Ecoer Logo
VOTING POWER100.00%
DOWNVOTE POWER100.00%
RESOURCE CREDITS100.00%
REPUTATION PROGRESS0.00%
Net Worth
0.044USD
STEEM
0.002STEEM
SBD
0.015SBD
Effective Power
5.007SP
├── Own SP
0.633SP
└── Incoming Deleg
+4.374SP

Detailed Balance

STEEM
balance
0.002STEEM
market_balance
0.000STEEM
savings_balance
0.000STEEM
reward_steem_balance
0.000STEEM
STEEM POWER
Own SP
0.633SP
Delegated Out
0.000SP
Delegation In
4.374SP
Effective Power
5.007SP
Reward SP (pending)
0.003SP
SBD
sbd_balance
0.006SBD
sbd_conversions
0.000SBD
sbd_market_balance
0.000SBD
savings_sbd_balance
0.000SBD
reward_sbd_balance
0.009SBD
{
  "balance": "0.002 STEEM",
  "savings_balance": "0.000 STEEM",
  "reward_steem_balance": "0.000 STEEM",
  "vesting_shares": "1029.590697 VESTS",
  "delegated_vesting_shares": "0.000000 VESTS",
  "received_vesting_shares": "7114.069109 VESTS",
  "sbd_balance": "0.006 SBD",
  "savings_sbd_balance": "0.000 SBD",
  "reward_sbd_balance": "0.009 SBD",
  "conversions": []
}

Account Info

namesgwuo
id495308
rank781,921
reputation366142002
created2017-12-14T06:55:15
recovery_accountsteem
proxyNone
post_count12
comment_count0
lifetime_vote_count0
witnesses_voted_for0
last_post2018-01-20T05:27:00
last_root_post2018-01-14T23:19:18
last_vote_time2018-02-03T05:40:36
proxied_vsf_votes0, 0, 0, 0
can_vote1
voting_power0
delayed_votes0
balance0.002 STEEM
savings_balance0.000 STEEM
sbd_balance0.006 SBD
savings_sbd_balance0.000 SBD
vesting_shares1029.590697 VESTS
delegated_vesting_shares0.000000 VESTS
received_vesting_shares7114.069109 VESTS
reward_vesting_balance6.141217 VESTS
vesting_balance0.000 STEEM
vesting_withdraw_rate0.000000 VESTS
next_vesting_withdrawal1969-12-31T23:59:59
withdrawn0
to_withdraw0
withdraw_routes0
savings_withdraw_requests0
last_account_recovery1970-01-01T00:00:00
reset_accountnull
last_owner_update2017-12-23T19:27:42
last_account_update2017-12-23T19:27:42
minedNo
sbd_seconds0
sbd_last_interest_payment1970-01-01T00:00:00
savings_sbd_last_interest_payment1970-01-01T00:00:00
{
  "active": {
    "account_auths": [],
    "key_auths": [
      [
        "STM8itzrWGti2qkYXKSQhn2tQuxXphCAoakEhZpyY5YTvwQSc7vEJ",
        1
      ]
    ],
    "weight_threshold": 1
  },
  "balance": "0.002 STEEM",
  "can_vote": true,
  "comment_count": 0,
  "created": "2017-12-14T06:55:15",
  "curation_rewards": 0,
  "delegated_vesting_shares": "0.000000 VESTS",
  "downvote_manabar": {
    "current_mana": 2035914951,
    "last_update_time": 1779085287
  },
  "guest_bloggers": [],
  "id": 495308,
  "json_metadata": "",
  "last_account_recovery": "1970-01-01T00:00:00",
  "last_account_update": "2017-12-23T19:27:42",
  "last_owner_update": "2017-12-23T19:27:42",
  "last_post": "2018-01-20T05:27:00",
  "last_root_post": "2018-01-14T23:19:18",
  "last_vote_time": "2018-02-03T05:40:36",
  "lifetime_vote_count": 0,
  "market_history": [],
  "memo_key": "STM7djV38wcQ7m3HnNR3YKhRac6fZgJzyABP5zzB6chnAxfTYZisb",
  "mined": false,
  "name": "sgwuo",
  "next_vesting_withdrawal": "1969-12-31T23:59:59",
  "other_history": [],
  "owner": {
    "account_auths": [],
    "key_auths": [
      [
        "STM7sEM3FK9cPoMeJVpxsdZktMupZzCJA1Pc1NmyDvuZ67LQ8zAiA",
        1
      ]
    ],
    "weight_threshold": 1
  },
  "pending_claimed_accounts": 0,
  "post_bandwidth": 0,
  "post_count": 12,
  "post_history": [],
  "posting": {
    "account_auths": [],
    "key_auths": [
      [
        "STM8RStAarPGMsbgSf2TMws19iLF6MoS2yvvq9NKogeorVFQ5BfTm",
        1
      ]
    ],
    "weight_threshold": 1
  },
  "posting_json_metadata": "",
  "posting_rewards": 8,
  "proxied_vsf_votes": [
    0,
    0,
    0,
    0
  ],
  "proxy": "",
  "received_vesting_shares": "7114.069109 VESTS",
  "recovery_account": "steem",
  "reputation": 366142002,
  "reset_account": "null",
  "reward_sbd_balance": "0.009 SBD",
  "reward_steem_balance": "0.000 STEEM",
  "reward_vesting_balance": "6.141217 VESTS",
  "reward_vesting_steem": "0.003 STEEM",
  "savings_balance": "0.000 STEEM",
  "savings_sbd_balance": "0.000 SBD",
  "savings_sbd_last_interest_payment": "1970-01-01T00:00:00",
  "savings_sbd_seconds": "0",
  "savings_sbd_seconds_last_update": "1970-01-01T00:00:00",
  "savings_withdraw_requests": 0,
  "sbd_balance": "0.006 SBD",
  "sbd_last_interest_payment": "1970-01-01T00:00:00",
  "sbd_seconds": "0",
  "sbd_seconds_last_update": "2018-01-14T23:24:30",
  "tags_usage": [],
  "to_withdraw": 0,
  "transfer_history": [],
  "vesting_balance": "0.000 STEEM",
  "vesting_shares": "1029.590697 VESTS",
  "vesting_withdraw_rate": "0.000000 VESTS",
  "vote_history": [],
  "voting_manabar": {
    "current_mana": "8143659806",
    "last_update_time": 1779085287
  },
  "voting_power": 0,
  "withdraw_routes": 0,
  "withdrawn": 0,
  "witness_votes": [],
  "witnesses_voted_for": 0,
  "rank": 781921
}

Withdraw Routes

IncomingOutgoing
Empty
Empty
{
  "incoming": [],
  "outgoing": []
}
From Date
To Date
steemdelegated 4.374 SP to @sgwuo
2026/05/18 06:21:27
delegateesgwuo
delegatorsteem
vesting shares7114.069109 VESTS
Transaction InfoBlock #106150741/Trx e9a09828dbcc5193844817901331d095c4db5994
View Raw JSON Data
{
  "block": 106150741,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "sgwuo",
      "delegator": "steem",
      "vesting_shares": "7114.069109 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2026-05-18T06:21:27",
  "trx_id": "e9a09828dbcc5193844817901331d095c4db5994",
  "trx_in_block": 0,
  "virtual_op": 0
}
steemdelegated 2.706 SP to @sgwuo
2026/05/13 04:40:33
delegateesgwuo
delegatorsteem
vesting shares4401.858704 VESTS
Transaction InfoBlock #106005443/Trx 8d0a69f4d3ae5f0ff052d0de4fbabde11da90c5f
View Raw JSON Data
{
  "block": 106005443,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "sgwuo",
      "delegator": "steem",
      "vesting_shares": "4401.858704 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2026-05-13T04:40:33",
  "trx_id": "8d0a69f4d3ae5f0ff052d0de4fbabde11da90c5f",
  "trx_in_block": 1,
  "virtual_op": 0
}
steemdelegated 4.382 SP to @sgwuo
2026/04/26 05:33:03
delegateesgwuo
delegatorsteem
vesting shares7126.584865 VESTS
Transaction InfoBlock #105518222/Trx b02c4c145e22f4e9a794eb1af15005047291e2d5
View Raw JSON Data
{
  "block": 105518222,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "sgwuo",
      "delegator": "steem",
      "vesting_shares": "7126.584865 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2026-04-26T05:33:03",
  "trx_id": "b02c4c145e22f4e9a794eb1af15005047291e2d5",
  "trx_in_block": 1,
  "virtual_op": 0
}
steemdelegated 2.732 SP to @sgwuo
2026/01/24 00:14:33
delegateesgwuo
delegatorsteem
vesting shares4443.405523 VESTS
Transaction InfoBlock #102871506/Trx 85fa947e506a64ec6936280aec81c0bb232bc668
View Raw JSON Data
{
  "block": 102871506,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "sgwuo",
      "delegator": "steem",
      "vesting_shares": "4443.405523 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2026-01-24T00:14:33",
  "trx_id": "85fa947e506a64ec6936280aec81c0bb232bc668",
  "trx_in_block": 2,
  "virtual_op": 0
}
steemdelegated 2.833 SP to @sgwuo
2024/12/17 19:24:24
delegateesgwuo
delegatorsteem
vesting shares4607.624720 VESTS
Transaction InfoBlock #91317716/Trx 770fbb36f5036fd02a8ef38094be5b3532a056b8
View Raw JSON Data
{
  "block": 91317716,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "sgwuo",
      "delegator": "steem",
      "vesting_shares": "4607.624720 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2024-12-17T19:24:24",
  "trx_id": "770fbb36f5036fd02a8ef38094be5b3532a056b8",
  "trx_in_block": 3,
  "virtual_op": 0
}
steemdelegated 2.937 SP to @sgwuo
2023/11/14 11:05:30
delegateesgwuo
delegatorsteem
vesting shares4776.758252 VESTS
Transaction InfoBlock #79871863/Trx d4fe7c81f028e8d526e5fe02f61589c00147b9ec
View Raw JSON Data
{
  "block": 79871863,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "sgwuo",
      "delegator": "steem",
      "vesting_shares": "4776.758252 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2023-11-14T11:05:30",
  "trx_id": "d4fe7c81f028e8d526e5fe02f61589c00147b9ec",
  "trx_in_block": 1,
  "virtual_op": 0
}
steemdelegated 4.743 SP to @sgwuo
2023/09/22 10:29:03
delegateesgwuo
delegatorsteem
vesting shares7713.667038 VESTS
Transaction InfoBlock #78362976/Trx ed883e47b73c449ddc76d8825e7ef82bed079753
View Raw JSON Data
{
  "block": 78362976,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "sgwuo",
      "delegator": "steem",
      "vesting_shares": "7713.667038 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2023-09-22T10:29:03",
  "trx_id": "ed883e47b73c449ddc76d8825e7ef82bed079753",
  "trx_in_block": 4,
  "virtual_op": 0
}
steemdelegated 4.879 SP to @sgwuo
2022/11/03 17:55:42
delegateesgwuo
delegatorsteem
vesting shares7935.718476 VESTS
Transaction InfoBlock #69120696/Trx b2514510c11abc867c43a63f23352b70d8e3131f
View Raw JSON Data
{
  "block": 69120696,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "sgwuo",
      "delegator": "steem",
      "vesting_shares": "7935.718476 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2022-11-03T17:55:42",
  "trx_id": "b2514510c11abc867c43a63f23352b70d8e3131f",
  "trx_in_block": 2,
  "virtual_op": 0
}
steemdelegated 5.015 SP to @sgwuo
2022/01/17 23:07:18
delegateesgwuo
delegatorsteem
vesting shares8155.826077 VESTS
Transaction InfoBlock #60823939/Trx cc60f3e749ff87ae3113208006fdd0bd7b8cd39f
View Raw JSON Data
{
  "block": 60823939,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "sgwuo",
      "delegator": "steem",
      "vesting_shares": "8155.826077 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2022-01-17T23:07:18",
  "trx_id": "cc60f3e749ff87ae3113208006fdd0bd7b8cd39f",
  "trx_in_block": 13,
  "virtual_op": 0
}
steemdelegated 5.128 SP to @sgwuo
2021/06/14 06:17:54
delegateesgwuo
delegatorsteem
vesting shares8340.020365 VESTS
Transaction InfoBlock #54614256/Trx 8bfc937a65f9dd7be632ae9ee7f313e689a2c714
