
STM7rmyAEGYupa6DucQwvSgcRnzx1eXnRR9aAWFdKkEKMig9NSB9J1/1
App Permissions
@esteemapp1/1
Memo
STM8HDfBvGCeFxnb9mTaNe8SWtouGbg2C3sL6U7MJkd3xVGFaTqaR
{
"owner": {
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"account_auths": [],
"key_auths": [
[
"STM7DW7a5ubK1upFdTLCiByEboByd2bTrUnxjF5woxym3R7vL3XQp",
1
]
]
},
"active": {
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"account_auths": [],
"key_auths": [
[
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1
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]
},
"posting": {
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1
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],
"key_auths": [
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1
]
]
},
"memo": "STM8HDfBvGCeFxnb9mTaNe8SWtouGbg2C3sL6U7MJkd3xVGFaTqaR"
}Witness Votes
0 / 30
No active witness votes.
[]