Ecoer Logo
VOTING POWER100.00%
DOWNVOTE POWER100.00%
RESOURCE CREDITS100.00%
REPUTATION PROGRESS0.00%
Net Worth
0.066USD
STEEM
0.172STEEM
SBD
0.009SBD
Effective Power
5.011SP
├── Own SP
0.887SP
└── Incoming Deleg
+4.123SP

Detailed Balance

STEEM
balance
0.172STEEM
market_balance
0.000STEEM
savings_balance
0.000STEEM
reward_steem_balance
0.000STEEM
STEEM POWER
Own SP
0.887SP
Delegated Out
0.000SP
Delegation In
4.123SP
Effective Power
5.011SP
Reward SP (pending)
0.000SP
SBD
sbd_balance
0.009SBD
sbd_conversions
0.000SBD
sbd_market_balance
0.000SBD
savings_sbd_balance
0.000SBD
reward_sbd_balance
0.000SBD
{
  "balance": "0.172 STEEM",
  "savings_balance": "0.000 STEEM",
  "reward_steem_balance": "0.000 STEEM",
  "vesting_shares": "1441.953452 VESTS",
  "delegated_vesting_shares": "0.000000 VESTS",
  "received_vesting_shares": "6701.706354 VESTS",
  "sbd_balance": "0.009 SBD",
  "savings_sbd_balance": "0.000 SBD",
  "reward_sbd_balance": "0.000 SBD",
  "conversions": []
}

Account Info

namesemperaugustus
id1035689
rank319,148
reputation288252297
created2018-06-08T09:46:42
recovery_accountsteem
proxyNone
post_count11
comment_count0
lifetime_vote_count0
witnesses_voted_for0
last_post2020-06-12T14:51:15
last_root_post2020-06-12T14:51:15
last_vote_time2018-09-06T08:33:54
proxied_vsf_votes0, 0, 0, 0
can_vote1
voting_power0
delayed_votes0
balance0.172 STEEM
savings_balance0.000 STEEM
sbd_balance0.009 SBD
savings_sbd_balance0.000 SBD
vesting_shares1441.953452 VESTS
delegated_vesting_shares0.000000 VESTS
received_vesting_shares6701.706354 VESTS
reward_vesting_balance0.000000 VESTS
vesting_balance0.000 STEEM
vesting_withdraw_rate0.000000 VESTS
next_vesting_withdrawal1969-12-31T23:59:59
withdrawn0
to_withdraw0
withdraw_routes0
savings_withdraw_requests0
last_account_recovery1970-01-01T00:00:00
reset_accountnull
last_owner_update1970-01-01T00:00:00
last_account_update2018-06-14T20:03:48
minedNo
sbd_seconds0
sbd_last_interest_payment1970-01-01T00:00:00
savings_sbd_last_interest_payment1970-01-01T00:00:00
{
  "id": 1035689,
  "name": "semperaugustus",
  "owner": {
    "weight_threshold": 1,
    "account_auths": [],
    "key_auths": [
      [
        "STM8mHdxuMpKeLGumD6nNXdwdsLnyHGbyd2qCwQGnSFkcXZBiVT4X",
        1
      ]
    ]
  },
  "active": {
    "weight_threshold": 1,
    "account_auths": [],
    "key_auths": [
      [
        "STM5QMDtJFtxRZJsycaS4fHpntitsEnbBdMn5LMpobJiCd6VpEzQy",
        1
      ]
    ]
  },
  "posting": {
    "weight_threshold": 1,
    "account_auths": [],
    "key_auths": [
      [
        "STM8jmqLeRGyQNkYtwE8YPS5ibkZJtneTUpWPnSThwMRuSxcRFVjY",
        1
      ]
    ]
  },
  "memo_key": "STM6ZAYQ2X6d66Z1Hs18numyJXFcBjnzEN4q9KhqyRYyHBY4XjFvz",
  "json_metadata": "{\"profile\":{\"profile_image\":\"https://cdn.steemitimages.com/DQmUzQvoDzRhK9K1k3cVokksxgMdtk26LkDAq4zMK9wqo91/image.jpg\",\"location\":\"UK\",\"cover_image\":\"https://cdn.steemitimages.com/DQmdSU8yAMsizJEv46SiJ3scoqRiDv4tGHngVPviPKcLHgs/tulips.jpg\",\"name\":\"Semper Augustus\",\"website\":\"http://www.blockchaingamer.biz\"}}",
  "posting_json_metadata": "{\"profile\":{\"profile_image\":\"https://cdn.steemitimages.com/DQmUzQvoDzRhK9K1k3cVokksxgMdtk26LkDAq4zMK9wqo91/image.jpg\",\"location\":\"UK\",\"cover_image\":\"https://cdn.steemitimages.com/DQmdSU8yAMsizJEv46SiJ3scoqRiDv4tGHngVPviPKcLHgs/tulips.jpg\",\"name\":\"Semper Augustus\",\"website\":\"http://www.blockchaingamer.biz\"}}",
  "proxy": "",
  "last_owner_update": "1970-01-01T00:00:00",
  "last_account_update": "2018-06-14T20:03:48",
  "created": "2018-06-08T09:46:42",
  "mined": false,
  "recovery_account": "steem",
  "last_account_recovery": "1970-01-01T00:00:00",
  "reset_account": "null",
  "comment_count": 0,
  "lifetime_vote_count": 0,
  "post_count": 11,
  "can_vote": true,
  "voting_manabar": {
    "current_mana": "8143659806",
    "last_update_time": 1779085095
  },
  "downvote_manabar": {
    "current_mana": 2035914951,
    "last_update_time": 1779085095
  },
  "voting_power": 0,
  "balance": "0.172 STEEM",
  "savings_balance": "0.000 STEEM",
  "sbd_balance": "0.009 SBD",
  "sbd_seconds": "0",
  "sbd_seconds_last_update": "2020-04-03T16:08:27",
  "sbd_last_interest_payment": "1970-01-01T00:00:00",
  "savings_sbd_balance": "0.000 SBD",
  "savings_sbd_seconds": "0",
  "savings_sbd_seconds_last_update": "1970-01-01T00:00:00",
  "savings_sbd_last_interest_payment": "1970-01-01T00:00:00",
  "savings_withdraw_requests": 0,
  "reward_sbd_balance": "0.000 SBD",
  "reward_steem_balance": "0.000 STEEM",
  "reward_vesting_balance": "0.000000 VESTS",
  "reward_vesting_steem": "0.000 STEEM",
  "vesting_shares": "1441.953452 VESTS",
  "delegated_vesting_shares": "0.000000 VESTS",
  "received_vesting_shares": "6701.706354 VESTS",
  "vesting_withdraw_rate": "0.000000 VESTS",
  "next_vesting_withdrawal": "1969-12-31T23:59:59",
  "withdrawn": 0,
  "to_withdraw": 0,
  "withdraw_routes": 0,
  "curation_rewards": 0,
  "posting_rewards": 22,
  "proxied_vsf_votes": [
    0,
    0,
    0,
    0
  ],
  "witnesses_voted_for": 0,
  "last_post": "2020-06-12T14:51:15",
  "last_root_post": "2020-06-12T14:51:15",
  "last_vote_time": "2018-09-06T08:33:54",
  "post_bandwidth": 0,
  "pending_claimed_accounts": 0,
  "vesting_balance": "0.000 STEEM",
  "reputation": 288252297,
  "transfer_history": [],
  "market_history": [],
  "post_history": [],
  "vote_history": [],
  "other_history": [],
  "witness_votes": [],
  "tags_usage": [],
  "guest_bloggers": [],
  "rank": 319148
}

Withdraw Routes

IncomingOutgoing
Empty
Empty
{
  "incoming": [],
  "outgoing": []
}
From Date
To Date
steemdelegated 4.123 SP to @semperaugustus
2026/05/18 06:18:15
delegateesemperaugustus
delegatorsteem
vesting shares6701.706354 VESTS
Transaction InfoBlock #106150677/Trx 20ec7d4d4a410257c54d447d89f66722ccd52dca
View Raw JSON Data
{
  "block": 106150677,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "semperaugustus",
      "delegator": "steem",
      "vesting_shares": "6701.706354 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2026-05-18T06:18:15",
  "trx_id": "20ec7d4d4a410257c54d447d89f66722ccd52dca",
  "trx_in_block": 0,
  "virtual_op": 0
}
steemdelegated 2.455 SP to @semperaugustus
2026/05/13 04:26:33
delegateesemperaugustus
delegatorsteem
vesting shares3989.495949 VESTS
Transaction InfoBlock #106005165/Trx 81409e2e34cc85b6ca1c6e8b775600f3f4610364
View Raw JSON Data
{
  "block": 106005165,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "semperaugustus",
      "delegator": "steem",
      "vesting_shares": "3989.495949 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2026-05-13T04:26:33",
  "trx_id": "81409e2e34cc85b6ca1c6e8b775600f3f4610364",
  "trx_in_block": 4,
  "virtual_op": 0
}
steemdelegated 4.131 SP to @semperaugustus
2026/04/26 05:29:54
delegateesemperaugustus
delegatorsteem
vesting shares6714.222110 VESTS
Transaction InfoBlock #105518159/Trx 9563f75a4c6f3b747ddb23fc97761d0c88b25161
View Raw JSON Data
{
  "block": 105518159,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "semperaugustus",
      "delegator": "steem",
      "vesting_shares": "6714.222110 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2026-04-26T05:29:54",
  "trx_id": "9563f75a4c6f3b747ddb23fc97761d0c88b25161",
  "trx_in_block": 1,
  "virtual_op": 0
}
steemdelegated 2.480 SP to @semperaugustus
2026/01/24 00:05:54
delegateesemperaugustus
delegatorsteem
vesting shares4031.042768 VESTS
Transaction InfoBlock #102871333/Trx d5416ec649fd262f03dfbe732b3b57a7d83d5da5
View Raw JSON Data
{
  "block": 102871333,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "semperaugustus",
      "delegator": "steem",
      "vesting_shares": "4031.042768 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2026-01-24T00:05:54",
  "trx_id": "d5416ec649fd262f03dfbe732b3b57a7d83d5da5",
  "trx_in_block": 10,
  "virtual_op": 0
}
steemdelegated 2.581 SP to @semperaugustus
2024/12/17 19:15:42
delegateesemperaugustus
delegatorsteem
vesting shares4195.261965 VESTS
Transaction InfoBlock #91317543/Trx e51a30b78e267b8b9b6597ac3ebb57f29dc0bf25
View Raw JSON Data
{
  "block": 91317543,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "semperaugustus",
      "delegator": "steem",
      "vesting_shares": "4195.261965 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2024-12-17T19:15:42",
  "trx_id": "e51a30b78e267b8b9b6597ac3ebb57f29dc0bf25",
  "trx_in_block": 0,
  "virtual_op": 0
}
steemdelegated 2.685 SP to @semperaugustus
2023/11/14 10:57:00
delegateesemperaugustus
delegatorsteem
vesting shares4364.395497 VESTS
Transaction InfoBlock #79871693/Trx 09d4509c280efa77737ce42f54685a17ea7e6d46
View Raw JSON Data
{
  "block": 79871693,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "semperaugustus",
      "delegator": "steem",
      "vesting_shares": "4364.395497 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2023-11-14T10:57:00",
  "trx_id": "09d4509c280efa77737ce42f54685a17ea7e6d46",
  "trx_in_block": 2,
  "virtual_op": 0
}
steemdelegated 4.492 SP to @semperaugustus
2023/09/22 10:25:12
delegateesemperaugustus
delegatorsteem
vesting shares7301.304283 VESTS
Transaction InfoBlock #78362899/Trx 7823cb108d7baf7ed25ee397b6550aa6b70de06e
View Raw JSON Data
{
  "block": 78362899,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "semperaugustus",
      "delegator": "steem",
      "vesting_shares": "7301.304283 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2023-09-22T10:25:12",
  "trx_id": "7823cb108d7baf7ed25ee397b6550aa6b70de06e",
  "trx_in_block": 7,
  "virtual_op": 0
}
steemdelegated 4.629 SP to @semperaugustus
2022/11/03 17:52:21
delegateesemperaugustus
delegatorsteem
vesting shares7523.355721 VESTS
Transaction InfoBlock #69120630/Trx 7adef3660bf670efe2a930abd5d4865f99e1fe33
View Raw JSON Data
{
  "block": 69120630,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "semperaugustus",
      "delegator": "steem",
      "vesting_shares": "7523.355721 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2022-11-03T17:52:21",
  "trx_id": "7adef3660bf670efe2a930abd5d4865f99e1fe33",
  "trx_in_block": 1,
  "virtual_op": 0
}
ph-supportsent 0.001 STEEM to @semperaugustus
2022/08/17 11:56:21
amount0.001 STEEM
fromph-support
memo
tosemperaugustus
Transaction InfoBlock #66881079/Trx ef39ae354267a3b1a6b540e0ed7ed838ce214219
View Raw JSON Data
{
  "block": 66881079,
  "op": [
    "transfer",
    {
      "amount": "0.001 STEEM",
      "from": "ph-support",
      "memo": "",
      "to": "semperaugustus"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2022-08-17T11:56:21",
  "trx_id": "ef39ae354267a3b1a6b540e0ed7ed838ce214219",
  "trx_in_block": 6,
  "virtual_op": 0
}
steemdelegated 4.764 SP to @semperaugustus
2022/01/17 23:04:00
delegateesemperaugustus
delegatorsteem
vesting shares7743.463322 VESTS
Transaction InfoBlock #60823873/Trx fa54960005cc1be468a23e1bee43cafe5840fc8d
View Raw JSON Data
{
  "block": 60823873,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "semperaugustus",
      "delegator": "steem",
      "vesting_shares": "7743.463322 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2022-01-17T23:04:00",
  "trx_id": "fa54960005cc1be468a23e1bee43cafe5840fc8d",
  "trx_in_block": 2,
  "virtual_op": 0
}
steemdelegated 4.878 SP to @semperaugustus
2021/06/14 06:14:54
delegateesemperaugustus
delegatorsteem
vesting shares7927.657610 VESTS
Transaction InfoBlock #54614196/Trx e81e0bbaea3dbd8145f39ffbf8ba9d83d4e23187
View Raw JSON Data
{
  "block": 54614196,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "semperaugustus",
      "delegator": "steem",
      "vesting_shares": "7927.657610 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2021-06-14T06:14:54",
  "trx_id": "e81e0bbaea3dbd8145f39ffbf8ba9d83d4e23187",
  "trx_in_block": 6,
  "virtual_op": 0
}
steemdelegated 4.993 SP to @semperaugustus
2020/12/11 16:27:09
delegateesemperaugustus
delegatorsteem
vesting shares8115.079584 VESTS
Transaction InfoBlock #49361462/Trx d19979a7a8b81ce828851abecb71584d2fbf647f
View Raw JSON Data
{
  "block": 49361462,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "semperaugustus",
      "delegator": "steem",
      "vesting_shares": "8115.079584 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2020-12-11T16:27:09",
  "trx_id": "d19979a7a8b81ce828851abecb71584d2fbf647f",
  "trx_in_block": 0,
  "virtual_op": 0
}
steemdelegated 1.176 SP to @semperaugustus
2020/12/10 15:32:39
delegateesemperaugustus
delegatorsteem
vesting shares1911.557821 VESTS
Transaction InfoBlock #49332111/Trx 092e72156fdfa17e2c268dca739b7e6aa0dbe7ab
View Raw JSON Data
{
  "block": 49332111,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "semperaugustus",
      "delegator": "steem",
      "vesting_shares": "1911.557821 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2020-12-10T15:32:39",
  "trx_id": "092e72156fdfa17e2c268dca739b7e6aa0dbe7ab",
  "trx_in_block": 0,
  "virtual_op": 0
}
steemdelegated 4.997 SP to @semperaugustus
2020/12/05 20:05:00
delegateesemperaugustus
delegatorsteem
vesting shares8121.287438 VESTS
Transaction InfoBlock #49196546/Trx a1cd14409b804f84b5c3bbda17f201d34cd6053d
View Raw JSON Data
{
  "block": 49196546,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "semperaugustus",
      "delegator": "steem",
      "vesting_shares": "8121.287438 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2020-12-05T20:05:00",
  "trx_id": "a1cd14409b804f84b5c3bbda17f201d34cd6053d",
  "trx_in_block": 14,
  "virtual_op": 0
}
steemdelegated 1.181 SP to @semperaugustus
2020/11/03 02:40:57
delegateesemperaugustus
delegatorsteem
vesting shares1920.017158 VESTS
Transaction InfoBlock #48270804/Trx 35230ecea3ea0d86abfd29b25adcdcc6718bb4e3
View Raw JSON Data
{
  "block": 48270804,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "semperaugustus",
      "delegator": "steem",
      "vesting_shares": "1920.017158 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2020-11-03T02:40:57",
  "trx_id": "35230ecea3ea0d86abfd29b25adcdcc6718bb4e3",
  "trx_in_block": 2,
  "virtual_op": 0
}
steemdelegated 5.055 SP to @semperaugustus
2020/09/11 23:32:48
delegateesemperaugustus
delegatorsteem
vesting shares8216.133601 VESTS
Transaction InfoBlock #46790337/Trx f6d7a33671de0cda6b38ae67901642e2e5d2da2b
View Raw JSON Data
{
  "block": 46790337,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "semperaugustus",
      "delegator": "steem",
      "vesting_shares": "8216.133601 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2020-09-11T23:32:48",
  "trx_id": "f6d7a33671de0cda6b38ae67901642e2e5d2da2b",
  "trx_in_block": 3,
  "virtual_op": 0
}
steemdelegated 17.411 SP to @semperaugustus
2020/08/30 00:16:54
delegateesemperaugustus
delegatorsteem
vesting shares28297.285062 VESTS
Transaction InfoBlock #46421390/Trx b3e3cb0d64611edd979152b315d33c9af33a2067
View Raw JSON Data
{
  "block": 46421390,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "semperaugustus",
      "delegator": "steem",
      "vesting_shares": "28297.285062 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2020-08-30T00:16:54",
  "trx_id": "b3e3cb0d64611edd979152b315d33c9af33a2067",
  "trx_in_block": 1,
  "virtual_op": 0
}
steemdelegated 17.538 SP to @semperaugustus
2020/06/12 16:48:57
delegateesemperaugustus
delegatorsteem
vesting shares28504.101690 VESTS
Transaction InfoBlock #44190814/Trx 549161221b2a88d1ab4229c5e54ce412be9dfd89
View Raw JSON Data
{
  "block": 44190814,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "semperaugustus",
      "delegator": "steem",
      "vesting_shares": "28504.101690 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2020-06-12T16:48:57",
  "trx_id": "549161221b2a88d1ab4229c5e54ce412be9dfd89",
  "trx_in_block": 2,
  "virtual_op": 0
}
executive-boardsent 0.001 STEEM to @semperaugustus- "❗ Hello semperaugustus, great that you are using the STEEM blockchain. The Executive Board invites you to visit https://discord.gg/KyBbmhh where you will get some insider infos on how you will earn th..."