View Raw JSON Data
{
  "block": 54614256,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "sgwuo",
      "delegator": "steem",
      "vesting_shares": "8340.020365 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2021-06-14T06:17:54",
  "trx_id": "8bfc937a65f9dd7be632ae9ee7f313e689a2c714",
  "trx_in_block": 1,
  "virtual_op": 0
}
steemdelegated 5.243 SP to @sgwuo
2020/12/11 16:30:00
delegateesgwuo
delegatorsteem
vesting shares8527.442339 VESTS
Transaction InfoBlock #49361517/Trx 1e25b003735b6265532c6ae04604aa2e74df3e22
View Raw JSON Data
{
  "block": 49361517,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "sgwuo",
      "delegator": "steem",
      "vesting_shares": "8527.442339 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2020-12-11T16:30:00",
  "trx_id": "1e25b003735b6265532c6ae04604aa2e74df3e22",
  "trx_in_block": 0,
  "virtual_op": 0
}
steemdelegated 1.176 SP to @sgwuo
2020/12/06 10:05:39
delegateesgwuo
delegatorsteem
vesting shares1912.543513 VESTS
Transaction InfoBlock #49213035/Trx 02d40d0bbcdf9fccf590c4df0b6b58d4cb0b33fc
View Raw JSON Data
{
  "block": 49213035,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "sgwuo",
      "delegator": "steem",
      "vesting_shares": "1912.543513 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2020-12-06T10:05:39",
  "trx_id": "02d40d0bbcdf9fccf590c4df0b6b58d4cb0b33fc",
  "trx_in_block": 3,
  "virtual_op": 0
}
steemdelegated 5.247 SP to @sgwuo
2020/12/05 20:07:54
delegateesgwuo
delegatorsteem
vesting shares8533.650193 VESTS
Transaction InfoBlock #49196601/Trx 18120b7ba850b9255d7f462f5f84bae86407995d
View Raw JSON Data
{
  "block": 49196601,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "sgwuo",
      "delegator": "steem",
      "vesting_shares": "8533.650193 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2020-12-05T20:07:54",
  "trx_id": "18120b7ba850b9255d7f462f5f84bae86407995d",
  "trx_in_block": 57,
  "virtual_op": 0
}
steemdelegated 1.181 SP to @sgwuo
2020/11/03 02:46:39
delegateesgwuo
delegatorsteem
vesting shares1920.017158 VESTS
Transaction InfoBlock #48270916/Trx b6a54bad1210188910303a1409e59e085e5be7df
View Raw JSON Data
{
  "block": 48270916,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "sgwuo",
      "delegator": "steem",
      "vesting_shares": "1920.017158 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2020-11-03T02:46:39",
  "trx_id": "b6a54bad1210188910303a1409e59e085e5be7df",
  "trx_in_block": 3,
  "virtual_op": 0
}
steemdelegated 5.372 SP to @sgwuo
2020/05/09 11:08:51
delegateesgwuo
delegatorsteem
vesting shares8736.455552 VESTS
Transaction InfoBlock #43223368/Trx 92495a8cea7d513a704d6a0ec1d0cffd9fdd3dbb
View Raw JSON Data
{
  "block": 43223368,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "sgwuo",
      "delegator": "steem",
      "vesting_shares": "8736.455552 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2020-05-09T11:08:51",
  "trx_id": "92495a8cea7d513a704d6a0ec1d0cffd9fdd3dbb",
  "trx_in_block": 26,
  "virtual_op": 0
}
steemdelegated 1.201 SP to @sgwuo
2020/05/08 15:33:39
delegateesgwuo
delegatorsteem
vesting shares1953.311140 VESTS
Transaction InfoBlock #43200422/Trx c915a449ada12e64f9d877dae624ae720ee132d5
View Raw JSON Data
{
  "block": 43200422,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "sgwuo",
      "delegator": "steem",
      "vesting_shares": "1953.311140 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2020-05-08T15:33:39",
  "trx_id": "c915a449ada12e64f9d877dae624ae720ee132d5",
  "trx_in_block": 5,
  "virtual_op": 0
}
steemdelegated 5.380 SP to @sgwuo
2020/04/16 03:18:45
delegateesgwuo
delegatorsteem
vesting shares8749.343000 VESTS
Transaction InfoBlock #42569174/Trx 2a4a9638cf80548c9a87d8b66a276369ebda82e0
View Raw JSON Data
{
  "block": 42569174,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "sgwuo",
      "delegator": "steem",
      "vesting_shares": "8749.343000 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2020-04-16T03:18:45",
  "trx_id": "2a4a9638cf80548c9a87d8b66a276369ebda82e0",
  "trx_in_block": 46,
  "virtual_op": 0
}
2019/12/14 08:14:36
authorsteemitboard
bodyCongratulations @sgwuo! You received a personal award! <table><tr><td>https://steemitimages.com/70x70/http://steemitboard.com/@sgwuo/birthday2.png</td><td>Happy Birthday! - You are on the Steem blockchain for 2 years!</td></tr></table> <sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@sgwuo) and compare to others on the [Steem Ranking](https://steemitboard.com/ranking/index.php?name=sgwuo)_</sub> ###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes!
json metadata{"image":["https://steemitboard.com/img/notify.png"]}
parent authorsgwuo
parent permlinkfeh-world-of-dawn-should-you-summon
permlinksteemitboard-notify-sgwuo-20191214t081435000z
title
Transaction InfoBlock #39024744/Trx 01538e842e8ce83f8533b5987bee0f6316cad7f5
View Raw JSON Data
{
  "block": 39024744,
  "op": [
    "comment",
    {
      "author": "steemitboard",
      "body": "Congratulations @sgwuo! You received a personal award!\n\n<table><tr><td>https://steemitimages.com/70x70/http://steemitboard.com/@sgwuo/birthday2.png</td><td>Happy Birthday! - You are on the Steem blockchain for 2 years!</td></tr></table>\n\n<sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@sgwuo) and compare to others on the [Steem Ranking](https://steemitboard.com/ranking/index.php?name=sgwuo)_</sub>\n\n\n###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes!",
      "json_metadata": "{\"image\":[\"https://steemitboard.com/img/notify.png\"]}",
      "parent_author": "sgwuo",
      "parent_permlink": "feh-world-of-dawn-should-you-summon",
      "permlink": "steemitboard-notify-sgwuo-20191214t081435000z",
      "title": ""
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2019-12-14T08:14:36",
  "trx_id": "01538e842e8ce83f8533b5987bee0f6316cad7f5",
  "trx_in_block": 0,
  "virtual_op": 0
}
dtubesent 0.001 STEEM to @sgwuo- "Time is running out, claim your DTube account now before anyone else can! Login at https://d.tube"
2019/08/22 17:30:39
amount0.001 STEEM
fromdtube
memoTime is running out, claim your DTube account now before anyone else can! Login at https://d.tube
tosgwuo
Transaction InfoBlock #35781021/Trx 3cc6707db0d151f77a17ba19edddbfbdfac1b0ca
View Raw JSON Data
{
  "block": 35781021,
  "op": [
    "transfer",
    {
      "amount": "0.001 STEEM",
      "from": "dtube",
      "memo": "Time is running out, claim your DTube account now before anyone else can! Login at https://d.tube",
      "to": "sgwuo"
    }
  ],
  "op_in_trx": 0,
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steemdelegated 5.500 SP to @sgwuo
2019/05/12 20:25:51
delegateesgwuo
delegatorsteem
vesting shares8944.959813 VESTS
Transaction InfoBlock #32852118/Trx 3c6ff699d5543e11173e9857605309a20d90b323
View Raw JSON Data
{
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2018/12/14 07:50:15
authorsteemitboard
bodyCongratulations @sgwuo! You received a personal award! <table><tr><td>https://steemitimages.com/70x70/http://steemitboard.com/@sgwuo/birthday1.png</td><td>1 Year on Steemit</td></tr></table> <sub>_[Click here to view your Board of Honor](https://steemitboard.com/@sgwuo)_</sub> > Support [SteemitBoard's project](https://steemit.com/@steemitboard)! **[Vote for its witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1)** and **get one more award**!
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parent authorsgwuo
parent permlinkfeh-world-of-dawn-should-you-summon
permlinksteemitboard-notify-sgwuo-20181214t075015000z
title
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steemdelegated 5.622 SP to @sgwuo
2018/05/17 02:44:21
delegateesgwuo
delegatorsteem
vesting shares9144.474905 VESTS
Transaction InfoBlock #22497587/Trx 100f7b3b73d7cc75ca8a39354967e2be2523147e
View Raw JSON Data
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steemdelegated 18.147 SP to @sgwuo
2018/05/03 17:48:15
delegateesgwuo
delegatorsteem
vesting shares29513.774823 VESTS
Transaction InfoBlock #22112542/Trx 0abb5ae08f8c663e00163634617a4fc395e6789c
View Raw JSON Data
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2018/02/03 05:40:36
authoritsok
permlinkre-katteasis-how-people-behave-in-real-life-vs-online-an-irony-20180202t142449870z
votersgwuo
weight10000 (100.00%)
Transaction InfoBlock #19537890/Trx 15c49ec91221ddbf29b5609f84f2110306631970
View Raw JSON Data
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2018/01/27 22:07:42
authoritsok
permlinkdata-analysis-site-fivethirtyeight-is-up-for-sale
votersgwuo
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2018/01/25 16:48:15
authoritsok
permlinkweiss-cryptocurrency-rating-is-out-and-steem-is-a-b
votersgwuo
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sgwuocustom json: follow
2018/01/23 06:14:39
idfollow
json["reblog",{"account":"sgwuo","author":"itsok","permlink":"tgif-don-t-understand-bitcoin-japanese-pop-group-sing-to-explain"}]
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View Raw JSON Data
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sgwuoreceived 0.009 SBD, 0.004 SP author reward for @sgwuo / feh-world-of-dawn-should-you-summon
2018/01/21 23:19:18
authorsgwuo
permlinkfeh-world-of-dawn-should-you-summon
sbd payout0.009 SBD
steem payout0.000 STEEM
vesting payout6.141217 VESTS
Transaction InfoBlock #19184943/Virtual Operation #3
View Raw JSON Data
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2018/01/20 18:16:12
authorsgwuo
permlinkre-itsok-tgif-don-t-understand-bitcoin-japanese-pop-group-sing-to-explain-20180120t052659808z
voteritsok
weight10000 (100.00%)
Transaction InfoBlock #19150093/Trx 9ec5951687718bb992f682394979bec6f93d9086
View Raw JSON Data
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2018/01/20 05:27:00
authorsgwuo
bodyVery funny. I never thought that there would be a J-Pop girl group singing about crypto about all things!