2020/06/12 14:53:00
amount0.001 STEEM
fromexecutive-board
memo❗ Hello semperaugustus, great that you are using the STEEM blockchain. The Executive Board invites you to visit https://discord.gg/KyBbmhh where you will get some insider infos on how you will earn the most coins. It's easy, just follow the instructions. Warm regards, The Executive Board.
tosemperaugustus
Transaction InfoBlock #44188524/Trx febdb680ae9ee1c006750b1e0a245866f40fbe64
View Raw JSON Data
{
  "block": 44188524,
  "op": [
    "transfer",
    {
      "amount": "0.001 STEEM",
      "from": "executive-board",
      "memo": "❗ Hello semperaugustus, great that you are using the STEEM blockchain. The Executive Board invites you to visit https://discord.gg/KyBbmhh where you will get some insider infos on how you will earn the most coins. It's easy, just follow the instructions. Warm regards, The Executive Board.",
      "to": "semperaugustus"
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  "op_in_trx": 0,
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beemenginesent 0.001 STEEM to @semperaugustus- "★★★★★ best promotion engine. auto boosting all your upcoming posts 24/24 , just subscribe and we do all the rest. checkout http://beemengine.live a one month for only 1 STEEM to @beemengine with memo:..."
2020/06/12 14:52:15
amount0.001 STEEM
frombeemengine
memo★★★★★ best promotion engine. auto boosting all your upcoming posts 24/24 , just subscribe and we do all the rest. checkout http://beemengine.live a one month for only 1 STEEM to @beemengine with memo: subscribe
tosemperaugustus
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semperaugustusupdated options for 7bh3z32yipw
2020/06/12 14:51:15
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authorsemperaugustus
extensions[[0,{"beneficiaries":[{"account":"dtube","weight":1000}]}]]
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permlink7bh3z32yipw
Transaction InfoBlock #44188490/Trx a9f19cedcb3740df79d9e5209e0c17e57a23cfae
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semperaugustuspublished a new post: 7bh3z32yipw
2020/06/12 14:51:15
authorsemperaugustus
body<center><a href='https://d.tube/#!/v/semperaugustus/7bh3z32yipw'><img src='https://snap1.d.tube/ipfs/QmRFZ2uhEFWZsC8fvAp9KtFYDnaoiLa3oQXRJHWBUzE7UQ' ></a></center><hr> Here's the new gameplay teaser for forthcoming blockchain game Blankos Block Party. <hr><a href='https://d.tube/#!/v/semperaugustus/7bh3z32yipw'> ▶️ DTube</a><br /><a href='https://btfs.d.tube/btfs/QmYMWurrFRqTUGTNUEH1gNEyDVD15jHSsxxs59XuFoFuCf'> ▶️ BTFS</a><br />
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parent author
parent permlinkhive-196037
permlink7bh3z32yipw
titleBlankos Block Party gameplay teaser
Transaction InfoBlock #44188490/Trx a9f19cedcb3740df79d9e5209e0c17e57a23cfae
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semperaugustuscustom json: community
2020/06/12 13:01:09
idcommunity
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steemdelegated 5.122 SP to @semperaugustus
2020/05/09 11:05:51
delegateesemperaugustus
delegatorsteem
vesting shares8324.092797 VESTS
Transaction InfoBlock #43223310/Trx 484cee5df6a21fc64948ca4e04ed254e3d918a4b
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steemdelegated 1.202 SP to @semperaugustus
2020/05/08 15:30:18
delegateesemperaugustus
delegatorsteem
vesting shares1953.311140 VESTS
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semperaugustussent 0.100 STEEM to @semperaugustx
2020/04/03 16:09:27
amount0.100 STEEM
fromsemperaugustus
memo
tosemperaugustx
Transaction InfoBlock #42218574/Trx ffa2c0d3a4574fe7f9ed9dcaf27b24c8e8bf10d9
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semperaugustusclaimed reward balance: 0.005 STEEM, 0.009 SBD, 0.014 SP
2020/04/03 16:08:27
accountsemperaugustus
reward sbd0.009 SBD
reward steem0.005 STEEM
reward vests22.341343 VESTS
Transaction InfoBlock #42218556/Trx bb37057d614cd87ed5dfd1f962d1d217e80bf1e7
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steemdelegated 5.198 SP to @semperaugustus
2019/11/10 09:46:39
delegateesemperaugustus
delegatorsteem
vesting shares8447.451234 VESTS
Transaction InfoBlock #38049225/Trx d46e462a0b8bad9cb536b3cd85f8da734439d426
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2019/06/08 10:45:09
authorsteemitboard
bodyCongratulations @semperaugustus! You received a personal award! <table><tr><td>https://steemitimages.com/70x70/https://steemitboard.com/@semperaugustus/birthday1.png</td><td>Happy Birthday! - You are on the Steem blockchain for 1 year!</td></tr></table> <sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@semperaugustus) and compare to others on the [Steem Ranking](https://steemitboard.com/ranking/index.php?name=semperaugustus)_</sub> ###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes!
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parent permlinkenjin-is-bringing-minecraft-item-selling-and-trading-to-the-blockchain
permlinksteemitboard-notify-semperaugustus-20190608t104508000z
title
Transaction InfoBlock #33617430/Trx 21f4e22068e179a209b9e599fffd3696e5fba238
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steemdelegated 5.319 SP to @semperaugustus
2018/12/06 10:43:21
delegateesemperaugustus
delegatorsteem
vesting shares8644.828144 VESTS
Transaction InfoBlock #28323704/Trx 2305b4604ee47258e644735cac61eeb0b171357f
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steemdelegated 17.713 SP to @semperaugustus
2018/11/27 22:41:54
delegateesemperaugustus
delegatorsteem
vesting shares28788.035118 VESTS
Transaction InfoBlock #28078963/Trx 83fa1565a24f31704a2df199da410d773016c3a5
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2018/09/06 11:08:03
idfollow
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2018/09/06 08:33:54
authoreontoken
permlinkeon-protocol-alpha-testing-application-starts
votersemperaugustus
weight10000 (100.00%)
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2018/07/27 19:34:24
authorsteemitboard
bodyCongratulations @semperaugustus! You have completed the following achievement on Steemit and have been rewarded with new badge(s) : [![](https://steemitimages.com/70x70/http://steemitboard.com/notifications/firstcomment.png)](http://steemitboard.com/@semperaugustus) You made your First Comment [![](https://steemitimages.com/70x80/http://steemitboard.com/notifications/voted.png)](http://steemitboard.com/@semperaugustus) Award for the number of upvotes received <sub>_Click on the badge to view your Board of Honor._</sub> <sub>_If you no longer want to receive notifications, reply to this comment with the word_ `STOP`</sub> > Do you like [SteemitBoard's project](https://steemit.com/@steemitboard)? Then **[Vote for its witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1)** and **get one more award**!
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parent permlinkenjin-is-bringing-minecraft-item-selling-and-trading-to-the-blockchain
permlinksteemitboard-notify-semperaugustus-20180727t193424000z
title
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2018/07/27 11:08:54
authorant1dot396
permlinkskrill-launches-a-digital-wallet-that-allows-the-purchase-and-sale-of-cryptocurrencies
votersemperaugustus
weight10000 (100.00%)
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2018/07/27 11:08:09
idfollow
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2018/07/27 11:08:06
authorsemperaugustus
bodythanks
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parent permlinkre-semperaugustus-enjin-is-bringing-minecraft-item-selling-and-trading-to-the-blockchain-20180727t101903935z
permlinkre-rayed-re-semperaugustus-enjin-is-bringing-minecraft-item-selling-and-trading-to-the-blockchain-20180727t110804923z
title
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2018/07/27 10:52:48
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2018/07/27 10:52:27
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2018/07/27 10:19:06
authorrayed
bodyExcellent review. Up vote and follow done. Keep up the good work.
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2018/07/27 10:18:33
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2018/07/27 10:17:09
authorsemperaugustus
body![enjin.png](https://cdn.steemitimages.com/DQmUWoSmSqcwzbF2UdYCajNH5YXbxRqZ3xmNyLUU4q9fqRi/enjin.png) Best known for its self-serve game community servers, notably for _Minecraft_, tech outfit Enjin has more recently heavily invested in a new blockchain-based infrastructure via its Enjin Coin (ENJ). Raising $35 million through its ICO in 2017, its hard work is now coming to fruition with the combination of both aspects of its business in a future update to its DonationCraft plugin. Installed 5 million times, DonationCraft enables _Minecraft_ communities to create and sell in-game items and soon they'll be able to extend that to creating and selling _Minecraft_ items that are secured on the Ethereum blokchain. The way this will work is by using a bunch of smart contracts and the [new ERC1155 standard Enjin recently proposed](https://blog.enjincoin.io/erc-1155-the-crypto-item-standard-ac9cf1c5a226). Not only will this ensure items can be held on _Minecraft_ servers and the Enjin Smart Wallet simultaneously, it will also allow item creators to set up sophisticated features such as item renting and items that can't be traded at all or on unapproved platforms. You can read more detail about the news via the [Enjin press release](https://www.cryptoandgamers.com/single-post/2018/07/25/Enjin-to-Update-Minecraft-Plugin-With-5-Million-Downloads-to-Support-ERC-1155-Blockchain-Assets)
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permlinkenjin-is-bringing-minecraft-item-selling-and-trading-to-the-blockchain
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2018/07/27 10:16:21
authorsemperaugustus
body![enjin.png](https://cdn.steemitimages.com/DQmUWoSmSqcwzbF2UdYCajNH5YXbxRqZ3xmNyLUU4q9fqRi/enjin.png) Best known for its self-serve game community servers, notably for _Minecraft_, tech outfit Enjin has more recently heavily invested in a new blockchain-based infrastructure via its Enjin Coin (ENJ). Raising $35 million through its ICO in 2017, its hard work is now coming to fruition with the combination of both aspects of its business in a future update to its DonationCraft plugin. Installed 5 million times, DonationCraft enables _Minecraft_ communities to create and sell in-game items and soon they'll be able to extend that to creating and selling _Minecraft_ items that are secured on the Ethereum blokchain. The way this will work is by using a bunch of smart contracts and the [new ERC1155 standard Enjin recently proposed](https://blog.enjincoin.io/erc-1155-the-crypto-item-standard-ac9cf1c5a226). Not only will this ensure items can be held on _Minecraft_ servers and the Enjin Smart Wallet simultaneously, it will also allow item creators to set up sophisticated features such as item renting and items that can't be traded at all or on unapproved platforms. You can read more detail about the news via the [Enjin press release](https://www.cryptoandgamers.com/single-post/2018/07/25/Enjin-to-Update-Minecraft-Plugin-With-5-Million-Downloads-to-Support-ERC-1155-Blockchain-Assets)
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2018/07/27 10:15:48
authorsemperaugustus
body![enjin.png](https://cdn.steemitimages.com/DQmUWoSmSqcwzbF2UdYCajNH5YXbxRqZ3xmNyLUU4q9fqRi/enjin.png) Best known for its self-serve game community servers, notably for _Minecraft_, tech outfit Enjin has more recently heavily invested in a new blockchain-based infrastructure via its Enjin Coin (ENJ). Raising $35 million through its ICO in 2017, its hard work is now coming to fruition with the combination of both aspects of its business in a future update to its DonationCraft plugin. Installed 5 million times, DonationCraft enables _Minecraft_ communities to create and sell in-game items and soon they'll be able to extend that to creating and selling _Minecraft_ items that are secured on the Ethereum blokchain. The way this will work is by using a bunch of smart contracts and the [new ERC1155 standard Enjin recently proposed](https://blog.enjincoin.io/erc-1155-the-crypto-item-standard-ac9cf1c5a226). Not only will this ensure items can be held on _Minecraft_ servers and the Enjin Smart Wallet simultaneously, it will also allow item creators to set up sophisticated features such as item renting and items that can't be traded at all or on unapproved platforms. You can read more detail about the news via the [Enjin press release](https://www.cryptoandgamers.com/single-post/2018/07/25/Enjin-to-Update-Minecraft-Plugin-With-5-Million-Downloads-to-Support-ERC-1155-Blockchain-Assets)
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permlinkenjin-is-bringing-minecraft-item-selling-and-trading-to-the-blockchain
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steemdelegated 17.837 SP to @semperaugustus
2018/07/26 23:42:00
delegateesemperaugustus
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semperaugustuspowered up 0.600 STEEM to @semperaugustus
2018/07/26 22:48:48
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blocktradessent 0.864 STEEM to @semperaugustus
2018/07/26 22:30:57
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2018/07/26 21:45:48
authorcreativecrypto
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2018/07/26 21:45:33
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2018/07/24 13:51:06
authorsemperaugustus
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2018/07/24 13:22:36
authorsemperaugustus
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2018/07/24 13:22:03
authorsemperaugustus
bodyIt’s often been stated “blockchain is a solution looking for a problem”. And having read many white papers, I’d have to admit many blockchain projects, especially game blockchain projects, fall into this category. It’s also hard to argue given its +$100 billion of annual revenues and decade-long growth that the games industry is struggling or in any way needs blockchain to ride to its rescue. Still, there are specific areas in which blockchain technology could improve the status quo. Formalizing the current grey area of game, game account, and in-game item ownership and resale is an obvious one. Blockchain will enable developers, especially indies, to more creatively interact with, and monetize, their players. There’s some interesting, if early, work going on in terms of using blockchain to build and detoxify game communities too. Indeed, one key element of blockchain gaming’s decentralization will be to break down the barriers between game developers and game players. To my mind, however, the biggest failure of the games market in recent years – and the biggest opportunity for the blockchain game sector – is esports. ![big-opinon-fix-esports_750x430.png](https://cdn.steemitimages.com/DQmYDrhQDhbCRLmP7T8CLPdktRKmMJ8dmyem4Rh3hKmRPWF/big-opinon-fix-esports_750x430.png) “Esports, a failure?”, you might be thinking at this point, and in some respects your incredulity would be justified. In terms of large scale audience participation, the esports explosion started in South Korea in the early 2000s, with professional teams owned by the likes of Samsung and SK Telecom battling for supremacy in tournaments of StarCraft in large arenas and on national TV. Since then, games such as Dota 2, League of Legends and Counter-Strike: Global Offensive have gone global, with online tournaments attracting tens of millions of viewer hours on Twitch, while offline tournaments are now a regular part of the gaming calendar from Berlin, Malmo and Warsaw to Shanghai, Seoul, Sydney and all points to Anaheim, CA. Yet, as a business, esports is horribly fragmented. The most powerful players are the game makers, notably League of Legends’ developer Riot Games and Dota 2 studio Valve. But even they rely on myriad third parties ranging from: the esport team owners and players; to tournament companies; arena providers; advertisers including hardware and gaming accessory manufacturers; media partners such as Twitch and other broadcasters; streamers; and finally the fans themselves to build awareness and provide growth. Each one of these relationships create complexity, friction and misalignment. In terms of creating a synergetic business in which all parts gain appropriate rewards from top line growth, you could hardly construct anything more convoluted or flawed. Indeed, at present, the system doesn’t even work for the vast majority of the esport teams, who at least have the potential to earn the most through winning tournaments. But only those who win the most lucrative events such as League of Legends’ World Championship or Dota 2’s The International make money, and that cash isn’t recycled back into esports. ![esports-market-estimates.jpg](https://cdn.steemitimages.com/DQmWpR7a5JWnNLsyqBxS4gTcEGceq1DAgFWHkKVQaKzuho7/esports-market-estimates.jpg) That’s the reason Activision Blizzard invested over $100 million creating the infrastructure, event support, specific software, and wider business partnerships to launch its Overwatch League. It’s the first and (to-date) only vertically integrated esports business in which everyone who can afford to buy into the league is guaranteed a share of the profits. Of course, that’s great for those esport teams who could drop $20 million to buy a slot etc, but it’s not a scalable solution for the rest of the esports sector, which requires a bottom-up not another top-down approach. And this is where blockchain comes into play. Simply put blockchain enables companies to take the money flowing into esports from various sources, mainly advertising, and create ways in which that cash is equitably distributed to the teams, players and users who interact in some way with that content. In turn, it also provides a return path for that money to flow back into the ecosystem as teams, players and users spend their rewards within the platform to enter tournaments, buy game content including limited edition skins, merchandising etc. Equally significantly, any decent blockchain esports platform will attract a wider range of advertising sources. So as well as the usual suspects – Intel, Razer, Coke, Nike etc – who will cut direct deals, esports teams themselves will get involved, perhaps through their own sponsors, while key streamers and influencers will act as secondary markets to attract eyeballs to build their own brands and hence attract more advertising spend. Tying all this activity together will be the blockchain esport platform’s underlying token, which will enable the platform’s growing social and financial value to be constantly recycled and, if/when required, cashed out. No doubt, this will also create new opportunities, such as the creation of new blockchain games specifically designed for esports, new teams, influencers and stars, as well as new models for broadening the spectator audience for a sector that up-to-this point have been dominated by typically male gaming tropes such as combat. Esports’ road ahead Of course, this isn’t to say all, most, or even some of the blockchain companies targeting the esports sector are going to succeed. There are already too many, and too many hoping to resuscitate the status quo by adding gambling. The vast majority will fail, not because they are inexperienced, don’t understand why they’re using blockchain, or don’t understand how to create a synergetic blockchain-based esports economy, although most don’t. No, as with any new market, most companies will fail because only a handful can manage to attract a viable numbers of users within a new product that can scale; something that’s a particular problem for blockchain companies at the moment. Those companies will either attract the bulk of the audience and advertisers and/or use their success to acquire viable competitors. What’s more significant, however, is that blockchain esports companies as a whole will provide the catalyst to finally take the value of the global esports market from the sub-$1 billion annual level in which it’s been becalmed in recent years to the +$2 billion size that market intelligence companies have for years been predicting. Hopefully as well as fixing esports’ broken business model, they’ll innovate in terms of game experiences and audiences too.
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      "body": "It’s often been stated “blockchain is a solution looking for a problem”.\n\nAnd having read many white papers, I’d have to admit many blockchain projects, especially game blockchain projects, fall into this category.\n\nIt’s also hard to argue given its +$100 billion of annual revenues and decade-long growth that the games industry is struggling or in any way needs blockchain to ride to its rescue.\n\nStill, there are specific areas in which blockchain technology could improve the status quo.\n\nFormalizing the current grey area of game, game account, and in-game item ownership and resale is an obvious one. Blockchain will enable developers, especially indies, to more creatively interact with, and monetize, their players.\n\nThere’s some interesting, if early, work going on in terms of using blockchain to build and detoxify game communities too. Indeed, one key element of blockchain gaming’s decentralization will be to break down the barriers between game developers and game players.\n\nTo my mind, however, the biggest failure of the games market in recent years – and the biggest opportunity for the blockchain game sector – is esports.\n\n![big-opinon-fix-esports_750x430.png](https://cdn.steemitimages.com/DQmYDrhQDhbCRLmP7T8CLPdktRKmMJ8dmyem4Rh3hKmRPWF/big-opinon-fix-esports_750x430.png)\n\n“Esports, a failure?”, you might be thinking at this point, and in some respects your incredulity would be justified.\n\nIn terms of large scale audience participation, the esports explosion started in South Korea in the early 2000s, with professional teams owned by the likes of Samsung and SK Telecom battling for supremacy in tournaments of StarCraft in large arenas and on national TV.\n\nSince then, games such as Dota 2, League of Legends and Counter-Strike: Global Offensive have gone global, with online tournaments attracting tens of millions of viewer hours on Twitch, while offline tournaments are now a regular part of the gaming calendar from Berlin, Malmo and Warsaw to Shanghai, Seoul, Sydney and all points to Anaheim, CA.\n\nYet, as a business, esports is horribly fragmented.\n\nThe most powerful players are the game makers, notably League of Legends’ developer Riot Games and Dota 2 studio Valve.\n\nBut even they rely on myriad third parties ranging from: the esport team owners and players; to tournament companies; arena providers; advertisers including hardware and gaming accessory manufacturers; media partners such as Twitch and other broadcasters; streamers; and finally the fans themselves to build awareness and provide growth.\n\nEach one of these relationships create complexity, friction and misalignment. In terms of creating a synergetic business in which all parts gain appropriate rewards from top line growth, you could hardly construct anything more convoluted or flawed.\n\nIndeed, at present, the system doesn’t even work for the vast majority of the esport teams, who at least have the potential to earn the most through winning tournaments. But only those who win the most lucrative events such as League of Legends’ World Championship or Dota 2’s The International make money, and that cash isn’t recycled back into esports.\n\n![esports-market-estimates.jpg](https://cdn.steemitimages.com/DQmWpR7a5JWnNLsyqBxS4gTcEGceq1DAgFWHkKVQaKzuho7/esports-market-estimates.jpg)\n\nThat’s the reason Activision Blizzard invested over $100 million creating the infrastructure, event support, specific software, and wider business partnerships to launch its Overwatch League.\n\nIt’s the first and (to-date) only vertically integrated esports business in which everyone who can afford to buy into the league is guaranteed a share of the profits.\n\nOf course, that’s great for those esport teams who could drop $20 million to buy a slot etc, but it’s not a scalable solution for the rest of the esports sector, which requires a bottom-up not another top-down approach.\n\nAnd this is where blockchain comes into play.\n\nSimply put blockchain enables companies to take the money flowing into esports from various sources, mainly advertising, and create ways in which that cash is equitably distributed to the teams, players and users who interact in some way with that content.\n\nIn turn, it also provides a return path for that money to flow back into the ecosystem as teams, players and users spend their rewards within the platform to enter tournaments, buy game content including limited edition skins, merchandising etc.\n\nEqually significantly, any decent blockchain esports platform will attract a wider range of advertising sources.\n\nSo as well as the usual suspects – Intel, Razer, Coke, Nike etc – who will cut direct deals, esports teams themselves will get involved, perhaps through their own sponsors, while key streamers and influencers will act as secondary markets to attract eyeballs to build their own brands and hence attract more advertising spend.\n\nTying all this activity together will be the blockchain esport platform’s underlying token, which will enable the platform’s growing social and financial value to be constantly recycled and, if/when required, cashed out.\n\nNo doubt, this will also create new opportunities, such as the creation of new blockchain games specifically designed for esports, new teams, influencers and stars, as well as new models for broadening the spectator audience for a sector that up-to-this point have been dominated by typically male gaming tropes such as combat.\n\nEsports’ road ahead\nOf course, this isn’t to say all, most, or even some of the blockchain companies targeting the esports sector are going to succeed.\n\nThere are already too many, and too many hoping to resuscitate the status quo by adding gambling. The vast majority will fail, not because they are inexperienced, don’t understand why they’re using blockchain, or don’t understand how to create a synergetic blockchain-based esports economy, although most don’t.\n\nNo, as with any new market, most companies will fail because only a handful can manage to attract a viable numbers of users within a new product that can scale; something that’s a particular problem for blockchain companies at the moment. Those companies will either attract the bulk of the audience and advertisers and/or use their success to acquire viable competitors.\n\nWhat’s more significant, however, is that blockchain esports companies as a whole will provide the catalyst to finally take the value of the global esports market from the sub-$1 billion annual level in which it’s been becalmed in recent years to the +$2 billion size that market intelligence companies have for years been predicting.\n\nHopefully as well as fixing esports’ broken business model, they’ll innovate in terms of game experiences and audiences too.",
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2018/07/24 13:21:24
authorsemperaugustus
bodyIt’s often been stated “blockchain is a solution looking for a problem”. And having read many white papers, I’d have to admit many blockchain projects, especially game blockchain projects, fall into this category. It’s also hard to argue given its +$100 billion of annual revenues and decade-long growth that the games industry is struggling or in any way needs blockchain to ride to its rescue. Still, there are specific areas in which blockchain technology could improve the status quo. Formalizing the current grey area of game, game account, and in-game item ownership and resale is an obvious one. Blockchain will enable developers, especially indies, to more creatively interact with, and monetize, their players. There’s some interesting, if early, work going on in terms of using blockchain to build and detoxify game communities too. Indeed, one key element of blockchain gaming’s decentralization will be to break down the barriers between game developers and game players. To my mind, however, the biggest failure of the games market in recent years – and the biggest opportunity for the blockchain game sector – is esports. ![big-opinon-fix-esports_750x430.png](https://cdn.steemitimages.com/DQmYDrhQDhbCRLmP7T8CLPdktRKmMJ8dmyem4Rh3hKmRPWF/big-opinon-fix-esports_750x430.png) “Esports, a failure?”, you might be thinking at this point, and in some respects your incredulity would be justified. In terms of large scale audience participation, the esports explosion started in South Korea in the early 2000s, with professional teams owned by the likes of Samsung and SK Telecom battling for supremacy in tournaments of StarCraft in large arenas and on national TV. Since then, games such as Dota 2, League of Legends and Counter-Strike: Global Offensive have gone global, with online tournaments attracting tens of millions of viewer hours on Twitch, while offline tournaments are now a regular part of the gaming calendar from Berlin, Malmo and Warsaw to Shanghai, Seoul, Sydney and all points to Anaheim, CA. Yet, as a business, esports is horribly fragmented. The most powerful players are the game makers, notably League of Legends’ developer Riot Games and Dota 2 studio Valve. But even they rely on myriad third parties ranging from: the esport team owners and players; to tournament companies; arena providers; advertisers including hardware and gaming accessory manufacturers; media partners such as Twitch and other broadcasters; streamers; and finally the fans themselves to build awareness and provide growth. Each one of these relationships create complexity, friction and misalignment. In terms of creating a synergetic business in which all parts gain appropriate rewards from top line growth, you could hardly construct anything more convoluted or flawed. Indeed, at present, the system doesn’t even work for the vast majority of the esport teams, who at least have the potential to earn the most through winning tournaments. But only those who win the most lucrative events such as League of Legends’ World Championship or Dota 2’s The International make money, and that cash isn’t recycled back into esports. ![esports-market-estimates.jpg](https://cdn.steemitimages.com/DQmWpR7a5JWnNLsyqBxS4gTcEGceq1DAgFWHkKVQaKzuho7/esports-market-estimates.jpg) That’s the reason Activision Blizzard invested over $100 million creating the infrastructure, event support, specific software, and wider business partnerships to launch its Overwatch League. It’s the first and (to-date) only vertically integrated esports business in which everyone who can afford to buy into the league is guaranteed a share of the profits. Of course, that’s great for those esport teams who could drop $20 million to buy a slot etc, but it’s not a scalable solution for the rest of the esports sector, which requires a bottom-up not another top-down approach. And this is where blockchain comes into play. Simply put blockchain enables companies to take the money flowing into esports from various sources, mainly advertising, and create ways in which that cash is equitably distributed to the teams, players and users who interact in some way with that content. In turn, it also provides a return path for that money to flow back into the ecosystem as teams, players and users spend their rewards within the platform to enter tournaments, buy game content including limited edition skins, merchandising etc. Equally significantly, any decent blockchain esports platform will attract a wider range of advertising sources. So as well as the usual suspects – Intel, Razer, Coke, Nike etc – who will cut direct deals, esports teams themselves will get involved, perhaps through their own sponsors, while key streamers and influencers will act as secondary markets to attract eyeballs to build their own brands and hence attract more advertising spend. Tying all this activity together will be the blockchain esport platform’s underlying token, which will enable the platform’s growing social and financial value to be constantly recycled and, if/when required, cashed out. No doubt, this will also create new opportunities, such as the creation of new blockchain games specifically designed for esports, new teams, influencers and stars, as well as new models for broadening the spectator audience for a sector that up-to-this point have been dominated by typically male gaming tropes such as combat. Esports’ road ahead Of course, this isn’t to say all, most, or even some of the blockchain companies targeting the esports sector are going to succeed. There are already too many, and too many hoping to resuscitate the status quo by adding gambling. The vast majority will fail, not because they are inexperienced, don’t understand why they’re using blockchain, or don’t understand how to create a synergetic blockchain-based esports economy, although most don’t. No, as with any new market, most companies will fail because only a handful can manage to attract a viable numbers of users within a new product that can scale; something that’s a particular problem for blockchain companies at the moment. Those companies will either attract the bulk of the audience and advertisers and/or use their success to acquire viable competitors. What’s more significant, however, is that blockchain esports companies as a whole will provide the catalyst to finally take the value of the global esports market from the sub-$1 billion annual level in which it’s been becalmed in recent years to the +$2 billion size that market intelligence companies have for years been predicting. Hopefully as well as fixing esports’ broken business model, they’ll innovate in terms of game experiences and audiences too.