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parent authoritsok
parent permlinktgif-don-t-understand-bitcoin-japanese-pop-group-sing-to-explain
permlinkre-itsok-tgif-don-t-understand-bitcoin-japanese-pop-group-sing-to-explain-20180120t052659808z
title
Transaction InfoBlock #19134717/Trx ae616411f00452c35c2213aa22cc813cd132735b
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sgwuoremoved vote from (0.00%) @amirl / 7zrbat1o
2018/01/20 05:21:21
authoramirl
permlink7zrbat1o
votersgwuo
weight0 (0.00%)
Transaction InfoBlock #19134605/Trx f1685ac44ace4e98b98eeeccfac2f0eba378f20d
View Raw JSON Data
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sgwuoupvoted (100.00%) @amirl / 7zrbat1o
2018/01/20 05:21:15
authoramirl
permlink7zrbat1o
votersgwuo
weight10000 (100.00%)
Transaction InfoBlock #19134603/Trx 156a922652cc2f4257dd77ca0bad3157a61fae32
View Raw JSON Data
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2018/01/20 05:21:06
authoritsok
permlinktgif-don-t-understand-bitcoin-japanese-pop-group-sing-to-explain
votersgwuo
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Transaction InfoBlock #19134600/Trx 2c5edae8da30bdfc380542c994d2382cd9200c72
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sgwuoupvoted (100.00%) @scarlet-rain / tea-time
2018/01/19 01:00:30
authorscarlet-rain
permlinktea-time
votersgwuo
weight10000 (100.00%)
Transaction InfoBlock #19100613/Trx d60febf7bfb792db49ea5115127d06f69f4ae8f0
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2018/01/19 00:58:00
authoritsok
permlinkwhy-science-teachers-are-not-asked-to-monitor-recess
votersgwuo
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sgwuocustom json: follow
2018/01/18 02:27:45
idfollow
json["reblog",{"account":"sgwuo","author":"itsok","permlink":"the-current-crypto-dip-china-government-delivers-final-blow-to-centralized-crypto-trade"}]
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Transaction InfoBlock #19073576/Trx 3667a4ed3900324c0c911fc81da4842d729a13b1
View Raw JSON Data
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2018/01/18 02:27:21
authoritsok
permlinkthe-current-crypto-dip-china-government-delivers-final-blow-to-centralized-crypto-trade
votersgwuo
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Transaction InfoBlock #19073568/Trx f38665ffdc1e063a08a6faf6a403c11f221da04a
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2018/01/18 02:27:18
authoritsok
permlinkbinance-ceo-gave-a-talk-at-the-south-korean-s-blockchain-event
votersgwuo
weight10000 (100.00%)
Transaction InfoBlock #19073567/Trx cf2c26ef1fead6487c932533fc58c440ed548bc4
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2018/01/15 19:31:54
authorsgwuo
permlinkre-itsok-tgif-my-favorite-recipes-grandma-s-chocolate-chip-cookies-20180113t025241888z
votermdl974
weight10000 (100.00%)
Transaction InfoBlock #19007669/Trx 6ba1213e6fe08ccfefdc526853331dab0547a737
View Raw JSON Data
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2018/01/15 06:29:57
authorsgwuo
permlinkfeh-world-of-dawn-should-you-summon
voterolidu
weight10000 (100.00%)
Transaction InfoBlock #18992047/Trx 53f91c635c4d44c6995e0f35d85e4924056266a4
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2018/01/14 23:31:15
authoritsok
permlinkre-heymattsokol-update-on-quitting-social-media-at-home-the-withdrawls-are-kicking-in-aaah-20180114t200320136z
votersgwuo
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Transaction InfoBlock #18983688/Trx 01d14ab3572787a40883a5fcad2dc23006cf23cd
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2018/01/14 23:25:24
authorsgwuo
bodytoo long :(
json metadata{"tags":["mobilegaming"],"app":"steemit/0.1"}
parent authoritsok
parent permlinkre-sgwuo-feh-world-of-dawn-should-you-summon-20180114t232118452z
permlinkre-itsok-re-sgwuo-feh-world-of-dawn-should-you-summon-20180114t232522993z
title
Transaction InfoBlock #18983571/Trx c392c4ee5f7cee2090f6138c7aa8ce075f30f6bc
View Raw JSON Data
{
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2018/01/14 23:25:15
authoritsok
permlinkre-sgwuo-feh-world-of-dawn-should-you-summon-20180114t232118452z
votersgwuo
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Transaction InfoBlock #18983568/Trx 4f61651df34ee153ea10b0a4632b03f234257b20
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2018/01/14 23:24:06
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2018/01/14 23:21:18
authoritsok
bodyHow long have you played this?
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2018/01/14 23:21:00
authorsgwuo
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2018/01/14 23:19:18
authorsgwuo
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2018/01/14 23:19:18
authorsgwuo
body<html> <p>At long last. After a solid eleven months of the only Radiant Dawn representation in the game being Sanaki, Intelligent Systems finally takes pity on all of us and gives us Micaiah. Rejoice, for our judgement day has come.</p> <p>Because Micaiah is <em>busted.</em></p> <p><strong>Micaiah: Priestess of Dawn</strong></p> <p><img src="https://i.imgsafe.org/a6/a625616378.png" width="340" height="408"/></p> <p>The first unit in the game to have effectiveness against two unit types, armored and cavalry, Micaiah shines right off the bat with her legendary tome, Thani. Additionally, against ranged armored and cavalry units, the damage from the first attack is reduced by 30%, giving her more bulk against units like Brave Lyn and Reinhardt. Thani alone gives Micaiah a must-have spot in Arena teams, especially against cavalry or armored teams, but her power is further improved on by her high Atk stat of 35 and high Res stat of 35, making her the ultimate armored and cavalry mage counter for all those pesky Christmas Tharjas that Reinhardt can't kill.</p> <p>Micaiah comes with the games first unique assist skill, Sacrifice. Sacrifice functions as a combination of a more powerful Ardent Sacrifice and Harsh Command, in that Micaiah can heal her allies by her current HP and convert debuffs into buffs. With a Renewal B-slot, Micaiah can become a powerful healer, which can be useful for chain events like Chain Challenge, Squad Assault, and Tempest Trials. Distant Defense is also a good skill for Micaiah to have, as against mages, she will sport a whopping 44 Res, making her virtually unkillable by magic. Her default B-slot, Guard, also helps to prevent her from being nuked by a surprise special, though its high HP threshold is a little hard to maintain.&nbsp;</p> <p>Micaiah's main weaknesses are in her Spd and Def. True to her original incarnation in Radiant Dawn, Micaiah has a relatively low Spd stat of 28 (that can be patched up somewhat with Quick Riposte), and is extremely physically fragile at 18 Def, meaning that she has to be wary when attacking units with Distant Counter or weapons with DC built in like Dorcas or Hector.&nbsp;</p> <p><strong>Why should you summon?</strong></p> <p>You've had <em>enough </em>of Armor and Horse Emblem. Micaiah is an extremely good mage counter because of her high Atk and Res. Her chibi sprite has Yune on her shoulder and you must have that in your life, immediately.</p> <p><strong>Why shouldn't you summon?</strong></p> <p>Micaiah is slow and fragile. You already have a handful of Armor/Horse Emblem counters and don't really need another one. Glass-cannon blue mages work better for you.</p> <p><strong>Sothe: Zephyr</strong></p> <p><img src="https://i.imgsafe.org/a6/a62584684e.png" width="340" height="408"/></p> <p>Actually good dagger units are a rarity these days, and Sothe is one of them. In many ways, Sothe is a glass cannon. While his 36/33 offensive spread is amazing and grants him the highest Atk of any dagger unit in the game, Sothe's durability is extremely limited at a meager 22 Def and 21 Res. Sothe is also the second dagger unit to come with a legendary weapon after Jaffar, and his weapon, Peshkatz, has a whole 3 Mt over Jaffar's Deathly Dagger, essentially making him an offensively superior Jaffar.</p> <p>Peshkatz functions as a better Rogue Dagger in that after combat, an AoE debuff occurs on all four stats and buffs nearby allies at the same degree, allowing Sothe to incapacitate the enemy team while strengthening his own. His C-slot skill, Spur Atk/Spd, buffs his allies further by +3 Atk/Spd, which comes in handy if you need offensive power in a pinch. Finally, his A-slot, Life and Death, solidifies Sothe's role as a glass cannon by raising his Atk to a whopping 41 and his Spd to an impressive 38 but leaves him extremely fragile at 17 Def and 16 Res.</p> <p><strong>Why would you summon?</strong></p> <p>Jaffar just isn't doing it for you; even with Deathly Dagger's refinement options, he's still pretty subpar in terms of offensive power. You want a unit that can steal the lifeforce of the other team to buff your own. Sothe is offensively really good, and there aren't many people running counters for dagger units.</p> <p><strong>Why wouldn't you summon?</strong></p> <p>Sothe will die if the wind blows the wrong way. You've already invested in Jaffar or New Year Takumi and don't need another dagger. You want to hold off until he's inevitably demoted so you can summon him for Life and Death fodder.</p> <p><strong>Zelgius: </strong><del><strong>Walking Spoiler</strong></del><strong> Jet-Black General</strong></p> <p><img src="https://i.imgsafe.org/a6/a625a283ed.png" width="340" height="408"/></p> <p>Keeping in line with FEH's lovely trend of spoiling old games before people play them (*coughs* Seliph and Lucina) is the unmasked Black Knight, Zelgius. Somehow, getting his armor scratched and taking his helmet off makes Zelgius more powerful, because he is superior to Black Knight in Atk, Def, and Res, only falling short in Spd and HP by one or two points. With a good offensive spread of 36/33 and fantastic Def of 38, there is not much Zelgius can't tank and kill in the way of physical weapons, since his sword, Alondite, allows him to counter at any distance. However, though his Res stat is slightly higher than Black Knight's, Zelgius' 21 Res won't do him any favors against mages and clerics.</p> <p>Zelgius has not one, not two, but three unique skills: his sword, Alondite, his special, Black Luna, which cleaves through the enemy's Def like nothing else, and his unique B-skill, Warp Powder. Warp Powder allows him to warp next to any ally within 2 spaces as long as he has more than 80% of his HP, which grants him the mobility that he otherwise lacks as an armored unit and allows him to surprise the enemy. Zelgius is also the second unit to have Fierce Stance, contrasting with Black Knight's Steady Stance and making Zelgius even more powerful on the enemy phase. Finally, his C-slot, Panic Ploy, allows Zelgius to debuff the enemy team as long as he has more than 1 HP than his enemies, which synergizes well with his high 46 HP. Overall, Zelgius is a more powerful and tanky but slightly slower version of Black Knight that you can optimize with IVs and merge to +10.</p> <p><strong>Why would you summon?</strong></p> <p>Zelgius' added mobility with Warp Powder makes him an asset to Armor Emblem teams. He's basically a better Black Knight. You're getting desperate for Fierce Stance and you don't have a spare Dorcas. His damaged artwork shows some of his abs and you're all about it.</p> <p><strong>Why wouldn't you summon?</strong></p> <p>You're perfectly satisfied with the Black Knight you got from Tempest Trials and don't need another sword-wielding armored unit. If you try to summon for Zelgius, you might get a bad IV rather than a good one, and you're not willing to take that risk. Zelgius still can't take a magic hit without losing significant HP.&nbsp;</p> <p>---</p> <p>If you have the orbs to spare, summoning on this banner is pretty worth it. None of the units in this banner are offensively lacking and can fill specific roles in your team, whether it be that of a nuke or that of support, sometimes even both. Overall, unless you've already invested heavily in similar units, it's worth throwing a few orbs.</p> </html>