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      "body": "It’s often been stated “blockchain is a solution looking for a problem”.\n\nAnd having read many white papers, I’d have to admit many blockchain projects, especially game blockchain projects, fall into this category.\n\nIt’s also hard to argue given its +$100 billion of annual revenues and decade-long growth that the games industry is struggling or in any way needs blockchain to ride to its rescue.\n\nStill, there are specific areas in which blockchain technology could improve the status quo.\n\nFormalizing the current grey area of game, game account, and in-game item ownership and resale is an obvious one. Blockchain will enable developers, especially indies, to more creatively interact with, and monetize, their players.\n\nThere’s some interesting, if early, work going on in terms of using blockchain to build and detoxify game communities too. Indeed, one key element of blockchain gaming’s decentralization will be to break down the barriers between game developers and game players.\n\nTo my mind, however, the biggest failure of the games market in recent years – and the biggest opportunity for the blockchain game sector – is esports.\n\n![big-opinon-fix-esports_750x430.png](https://cdn.steemitimages.com/DQmYDrhQDhbCRLmP7T8CLPdktRKmMJ8dmyem4Rh3hKmRPWF/big-opinon-fix-esports_750x430.png)\n\n“Esports, a failure?”, you might be thinking at this point, and in some respects your incredulity would be justified.\n\nIn terms of large scale audience participation, the esports explosion started in South Korea in the early 2000s, with professional teams owned by the likes of Samsung and SK Telecom battling for supremacy in tournaments of StarCraft in large arenas and on national TV.\n\nSince then, games such as Dota 2, League of Legends and Counter-Strike: Global Offensive have gone global, with online tournaments attracting tens of millions of viewer hours on Twitch, while offline tournaments are now a regular part of the gaming calendar from Berlin, Malmo and Warsaw to Shanghai, Seoul, Sydney and all points to Anaheim, CA.\n\nYet, as a business, esports is horribly fragmented.\n\nThe most powerful players are the game makers, notably League of Legends’ developer Riot Games and Dota 2 studio Valve.\n\nBut even they rely on myriad third parties ranging from: the esport team owners and players; to tournament companies; arena providers; advertisers including hardware and gaming accessory manufacturers; media partners such as Twitch and other broadcasters; streamers; and finally the fans themselves to build awareness and provide growth.\n\nEach one of these relationships create complexity, friction and misalignment. In terms of creating a synergetic business in which all parts gain appropriate rewards from top line growth, you could hardly construct anything more convoluted or flawed.\n\nIndeed, at present, the system doesn’t even work for the vast majority of the esport teams, who at least have the potential to earn the most through winning tournaments. But only those who win the most lucrative events such as League of Legends’ World Championship or Dota 2’s The International make money, and that cash isn’t recycled back into esports.\n\n![esports-market-estimates.jpg](https://cdn.steemitimages.com/DQmWpR7a5JWnNLsyqBxS4gTcEGceq1DAgFWHkKVQaKzuho7/esports-market-estimates.jpg)\n\nThat’s the reason Activision Blizzard invested over $100 million creating the infrastructure, event support, specific software, and wider business partnerships to launch its Overwatch League.\n\nIt’s the first and (to-date) only vertically integrated esports business in which everyone who can afford to buy into the league is guaranteed a share of the profits.\n\nOf course, that’s great for those esport teams who could drop $20 million to buy a slot etc, but it’s not a scalable solution for the rest of the esports sector, which requires a bottom-up not another top-down approach.\n\nAnd this is where blockchain comes into play.\n\nSimply put blockchain enables companies to take the money flowing into esports from various sources, mainly advertising, and create ways in which that cash is equitably distributed to the teams, players and users who interact in some way with that content.\n\nIn turn, it also provides a return path for that money to flow back into the ecosystem as teams, players and users spend their rewards within the platform to enter tournaments, buy game content including limited edition skins, merchandising etc.\n\nEqually significantly, any decent blockchain esports platform will attract a wider range of advertising sources.\n\nSo as well as the usual suspects – Intel, Razer, Coke, Nike etc – who will cut direct deals, esports teams themselves will get involved, perhaps through their own sponsors, while key streamers and influencers will act as secondary markets to attract eyeballs to build their own brands and hence attract more advertising spend.\n\nTying all this activity together will be the blockchain esport platform’s underlying token, which will enable the platform’s growing social and financial value to be constantly recycled and, if/when required, cashed out.\n\nNo doubt, this will also create new opportunities, such as the creation of new blockchain games specifically designed for esports, new teams, influencers and stars, as well as new models for broadening the spectator audience for a sector that up-to-this point have been dominated by typically male gaming tropes such as combat.\n\nEsports’ road ahead\nOf course, this isn’t to say all, most, or even some of the blockchain companies targeting the esports sector are going to succeed.\n\nThere are already too many, and too many hoping to resuscitate the status quo by adding gambling. The vast majority will fail, not because they are inexperienced, don’t understand why they’re using blockchain, or don’t understand how to create a synergetic blockchain-based esports economy, although most don’t.\n\nNo, as with any new market, most companies will fail because only a handful can manage to attract a viable numbers of users within a new product that can scale; something that’s a particular problem for blockchain companies at the moment. Those companies will either attract the bulk of the audience and advertisers and/or use their success to acquire viable competitors.\n\nWhat’s more significant, however, is that blockchain esports companies as a whole will provide the catalyst to finally take the value of the global esports market from the sub-$1 billion annual level in which it’s been becalmed in recent years to the +$2 billion size that market intelligence companies have for years been predicting.\n\nHopefully as well as fixing esports’ broken business model, they’ll innovate in terms of game experiences and audiences too.",
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2018/07/24 13:20:03
authorsemperaugustus
bodyIt’s often been stated “blockchain is a solution looking for a problem”. And having read many white papers, I’d have to admit many blockchain projects, especially game blockchain projects, fall into this category. It’s also hard to argue given its +$100 billion of annual revenues and decade-long growth that the games industry is struggling or in any way needs blockchain to ride to its rescue. Still, there are specific areas in which blockchain technology could improve the status quo. Formalizing the current grey area of game, game account, and in-game item ownership and resale is an obvious one. Blockchain will enable developers, especially indies, to more creatively interact with, and monetize, their players. There’s some interesting, if early, work going on in terms of using blockchain to build and detoxify game communities too. Indeed, one key element of blockchain gaming’s decentralization will be to break down the barriers between game developers and game players. To my mind, however, the biggest failure of the games market in recent years – and the biggest opportunity for the blockchain game sector – is esports. ![big-opinon-fix-esports_750x430.png](https://cdn.steemitimages.com/DQmYDrhQDhbCRLmP7T8CLPdktRKmMJ8dmyem4Rh3hKmRPWF/big-opinon-fix-esports_750x430.png) “Esports, a failure?”, you might be thinking at this point, and in some respects your incredulity would be justified. In terms of large scale audience participation, the esports explosion started in South Korea in the early 2000s, with professional teams owned by the likes of Samsung and SK Telecom battling for supremacy in tournaments of StarCraft in large arenas and on national TV. Since then, games such as Dota 2, League of Legends and Counter-Strike: Global Offensive have gone global, with online tournaments attracting tens of millions of viewer hours on Twitch, while offline tournaments are now a regular part of the gaming calendar from Berlin, Malmo and Warsaw to Shanghai, Seoul, Sydney and all points to Anaheim, CA. Yet, as a business, esports is horribly fragmented. The most powerful players are the game makers, notably League of Legends’ developer Riot Games and Dota 2 studio Valve. But even they rely on myriad third parties ranging from: the esport team owners and players; to tournament companies; arena providers; advertisers including hardware and gaming accessory manufacturers; media partners such as Twitch and other broadcasters; streamers; and finally the fans themselves to build awareness and provide growth. Each one of these relationships create complexity, friction and misalignment. In terms of creating a synergetic business in which all parts gain appropriate rewards from top line growth, you could hardly construct anything more convoluted or flawed. Indeed, at present, the system doesn’t even work for the vast majority of the esport teams, who at least have the potential to earn the most through winning tournaments. But only those who win the most lucrative events such as League of Legends’ World Championship or Dota 2’s The International make money, and that cash isn’t recycled back into esports. ![esports-market-estimates.jpg](https://cdn.steemitimages.com/DQmWpR7a5JWnNLsyqBxS4gTcEGceq1DAgFWHkKVQaKzuho7/esports-market-estimates.jpg) That’s the reason Activision Blizzard invested over $100 million creating the infrastructure, event support, specific software, and wider business partnerships to launch its Overwatch League. It’s the first and (to-date) only vertically integrated esports business in which everyone who can afford to buy into the league is guaranteed a share of the profits. Of course, that’s great for those esport teams who could drop $20 million to buy a slot etc, but it’s not a scalable solution for the rest of the esports sector, which requires a bottom-up not another top-down approach. And this is where blockchain comes into play. Simply put blockchain enables companies to take the money flowing into esports from various sources, mainly advertising, and create ways in which that cash is equitably distributed to the teams, players and users who interact in some way with that content. In turn, it also provides a return path for that money to flow back into the ecosystem as teams, players and users spend their rewards within the platform to enter tournaments, buy game content including limited edition skins, merchandising etc. Equally significantly, any decent blockchain esports platform will attract a wider range of advertising sources. So as well as the usual suspects – Intel, Razer, Coke, Nike etc – who will cut direct deals, esports teams themselves will get involved, perhaps through their own sponsors, while key streamers and influencers will act as secondary markets to attract eyeballs to build their own brands and hence attract more advertising spend. Tying all this activity together will be the blockchain esport platform’s underlying token, which will enable the platform’s growing social and financial value to be constantly recycled and, if/when required, cashed out. No doubt, this will also create new opportunities, such as the creation of new blockchain games specifically designed for esports, new teams, influencers and stars, as well as new models for broadening the spectator audience for a sector that up-to-this point have been dominated by typically male gaming tropes such as combat. Esports’ road ahead Of course, this isn’t to say all, most, or even some of the blockchain companies targeting the esports sector are going to succeed. There are already too many, and too many hoping to resuscitate the status quo by adding gambling. The vast majority will fail, not because they are inexperienced, don’t understand why they’re using blockchain, or don’t understand how to create a synergetic blockchain-based esports economy, although most don’t. No, as with any new market, most companies will fail because only a handful can manage to attract a viable numbers of users within a new product that can scale; something that’s a particular problem for blockchain companies at the moment. Those companies will either attract the bulk of the audience and advertisers and/or use their success to acquire viable competitors. What’s more significant, however, is that blockchain esports companies as a whole will provide the catalyst to finally take the value of the global esports market from the sub-$1 billion annual level in which it’s been becalmed in recent years to the +$2 billion size that market intelligence companies have for years been predicting. Hopefully as well as fixing esports’ broken business model, they’ll innovate in terms of game experiences and audiences too.