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      "body": "<html>\n<p>At long last. After a solid eleven months of the only Radiant Dawn representation in the game being Sanaki, Intelligent Systems finally takes pity on all of us and gives us Micaiah. Rejoice, for our judgement day has come.</p>\n<p>Because Micaiah is <em>busted.</em></p>\n<p><strong>Micaiah: Priestess of Dawn</strong></p>\n<p><img src=\"https://i.imgsafe.org/a6/a625616378.png\" width=\"340\" height=\"408\"/></p>\n<p>The first unit in the game to have effectiveness against two unit types, armored and cavalry, Micaiah shines right off the bat with her legendary tome, Thani. Additionally, against ranged armored and cavalry units, the damage from the first attack is reduced by 30%, giving her more bulk against units like Brave Lyn and Reinhardt. Thani alone gives Micaiah a must-have spot in Arena teams, especially against cavalry or armored teams, but her power is further improved on by her high Atk stat of 35 and high Res stat of 35, making her the ultimate armored and cavalry mage counter for all those pesky Christmas Tharjas that Reinhardt can't kill.</p>\n<p>Micaiah comes with the games first unique assist skill, Sacrifice. Sacrifice functions as a combination of a more powerful Ardent Sacrifice and Harsh Command, in that Micaiah can heal her allies by her current HP and convert debuffs into buffs. With a Renewal B-slot, Micaiah can become a powerful healer, which can be useful for chain events like Chain Challenge, Squad Assault, and Tempest Trials. Distant Defense is also a good skill for Micaiah to have, as against mages, she will sport a whopping 44 Res, making her virtually unkillable by magic. Her default B-slot, Guard, also helps to prevent her from being nuked by a surprise special, though its high HP threshold is a little hard to maintain.&nbsp;</p>\n<p>Micaiah's main weaknesses are in her Spd and Def. True to her original incarnation in Radiant Dawn, Micaiah has a relatively low Spd stat of 28 (that can be patched up somewhat with Quick Riposte), and is extremely physically fragile at 18 Def, meaning that she has to be wary when attacking units with Distant Counter or weapons with DC built in like Dorcas or Hector.&nbsp;</p>\n<p><strong>Why should you summon?</strong></p>\n<p>You've had <em>enough </em>of Armor and Horse Emblem. Micaiah is an extremely good mage counter because of her high Atk and Res. Her chibi sprite has Yune on her shoulder and you must have that in your life, immediately.</p>\n<p><strong>Why shouldn't you summon?</strong></p>\n<p>Micaiah is slow and fragile. You already have a handful of Armor/Horse Emblem counters and don't really need another one. Glass-cannon blue mages work better for you.</p>\n<p><strong>Sothe: Zephyr</strong></p>\n<p><img src=\"https://i.imgsafe.org/a6/a62584684e.png\" width=\"340\" height=\"408\"/></p>\n<p>Actually good dagger units are a rarity these days, and Sothe is one of them. In many ways, Sothe is a glass cannon. While his 36/33 offensive spread is amazing and grants him the highest Atk of any dagger unit in the game, Sothe's durability is extremely limited at a meager 22 Def and 21 Res. Sothe is also the second dagger unit to come with a legendary weapon after Jaffar, and his weapon, Peshkatz, has a whole 3 Mt over Jaffar's Deathly Dagger, essentially making him an offensively superior Jaffar.</p>\n<p>Peshkatz functions as a better Rogue Dagger in that after combat, an AoE debuff occurs on all four stats and buffs nearby allies at the same degree, allowing Sothe to incapacitate the enemy team while strengthening his own. His C-slot skill, Spur Atk/Spd, buffs his allies further by +3 Atk/Spd, which comes in handy if you need offensive power in a pinch. Finally, his A-slot, Life and Death, solidifies Sothe's role as a glass cannon by raising his Atk to a whopping 41 and his Spd to an impressive 38 but leaves him extremely fragile at 17 Def and 16 Res.</p>\n<p><strong>Why would you summon?</strong></p>\n<p>Jaffar just isn't doing it for you; even with Deathly Dagger's refinement options, he's still pretty subpar in terms of offensive power. You want a unit that can steal the lifeforce of the other team to buff your own. Sothe is offensively really good, and there aren't many people running counters for dagger units.</p>\n<p><strong>Why wouldn't you summon?</strong></p>\n<p>Sothe will die if the wind blows the wrong way. You've already invested in Jaffar or New Year Takumi and don't need another dagger. You want to hold off until he's inevitably demoted so you can summon him for Life and Death fodder.</p>\n<p><strong>Zelgius: </strong><del><strong>Walking Spoiler</strong></del><strong> Jet-Black General</strong></p>\n<p><img src=\"https://i.imgsafe.org/a6/a625a283ed.png\" width=\"340\" height=\"408\"/></p>\n<p>Keeping in line with FEH's lovely trend of spoiling old games before people play them (*coughs* Seliph and Lucina) is the unmasked Black Knight, Zelgius. Somehow, getting his armor scratched and taking his helmet off makes Zelgius more powerful, because he is superior to Black Knight in Atk, Def, and Res, only falling short in Spd and HP by one or two points. With a good offensive spread of 36/33 and fantastic Def of 38, there is not much Zelgius can't tank and kill in the way of physical weapons, since his sword, Alondite, allows him to counter at any distance. However, though his Res stat is slightly higher than Black Knight's, Zelgius' 21 Res won't do him any favors against mages and clerics.</p>\n<p>Zelgius has not one, not two, but three unique skills: his sword, Alondite, his special, Black Luna, which cleaves through the enemy's Def like nothing else, and his unique B-skill, Warp Powder. Warp Powder allows him to warp next to any ally within 2 spaces as long as he has more than 80% of his HP, which grants him the mobility that he otherwise lacks as an armored unit and allows him to surprise the enemy. Zelgius is also the second unit to have Fierce Stance, contrasting with Black Knight's Steady Stance and making Zelgius even more powerful on the enemy phase. Finally, his C-slot, Panic Ploy, allows Zelgius to debuff the enemy team as long as he has more than 1 HP than his enemies, which synergizes well with his high 46 HP. Overall, Zelgius is a more powerful and tanky but slightly slower version of Black Knight that you can optimize with IVs and merge to +10.</p>\n<p><strong>Why would you summon?</strong></p>\n<p>Zelgius' added mobility with Warp Powder makes him an asset to Armor Emblem teams. He's basically a better Black Knight. You're getting desperate for Fierce Stance and you don't have a spare Dorcas. His damaged artwork shows some of his abs and you're all about it.</p>\n<p><strong>Why wouldn't you summon?</strong></p>\n<p>You're perfectly satisfied with the Black Knight you got from Tempest Trials and don't need another sword-wielding armored unit. If you try to summon for Zelgius, you might get a bad IV rather than a good one, and you're not willing to take that risk. Zelgius still can't take a magic hit without losing significant HP.&nbsp;</p>\n<p>---</p>\n<p>If you have the orbs to spare, summoning on this banner is pretty worth it. None of the units in this banner are offensively lacking and can fill specific roles in your team, whether it be that of a nuke or that of support, sometimes even both. Overall, unless you've already invested heavily in similar units, it's worth throwing a few orbs.</p>\n</html>",
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2018/01/13 18:26:27
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2018/01/13 02:56:36
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2018/01/13 02:52:42
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2018/01/13 02:51:57
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2018/01/06 06:08:36
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2018/01/06 05:56:18
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2018/01/06 05:35:51
authorsgwuo
bodyBoopcoin will rule the universe. Aliens will be visiting us and asking if we accept Boopcoin as our lord and savior.
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2018/01/05 20:33:36
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2017/12/29 20:33:36
authorsgwuo
body<html> <p>As the New Year rings in, so do new heroes dressed in Hoshidan New Year's garb. Azura, &nbsp;Takumi, and Camilla have come in traditional kimonos to use things that shouldn't be used as weapons as killing devices, as is typical of most seasonal banners. In this post, I will be discussing the stats and skills of each unit, and whether or not they're worth summoning for.</p> <p><strong>Azura: Celebratory Spirit</strong></p> <p><img src="https://i.imgsafe.org/68/6886d5a55e.png" width="340" height="408"/></p> <p>The Hoshidan songstress, in her second seasonal incarnation, dons a traditional kimono for the new year celebrations. Azura comes in a new class of her own as a flying dancer, meaning that she has additional mobility to travel to allies that need to be sung to, and that fact alone makes Azura one of the best units in the game. Azura also has an impressive Spd stat of 35, but her Atk is somewhat low at 30, but players should be using her as a support unit rather than someone that will see combat often. Azura's defensive spread is also rather middling; at 22 Def and 26 Res, it would be unwise to place her anywhere near the front lines.&nbsp;</p> <p>Azura's real use lies in her skills. She comes with Earth Dance, which will let her shore up an ally's Def stat by up to 5 in a pinch, but you could also replace it with the dancer-typical Wings of Mercy, which would allow her to teleport adjacent to any ally at or under 50% HP. Also in her base kit is the much-coveted Hone Fliers, which lets Azura buff flier allies for a massive +6 Atk/Spd, further solidifying Azura as a support unit. Finally, her weapon, Hagoita+, acts as a Drive Def/Res skill, which, with the rest of the skills in her base kit, will allow her to buff all four stats of a flier ally.</p> <p><strong>Why would you summon?</strong></p> <p>Flier dancer. FLIER DANCER. Azura can buff ALL FOUR STATS if she's near another flier ally. Seriously, she's a must for Flier Emblem. You haven't gotten any extra Hinokas or Halloween Nowis and are getting a bit desperate for Hone Fliers. I personally believe this banner is worth summoning for just for Azura.</p> <p><strong>Why wouldn't you summon?</strong></p> <p>Um... you've already built your Flier Emblem team? You just don't like Azura?&nbsp;</p> <p><strong>Takumi: Prince of Soup</strong></p> <p><img src="https://i.imgsafe.org/69/694203fd4f.png" width="340" height="408"/></p> <p>Everyone's favorite pineapple prince dons what he calls a kimono but upon a Google search I found out is actually a hakama. The trend of using strange items as weapons continues, as Takumi is a dagger user that throws... mochi. They must be damn sharp mochi at that, too, because Takumi is the best offensive dagger unit in the game with a lovely 34/34 offensive spread. While his Def stat of a measly 17 leaves much to be desired, Takumi also sports a decent 27 Res.&nbsp;</p> <p>The most valuable skill on Takumi is Atk/Res Bond, which debuted on Halloween Nowi back in October. It essentially acts as a self-granted Spur skill when adjacent to any ally, which means that Takumi's Atk can be raised to 39 and his Res stat up to 32, which makes him also adept at tanking magic hits and retaliating. Takumi also comes with Bowbreaker, but with that Def stat, he's clearly not meant for any kind of physical combat. (It's a pretty ironic skill to have, considering that the non-seasonal Takumi is an archer.) Finally, Takumi's weapon, Kagami Mochi+, serves as both a killer weapon and an AoE debuffer, assisting the rest of your team in a clean sweep of the enemy team and synergizing well with his default Moonbow, which will allow Takumi to pierce through the enemy's Def easily with a mere 1 charge cooldown, which, with his high Spd, will allow him to proc it in most rounds of combat that he's involved in.</p> <p><strong>Why would you summon?</strong></p> <p>You want an actually decent dagger user. Takumi's base kit, aside from Bowbreaker, synergizes very well with his stats. You want to see how this prickly pineapple will end up using <em>mochi </em>as <em>daggers.</em></p> <p><strong>Why wouldn't you summon?</strong></p> <p>Takumi's Def stat is really low. His Res stat, while decent, might not be enough to tank meta-defining units like Reinhardt. Your faith in dagger units has been forever ruined by the likes of Jaffar.</p> <p><strong>Camilla: Holiday Traveler</strong></p> <p><img src="https://i.imgsafe.org/6a/6a0039ecb8.png" width="340" height="408"/></p> <p>The Nohrian princess returns in her second seasonal variant, this time donning what I seriously doubt to be a kimono, but I'll roll with that for now. Camilla is one of four sword-wielding flier units, and the first one to be riding a wyvern. She also sports a great 33 Atk and 35 Spd, making her one of the best offensive red fliers, trounced only by Elincia. Camilla also possesses a fair amount of Def at 31, making her one of the best candidates for the Iote's Shield sacred seal. Her weak point is her meager 23 Res, which could give her trouble in combat with mages and dragons.</p> <p>Camilla comes with a new A-slot skill, Spd/Def Bond, that, like the rest of the Bond skills, grants her +5 Spd/Def when adjacent to another ally. With Camilla's already impressive Spd and Def, this skill could work to make Camilla into a tank that can get hit hard and hit back harder. Her special, Draconic Aura, works well with her high Atk to boost her damage, especially with her high Spd, and Ward Fliers lets her give in-combat fortifications to flier allies, which, stacked with Kadomatsu+'s +2 Def/Res, grants a total of +6 Def/Res in combat.</p> <p><strong>Why would you summon?</strong></p> <p>You want a sword flier and don't want to invest in Palla or Caeda to make them work. You want Spd/Def Bond for another unit. You want a physically bulky and fast flier and Camilla's normal incarnation's low Atk is just not doing it for you.</p> <p><strong>Why wouldn't you summon?</strong></p> <p>You already have Elincia, who's better at player phase offense than Camilla. You've already invested in Palla or Caeda and don't need another sword flier. Camilla's 23 Res won't cut it when it comes to combat against mages. A Nohrian princess has no business being in a Hoshidan-themed banner, though I think we all know why she's here anyway.</p> <p>---</p> <p>Honestly, I'd say this banner is worth summoning for Azura alone, but even if you ignore Azura, Camilla and Takumi are solid units in their own rights. The good news is that this banner will run for a full month, which is a lot of time to gather orbs to summon, and a certain other New Year unit may come as a free reward in an event in January, so you don't have to worry about him breaking your pity rate for Takumi.</p> </html>
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Azura also has an impressive Spd stat of 35, but her Atk is somewhat low at 30, but players should be using her as a support unit rather than someone that will see combat often. Azura's defensive spread is also rather middling; at 22 Def and 26 Res, it would be unwise to place her anywhere near the front lines.&nbsp;</p>\n<p>Azura's real use lies in her skills. She comes with Earth Dance, which will let her shore up an ally's Def stat by up to 5 in a pinch, but you could also replace it with the dancer-typical Wings of Mercy, which would allow her to teleport adjacent to any ally at or under 50% HP. Also in her base kit is the much-coveted Hone Fliers, which lets Azura buff flier allies for a massive +6 Atk/Spd, further solidifying Azura as a support unit. Finally, her weapon, Hagoita+, acts as a Drive Def/Res skill, which, with the rest of the skills in her base kit, will allow her to buff all four stats of a flier ally.</p>\n<p><strong>Why would you summon?</strong></p>\n<p>Flier dancer. FLIER DANCER. Azura can buff ALL FOUR STATS if she's near another flier ally. Seriously, she's a must for Flier Emblem. You haven't gotten any extra Hinokas or Halloween Nowis and are getting a bit desperate for Hone Fliers. I personally believe this banner is worth summoning for just for Azura.</p>\n<p><strong>Why wouldn't you summon?</strong></p>\n<p>Um... you've already built your Flier Emblem team? You just don't like Azura?&nbsp;</p>\n<p><strong>Takumi: Prince of Soup</strong></p>\n<p><img src=\"https://i.imgsafe.org/69/694203fd4f.png\" width=\"340\" height=\"408\"/></p>\n<p>Everyone's favorite pineapple prince dons what he calls a kimono but upon a Google search I found out is actually a hakama. The trend of using strange items as weapons continues, as Takumi is a dagger user that throws... mochi. They must be damn sharp mochi at that, too, because Takumi is the best offensive dagger unit in the game with a lovely 34/34 offensive spread. While his Def stat of a measly 17 leaves much to be desired, Takumi also sports a decent 27 Res.&nbsp;</p>\n<p>The most valuable skill on Takumi is Atk/Res Bond, which debuted on Halloween Nowi back in October. It essentially acts as a self-granted Spur skill when adjacent to any ally, which means that Takumi's Atk can be raised to 39 and his Res stat up to 32, which makes him also adept at tanking magic hits and retaliating. Takumi also comes with Bowbreaker, but with that Def stat, he's clearly not meant for any kind of physical combat. (It's a pretty ironic skill to have, considering that the non-seasonal Takumi is an archer.) Finally, Takumi's weapon, Kagami Mochi+, serves as both a killer weapon and an AoE debuffer, assisting the rest of your team in a clean sweep of the enemy team and synergizing well with his default Moonbow, which will allow Takumi to pierce through the enemy's Def easily with a mere 1 charge cooldown, which, with his high Spd, will allow him to proc it in most rounds of combat that he's involved in.</p>\n<p><strong>Why would you summon?</strong></p>\n<p>You want an actually decent dagger user. Takumi's base kit, aside from Bowbreaker, synergizes very well with his stats. You want to see how this prickly pineapple will end up using <em>mochi </em>as <em>daggers.</em></p>\n<p><strong>Why wouldn't you summon?</strong></p>\n<p>Takumi's Def stat is really low. His Res stat, while decent, might not be enough to tank meta-defining units like Reinhardt. Your faith in dagger units has been forever ruined by the likes of Jaffar.</p>\n<p><strong>Camilla: Holiday Traveler</strong></p>\n<p><img src=\"https://i.imgsafe.org/6a/6a0039ecb8.png\" width=\"340\" height=\"408\"/></p>\n<p>The Nohrian princess returns in her second seasonal variant, this time donning what I seriously doubt to be a kimono, but I'll roll with that for now. Camilla is one of four sword-wielding flier units, and the first one to be riding a wyvern. She also sports a great 33 Atk and 35 Spd, making her one of the best offensive red fliers, trounced only by Elincia. Camilla also possesses a fair amount of Def at 31, making her one of the best candidates for the Iote's Shield sacred seal. Her weak point is her meager 23 Res, which could give her trouble in combat with mages and dragons.</p>\n<p>Camilla comes with a new A-slot skill, Spd/Def Bond, that, like the rest of the Bond skills, grants her +5 Spd/Def when adjacent to another ally. With Camilla's already impressive Spd and Def, this skill could work to make Camilla into a tank that can get hit hard and hit back harder. Her special, Draconic Aura, works well with her high Atk to boost her damage, especially with her high Spd, and Ward Fliers lets her give in-combat fortifications to flier allies, which, stacked with Kadomatsu+'s +2 Def/Res, grants a total of +6 Def/Res in combat.</p>\n<p><strong>Why would you summon?</strong></p>\n<p>You want a sword flier and don't want to invest in Palla or Caeda to make them work. You want Spd/Def Bond for another unit. You want a physically bulky and fast flier and Camilla's normal incarnation's low Atk is just not doing it for you.</p>\n<p><strong>Why wouldn't you summon?</strong></p>\n<p>You already have Elincia, who's better at player phase offense than Camilla. You've already invested in Palla or Caeda and don't need another sword flier. Camilla's 23 Res won't cut it when it comes to combat against mages. A Nohrian princess has no business being in a Hoshidan-themed banner, though I think we all know why she's here anyway.</p>\n<p>---</p>\n<p>Honestly, I'd say this banner is worth summoning for Azura alone, but even if you ignore Azura, Camilla and Takumi are solid units in their own rights. The good news is that this banner will run for a full month, which is a lot of time to gather orbs to summon, and a certain other New Year unit may come as a free reward in an event in January, so you don't have to worry about him breaking your pity rate for Takumi.</p>\n</html>",
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2017/12/28 22:15:30
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2017/12/28 21:27:48
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2017/12/28 21:27:18
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2017/12/28 21:27:18
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body<html> <p>Nintendo's <em>Fire Emblem Heroes </em>introduces a new character in its most recent summoning focus of Legendary Heroes that comes with a 8% chance to summon Gunnthrá, the eldest princess of the Ice Kingdom Nifl and Fjorm's older sister, along with eleven other Heroes. In this post, I will be analyzing the stats and skills of each unit, and whether or not you should summon on this banner.</p> <p><strong>Gunnthrá: Voice of Dreams</strong></p> <p><img src="https://i.imgsafe.org/47/47d2ea0a53.png" width="340" height="408"/></p> <p>The newest addition to <em>Heroes' </em>original cast of characters, the first princess of Nifl rides in as the second green tome user to also be a cavalry unit, the first being Cecilia. Gunnthrá's Atk stat is less than Cecilia's by one point, but her Spd stat is much higher than Cecilia's at 33, which is very respectable and makes her one of the most ideal candidates for Gronnblade+, especially if you put her on a cavalry buff-centered team. Gunnthrá's Def stat, as is typical for her class, is pitifully low at 19, and her Res stat at 25 isn't the greatest in the world. Gunnthrá overall seems to be more offensively than defensively oriented, if you take away her natural Fortress Res.</p> <p>As for Fortress Res, it works somewhat to fortify her Res up to an impressive 30 Res, but in my opinion, this can become a little awkward since the drawback in less Atk would make Gunnthrá less effective at combat than Cecilia. Factoring in Res Ploy, however, makes this drawback seem less like a drawback, as Gunnthrá would then be able to debuff the Res of enemy units very effectively with her own high Res, which would then allow her to attack as if she had suffered no Atk reduction.&nbsp;</p> <p>Gunnthrá's personal weapon, Blizzard, works like a reverse Bladetome in that instead of adding buffs placed on her to her damage, it adds debuffs on the enemy team to her damage. This means that with Blizzard, Gunnthrá has potential to work very well on a team centered around debuffing the enemy team, like dagger users or units with Threaten or Ploy skills. Finally, her personal skill, Chilling Seal, inflicts Atk/Spd -6 on the foe with the least Def as long as Gunnthrá herself remains at or above 50% HP. This skill has the potential to invalidate Life and Death users and units like Linde that are centered around having great offensive stats but very weak defensive stats.</p> <p><strong>Why would you summon?</strong></p> <p>You don't want to invest so heavily in Cecilia to make her work. You're salty that she wasn't a free story unit and this is one of a few chances to get her. You want Fortress Res or Res Ploy fodder and Innes or Sonya just won't come to you.&nbsp;</p> <p><strong>Why wouldn't you summon?</strong></p> <p>You've already invested in Cecilia or are planning to. You already have Fortress Res or Res Ploy fodder.</p> <p><strong>Amelia: Rose of the War</strong></p> <p><img src="https://i.imgsafe.org/48/4833a56b98.png" width="340" height="408"/></p> <p>Upon her release, Amelia was immediately regarded as one of the best armored units out there, with good reason. Her outstanding offensive stats at 34 base Atk and 34 Spd (which is unusual for an armored unit), as well as her decent 35 Def and 23 Res, make her one of Armor Emblem's favorite Reinhardt counters even to this day. But perhaps the thing that makes Amelia a shining star is Armor March, a skill that only two other units (that are seasonal, so they're not around anymore) share. Armor March takes away the one drawback to using armored units-- their limited mobility-- and turns them into what are essentially better infantry units. Amelia is one of the best and most common users of Distant Counter out there, as her solid Spd gives her a lot of build flexibility.