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      "body": "It’s often been stated “blockchain is a solution looking for a problem”.\n\nAnd having read many white papers, I’d have to admit many blockchain projects, especially game blockchain projects, fall into this category.\n\nIt’s also hard to argue given its +$100 billion of annual revenues and decade-long growth that the games industry is struggling or in any way needs blockchain to ride to its rescue.\n\nStill, there are specific areas in which blockchain technology could improve the status quo.\n\nFormalizing the current grey area of game, game account, and in-game item ownership and resale is an obvious one. Blockchain will enable developers, especially indies, to more creatively interact with, and monetize, their players.\n\nThere’s some interesting, if early, work going on in terms of using blockchain to build and detoxify game communities too. Indeed, one key element of blockchain gaming’s decentralization will be to break down the barriers between game developers and game players.\n\nTo my mind, however, the biggest failure of the games market in recent years – and the biggest opportunity for the blockchain game sector – is esports.\n\n![big-opinon-fix-esports_750x430.png](https://cdn.steemitimages.com/DQmYDrhQDhbCRLmP7T8CLPdktRKmMJ8dmyem4Rh3hKmRPWF/big-opinon-fix-esports_750x430.png)\n\n“Esports, a failure?”, you might be thinking at this point, and in some respects your incredulity would be justified.\n\nIn terms of large scale audience participation, the esports explosion started in South Korea in the early 2000s, with professional teams owned by the likes of Samsung and SK Telecom battling for supremacy in tournaments of StarCraft in large arenas and on national TV.\n\nSince then, games such as Dota 2, League of Legends and Counter-Strike: Global Offensive have gone global, with online tournaments attracting tens of millions of viewer hours on Twitch, while offline tournaments are now a regular part of the gaming calendar from Berlin, Malmo and Warsaw to Shanghai, Seoul, Sydney and all points to Anaheim, CA.\n\nYet, as a business, esports is horribly fragmented.\n\nThe most powerful players are the game makers, notably League of Legends’ developer Riot Games and Dota 2 studio Valve.\n\nBut even they rely on myriad third parties ranging from: the esport team owners and players; to tournament companies; arena providers; advertisers including hardware and gaming accessory manufacturers; media partners such as Twitch and other broadcasters; streamers; and finally the fans themselves to build awareness and provide growth.\n\nEach one of these relationships create complexity, friction and misalignment. In terms of creating a synergetic business in which all parts gain appropriate rewards from top line growth, you could hardly construct anything more convoluted or flawed.\n\nIndeed, at present, the system doesn’t even work for the vast majority of the esport teams, who at least have the potential to earn the most through winning tournaments. But only those who win the most lucrative events such as League of Legends’ World Championship or Dota 2’s The International make money, and that cash isn’t recycled back into esports.\n\n![esports-market-estimates.jpg](https://cdn.steemitimages.com/DQmWpR7a5JWnNLsyqBxS4gTcEGceq1DAgFWHkKVQaKzuho7/esports-market-estimates.jpg)\n\nThat’s the reason Activision Blizzard invested over $100 million creating the infrastructure, event support, specific software, and wider business partnerships to launch its Overwatch League.\n\nIt’s the first and (to-date) only vertically integrated esports business in which everyone who can afford to buy into the league is guaranteed a share of the profits.\n\nOf course, that’s great for those esport teams who could drop $20 million to buy a slot etc, but it’s not a scalable solution for the rest of the esports sector, which requires a bottom-up not another top-down approach.\n\nAnd this is where blockchain comes into play.\n\nSimply put blockchain enables companies to take the money flowing into esports from various sources, mainly advertising, and create ways in which that cash is equitably distributed to the teams, players and users who interact in some way with that content.\n\nIn turn, it also provides a return path for that money to flow back into the ecosystem as teams, players and users spend their rewards within the platform to enter tournaments, buy game content including limited edition skins, merchandising etc.\n\nEqually significantly, any decent blockchain esports platform will attract a wider range of advertising sources.\n\nSo as well as the usual suspects – Intel, Razer, Coke, Nike etc – who will cut direct deals, esports teams themselves will get involved, perhaps through their own sponsors, while key streamers and influencers will act as secondary markets to attract eyeballs to build their own brands and hence attract more advertising spend.\n\nTying all this activity together will be the blockchain esport platform’s underlying token, which will enable the platform’s growing social and financial value to be constantly recycled and, if/when required, cashed out.\n\nNo doubt, this will also create new opportunities, such as the creation of new blockchain games specifically designed for esports, new teams, influencers and stars, as well as new models for broadening the spectator audience for a sector that up-to-this point have been dominated by typically male gaming tropes such as combat.\n\nEsports’ road ahead\nOf course, this isn’t to say all, most, or even some of the blockchain companies targeting the esports sector are going to succeed.\n\nThere are already too many, and too many hoping to resuscitate the status quo by adding gambling. The vast majority will fail, not because they are inexperienced, don’t understand why they’re using blockchain, or don’t understand how to create a synergetic blockchain-based esports economy, although most don’t.\n\nNo, as with any new market, most companies will fail because only a handful can manage to attract a viable numbers of users within a new product that can scale; something that’s a particular problem for blockchain companies at the moment. Those companies will either attract the bulk of the audience and advertisers and/or use their success to acquire viable competitors.\n\nWhat’s more significant, however, is that blockchain esports companies as a whole will provide the catalyst to finally take the value of the global esports market from the sub-$1 billion annual level in which it’s been becalmed in recent years to the +$2 billion size that market intelligence companies have for years been predicting.\n\nHopefully as well as fixing esports’ broken business model, they’ll innovate in terms of game experiences and audiences too.",
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2018/07/24 13:18:57
authorsemperaugustus
bodyIt’s often been stated “blockchain is a solution looking for a problem”. And having read many white papers, I’d have to admit many blockchain projects, especially game blockchain projects, fall into this category. It’s also hard to argue given its +$100 billion of annual revenues and decade-long growth that the games industry is struggling or in any way needs blockchain to ride to its rescue. Still, there are specific areas in which blockchain technology could improve the status quo. Formalizing the current grey area of game, game account, and in-game item ownership and resale is an obvious one. Blockchain will enable developers, especially indies, to more creatively interact with, and monetize, their players. There’s some interesting, if early, work going on in terms of using blockchain to build and detoxify game communities too. Indeed, one key element of blockchain gaming’s decentralization will be to break down the barriers between game developers and game players. To my mind, however, the biggest failure of the games market in recent years – and the biggest opportunity for the blockchain game sector – is esports. ![big-opinon-fix-esports_750x430.png](https://cdn.steemitimages.com/DQmYDrhQDhbCRLmP7T8CLPdktRKmMJ8dmyem4Rh3hKmRPWF/big-opinon-fix-esports_750x430.png) “Esports, a failure?”, you might be thinking at this point, and in some respects your incredulity would be justified. In terms of large scale audience participation, the esports explosion started in South Korea in the early 2000s, with professional teams owned by the likes of Samsung and SK Telecom battling for supremacy in tournaments of StarCraft in large arenas and on national TV. Since then, games such as Dota 2, League of Legends and Counter-Strike: Global Offensive have gone global, with online tournaments attracting tens of millions of viewer hours on Twitch, while offline tournaments are now a regular part of the gaming calendar from Berlin, Malmo and Warsaw to Shanghai, Seoul, Sydney and all points to Anaheim, CA. Yet, as a business, esports is horribly fragmented. The most powerful players are the game makers, notably League of Legends’ developer Riot Games and Dota 2 studio Valve. But even they rely on myriad third parties ranging from: the esport team owners and players; to tournament companies; arena providers; advertisers including hardware and gaming accessory manufacturers; media partners such as Twitch and other broadcasters; streamers; and finally the fans themselves to build awareness and provide growth. Each one of these relationships create complexity, friction and misalignment. In terms of creating a synergetic business in which all parts gain appropriate rewards from top line growth, you could hardly construct anything more convoluted or flawed. Indeed, at present, the system doesn’t even work for the vast majority of the esport teams, who at least have the potential to earn the most through winning tournaments. But only those who win the most lucrative events such as League of Legends’ World Championship or Dota 2’s The International make money, and that cash isn’t recycled back into esports. ![esports-market-estimates.jpg](https://cdn.steemitimages.com/DQmWpR7a5JWnNLsyqBxS4gTcEGceq1DAgFWHkKVQaKzuho7/esports-market-estimates.jpg) That’s the reason Activision Blizzard invested over $100 million creating the infrastructure, event support, specific software, and wider business partnerships to launch its Overwatch League. It’s the first and (to-date) only vertically integrated esports business in which everyone who can afford to buy into the league is guaranteed a share of the profits. Of course, that’s great for those esport teams who could drop $20 million to buy a slot etc, but it’s not a scalable solution for the rest of the esports sector, which requires a bottom-up not another top-down approach. And this is where blockchain comes into play. Simply put blockchain enables companies to take the money flowing into esports from various sources, mainly advertising, and create ways in which that cash is equitably distributed to the teams, players and users who interact in some way with that content. In turn, it also provides a return path for that money to flow back into the ecosystem as teams, players and users spend their rewards within the platform to enter tournaments, buy game content including limited edition skins, merchandising etc. Equally significantly, any decent blockchain esports platform will attract a wider range of advertising sources. So as well as the usual suspects – Intel, Razer, Coke, Nike etc – who will cut direct deals, esports teams themselves will get involved, perhaps through their own sponsors, while key streamers and influencers will act as secondary markets to attract eyeballs to build their own brands and hence attract more advertising spend. Tying all this activity together will be the blockchain esport platform’s underlying token, which will enable the platform’s growing social and financial value to be constantly recycled and, if/when required, cashed out. No doubt, this will also create new opportunities, such as the creation of new blockchain games specifically designed for esports, new teams, influencers and stars, as well as new models for broadening the spectator audience for a sector that up-to-this point have been dominated by typically male gaming tropes such as combat. Esports’ road ahead Of course, this isn’t to say all, most, or even some of the blockchain companies targeting the esports sector are going to succeed. There are already too many, and too many hoping to resuscitate the status quo by adding gambling. The vast majority will fail, not because they are inexperienced, don’t understand why they’re using blockchain, or don’t understand how to create a synergetic blockchain-based esports economy, although most don’t. No, as with any new market, most companies will fail because only a handful can manage to attract a viable numbers of users within a new product that can scale; something that’s a particular problem for blockchain companies at the moment. Those companies will either attract the bulk of the audience and advertisers and/or use their success to acquire viable competitors. What’s more significant, however, is that blockchain esports companies as a whole will provide the catalyst to finally take the value of the global esports market from the sub-$1 billion annual level in which it’s been becalmed in recent years to the +$2 billion size that market intelligence companies have for years been predicting. Hopefully as well as fixing esports’ broken business model, they’ll innovate in terms of game experiences and audiences too.
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      "body": "It’s often been stated “blockchain is a solution looking for a problem”.\n\nAnd having read many white papers, I’d have to admit many blockchain projects, especially game blockchain projects, fall into this category.\n\nIt’s also hard to argue given its +$100 billion of annual revenues and decade-long growth that the games industry is struggling or in any way needs blockchain to ride to its rescue.\n\nStill, there are specific areas in which blockchain technology could improve the status quo.\n\nFormalizing the current grey area of game, game account, and in-game item ownership and resale is an obvious one. Blockchain will enable developers, especially indies, to more creatively interact with, and monetize, their players.\n\nThere’s some interesting, if early, work going on in terms of using blockchain to build and detoxify game communities too. Indeed, one key element of blockchain gaming’s decentralization will be to break down the barriers between game developers and game players.\n\nTo my mind, however, the biggest failure of the games market in recent years – and the biggest opportunity for the blockchain game sector – is esports.\n\n![big-opinon-fix-esports_750x430.png](https://cdn.steemitimages.com/DQmYDrhQDhbCRLmP7T8CLPdktRKmMJ8dmyem4Rh3hKmRPWF/big-opinon-fix-esports_750x430.png)\n\n“Esports, a failure?”, you might be thinking at this point, and in some respects your incredulity would be justified.\n\nIn terms of large scale audience participation, the esports explosion started in South Korea in the early 2000s, with professional teams owned by the likes of Samsung and SK Telecom battling for supremacy in tournaments of StarCraft in large arenas and on national TV.\n\nSince then, games such as Dota 2, League of Legends and Counter-Strike: Global Offensive have gone global, with online tournaments attracting tens of millions of viewer hours on Twitch, while offline tournaments are now a regular part of the gaming calendar from Berlin, Malmo and Warsaw to Shanghai, Seoul, Sydney and all points to Anaheim, CA.\n\nYet, as a business, esports is horribly fragmented.\n\nThe most powerful players are the game makers, notably League of Legends’ developer Riot Games and Dota 2 studio Valve.\n\nBut even they rely on myriad third parties ranging from: the esport team owners and players; to tournament companies; arena providers; advertisers including hardware and gaming accessory manufacturers; media partners such as Twitch and other broadcasters; streamers; and finally the fans themselves to build awareness and provide growth.\n\nEach one of these relationships create complexity, friction and misalignment. In terms of creating a synergetic business in which all parts gain appropriate rewards from top line growth, you could hardly construct anything more convoluted or flawed.\n\nIndeed, at present, the system doesn’t even work for the vast majority of the esport teams, who at least have the potential to earn the most through winning tournaments. But only those who win the most lucrative events such as League of Legends’ World Championship or Dota 2’s The International make money, and that cash isn’t recycled back into esports.\n\n![esports-market-estimates.jpg](https://cdn.steemitimages.com/DQmWpR7a5JWnNLsyqBxS4gTcEGceq1DAgFWHkKVQaKzuho7/esports-market-estimates.jpg)\n\nThat’s the reason Activision Blizzard invested over $100 million creating the infrastructure, event support, specific software, and wider business partnerships to launch its Overwatch League.\n\nIt’s the first and (to-date) only vertically integrated esports business in which everyone who can afford to buy into the league is guaranteed a share of the profits.\n\nOf course, that’s great for those esport teams who could drop $20 million to buy a slot etc, but it’s not a scalable solution for the rest of the esports sector, which requires a bottom-up not another top-down approach.\n\nAnd this is where blockchain comes into play.\n\nSimply put blockchain enables companies to take the money flowing into esports from various sources, mainly advertising, and create ways in which that cash is equitably distributed to the teams, players and users who interact in some way with that content.\n\nIn turn, it also provides a return path for that money to flow back into the ecosystem as teams, players and users spend their rewards within the platform to enter tournaments, buy game content including limited edition skins, merchandising etc.\n\nEqually significantly, any decent blockchain esports platform will attract a wider range of advertising sources.\n\nSo as well as the usual suspects – Intel, Razer, Coke, Nike etc – who will cut direct deals, esports teams themselves will get involved, perhaps through their own sponsors, while key streamers and influencers will act as secondary markets to attract eyeballs to build their own brands and hence attract more advertising spend.\n\nTying all this activity together will be the blockchain esport platform’s underlying token, which will enable the platform’s growing social and financial value to be constantly recycled and, if/when required, cashed out.\n\nNo doubt, this will also create new opportunities, such as the creation of new blockchain games specifically designed for esports, new teams, influencers and stars, as well as new models for broadening the spectator audience for a sector that up-to-this point have been dominated by typically male gaming tropes such as combat.\n\nEsports’ road ahead\nOf course, this isn’t to say all, most, or even some of the blockchain companies targeting the esports sector are going to succeed.\n\nThere are already too many, and too many hoping to resuscitate the status quo by adding gambling. The vast majority will fail, not because they are inexperienced, don’t understand why they’re using blockchain, or don’t understand how to create a synergetic blockchain-based esports economy, although most don’t.\n\nNo, as with any new market, most companies will fail because only a handful can manage to attract a viable numbers of users within a new product that can scale; something that’s a particular problem for blockchain companies at the moment. Those companies will either attract the bulk of the audience and advertisers and/or use their success to acquire viable competitors.\n\nWhat’s more significant, however, is that blockchain esports companies as a whole will provide the catalyst to finally take the value of the global esports market from the sub-$1 billion annual level in which it’s been becalmed in recent years to the +$2 billion size that market intelligence companies have for years been predicting.\n\nHopefully as well as fixing esports’ broken business model, they’ll innovate in terms of game experiences and audiences too.",
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2018/07/24 13:18:18
authorsemperaugustus
bodyIt’s often been stated “blockchain is a solution looking for a problem”. And having read many white papers, I’d have to admit many blockchain projects, especially game blockchain projects, fall into this category. It’s also hard to argue given its +$100 billion of annual revenues and decade-long growth that the games industry is struggling or in any way needs blockchain to ride to its rescue. Still, there are specific areas in which blockchain technology could improve the status quo. Formalizing the current grey area of game, game account, and in-game item ownership and resale is an obvious one. Blockchain will enable developers, especially indies, to more creatively interact with, and monetize, their players. There’s some interesting, if early, work going on in terms of using blockchain to build and detoxify game communities too. Indeed, one key element of blockchain gaming’s decentralization will be to break down the barriers between game developers and game players. To my mind, however, the biggest failure of the games market in recent years – and the biggest opportunity for the blockchain game sector – is esports. ![big-opinon-fix-esports_750x430.png](https://cdn.steemitimages.com/DQmYDrhQDhbCRLmP7T8CLPdktRKmMJ8dmyem4Rh3hKmRPWF/big-opinon-fix-esports_750x430.png) “Esports, a failure?”, you might be thinking at this point, and in some respects your incredulity would be justified. In terms of large scale audience participation, the esports explosion started in South Korea in the early 2000s, with professional teams owned by the likes of Samsung and SK Telecom battling for supremacy in tournaments of StarCraft in large arenas and on national TV. Since then, games such as Dota 2, League of Legends and Counter-Strike: Global Offensive have gone global, with online tournaments attracting tens of millions of viewer hours on Twitch, while offline tournaments are now a regular part of the gaming calendar from Berlin, Malmo and Warsaw to Shanghai, Seoul, Sydney and all points to Anaheim, CA. Yet, as a business, esports is horribly fragmented. The most powerful players are the game makers, notably League of Legends’ developer Riot Games and Dota 2 studio Valve. But even they rely on myriad third parties ranging from: the esport team owners and players; to tournament companies; arena providers; advertisers including hardware and gaming accessory manufacturers; media partners such as Twitch and other broadcasters; streamers; and finally the fans themselves to build awareness and provide growth. Each one of these relationships create complexity, friction and misalignment. In terms of creating a synergetic business in which all parts gain appropriate rewards from top line growth, you could hardly construct anything more convoluted or flawed. Indeed, at present, the system doesn’t even work for the vast majority of the esport teams, who at least have the potential to earn the most through winning tournaments. But only those who win the most lucrative events such as League of Legends’ World Championship or Dota 2’s The International make money, and that cash isn’t recycled back into esports. ![esports-market-estimates.jpg](https://cdn.steemitimages.com/DQmWpR7a5JWnNLsyqBxS4gTcEGceq1DAgFWHkKVQaKzuho7/esports-market-estimates.jpg) That’s the reason Activision Blizzard invested over $100 million creating the infrastructure, event support, specific software, and wider business partnerships to launch its Overwatch League. It’s the first and (to-date) only vertically integrated esports business in which everyone who can afford to buy into the league is guaranteed a share of the profits. Of course, that’s great for those esport teams who could drop $20 million to buy a slot etc, but it’s not a scalable solution for the rest of the esports sector, which requires a bottom-up not another top-down approach. And this is where blockchain comes into play. Simply put blockchain enables companies to take the money flowing into esports from various sources, mainly advertising, and create ways in which that cash is equitably distributed to the teams, players and users who interact in some way with that content. In turn, it also provides a return path for that money to flow back into the ecosystem as teams, players and users spend their rewards within the platform to enter tournaments, buy game content including limited edition skins, merchandising etc. Equally significantly, any decent blockchain esports platform will attract a wider range of advertising sources. So as well as the usual suspects – Intel, Razer, Coke, Nike etc – who will cut direct deals, esports teams themselves will get involved, perhaps through their own sponsors, while key streamers and influencers will act as secondary markets to attract eyeballs to build their own brands and hence attract more advertising spend. Tying all this activity together will be the blockchain esport platform’s underlying token, which will enable the platform’s growing social and financial value to be constantly recycled and, if/when required, cashed out. No doubt, this will also create new opportunities, such as the creation of new blockchain games specifically designed for esports, new teams, influencers and stars, as well as new models for broadening the spectator audience for a sector that up-to-this point have been dominated by typically male gaming tropes such as combat. Esports’ road ahead Of course, this isn’t to say all, most, or even some of the blockchain companies targeting the esports sector are going to succeed. There are already too many, and too many hoping to resuscitate the status quo by adding gambling. The vast majority will fail, not because they are inexperienced, don’t understand why they’re using blockchain, or don’t understand how to create a synergetic blockchain-based esports economy, although most don’t. No, as with any new market, most companies will fail because only a handful can manage to attract a viable numbers of users within a new product that can scale; something that’s a particular problem for blockchain companies at the moment. Those companies will either attract the bulk of the audience and advertisers and/or use their success to acquire viable competitors. What’s more significant, however, is that blockchain esports companies as a whole will provide the catalyst to finally take the value of the global esports market from the sub-$1 billion annual level in which it’s been becalmed in recent years to the +$2 billion size that market intelligence companies have for years been predicting. Hopefully as well as fixing esports’ broken business model, they’ll innovate in terms of game experiences and audiences too.