</p> <p><strong>Why would you summon?</strong></p> <p>You weren't able to get Amelia in any past banner she was in. You weren't able to get Halloween Henry or Winter's Envoy Robin and really, <em>really </em>want Armor March. You don't have Hector and really want a green armored unit to finish off your Armor Emblem team.</p> <p><strong>Why wouldn't you summon?</strong></p> <p>You already have Hector or invested in a different armored axe unit. You already have Armor March in some form and don't need another one. Amelia's other skills can be easily obtained anyway.&nbsp;</p> <p><strong>Chrom: Spring Exalt</strong></p> <p><img src="https://i.imgsafe.org/48/486e107390.png" width="340" height="408"/></p> <p>The usually-Falchion-wielding Exalt of Ylisse makes his return as a spring-themed unit with a carrot axe. Chrom sports a more balanced offensive spread than his normal self, trading some Atk for Spd, which results in a very respectable 35/32 offensive spread. Chrom's weapon, Carrot Axe+, heals him for 4 HP after each round of combat that he initiates (or any round of combat if you refine it), which negates the HP drain from Fury. Chrom's okay 28 Def and poor 20 Res make him a good candidate for a Life and Death and Desperation build to make him into something of a melee glass cannon, but if you want to make Chrom into a more sustainable unit, skills like Steady Stance can make Chrom a great duelist. Overall, Chrom's balanced statline gives him a lot of build versatility.</p> <p><strong>Why would you summon?</strong></p> <p>You want a jack-of-all-trades axe unit. You weren't able to get Chrom when he was first released and really need his silly outfit and axe in your life. You want to fodder off his Carrot Axe+ to Bartre or something for the memes.</p> <p><strong>Why wouldn't you summon?</strong></p> <p>You already have him and aren't really looking to merge. You already have an axe unit that can do Chrom's job better than he can. Chrom's low Res isn't going to do him any favors in the current magic meta.&nbsp;</p> <p><strong>Fjorm: Princess of Ice</strong></p> <p><img src="https://i.imgsafe.org/48/48c21b7faf.png" width="340" height="408"/>&nbsp;</p> <p>The second princess of Nifl returns to welcome her older sister into the Order of Heroes. Most players have already received a free, neutral copy of Fjorm upon clearing the last map of Book II's first chapter, so unless you want to merge Fjorm or get a copy with better IVs, summoning for her won't be entirely necessary. Regardless, Fjorm sports a very balanced statline and a base kit that serves her well by itself. Fjorm's 30/31 offensive spread and 30/34 make her a mixed tank that can retaliate with as much force as is dealt to her. This means that though her base kit is perfectly fine by itself, you can experiment with different builds and see what works the best.</p> <p><strong>Why would you summon?</strong></p> <p>You want to merge your existing Fjorm into a better IV copy. Atk/Def Bond, Shield Pulse, and Drive Atk are all rare skills that you want to put on another unit and you haven't gotten Saber or Delthea yet. You accidentally sent your existing copy home.&nbsp;</p> <p><strong>Why wouldn't you summon?</strong></p> <p>You're perfectly content with your existing Fjorm. You don't need any of her passive skills as fodder. You have Camus, who is an offensively better DC lance user.</p> <p><strong>Lucina: Spring Exalt</strong></p> <p><img src="https://i.imgsafe.org/49/493ef50ea3.png" width="340" height="408"/></p> <p>The Future Princess takes a break from changing her fate for a second to dress up in an outlandish bunny costume for the long-past spring festival, using an egg as a tome. Unfortunately, her relatively low Atk stat indicates that she has no idea how to properly use an egg to cast spells, which I don't blame her for, because... it's an egg. Lucina's primary asset is her extraordinary Spd, which, at 36, matches that of her two other non-festive variants. Defensively, Lucina isn't exactly the most durable of units, at a middling 22 Def and 25 Res.&nbsp;</p> <p>Lucina also comes with Swift Sparrow by default, a skill that is essentially a player-phase version of Life and Death 2 that comes with no drawbacks, which makes it a rare and much-coveted skill. This is probably the primary reason why you would want to summon for her if you're going by stats and skills alone-- Swift Sparrow is a skill shared by only three other units in the game, all locked at 5* rarities.&nbsp;</p> <p><strong>Why would you summon?</strong></p> <p>You weren't able to get her in her first run and want her Blue Egg for memes. You want to complete your Lucina Emblem team. You want Swift Sparrow fodder.</p> <p><strong>Why wouldn't you summon?</strong></p> <p>Lucina's low Atk, Def, and Res don't impress you-- 0x2 is still 0. You don't need Swift Sparrow fodder. You think that bunny hat that she's wearing is sentient and refraining from summoning for her own safety.</p> <p><strong>Charlotte: Money Maiden</strong></p> <p><img src="https://i.imgsafe.org/49/49b265e18e.png" width="340" height="408"/></p> <p>The gold digger of Fates returns for her only appearance in Heroes, at least until another Fates banner is added with her in it. Charlotte is a bit of a special case when it comes to her class of lance units, since she sports a great offensive spread with a very high Atk of 36 and decent Spd at 32 (which can be improved even further with Wind Boost and her high HP pool), but at the cost of her durability, with a low Def of 24 and an even lower Res of 19. What this means is that Charlotte is perfect for a Brave Lance and Life and Death build that capitalizes on her offensive power to hit twice and KO all but the bulkiest of green units. Additionally, her default weapon, First Bite, can act as a supportive weapon giving up to Def/Res +5 to allies within 2 spaces after combat. This, along with Drive or Hone skills and seals, can make Charlotte into both a supportive and an offensive unit, though it would not be advisable to leave Charlotte unprotected on the battlefield with her meager defenses.</p> <p><strong>Why would you summon?</strong></p> <p>You want a lance unit that can hit hard and fast. You want Wind Boost fodder and Gray wouldn't come to you. You want First Bite+ for the memes. You want a unit that can double as a powerful offensive unit and a supportive unit.</p> <p><strong>Why wouldn't you summon?</strong></p> <p>Charlotte's meager defenses aren't impressing you and you want a unit that can actually tank a hit. You already have a better offensive lance unit like Nephenee.&nbsp;</p> <p><strong>Roy: Brave Lion&nbsp;</strong></p> <p><img src="https://i.imgsafe.org/53/537be5e554.png" width="340" height="408"/></p> <p>Our boy dons his dear father's clothing and takes his sword and horse as he returns for the winter season. While Roy is nothing special when it comes to the CYL banner that he debuted in, he still stands out as the best offensive red cavalier in the game, with an outstanding offensive spread of 32/34, which also gives him the highest Spd value of any red cavalier. Additionally, his personal weapon, Blazing Durandal, is essentially a 19 Mt weapon with a built-in Heavy Blade effect that, with Roy's high Atk, gives him the ability to use special skills like Galeforce. However, while Roy excels in offense, he lacks in defense. With a low HP of 38 and a middling defensive spread of 26 Def and 24 Res, Roy may find himself struggling against units he can't KO outright.&nbsp;</p> <p><strong>Why would you summon?</strong></p> <p>You want a good red melee cavalier. You want Steady Blow or Galeforce fodder. Eliwood's outfit is just a little too big for Roy and that's <em>absolutely adorable </em>and you <em>must </em>have that in your life. (Might have been projecting a little in that last sentence.)</p> <p><strong>Why wouldn't you summon?</strong></p> <p>You've already invested into another red melee cavalier. Roy's defenses aren't that great and you want a unit that can tank a hit or two and not lose half their HP.&nbsp;</p> <p><strong>Ryoma: Peerless Samurai</strong></p> <p><img src="https://i.imgsafe.org/54/54461a593f.png" width="340" height="408"/></p> <p>The High Prince of Hoshido has been a constant in the game since the very first day. Raijinto, which comes with Distant Counter built-in, makes Ryoma a powerful unit just with that fact alone, but Ryoma's powerful offensive stats make him a master swordsman with a lot of versatility. His fantastic 34/34 offensive stats ensured that he would rule the meta in the early months of <em>Heroes' </em>existence, and his decent 27 Def indicates that he will also be able to tank physical hits very well. However, Ryoma suffers in the current magic meta, as his Res stat of 21 is pretty low, and popular blue mages like Reinhardt can take him out very easily, but this weakness can be ameliorated with skills like Vantage that will allow Ryoma to take out his foes before they have the chance to take him out. Overall, Ryoma is a powerful unit even without skill inheritance that is only made more powerful with it, and skills like Fury, Desperation, and Moonbow only improve his standing.</p> <p><strong>Why would you summon?</strong></p> <p>You want an offensively powerful infantry sword unit. You want a unit that has a DC sword and you haven't managed to snag Black Knight or Xander.&nbsp;</p> <p><strong>Why wouldn't you summon?</strong></p> <p>Ryoma won't survive for long in the arena, which is absolutely filled with Reinhardts. Your focus is on building cavalry, flier, or armor-centered teams and infantry units only really have one skill that grants them a buff.</p> <p><strong>Sigurd: Holy Knight</strong></p> <p><img src="https://i.imgsafe.org/54/54f8d9711a.png" width="340" height="408"/></p> <p>Vastly superior to his son in pretty much every way, the heir to Chalphy is almost infallible by most, if not all units. Not only are Sigurd's offensive stats of 35/32 outstanding, his Def stat of 34 is very strong and only made even stronger by Close Def, which Sigurd comes with at default. True to his original incarnation in <em>Genealogy of the Holy War, </em>Sigurd has a low Res stat of 17, but don't let that fool you-- his personal weapon, Divine Tyrfing, reduces the damage from a mage's first attack by 50%, and his personal skill, Crusader's Ward, reduces the second ranged attack by a whopping 80%. This means that Sigurd can survive a lot of hits from units like Reinhardt that he normally wouldn't be able to survive without such skills, and as such, he is a must-have on any arena team.</p> <p><strong>Why would you summon?</strong></p> <p>Red units that can survive Reinhardt are really rare, and Sigurd is one of them. You want an offensively powerful red cavalier that can also function as a frontline tank. You already have Deirdre and Seliph and want to reunite the family. You want Spd Smoke fodder.</p> <p><strong>Why wouldn't you summon?</strong></p> <p>You've invested a lot into Seliph already, and he can get Divine Tyrfing through the Weapon Refinery. You already have a red cavalier that you're going to keep using. Sigurd's 32 Spd isn't super outstanding when faster units exist.</p> <p><strong>Lyn: Bride of the Plains&nbsp;</strong></p> <p><img src="https://i.imgsafe.org/55/5573e26979.png" width="340" height="408"/></p> <p>Sacae's dazzling swordswoman returns in a bridal dress, and with her comes the much-coveted Dazzling Staff and Candlelight+. For a healer, Lyn is unnaturally fast, sporting a Spd stat of 34, which competes with Maria for the title of fastest healer, but typical of healers, her Atk stat of 28 is nothing special, and her defensive spread of 23/24 isn't anything to write home about either. Perhaps Lyn's best assets are her staff, which inflicts her foe and foes around them with the inability to counterattack, which makes sweeps that much easier for the rest of the team. Additionally, Lyn's Dazzling Staff renders her unable to be countered against, which would be great on healers with high Atk like Genny and Elise to turn them into colorless mages. Overall, while Lyn herself isn't the best healer to use Dazzling Staff, she serves as excellent skill fodder for healers that are more deserving.