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      "body": "It’s often been stated “blockchain is a solution looking for a problem”.\n\nAnd having read many white papers, I’d have to admit many blockchain projects, especially game blockchain projects, fall into this category.\n\nIt’s also hard to argue given its +$100 billion of annual revenues and decade-long growth that the games industry is struggling or in any way needs blockchain to ride to its rescue.\n\nStill, there are specific areas in which blockchain technology could improve the status quo.\n\nFormalizing the current grey area of game, game account, and in-game item ownership and resale is an obvious one. Blockchain will enable developers, especially indies, to more creatively interact with, and monetize, their players.\n\nThere’s some interesting, if early, work going on in terms of using blockchain to build and detoxify game communities too. Indeed, one key element of blockchain gaming’s decentralization will be to break down the barriers between game developers and game players.\n\nTo my mind, however, the biggest failure of the games market in recent years – and the biggest opportunity for the blockchain game sector – is esports.\n\n![big-opinon-fix-esports_750x430.png](https://cdn.steemitimages.com/DQmYDrhQDhbCRLmP7T8CLPdktRKmMJ8dmyem4Rh3hKmRPWF/big-opinon-fix-esports_750x430.png)\n\n“Esports, a failure?”, you might be thinking at this point, and in some respects your incredulity would be justified.\n\nIn terms of large scale audience participation, the esports explosion started in South Korea in the early 2000s, with professional teams owned by the likes of Samsung and SK Telecom battling for supremacy in tournaments of StarCraft in large arenas and on national TV.\n\nSince then, games such as Dota 2, League of Legends and Counter-Strike: Global Offensive have gone global, with online tournaments attracting tens of millions of viewer hours on Twitch, while offline tournaments are now a regular part of the gaming calendar from Berlin, Malmo and Warsaw to Shanghai, Seoul, Sydney and all points to Anaheim, CA.\n\nYet, as a business, esports is horribly fragmented.\n\nThe most powerful players are the game makers, notably League of Legends’ developer Riot Games and Dota 2 studio Valve.\n\nBut even they rely on myriad third parties ranging from: the esport team owners and players; to tournament companies; arena providers; advertisers including hardware and gaming accessory manufacturers; media partners such as Twitch and other broadcasters; streamers; and finally the fans themselves to build awareness and provide growth.\n\nEach one of these relationships create complexity, friction and misalignment. In terms of creating a synergetic business in which all parts gain appropriate rewards from top line growth, you could hardly construct anything more convoluted or flawed.\n\nIndeed, at present, the system doesn’t even work for the vast majority of the esport teams, who at least have the potential to earn the most through winning tournaments. But only those who win the most lucrative events such as League of Legends’ World Championship or Dota 2’s The International make money, and that cash isn’t recycled back into esports.\n\n![esports-market-estimates.jpg](https://cdn.steemitimages.com/DQmWpR7a5JWnNLsyqBxS4gTcEGceq1DAgFWHkKVQaKzuho7/esports-market-estimates.jpg)\n\nThat’s the reason Activision Blizzard invested over $100 million creating the infrastructure, event support, specific software, and wider business partnerships to launch its Overwatch League.\n\nIt’s the first and (to-date) only vertically integrated esports business in which everyone who can afford to buy into the league is guaranteed a share of the profits.\n\nOf course, that’s great for those esport teams who could drop $20 million to buy a slot etc, but it’s not a scalable solution for the rest of the esports sector, which requires a bottom-up not another top-down approach.\n\nAnd this is where blockchain comes into play.\n\nSimply put blockchain enables companies to take the money flowing into esports from various sources, mainly advertising, and create ways in which that cash is equitably distributed to the teams, players and users who interact in some way with that content.\n\nIn turn, it also provides a return path for that money to flow back into the ecosystem as teams, players and users spend their rewards within the platform to enter tournaments, buy game content including limited edition skins, merchandising etc.\n\nEqually significantly, any decent blockchain esports platform will attract a wider range of advertising sources.\n\nSo as well as the usual suspects – Intel, Razer, Coke, Nike etc – who will cut direct deals, esports teams themselves will get involved, perhaps through their own sponsors, while key streamers and influencers will act as secondary markets to attract eyeballs to build their own brands and hence attract more advertising spend.\n\nTying all this activity together will be the blockchain esport platform’s underlying token, which will enable the platform’s growing social and financial value to be constantly recycled and, if/when required, cashed out.\n\nNo doubt, this will also create new opportunities, such as the creation of new blockchain games specifically designed for esports, new teams, influencers and stars, as well as new models for broadening the spectator audience for a sector that up-to-this point have been dominated by typically male gaming tropes such as combat.\n\nEsports’ road ahead\nOf course, this isn’t to say all, most, or even some of the blockchain companies targeting the esports sector are going to succeed.\n\nThere are already too many, and too many hoping to resuscitate the status quo by adding gambling. The vast majority will fail, not because they are inexperienced, don’t understand why they’re using blockchain, or don’t understand how to create a synergetic blockchain-based esports economy, although most don’t.\n\nNo, as with any new market, most companies will fail because only a handful can manage to attract a viable numbers of users within a new product that can scale; something that’s a particular problem for blockchain companies at the moment. Those companies will either attract the bulk of the audience and advertisers and/or use their success to acquire viable competitors.\n\nWhat’s more significant, however, is that blockchain esports companies as a whole will provide the catalyst to finally take the value of the global esports market from the sub-$1 billion annual level in which it’s been becalmed in recent years to the +$2 billion size that market intelligence companies have for years been predicting.\n\nHopefully as well as fixing esports’ broken business model, they’ll innovate in terms of game experiences and audiences too.",
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2018/06/25 11:24:51
authorbiblegateway
body# Upvote this: https://steemit.com/free/@bible.com/4qcr2i
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2018/06/25 11:23:57
authorsemperaugustus
bodyThere’s no lack of companies angling to become “Blockchain’s Steam”. Brian Fargo’s Robot Cache is perhaps the most high profile to-date, but the likes of Gameloot, KorroBox, TokenPlay etc. are also in the running. Based out of Estonia with the main office in Paris, as well as team members in China, India, the UK and the US, the 40-strong team can boast a decent track record in the games industry. “Previously we were building a game console for the Chinese market,” explains co-CEO Nicolas Gilot of the management team. “I can’t say too much about it. It’s an ongoing project, but we had to build out a distribution platform and started thinking about doing that for PC too.” Blockchain was always on the cards as Gilot, and some of the other founders had been playing around with Bitcoin since 2011. “That was too early. There weren’t smart contracts. You couldn’t do much with it, so we went back to games,” he explains. **Powered by EOS** Ultra is the combination of all that previous experience. It’s a PC game distribution platform using a forked version of the EOS blockchain, powered by its UTA token, that will attempt to close the circle between game developers and players regarding all aspects of community and discovery. “Ultra will be an integrated platform,” Gilot explains. “You can buy games, resell games, buy game items, play games, play in tournaments, bet on tournaments and get tokens for engaging with advertising and through affiliate fees when your friends join.” There will also be Ultra Go, a mobile chat app for continuing the experience on the go. ![ultra-referal_750x430.jpg](https://cdn.steemitimages.com/DQmYfkRvES2jWKr3rsDj9mDm1TDCv1rGUPQ4cKSjKZw8SA1/ultra-referal_750x430.jpg) Of course, as with most blockchain projects, the biggest question isn’t whether it will work or not, but whether Ultra can get enough players in the first place. Gilot says he has no fears over the technical aspects of the project. As for gaining scale, he says the company will be spending big to get exclusive games to attract gamers. “We’re already partnering with studios and working with developers who have consoles games we can bring to PC,” he reveals. ![ultra-content_750.jpg](https://cdn.steemitimages.com/DQmXBU7L8XbnE8NhHV89Kjv3szPBPqY6fnPUb1EvijL75ks/ultra-content_750.jpg) Having already closed its initial funding in 2017, Ultra will raise more in 2018, selling tokens in a private placement. “It’s not about the money. It’s about finding strategic partnerships,” Gilot says, adding given the founders’ track record, they haven’t had any issues getting access to the resources they need. **Big plans soon** As for the future roadmap, there will be a closed beta in Q3 followed by an open beta in Q4. The public launch for Ultra in early 2019 will likely be a phased one with China being a territory Gilot says will have particular prominence thanks to the local partnerships the company expects to announce shortly. And regarding the ever-present question – What happens if Valve announces it’s bringing Steam to the blockchain, Gilot is nonplussed. “Even if Valve wanted to, it would take it some time to catch up to what Ultra is doing in terms of all the features we’re offering,” he says. You can find out more about what Ultra is up to via its [website](https://ultra.io).
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      "body": "There’s no lack of companies angling to become “Blockchain’s Steam”.\n\nBrian Fargo’s Robot Cache is perhaps the most high profile to-date, but the likes of Gameloot, KorroBox, TokenPlay etc. are also in the running.\n\nBased out of Estonia with the main office in Paris, as well as team members in China, India, the UK and the US, the 40-strong team can boast a decent track record in the games industry.\n\n“Previously we were building a game console for the Chinese market,” explains co-CEO Nicolas Gilot of the management team.\n\n“I can’t say too much about it. It’s an ongoing project, but we had to build out a distribution platform and started thinking about doing that for PC too.”\n\nBlockchain was always on the cards as Gilot, and some of the other founders had been playing around with Bitcoin since 2011.\n\n“That was too early. There weren’t smart contracts. You couldn’t do much with it, so we went back to games,” he explains.\n\n**Powered by EOS**\n\nUltra is the combination of all that previous experience.\n\nIt’s a PC game distribution platform using a forked version of the EOS blockchain, powered by its UTA token, that will attempt to close the circle between game developers and players regarding all aspects of community and discovery.\n\n“Ultra will be an integrated platform,” Gilot explains.\n\n“You can buy games, resell games, buy game items, play games, play in tournaments, bet on tournaments and get tokens for engaging with advertising and through affiliate fees when your friends join.”\n\nThere will also be Ultra Go, a mobile chat app for continuing the experience on the go.\n\n![ultra-referal_750x430.jpg](https://cdn.steemitimages.com/DQmYfkRvES2jWKr3rsDj9mDm1TDCv1rGUPQ4cKSjKZw8SA1/ultra-referal_750x430.jpg)\n\nOf course, as with most blockchain projects, the biggest question isn’t whether it will work or not, but whether Ultra can get enough players in the first place.\n\nGilot says he has no fears over the technical aspects of the project. As for gaining scale, he says the company will be spending big to get exclusive games to attract gamers.\n\n“We’re already partnering with studios and working with developers who have consoles games we can bring to PC,” he reveals.\n\n![ultra-content_750.jpg](https://cdn.steemitimages.com/DQmXBU7L8XbnE8NhHV89Kjv3szPBPqY6fnPUb1EvijL75ks/ultra-content_750.jpg)\n\nHaving already closed its initial funding in 2017, Ultra will raise more in 2018, selling tokens in a private placement.\n\n“It’s not about the money. It’s about finding strategic partnerships,” Gilot says, adding given the founders’ track record, they haven’t had any issues getting access to the resources they need.\n\n**Big plans soon**\n\nAs for the future roadmap, there will be a closed beta in Q3 followed by an open beta in Q4.\n\nThe public launch for Ultra in early 2019 will likely be a phased one with China being a territory Gilot says will have particular prominence thanks to the local partnerships the company expects to announce shortly.\n\nAnd regarding the ever-present question – What happens if Valve announces it’s bringing Steam to the blockchain, Gilot is nonplussed.\n\n“Even if Valve wanted to, it would take it some time to catch up to what Ultra is doing in terms of all the features we’re offering,” he says.\n\nYou can find out more about what Ultra is up to via its [website](https://ultra.io).",
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2018/06/21 21:20:42
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2018/06/21 21:19:57
authorallnatural
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2018/06/21 21:19:42
authorsemperaugustus
bodyLithuanian games community outfit RAWG has announced number of new advisors, including John Hanke, the CEO of *Pokemon Go* developer Niantic. No further details have been revealed about his involvement in the company, which is currently raising funds. ![john-hanke-rawg_750x430.jpg](https://cdn.steemitimages.com/DQmSMWoPmFJvx4mTUFcahNyJPRitWqSKddZxF25gwCCczAm/john-hanke-rawg_750x430.jpg) To-date RAWG has closed $2 million through Russian investor CryptoBazar, and says it’s now near to closing a further $3 million, which would put it 50% of the way towards its hard cap of $10 million. To meet that goal it’s now opened a presale with a minimum requirement of $5,000. The other advisors added alongside Hanke are SmartICOInvestor founder Samuel McCulloch and COO of Business Hive Vilnius accelerator Sandra Golbreich.
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titleBlockchain game community site RAWG adds Pokemon Go creator John Hanke as advisor
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      "body": "Lithuanian games community outfit RAWG has announced number of new advisors, including John Hanke, the CEO of *Pokemon Go* developer Niantic.\n\nNo further details have been revealed about his involvement in the company, which is currently raising funds.\n\n![john-hanke-rawg_750x430.jpg](https://cdn.steemitimages.com/DQmSMWoPmFJvx4mTUFcahNyJPRitWqSKddZxF25gwCCczAm/john-hanke-rawg_750x430.jpg)\n\nTo-date RAWG has closed $2 million through Russian investor CryptoBazar, and says it’s now near to closing a further $3 million, which would put it 50% of the way towards its hard cap of $10 million.\n\nTo meet that goal it’s now opened a presale with a minimum requirement of $5,000.\n\nThe other advisors added alongside Hanke are SmartICOInvestor founder Samuel McCulloch and COO of Business Hive Vilnius accelerator Sandra Golbreich.",
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2018/06/21 19:59:12
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2018/06/20 12:12:18
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2018/06/20 12:10:57
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2018/06/20 11:44:09
authorsemperaugustus
bodyWhen it comes to retrospectively fitting blockchain to an existing product, there are few more dynamic transitions than that being implemented by WAX. Created by the team behind secondary game item marketplace OPSkins, WAX – formally the Worldwide Asset eXchange – is nothing less than the attempt to take the centralized OPSkins marketplace and fully decentralize it. Indeed, WAX plans to provide the technology to enable anyone to set up their own secondary game item marketplace, significantly expanding what’s already estimated to be a $5 to $50 billion market in terms of annual transaction volume. “I want WAX to create tens of thousands of mini-OPSkins,” explains president Malcolm CasSelle. “This is a marketplace-as-a-service, enabling everyone to have their own Amazon.” **Supercharging demand** As OPSkins’ [current situation with Valve’s Steam](https://www.blockchaingamer.biz/news/3661/opskins-says-wax-built-for-the-post-valve-trading-economy/) PC game store highlights, the history of secondary item stores is something of a grey area. Game developers view them as little better than software piracy writ small, creaming off cash that’s rightfully theirs. But as demonstrated by [OPSkins’ incredibly high ranking on Trustpilot](https://uk.trustpilot.com/review/opskins.com), users love the opportunity it provides when it comes to buying and cashing in skins. What is certain, however, is whether or not formal secondary markets exist, players will find the ways and means to trade in-game items, EULAs or no EULAs. And it’s this inherent demand that will drive the WAX ecosystem. Of course, bringing such marketplaces to the blockchain – and plenty of other existing companies like Gameflip, GamerToken and Dmarket are also active in this space – adds transparency and faster and more flexible transactions and cash-out options. Hence, it could be argued that if the existing users of services such as OPSkins don’t adopt blockchain item marketplaces like WAX, the entire blockchain games sector is going to have to rethink its approach. ![wax-trends_750.jpg](https://cdn.steemitimages.com/DQmYCPvfLAioyNFkpUubG4GaazRGE56mqdHLFwuFT6fYQdV/wax-trends_750.jpg) As for CasSelle, he’s bullish about the entire project. “Over the years we’ve had so many companies approaching us to white label OPSkins,” he says. “In that respect, WAX is the ultimate affiliate service and we have a long list of customers ready to use it when it’s available.” **Pushing at an open door** WAX is currently being implemented and tested in modular fashion within OPSkins, supporting the trading of items from blockchain games such as *CryptoKitties*. Given the low transaction volume currently generated by such games, it’s hardly a great test. CasSelle says there are plans afoot for WAX to launch its own non-fungible token to stress test the technology as well as to see how attractive such collectables are to existing OPSkins traders. More generally, a recent survey suggests a broad overlap between OPSkins users and cryptocurrency holders. “We were shocked: [55% of millennials in the survey already had crypto](https://medium.com/wax-io/cryptocurrencies-are-on-track-to-dominate-online-video-gaming-and-here-are-the-numbers-that-show-cbe81dc397b0),” CasSelle says. However for the widespread adoption of WAX, he believes the fact it’s a blockchain project powered by its own WAX token should be invisible to users. “The desire to buy ‘that item’ using a service that is fast, cheap and immediate and in a way that delivers value will be the key,” he explains. “Not what blockchain it runs on.” Interestingly, the introduction of the new ExpressTrade instantaneous exchange protocol within the current version of OPSkins for non-blockchain game items such as *Counter-Strike: Global Offensive* skins (a key element of Valve’s beef with OPSkins) already demonstrates the speed at which WAX modules are being deployed. The wider WAX protocol is somewhat dependent on the deployment and robustness of the underlying EOS blockchain from which it’s forked. Yet despite some initial issues arising from EOS’ launch, CasSelle says WAX’s blockchain will be live on a testnet “very soon”. **Games drive demand** Perhaps the biggest issue will be how quickly the wider game industry adopts blockchain, though. Just as OPSkins’ success has piggybacked the popularity of key PC games like *CS: GO* and *Dota 2*, so WAX’s trajectory will be dependent on bigger successes than *CryptoKitties*. “Our job is to build a portfolio of blockchain games,” CasSelle agrees, saying that’s something he expects to come from what we can now consider the traditional games industry. “It is happening. At GDC 2017, I was very lonely. No-one would take a meeting. At GDC 2018, my phone ran out of battery,” he adds. “At least 10 of the top 50 game companies are considering blockchain. Triple-A games are now considering tradable items. “The CFOs at these company don’t like it. They are justifiably cautious. But development is going ahead.”
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      "body": "When it comes to retrospectively fitting blockchain to an existing product, there are few more dynamic transitions than that being implemented by WAX.\n\nCreated by the team behind secondary game item marketplace OPSkins, WAX – formally the Worldwide Asset eXchange – is nothing less than the attempt to take the centralized OPSkins marketplace and fully decentralize it.\n\nIndeed, WAX plans to provide the technology to enable anyone to set up their own secondary game item marketplace, significantly expanding what’s already estimated to be a $5 to $50 billion market in terms of annual transaction volume.\n\n“I want WAX to create tens of thousands of mini-OPSkins,” explains president Malcolm CasSelle.\n\n“This is a marketplace-as-a-service, enabling everyone to have their own Amazon.”\n\n**Supercharging demand**\n\nAs OPSkins’ [current situation with Valve’s Steam](https://www.blockchaingamer.biz/news/3661/opskins-says-wax-built-for-the-post-valve-trading-economy/) PC game store highlights, the history of secondary item stores is something of a grey area.\n\nGame developers view them as little better than software piracy writ small, creaming off cash that’s rightfully theirs. But as demonstrated by [OPSkins’ incredibly high ranking on Trustpilot](https://uk.trustpilot.com/review/opskins.com), users love the opportunity it provides when it comes to buying and cashing in skins.\n\nWhat is certain, however, is whether or not formal secondary markets exist, players will find the ways and means to trade in-game items, EULAs or no EULAs.\n\nAnd it’s this inherent demand that will drive the WAX ecosystem. Of course, bringing such marketplaces to the blockchain – and plenty of other existing companies like Gameflip, GamerToken and Dmarket are also active in this space – adds transparency and faster and more flexible transactions and cash-out options.\n\nHence, it could be argued that if the existing users of services such as OPSkins don’t adopt blockchain item marketplaces like WAX, the entire blockchain games sector is going to have to rethink its approach.\n\n![wax-trends_750.jpg](https://cdn.steemitimages.com/DQmYCPvfLAioyNFkpUubG4GaazRGE56mqdHLFwuFT6fYQdV/wax-trends_750.jpg)\n\nAs for CasSelle, he’s bullish about the entire project.\n\n“Over the years we’ve had so many companies approaching us to white label OPSkins,” he says.\n\n“In that respect, WAX is the ultimate affiliate service and we have a long list of customers ready to use it when it’s available.”\n\n**Pushing at an open door**\n\nWAX is currently being implemented and tested in modular fashion within OPSkins, supporting the trading of items from blockchain games such as *CryptoKitties*. Given the low transaction volume currently generated by such games, it’s hardly a great test.\n\nCasSelle says there are plans afoot for WAX to launch its own non-fungible token to stress test the technology as well as to see how attractive such collectables are to existing OPSkins traders.\n\nMore generally, a recent survey suggests a broad overlap between OPSkins users and cryptocurrency holders.\n\n“We were shocked: [55% of millennials in the survey already had crypto](https://medium.com/wax-io/cryptocurrencies-are-on-track-to-dominate-online-video-gaming-and-here-are-the-numbers-that-show-cbe81dc397b0),” CasSelle says.\n\nHowever for the widespread adoption of WAX, he believes the fact it’s a blockchain project powered by its own WAX token should be invisible to users.\n\n“The desire to buy ‘that item’ using a service that is fast, cheap and immediate and in a way that delivers value will be the key,” he explains. “Not what blockchain it runs on.”\n\nInterestingly, the introduction of the new ExpressTrade instantaneous exchange protocol within the current version of OPSkins for non-blockchain game items such as *Counter-Strike: Global Offensive* skins (a key element of Valve’s beef with OPSkins) already demonstrates the speed at which WAX modules are being deployed.\n\nThe wider WAX protocol is somewhat dependent on the deployment and robustness of the underlying EOS blockchain from which it’s forked.\n\nYet despite some initial issues arising from EOS’ launch, CasSelle says WAX’s blockchain will be live on a testnet “very soon”.\n\n**Games drive demand**\n\nPerhaps the biggest issue will be how quickly the wider game industry adopts blockchain, though.\n\nJust as OPSkins’ success has piggybacked the popularity of key PC games like *CS: GO* and *Dota 2*, so WAX’s trajectory will be dependent on bigger successes than *CryptoKitties*.\n\n“Our job is to build a portfolio of blockchain games,” CasSelle agrees, saying that’s something he expects to come from what we can now consider the traditional games industry.\n\n“It is happening. At GDC 2017, I was very lonely. No-one would take a meeting. At GDC 2018, my phone ran out of battery,” he adds.\n\n“At least 10 of the top 50 game companies are considering blockchain. Triple-A games are now considering tradable items.\n\n“The CFOs at these company don’t like it. They are justifiably cautious. But development is going ahead.”",
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2018/06/20 11:40:18
authorsemperaugustus
bodyWhen it comes to retrospectively fitting blockchain to an existing product, there are few more dynamic transitions than that being implemented by WAX. Created by the team behind secondary game item marketplace OPSkins, WAX – formally the Worldwide Asset eXchange – is nothing less than the attempt to take the centralized OPSkins marketplace and fully decentralize it. Indeed, WAX plans to provide the technology to enable anyone to set up their own secondary game item marketplace, significantly expanding what’s already estimated to be a $5 to $50 billion market in terms of annual transaction volume. “I want WAX to create tens of thousands of mini-OPSkins,” explains president Malcolm CasSelle. “This is a marketplace-as-a-service, enabling everyone to have their own Amazon.” **Supercharging demand** As OPSkins’ [current situation with Valve’s Steam](https://www.blockchaingamer.biz/news/3661/opskins-says-wax-built-for-the-post-valve-trading-economy/) PC game store highlights, the history of secondary item stores is something of a grey area. Game developers view them as little better than software piracy writ small, creaming off cash that’s rightfully theirs. But as demonstrated by [OPSkins’ incredibly high ranking on Trustpilot](https://uk.trustpilot.com/review/opskins.com), users love the opportunity it provides when it comes to buying and cashing in skins. What is certain, however, is whether or not formal secondary markets exist, players will find the ways and means to trade in-game items, EULAs or no EULAs. And it’s this inherent demand that will drive the WAX ecosystem. Of course, bringing such marketplaces to the blockchain – and plenty of other existing companies like Gameflip, GamerToken and Dmarket are also active in this space – adds transparency and faster and more flexible transactions and cash-out options. Hence, it could be argued that if the existing users of services such as OPSkins don’t adopt blockchain item marketplaces like WAX, the entire blockchain games sector is going to have to rethink its approach. ![wax-trends_750.jpg](https://cdn.steemitimages.com/DQmYCPvfLAioyNFkpUubG4GaazRGE56mqdHLFwuFT6fYQdV/wax-trends_750.jpg) As for CasSelle, he’s bullish about the entire project. “Over the years we’ve had so many companies approaching us to white label OPSkins,” he says. “In that respect, WAX is the ultimate affiliate service and we have a long list of customers ready to use it when it’s available.” **Pushing at an open door** WAX is currently being implemented and tested in modular fashion within OPSkins, supporting the trading of items from blockchain games such as *CryptoKitties*. Given the low transaction volume currently generated by such games, it’s hardly a great test. CasSelle says there are plans afoot for WAX to launch its own non-fungible token to stress test the technology as well as to see how attractive such collectables are to existing OPSkins traders. More generally, a recent survey suggests a broad overlap between OPSkins users and cryptocurrency holders. “We were shocked: [55% of millennials in the survey already had crypto](https://medium.com/wax-io/cryptocurrencies-are-on-track-to-dominate-online-video-gaming-and-here-are-the-numbers-that-show-cbe81dc397b0),” CasSelle says. However for the widespread adoption of WAX, he believes the fact it’s a blockchain project powered by its own WAX token should be invisible to users. “The desire to buy ‘that item’ using a service that is fast, cheap and immediate and in a way that delivers value will be the key,” he explains. “Not what blockchain it runs on.” Interestingly, the introduction of the new ExpressTrade instantaneous exchange protocol within the current version of OPSkins for non-blockchain game items such as *Counter-Strike: Global Offensive* skins (a key element of Valve’s beef with OPSkins) already demonstrates the speed at which WAX modules are being deployed. The wider WAX protocol is somewhat dependent on the deployment and robustness of the underlying EOS blockchain from which it’s forked. Yet despite some initial issues arising from EOS’ launch, CasSelle says WAX’s blockchain will be live on a testnet “very soon”. **Games drive demand** Perhaps the biggest issue will be how quickly the wider game industry adopts blockchain, though. Just as OPSkins’ success has piggybacked the popularity of key PC games like *CS: GO* and *Dota 2*, so WAX’s trajectory will be dependent on bigger successes than *CryptoKitties*. “Our job is to build a portfolio of blockchain games,” CasSelle agrees, saying that’s something he expects to come from what we can now consider the traditional games industry. “It is happening. At GDC 2017, I was very lonely. No-one would take a meeting. At GDC 2018, my phone ran out of battery,” he adds. “At least 10 of the top 50 game companies are considering blockchain. Triple-A games are now considering tradable items. “The CFOs at these company don’t like it. They are justifiably cautious. But development is going ahead.”