</p> <p><strong>Why would you summon?</strong></p> <p>You want a fast healer that can assist your team in sweeps. You want Candlelight+ or Dazzling Staff for another healer. You want to run the Wrathful Staff/Dazzling Staff (Wrazzle Dazzle) combo on Lyn and her Atk, while not great, isn't completely unusable either.</p> <p><strong>Why wouldn't you summon?</strong></p> <p>You can get the Dazzling Staff skill through staff refinery. Your team is centered around ORKOs anyway, so you don't need someone else to make sweeps happen. Brave Lyn is a better colorless Lyn.</p> <p><strong>Innes: Regal Strategician</strong></p> <p><img src="https://i.imgsafe.org/55/55a25ec6c8.png" width="340" height="408"/></p> <p>The crown prince of Frelia sports one of the best offensive spreads for an infantry archer in the game; with 33 Atk and 34 Spd, he is rivaled only by Bride Cordelia, but is much more magically durable than her. Additionally, Innes' personal weapon, Nidhogg, comes with an Owltome-like effect, which can give him even more offensive power in a pinch. Additionally, Innes comes with a super high Res stat of 31, which means he can take multiple magic hits and retaliate in kind with a charged Iceberg. Cancel Affinity also invalidates popular anti-archer Raventome builds, which often rely on Triangle Adept. It's extremely dangerous for Innes to be left on the front lines, however, because while his Res stat is very high, his extremely low 14 Def and 35 HP means that almost any physical hit can fell him in one round.</p> <p><strong>Why would you summon?</strong></p> <p>You need a good, offensive archer that's not reliant on a Brave Bow to work. You want Cancel Affinity fodder. You really want to screw with all the male Robins and Reinhardts that think they can take you down in arena.</p> <p><strong>Why wouldn't you summon?</strong></p> <p>You've already invested in a Bride Cordelia. You spent 20k feathers on Mathilda to pass off Cancel Affinity to someone else. You want an archer that can actually survive a physical hit.</p> <p><strong>Elise: Budding Flower</strong></p> <p><img src="https://i.imgsafe.org/55/55dcfaaa61.png" width="340" height="408"/></p> <p>The cinnamon roll of Nohr seems innocent on the surface, but under that charming smile lies a demon. Elise has the best offensive spread of any healer; with 32 Atk and 32 Spd, Elise is one of the best candidates to run a Wrathful/Dazzling Staff combo with a refined staff. This means that Elise can double and kill foes with no retaliation. Her default staff, Gravity+, essentially immobilizes the enemy team, provided that they're not separated, which means another team member can reposition her out of harm's way. Elise especially benefits from her status as a cavalry healer, since her increased mobility means she can travel easily to heal allies and hurt foes, and she can also get cavalry buffs like Hone Cavalry that improve her already impressive offensive spread for maximum damage.</p> <p><strong>Why would you summon?</strong></p> <p>You want a colorless mage that can receive cavalry buffs and heal allies at the same time. You haven't gotten Brave Lyn and you just want a colorless unit on your cavalry team anyway. You're fond of using healers to get your other units out of a pinch. You want Live to Serve and don't want to upgrade Wrys for it.</p> <p><strong>Why wouldn't you summon?</strong></p> <p>The colorless position on your cavalry team is already taken by Brave Lyn. Elise's 19 Def lowers her durability on your team. Your team is centered around ORKOs, so healers are unnecessary.</p> <p>---</p> <p>Whether or not to summon this banner is entirely dependent on what your team needs. Each unit is on this banner for a good reason, whether it be their good stat spread or valuable skill fodder, and there's not much to lose by summoning if you don't have these units yet.&nbsp;</p> </html>
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      "body": "<html>\n<p>Nintendo's <em>Fire Emblem Heroes </em>introduces a new character in its most recent summoning focus of Legendary Heroes that comes with a 8% chance to summon Gunnthrá, the eldest princess of the Ice Kingdom Nifl and Fjorm's older sister, along with eleven other Heroes. In this post, I will be analyzing the stats and skills of each unit, and whether or not you should summon on this banner.</p>\n<p><strong>Gunnthrá: Voice of Dreams</strong></p>\n<p><img src=\"https://i.imgsafe.org/47/47d2ea0a53.png\" width=\"340\" height=\"408\"/></p>\n<p>The newest addition to <em>Heroes' </em>original cast of characters, the first princess of Nifl rides in as the second green tome user to also be a cavalry unit, the first being Cecilia. Gunnthrá's Atk stat is less than Cecilia's by one point, but her Spd stat is much higher than Cecilia's at 33, which is very respectable and makes her one of the most ideal candidates for Gronnblade+, especially if you put her on a cavalry buff-centered team. Gunnthrá's Def stat, as is typical for her class, is pitifully low at 19, and her Res stat at 25 isn't the greatest in the world. Gunnthrá overall seems to be more offensively than defensively oriented, if you take away her natural Fortress Res.</p>\n<p>As for Fortress Res, it works somewhat to fortify her Res up to an impressive 30 Res, but in my opinion, this can become a little awkward since the drawback in less Atk would make Gunnthrá less effective at combat than Cecilia. Factoring in Res Ploy, however, makes this drawback seem less like a drawback, as Gunnthrá would then be able to debuff the Res of enemy units very effectively with her own high Res, which would then allow her to attack as if she had suffered no Atk reduction.&nbsp;</p>\n<p>Gunnthrá's personal weapon, Blizzard, works like a reverse Bladetome in that instead of adding buffs placed on her to her damage, it adds debuffs on the enemy team to her damage. This means that with Blizzard, Gunnthrá has potential to work very well on a team centered around debuffing the enemy team, like dagger users or units with Threaten or Ploy skills. Finally, her personal skill, Chilling Seal, inflicts Atk/Spd -6 on the foe with the least Def as long as Gunnthrá herself remains at or above 50% HP. This skill has the potential to invalidate Life and Death users and units like Linde that are centered around having great offensive stats but very weak defensive stats.</p>\n<p><strong>Why would you summon?</strong></p>\n<p>You don't want to invest so heavily in Cecilia to make her work. You're salty that she wasn't a free story unit and this is one of a few chances to get her. You want Fortress Res or Res Ploy fodder and Innes or Sonya just won't come to you.&nbsp;</p>\n<p><strong>Why wouldn't you summon?</strong></p>\n<p>You've already invested in Cecilia or are planning to. You already have Fortress Res or Res Ploy fodder.</p>\n<p><strong>Amelia: Rose of the War</strong></p>\n<p><img src=\"https://i.imgsafe.org/48/4833a56b98.png\" width=\"340\" height=\"408\"/></p>\n<p>Upon her release, Amelia was immediately regarded as one of the best armored units out there, with good reason. Her outstanding offensive stats at 34 base Atk and 34 Spd (which is unusual for an armored unit), as well as her decent 35 Def and 23 Res, make her one of Armor Emblem's favorite Reinhardt counters even to this day. But perhaps the thing that makes Amelia a shining star is Armor March, a skill that only two other units (that are seasonal, so they're not around anymore) share. Armor March takes away the one drawback to using armored units-- their limited mobility-- and turns them into what are essentially better infantry units. Amelia is one of the best and most common users of Distant Counter out there, as her solid Spd gives her a lot of build flexibility.</p>\n<p><strong>Why would you summon?</strong></p>\n<p>You weren't able to get Amelia in any past banner she was in. You weren't able to get Halloween Henry or Winter's Envoy Robin and really, <em>really </em>want Armor March. You don't have Hector and really want a green armored unit to finish off your Armor Emblem team.</p>\n<p><strong>Why wouldn't you summon?</strong></p>\n<p>You already have Hector or invested in a different armored axe unit. You already have Armor March in some form and don't need another one. Amelia's other skills can be easily obtained anyway.&nbsp;</p>\n<p><strong>Chrom: Spring Exalt</strong></p>\n<p><img src=\"https://i.imgsafe.org/48/486e107390.png\" width=\"340\" height=\"408\"/></p>\n<p>The usually-Falchion-wielding Exalt of Ylisse makes his return as a spring-themed unit with a carrot axe. Chrom sports a more balanced offensive spread than his normal self, trading some Atk for Spd, which results in a very respectable 35/32 offensive spread. Chrom's weapon, Carrot Axe+, heals him for 4 HP after each round of combat that he initiates (or any round of combat if you refine it), which negates the HP drain from Fury. Chrom's okay 28 Def and poor 20 Res make him a good candidate for a Life and Death and Desperation build to make him into something of a melee glass cannon, but if you want to make Chrom into a more sustainable unit, skills like Steady Stance can make Chrom a great duelist. Overall, Chrom's balanced statline gives him a lot of build versatility.</p>\n<p><strong>Why would you summon?</strong></p>\n<p>You want a jack-of-all-trades axe unit. You weren't able to get Chrom when he was first released and really need his silly outfit and axe in your life. You want to fodder off his Carrot Axe+ to Bartre or something for the memes.</p>\n<p><strong>Why wouldn't you summon?</strong></p>\n<p>You already have him and aren't really looking to merge. You already have an axe unit that can do Chrom's job better than he can. Chrom's low Res isn't going to do him any favors in the current magic meta.&nbsp;</p>\n<p><strong>Fjorm: Princess of Ice</strong></p>\n<p><img src=\"https://i.imgsafe.org/48/48c21b7faf.png\" width=\"340\" height=\"408\"/>&nbsp;</p>\n<p>The second princess of Nifl returns to welcome her older sister into the Order of Heroes. Most players have already received a free, neutral copy of Fjorm upon clearing the last map of Book II's first chapter, so unless you want to merge Fjorm or get a copy with better IVs, summoning for her won't be entirely necessary. Regardless, Fjorm sports a very balanced statline and a base kit that serves her well by itself. Fjorm's 30/31 offensive spread and 30/34 make her a mixed tank that can retaliate with as much force as is dealt to her. This means that though her base kit is perfectly fine by itself, you can experiment with different builds and see what works the best.</p>\n<p><strong>Why would you summon?</strong></p>\n<p>You want to merge your existing Fjorm into a better IV copy. Atk/Def Bond, Shield Pulse, and Drive Atk are all rare skills that you want to put on another unit and you haven't gotten Saber or Delthea yet. You accidentally sent your existing copy home.&nbsp;</p>\n<p><strong>Why wouldn't you summon?</strong></p>\n<p>You're perfectly content with your existing Fjorm. You don't need any of her passive skills as fodder. You have Camus, who is an offensively better DC lance user.</p>\n<p><strong>Lucina: Spring Exalt</strong></p>\n<p><img src=\"https://i.imgsafe.org/49/493ef50ea3.png\" width=\"340\" height=\"408\"/></p>\n<p>The Future Princess takes a break from changing her fate for a second to dress up in an outlandish bunny costume for the long-past spring festival, using an egg as a tome. Unfortunately, her relatively low Atk stat indicates that she has no idea how to properly use an egg to cast spells, which I don't blame her for, because... it's an egg. Lucina's primary asset is her extraordinary Spd, which, at 36, matches that of her two other non-festive variants. Defensively, Lucina isn't exactly the most durable of units, at a middling 22 Def and 25 Res.