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      "body": "When it comes to retrospectively fitting blockchain to an existing product, there are few more dynamic transitions than that being implemented by WAX.\n\nCreated by the team behind secondary game item marketplace OPSkins, WAX – formally the Worldwide Asset eXchange – is nothing less than the attempt to take the centralized OPSkins marketplace and fully decentralize it.\n\nIndeed, WAX plans to provide the technology to enable anyone to set up their own secondary game item marketplace, significantly expanding what’s already estimated to be a $5 to $50 billion market in terms of annual transaction volume.\n\n“I want WAX to create tens of thousands of mini-OPSkins,” explains president Malcolm CasSelle.\n\n“This is a marketplace-as-a-service, enabling everyone to have their own Amazon.”\n\n**Supercharging demand**\n\nAs OPSkins’ [current situation with Valve’s Steam](https://www.blockchaingamer.biz/news/3661/opskins-says-wax-built-for-the-post-valve-trading-economy/) PC game store highlights, the history of secondary item stores is something of a grey area.\n\nGame developers view them as little better than software piracy writ small, creaming off cash that’s rightfully theirs. But as demonstrated by [OPSkins’ incredibly high ranking on Trustpilot](https://uk.trustpilot.com/review/opskins.com), users love the opportunity it provides when it comes to buying and cashing in skins.\n\nWhat is certain, however, is whether or not formal secondary markets exist, players will find the ways and means to trade in-game items, EULAs or no EULAs.\n\nAnd it’s this inherent demand that will drive the WAX ecosystem. Of course, bringing such marketplaces to the blockchain – and plenty of other existing companies like Gameflip, GamerToken and Dmarket are also active in this space – adds transparency and faster and more flexible transactions and cash-out options.\n\nHence, it could be argued that if the existing users of services such as OPSkins don’t adopt blockchain item marketplaces like WAX, the entire blockchain games sector is going to have to rethink its approach.\n\n![wax-trends_750.jpg](https://cdn.steemitimages.com/DQmYCPvfLAioyNFkpUubG4GaazRGE56mqdHLFwuFT6fYQdV/wax-trends_750.jpg)\n\nAs for CasSelle, he’s bullish about the entire project.\n\n“Over the years we’ve had so many companies approaching us to white label OPSkins,” he says.\n\n“In that respect, WAX is the ultimate affiliate service and we have a long list of customers ready to use it when it’s available.”\n\n**Pushing at an open door**\n\nWAX is currently being implemented and tested in modular fashion within OPSkins, supporting the trading of items from blockchain games such as *CryptoKitties*. Given the low transaction volume currently generated by such games, it’s hardly a great test.\n\nCasSelle says there are plans afoot for WAX to launch its own non-fungible token to stress test the technology as well as to see how attractive such collectables are to existing OPSkins traders.\n\nMore generally, a recent survey suggests a broad overlap between OPSkins users and cryptocurrency holders.\n\n“We were shocked: [55% of millennials in the survey already had crypto](https://medium.com/wax-io/cryptocurrencies-are-on-track-to-dominate-online-video-gaming-and-here-are-the-numbers-that-show-cbe81dc397b0),” CasSelle says.\n\nHowever for the widespread adoption of WAX, he believes the fact it’s a blockchain project powered by its own WAX token should be invisible to users.\n\n“The desire to buy ‘that item’ using a service that is fast, cheap and immediate and in a way that delivers value will be the key,” he explains. “Not what blockchain it runs on.”\n\nInterestingly, the introduction of the new ExpressTrade instantaneous exchange protocol within the current version of OPSkins for non-blockchain game items such as *Counter-Strike: Global Offensive* skins (a key element of Valve’s beef with OPSkins) already demonstrates the speed at which WAX modules are being deployed.\n\nThe wider WAX protocol is somewhat dependent on the deployment and robustness of the underlying EOS blockchain from which it’s forked.\n\nYet despite some initial issues arising from EOS’ launch, CasSelle says WAX’s blockchain will be live on a testnet “very soon”.\n\n**Games drive demand**\n\nPerhaps the biggest issue will be how quickly the wider game industry adopts blockchain, though.\n\nJust as OPSkins’ success has piggybacked the popularity of key PC games like *CS: GO* and *Dota 2*, so WAX’s trajectory will be dependent on bigger successes than *CryptoKitties*.\n\n“Our job is to build a portfolio of blockchain games,” CasSelle agrees, saying that’s something he expects to come from what we can now consider the traditional games industry.\n\n“It is happening. At GDC 2017, I was very lonely. No-one would take a meeting. At GDC 2018, my phone ran out of battery,” he adds.\n\n“At least 10 of the top 50 game companies are considering blockchain. Triple-A games are now considering tradable items.\n\n“The CFOs at these company don’t like it. They are justifiably cautious. But development is going ahead.”",
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2018/06/19 21:10:33
authorsemperaugustus
bodySan Francisco-based Endless Nameless has released a developer sandbox for *CryptoKitties* called Cheshire. Like many studios, Endless Nameless has released a dApp to capitalize on *CryptoKitties’* success – in this case *KittyRace*. It went on to enjoy a couple of weeks at the top of the blockchain gaming charts. ![cryptokitties-dogcat_750-750x312.jpg](https://cdn.steemitimages.com/DQmSndNP9hmsQWP3ojFrQRq7yxVgp1K66R5nsiPiwAbfPUy/cryptokitties-dogcat_750-750x312.jpg) In a blog post on [Medium](https://medium.com/@endless_inc/cheshire-a-cryptokitties-developer-sandbox-4f2e2936340a), the studio commented: ‘A significant proportion of our engineering effort was spent mimicking *CryptoKitties’* API and smart contracts in our local development environments’. Its response? Open up a sandbox for other studios in a similar situation. Based on the local implementation of *CryptoKitties*, the system developed for *KittyRace* used a local Ethereum testnet running slightly modified versions of the *CryptoKitties'* smart contracts via Truffle Framework. This was combined with a local HTTP server running a minimal implementation of the web API and a framework for seeding the system with realistic data. The result was Endless Nameless could simulate *KittyRace* scenarios with the same outcomes it would encounter in production, directly helping to polish the game before release. To spur the growth of *CryptoKitties* and other NFTs, and to spare other developers from duplicating the workload, Endless Nameless has extracted and open-sourced these tools and patterns into a standalone package called Cheshire. As the blog says, ‘Cheshire is what we wished existed when we started *KittyRace*’. This local implementation of *CryptoKitties* is intended to give developers the flexibility and control needed to rapidly iterate on a dApp.
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permlinkkittyrace-dev-releases-tools-to-speed-cryptokitties-interoperability-testing-aka-the-kittyverse
titleKittyRace dev releases tools to speed CryptoKitties interoperability testing (aka The KittyVerse)
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2018/06/19 21:09:51
authorsemperaugustus
bodySan Francisco-based Endless Nameless has released a developer sandbox for *CryptoKitties* called Cheshire. Like many studios, Endless Nameless has released a dApp to capitalize on *CryptoKitties’* success – in this case *KittyRace*. It went on to enjoy a couple of weeks at the top of the blockchain gaming charts. ![cryptokitties-dogcat_750-750x312.jpg](https://cdn.steemitimages.com/DQmSndNP9hmsQWP3ojFrQRq7yxVgp1K66R5nsiPiwAbfPUy/cryptokitties-dogcat_750-750x312.jpg) In a blog post on [Medium](https://medium.com/@endless_inc/cheshire-a-cryptokitties-developer-sandbox-4f2e2936340a), the studio commented: ‘A significant proportion of our engineering effort was spent mimicking *CryptoKitties’* API and smart contracts in our local development environments’. Its response? Open up a sandbox for other studios in a similar situation. Based on the local implementation of *CryptoKitties*, the system developed for *KittyRace* used a local Ethereum testnet running slightly modified versions of the *CryptoKitties'* smart contracts via Truffle Framework. This was combined with a local HTTP server running a minimal implementation of the web API and a framework for seeding the system with realistic data. The result was Endless Nameless could simulate *KittyRace* scenarios with the same outcomes it would encounter in production, directly helping to polish the game before release. To spur the growth of *CryptoKitties* and other NFTs, and to spare other developers from duplicating the workload, Endless Nameless has extracted and open-sourced these tools and patterns into a standalone package called Cheshire. As the blog says, ‘Cheshire is what we wished existed when we started *KittyRace*’. This local implementation of *CryptoKitties* is intended to give developers the flexibility and control needed to rapidly iterate on a dApp.
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permlinkkittyrace-dev-releases-tools-to-speed-cryptokitties-interoperability-testing-aka-the-kittyverse
titleKittyRace dev releases tools to speed CryptoKitties interoperability testing (aka The KittyVerse)
Transaction InfoBlock #23468922/Trx 74f0cbf27e752741516c506c2198c2b5f05bf53b
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2018/06/18 11:20:09
authorsemperaugustus
permlinkloom-network-launches-kickstarter-for-blockchain-hearthstone-zombie-battleground
voterthetroublenotes
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2018/06/18 10:57:09
authorcheetah
bodyHi! I am a robot. I just upvoted you! I found similar content that readers might be interested in: https://www.kickstarter.com/projects/328862817/zombie-battleground-the-new-generation-of-ccg-tcg/description
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2018/06/18 10:56:54
authorsemperaugustus
permlinkloom-network-launches-kickstarter-for-blockchain-hearthstone-zombie-battleground
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2018/06/18 10:56:09
authorsemperaugustus
bodyLoom Network is reaching out for funding for *Zombie Battleground*, its first blockchain game, and one it hopes will demonstrate to other developers the power of its Ethereum sidechain architecture. The company has announced its much-lauded trading card game has launched a Kickstarter campaign. From now until its deadline in August, Loom aims to gain $250,000 in backing. *Zombie Battleground* is to be one of the many trading card games using blockchain. What users will find is the game’s mechanics are very similar to *Hearthstone* and *Magic: The Gathering*. Users will have the opportunity to collect, loot and trade cards. For those who had the chance of trying the demo in May, one thing that stuck out is that it played more like a smartphone game than a blockchain one, and that for good reason. ![Zombie.jpeg](https://cdn.steemitimages.com/DQmbgPWcWjUwPeJVYv3Vt5CrRVmYAJWbMri2x48b36tSToT/Zombie.jpeg) What sets it apart? The game will break new ground by: Certifying the rarity and count of each card in play – so there’s no stacking the deck! Giving you ownership of each card in your deck – real assets with real value. Enabling player-to-player trading and selling – skip the middleman, P2P secure trading. Building an amazing marketplace for in-game cards – trade, sell, buy in confidence. The game also offers continued growth over its lifespan, providing its players with new features like: More solo adventures with new cards – never stop explorin’ New heroes to add more styles to each element – new capabilities and powers Additional elemental factions – bigger and better According to Loom’s Kickstarter, *Zombie Battleground* will first be released on iOS and Android. And depending on its success, Loom is considering releasing it for PC and Mac too. Then everyone can play in the zombie apocalypse! For those interested in the project, check out the [Kickstarter](https://www.kickstarter.com/projects/328862817/zombie-battleground-the-new-generation-of-ccg-tcg/description).
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permlinkloom-network-launches-kickstarter-for-blockchain-hearthstone-zombie-battleground
titleLoom Network launches Kickstarter for blockchain 'Hearthstone' Zombie Battleground
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      "author": "semperaugustus",
      "body": "Loom Network is reaching out for funding for *Zombie Battleground*, its first blockchain game, and one it hopes will demonstrate to other developers the power of its Ethereum sidechain architecture.\n\nThe company has announced its much-lauded trading card game has launched a Kickstarter campaign. From now until its deadline in August, Loom aims to gain $250,000 in backing.\n\n*Zombie Battleground* is to be one of the many trading card games using blockchain. What users will find is the game’s mechanics are very similar to *Hearthstone* and *Magic: The Gathering*.\n\nUsers will have the opportunity to collect, loot and trade cards. For those who had the chance of trying the demo in May, one thing that stuck out is that it played more like a smartphone game than a blockchain one, and that for good reason.\n\n![Zombie.jpeg](https://cdn.steemitimages.com/DQmbgPWcWjUwPeJVYv3Vt5CrRVmYAJWbMri2x48b36tSToT/Zombie.jpeg)\n\nWhat sets it apart? The game will break new ground by:\n\nCertifying the rarity and count of each card in play – so there’s no stacking the deck!\nGiving you ownership of each card in your deck – real assets with real value.\nEnabling player-to-player trading and selling – skip the middleman, P2P secure trading.\nBuilding an amazing marketplace for in-game cards – trade, sell, buy in confidence.\n\nThe game also offers continued growth over its lifespan, providing its players with new features like:\n\nMore solo adventures with new cards – never stop explorin’\nNew heroes to add more styles to each element – new capabilities and powers\nAdditional elemental factions – bigger and better\n\nAccording to Loom’s Kickstarter, *Zombie Battleground* will first be released on iOS and Android. And depending on its success, Loom is considering releasing it for PC and Mac too. Then everyone can play in the zombie apocalypse!\n\nFor those interested in the project, check out the [Kickstarter](https://www.kickstarter.com/projects/328862817/zombie-battleground-the-new-generation-of-ccg-tcg/description).",
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2018/06/15 23:29:39
authorsemperaugustus
permlinke11-launches-cryptowars-marketplace-to-encourage-igame-item-interoperability
votercryptoslicex
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2018/06/15 23:11:27
authorsemperaugustus
bodyArgentine developer Experimental (aka E11) has taken a big step towards its debut game *CryptoWars'* release by launching what it’s calling the “Experimental Skin Marketplace”. As with most marketplaces for unreleased games, the launch also functions as an initial item sale, as limited edition *CryptoWars* units and weapons – all ERC721 tokens – are being now sold. In addition, if you [visit the marketplace](https://marketplace.e11.io/) (MetaMask required), you can also nab yourself a free unit. ![cryptowars-marketplace_750x430.png](https://cdn.steemitimages.com/DQmPC2294CgMsvdBxVnCvGWX2iqCYdFJm9ZiTZGzCdnBEE3/cryptowars-marketplace_750x430.png) Experimental has bigger plans for the marketplace, however, as it hopes other developers will support the items it creates for its games in their games. In order to do this, it’s proposing a protocol, which it calls the E11 Shared Protocol, defining how such items – also called Non-Fungible Tokens – should be created and managed. You can read all about the five smart contracts that define this protocol on [Experimental’s Medium post](https://blog.e11.io/nft-interoperability-is-here-and-the-experimental-skin-marketplace-too-c70de6276a87) announcing its marketplace.
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permlinke11-launches-cryptowars-marketplace-to-encourage-igame-item-interoperability
titleE11 launches CryptoWars’ marketplace to encourage igame item interoperability
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View Raw JSON Data
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  "op": [
    "comment",
    {
      "author": "semperaugustus",
      "body": "Argentine developer Experimental (aka E11) has taken a big step towards its debut game *CryptoWars'*  release by launching what it’s calling the “Experimental Skin Marketplace”.\n\nAs with most marketplaces for unreleased games, the launch also functions as an initial item sale, as limited edition *CryptoWars* units and weapons – all ERC721 tokens – are being now sold.\n\nIn addition, if you [visit the marketplace](https://marketplace.e11.io/) (MetaMask required), you can also nab yourself a free unit.\n\n![cryptowars-marketplace_750x430.png](https://cdn.steemitimages.com/DQmPC2294CgMsvdBxVnCvGWX2iqCYdFJm9ZiTZGzCdnBEE3/cryptowars-marketplace_750x430.png)\n\nExperimental has bigger plans for the marketplace, however, as it hopes other developers will support the items it creates for its games in their games.\n\nIn order to do this, it’s proposing a protocol, which it calls the E11 Shared Protocol, defining how such items – also called Non-Fungible Tokens – should be created and managed.\n\nYou can read all about the five smart contracts that define this protocol on [Experimental’s Medium post](https://blog.e11.io/nft-interoperability-is-here-and-the-experimental-skin-marketplace-too-c70de6276a87) announcing its marketplace.",
      "json_metadata": "{\"tags\":[\"blockchain\",\"games\",\"experimental\",\"cryptowars\",\"erc721\"],\"image\":[\"https://cdn.steemitimages.com/DQmPC2294CgMsvdBxVnCvGWX2iqCYdFJm9ZiTZGzCdnBEE3/cryptowars-marketplace_750x430.png\"],\"links\":[\"https://marketplace.e11.io/\",\"https://blog.e11.io/nft-interoperability-is-here-and-the-experimental-skin-marketplace-too-c70de6276a87\"],\"app\":\"steemit/0.1\",\"format\":\"markdown\"}",
      "parent_author": "",
      "parent_permlink": "blockchain",
      "permlink": "e11-launches-cryptowars-marketplace-to-encourage-igame-item-interoperability",
      "title": "E11 launches CryptoWars’ marketplace to encourage igame item interoperability"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2018-06-15T23:11:27",
  "trx_id": "ce18d909997f80d5c9e3bc4cbb32e85d5cbb51bb",
  "trx_in_block": 12,
  "virtual_op": 0
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Account Metadata

POSTING JSON METADATA
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JSON METADATA
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