&nbsp;</p>\n<p>Lucina also comes with Swift Sparrow by default, a skill that is essentially a player-phase version of Life and Death 2 that comes with no drawbacks, which makes it a rare and much-coveted skill. This is probably the primary reason why you would want to summon for her if you're going by stats and skills alone-- Swift Sparrow is a skill shared by only three other units in the game, all locked at 5* rarities.&nbsp;</p>\n<p><strong>Why would you summon?</strong></p>\n<p>You weren't able to get her in her first run and want her Blue Egg for memes. You want to complete your Lucina Emblem team. You want Swift Sparrow fodder.</p>\n<p><strong>Why wouldn't you summon?</strong></p>\n<p>Lucina's low Atk, Def, and Res don't impress you-- 0x2 is still 0. You don't need Swift Sparrow fodder. You think that bunny hat that she's wearing is sentient and refraining from summoning for her own safety.</p>\n<p><strong>Charlotte: Money Maiden</strong></p>\n<p><img src=\"https://i.imgsafe.org/49/49b265e18e.png\" width=\"340\" height=\"408\"/></p>\n<p>The gold digger of Fates returns for her only appearance in Heroes, at least until another Fates banner is added with her in it. Charlotte is a bit of a special case when it comes to her class of lance units, since she sports a great offensive spread with a very high Atk of 36 and decent Spd at 32 (which can be improved even further with Wind Boost and her high HP pool), but at the cost of her durability, with a low Def of 24 and an even lower Res of 19. What this means is that Charlotte is perfect for a Brave Lance and Life and Death build that capitalizes on her offensive power to hit twice and KO all but the bulkiest of green units. Additionally, her default weapon, First Bite, can act as a supportive weapon giving up to Def/Res +5 to allies within 2 spaces after combat. This, along with Drive or Hone skills and seals, can make Charlotte into both a supportive and an offensive unit, though it would not be advisable to leave Charlotte unprotected on the battlefield with her meager defenses.</p>\n<p><strong>Why would you summon?</strong></p>\n<p>You want a lance unit that can hit hard and fast. You want Wind Boost fodder and Gray wouldn't come to you. You want First Bite+ for the memes. You want a unit that can double as a powerful offensive unit and a supportive unit.</p>\n<p><strong>Why wouldn't you summon?</strong></p>\n<p>Charlotte's meager defenses aren't impressing you and you want a unit that can actually tank a hit. You already have a better offensive lance unit like Nephenee.&nbsp;</p>\n<p><strong>Roy: Brave Lion&nbsp;</strong></p>\n<p><img src=\"https://i.imgsafe.org/53/537be5e554.png\" width=\"340\" height=\"408\"/></p>\n<p>Our boy dons his dear father's clothing and takes his sword and horse as he returns for the winter season. While Roy is nothing special when it comes to the CYL banner that he debuted in, he still stands out as the best offensive red cavalier in the game, with an outstanding offensive spread of 32/34, which also gives him the highest Spd value of any red cavalier. Additionally, his personal weapon, Blazing Durandal, is essentially a 19 Mt weapon with a built-in Heavy Blade effect that, with Roy's high Atk, gives him the ability to use special skills like Galeforce. However, while Roy excels in offense, he lacks in defense. With a low HP of 38 and a middling defensive spread of 26 Def and 24 Res, Roy may find himself struggling against units he can't KO outright.&nbsp;</p>\n<p><strong>Why would you summon?</strong></p>\n<p>You want a good red melee cavalier. You want Steady Blow or Galeforce fodder. Eliwood's outfit is just a little too big for Roy and that's <em>absolutely adorable </em>and you <em>must </em>have that in your life. (Might have been projecting a little in that last sentence.)</p>\n<p><strong>Why wouldn't you summon?</strong></p>\n<p>You've already invested into another red melee cavalier. Roy's defenses aren't that great and you want a unit that can tank a hit or two and not lose half their HP.&nbsp;</p>\n<p><strong>Ryoma: Peerless Samurai</strong></p>\n<p><img src=\"https://i.imgsafe.org/54/54461a593f.png\" width=\"340\" height=\"408\"/></p>\n<p>The High Prince of Hoshido has been a constant in the game since the very first day. Raijinto, which comes with Distant Counter built-in, makes Ryoma a powerful unit just with that fact alone, but Ryoma's powerful offensive stats make him a master swordsman with a lot of versatility. His fantastic 34/34 offensive stats ensured that he would rule the meta in the early months of <em>Heroes' </em>existence, and his decent 27 Def indicates that he will also be able to tank physical hits very well. However, Ryoma suffers in the current magic meta, as his Res stat of 21 is pretty low, and popular blue mages like Reinhardt can take him out very easily, but this weakness can be ameliorated with skills like Vantage that will allow Ryoma to take out his foes before they have the chance to take him out. Overall, Ryoma is a powerful unit even without skill inheritance that is only made more powerful with it, and skills like Fury, Desperation, and Moonbow only improve his standing.</p>\n<p><strong>Why would you summon?</strong></p>\n<p>You want an offensively powerful infantry sword unit. You want a unit that has a DC sword and you haven't managed to snag Black Knight or Xander.&nbsp;</p>\n<p><strong>Why wouldn't you summon?</strong></p>\n<p>Ryoma won't survive for long in the arena, which is absolutely filled with Reinhardts. Your focus is on building cavalry, flier, or armor-centered teams and infantry units only really have one skill that grants them a buff.</p>\n<p><strong>Sigurd: Holy Knight</strong></p>\n<p><img src=\"https://i.imgsafe.org/54/54f8d9711a.png\" width=\"340\" height=\"408\"/></p>\n<p>Vastly superior to his son in pretty much every way, the heir to Chalphy is almost infallible by most, if not all units. Not only are Sigurd's offensive stats of 35/32 outstanding, his Def stat of 34 is very strong and only made even stronger by Close Def, which Sigurd comes with at default. True to his original incarnation in <em>Genealogy of the Holy War, </em>Sigurd has a low Res stat of 17, but don't let that fool you-- his personal weapon, Divine Tyrfing, reduces the damage from a mage's first attack by 50%, and his personal skill, Crusader's Ward, reduces the second ranged attack by a whopping 80%. This means that Sigurd can survive a lot of hits from units like Reinhardt that he normally wouldn't be able to survive without such skills, and as such, he is a must-have on any arena team.</p>\n<p><strong>Why would you summon?</strong></p>\n<p>Red units that can survive Reinhardt are really rare, and Sigurd is one of them. You want an offensively powerful red cavalier that can also function as a frontline tank. You already have Deirdre and Seliph and want to reunite the family. You want Spd Smoke fodder.</p>\n<p><strong>Why wouldn't you summon?</strong></p>\n<p>You've invested a lot into Seliph already, and he can get Divine Tyrfing through the Weapon Refinery. You already have a red cavalier that you're going to keep using. Sigurd's 32 Spd isn't super outstanding when faster units exist.</p>\n<p><strong>Lyn: Bride of the Plains&nbsp;</strong></p>\n<p><img src=\"https://i.imgsafe.org/55/5573e26979.png\" width=\"340\" height=\"408\"/></p>\n<p>Sacae's dazzling swordswoman returns in a bridal dress, and with her comes the much-coveted Dazzling Staff and Candlelight+. For a healer, Lyn is unnaturally fast, sporting a Spd stat of 34, which competes with Maria for the title of fastest healer, but typical of healers, her Atk stat of 28 is nothing special, and her defensive spread of 23/24 isn't anything to write home about either. Perhaps Lyn's best assets are her staff, which inflicts her foe and foes around them with the inability to counterattack, which makes sweeps that much easier for the rest of the team. Additionally, Lyn's Dazzling Staff renders her unable to be countered against, which would be great on healers with high Atk like Genny and Elise to turn them into colorless mages. Overall, while Lyn herself isn't the best healer to use Dazzling Staff, she serves as excellent skill fodder for healers that are more deserving.</p>\n<p><strong>Why would you summon?</strong></p>\n<p>You want a fast healer that can assist your team in sweeps. You want Candlelight+ or Dazzling Staff for another healer. You want to run the Wrathful Staff/Dazzling Staff (Wrazzle Dazzle) combo on Lyn and her Atk, while not great, isn't completely unusable either.</p>\n<p><strong>Why wouldn't you summon?</strong></p>\n<p>You can get the Dazzling Staff skill through staff refinery. Your team is centered around ORKOs anyway, so you don't need someone else to make sweeps happen. Brave Lyn is a better colorless Lyn.</p>\n<p><strong>Innes: Regal Strategician</strong></p>\n<p><img src=\"https://i.imgsafe.org/55/55a25ec6c8.png\" width=\"340\" height=\"408\"/></p>\n<p>The crown prince of Frelia sports one of the best offensive spreads for an infantry archer in the game; with 33 Atk and 34 Spd, he is rivaled only by Bride Cordelia, but is much more magically durable than her. Additionally, Innes' personal weapon, Nidhogg, comes with an Owltome-like effect, which can give him even more offensive power in a pinch. Additionally, Innes comes with a super high Res stat of 31, which means he can take multiple magic hits and retaliate in kind with a charged Iceberg. Cancel Affinity also invalidates popular anti-archer Raventome builds, which often rely on Triangle Adept. It's extremely dangerous for Innes to be left on the front lines, however, because while his Res stat is very high, his extremely low 14 Def and 35 HP means that almost any physical hit can fell him in one round.</p>\n<p><strong>Why would you summon?</strong></p>\n<p>You need a good, offensive archer that's not reliant on a Brave Bow to work. You want Cancel Affinity fodder. You really want to screw with all the male Robins and Reinhardts that think they can take you down in arena.</p>\n<p><strong>Why wouldn't you summon?</strong></p>\n<p>You've already invested in a Bride Cordelia. You spent 20k feathers on Mathilda to pass off Cancel Affinity to someone else. You want an archer that can actually survive a physical hit.</p>\n<p><strong>Elise: Budding Flower</strong></p>\n<p><img src=\"https://i.imgsafe.org/55/55dcfaaa61.png\" width=\"340\" height=\"408\"/></p>\n<p>The cinnamon roll of Nohr seems innocent on the surface, but under that charming smile lies a demon. Elise has the best offensive spread of any healer; with 32 Atk and 32 Spd, Elise is one of the best candidates to run a Wrathful/Dazzling Staff combo with a refined staff. This means that Elise can double and kill foes with no retaliation. Her default staff, Gravity+, essentially immobilizes the enemy team, provided that they're not separated, which means another team member can reposition her out of harm's way. Elise especially benefits from her status as a cavalry healer, since her increased mobility means she can travel easily to heal allies and hurt foes, and she can also get cavalry buffs like Hone Cavalry that improve her already impressive offensive spread for maximum damage.</p>\n<p><strong>Why would you summon?</strong></p>\n<p>You want a colorless mage that can receive cavalry buffs and heal allies at the same time. You haven't gotten Brave Lyn and you just want a colorless unit on your cavalry team anyway. You're fond of using healers to get your other units out of a pinch. You want Live to Serve and don't want to upgrade Wrys for it.</p>\n<p><strong>Why wouldn't you summon?</strong></p>\n<p>The colorless position on your cavalry team is already taken by Brave Lyn. Elise's 19 Def lowers her durability on your team. Your team is centered around ORKOs, so healers are unnecessary.</p>\n<p>---</p>\n<p>Whether or not to summon this banner is entirely dependent on what your team needs. Each unit is on this banner for a good reason, whether it be their good stat spread or valuable skill fodder, and there's not much to lose by summoning if you don't have these units yet.&nbsp;</p>\n</html>",
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steemdelegated 18.272 SP to @sgwuo
2017/12/27 21:15:30
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2017/12/23 23:52:54
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2017/12/23 23:52:45
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