VOTING POWER100.00%
DOWNVOTE POWER100.00%
RESOURCE CREDITS100.00%
REPUTATION PROGRESS0.00%
Net Worth
0.037USD
STEEM
0.000STEEM
SBD
0.000SBD
Effective Power
5.010SP
├── Own SP
0.632SP
└── Incoming DelegationsDeleg
+4.378SP
Detailed Balance
| STEEM | ||
| balance | 0.000STEEM | STEEM |
| market_balance | 0.000STEEM | STEEM |
| savings_balance | 0.000STEEM | STEEM |
| reward_steem_balance | 0.000STEEM | STEEM |
| STEEM POWER | ||
| Own SP | 0.632SP | SP |
| Delegated Out | 0.000SP | SP |
| Delegation In | 4.378SP | SP |
| Effective Power | 5.010SP | SP |
| Reward SP (pending) | 0.000SP | SP |
| SBD | ||
| sbd_balance | 0.000SBD | SBD |
| sbd_conversions | 0.000SBD | SBD |
| sbd_market_balance | 0.000SBD | SBD |
| savings_sbd_balance | 0.000SBD | SBD |
| reward_sbd_balance | 0.000SBD | SBD |
{
"balance": "0.000 STEEM",
"savings_balance": "0.000 STEEM",
"reward_steem_balance": "0.000 STEEM",
"vesting_shares": "1027.213111 VESTS",
"delegated_vesting_shares": "0.000000 VESTS",
"received_vesting_shares": "7116.446695 VESTS",
"sbd_balance": "0.000 SBD",
"savings_sbd_balance": "0.000 SBD",
"reward_sbd_balance": "0.000 SBD",
"conversions": []
}Account Info
| name | vrtoken |
| id | 440860 |
| rank | 826,193 |
| reputation | 337666756 |
| created | 2017-11-11T09:01:06 |
| recovery_account | steem |
| proxy | None |
| post_count | 12 |
| comment_count | 0 |
| lifetime_vote_count | 0 |
| witnesses_voted_for | 0 |
| last_post | 2018-08-01T14:52:54 |
| last_root_post | 2018-08-01T14:52:54 |
| last_vote_time | 2017-11-11T19:20:09 |
| proxied_vsf_votes | 0, 0, 0, 0 |
| can_vote | 1 |
| voting_power | 0 |
| delayed_votes | 0 |
| balance | 0.000 STEEM |
| savings_balance | 0.000 STEEM |
| sbd_balance | 0.000 SBD |
| savings_sbd_balance | 0.000 SBD |
| vesting_shares | 1027.213111 VESTS |
| delegated_vesting_shares | 0.000000 VESTS |
| received_vesting_shares | 7116.446695 VESTS |
| reward_vesting_balance | 0.000000 VESTS |
| vesting_balance | 0.000 STEEM |
| vesting_withdraw_rate | 0.000000 VESTS |
| next_vesting_withdrawal | 1969-12-31T23:59:59 |
| withdrawn | 0 |
| to_withdraw | 0 |
| withdraw_routes | 0 |
| savings_withdraw_requests | 0 |
| last_account_recovery | 1970-01-01T00:00:00 |
| reset_account | null |
| last_owner_update | 2017-12-28T22:58:27 |
| last_account_update | 2017-12-28T22:58:27 |
| mined | No |
| sbd_seconds | 0 |
| sbd_last_interest_payment | 1970-01-01T00:00:00 |
| savings_sbd_last_interest_payment | 1970-01-01T00:00:00 |
{
"active": {
"account_auths": [],
"key_auths": [
[
"STM86RY6WLTA5qUJJ4vgP4C4hzLPpZr8bpzReDjH4iN54GzrJQjWZ",
1
]
],
"weight_threshold": 1
},
"balance": "0.000 STEEM",
"can_vote": true,
"comment_count": 0,
"created": "2017-11-11T09:01:06",
"curation_rewards": 0,
"delegated_vesting_shares": "0.000000 VESTS",
"downvote_manabar": {
"current_mana": 2035914951,
"last_update_time": 1779091458
},
"guest_bloggers": [],
"id": 440860,
"json_metadata": "{\"profile\":{\"profile_image\":\"https://i.imgur.com/hUI4xEn.png\",\"cover_image\":\"https://i.imgur.com/nEiOpsu.jpg\",\"name\":\"VR Technologies \",\"website\":\"http://vrt.world/\"}}",
"last_account_recovery": "1970-01-01T00:00:00",
"last_account_update": "2017-12-28T22:58:27",
"last_owner_update": "2017-12-28T22:58:27",
"last_post": "2018-08-01T14:52:54",
"last_root_post": "2018-08-01T14:52:54",
"last_vote_time": "2017-11-11T19:20:09",
"lifetime_vote_count": 0,
"market_history": [],
"memo_key": "STM53SDVygRnde5NEcDURVkq9W92mAqbzk6qYheNitmm1sL4UtFKT",
"mined": false,
"name": "vrtoken",
"next_vesting_withdrawal": "1969-12-31T23:59:59",
"other_history": [],
"owner": {
"account_auths": [],
"key_auths": [
[
"STM6SYYfiKzE4MLf8rB3fcehENX4X6BYHLA1hEAdkB5ApofTMGaAg",
1
]
],
"weight_threshold": 1
},
"pending_claimed_accounts": 0,
"post_bandwidth": 0,
"post_count": 12,
"post_history": [],
"posting": {
"account_auths": [],
"key_auths": [
[
"STM5WA9woHGKVXUHapW3n1djzSHfnGuC22sPS5WYs9eZzNnXjoN2j",
1
]
],
"weight_threshold": 1
},
"posting_json_metadata": "{\"profile\":{\"profile_image\":\"https://i.imgur.com/hUI4xEn.png\",\"cover_image\":\"https://i.imgur.com/nEiOpsu.jpg\",\"name\":\"VR Technologies \",\"website\":\"http://vrt.world/\"}}",
"posting_rewards": 0,
"proxied_vsf_votes": [
0,
0,
0,
0
],
"proxy": "",
"received_vesting_shares": "7116.446695 VESTS",
"recovery_account": "steem",
"reputation": 337666756,
"reset_account": "null",
"reward_sbd_balance": "0.000 SBD",
"reward_steem_balance": "0.000 STEEM",
"reward_vesting_balance": "0.000000 VESTS",
"reward_vesting_steem": "0.000 STEEM",
"savings_balance": "0.000 STEEM",
"savings_sbd_balance": "0.000 SBD",
"savings_sbd_last_interest_payment": "1970-01-01T00:00:00",
"savings_sbd_seconds": "0",
"savings_sbd_seconds_last_update": "1970-01-01T00:00:00",
"savings_withdraw_requests": 0,
"sbd_balance": "0.000 SBD",
"sbd_last_interest_payment": "1970-01-01T00:00:00",
"sbd_seconds": "0",
"sbd_seconds_last_update": "1970-01-01T00:00:00",
"tags_usage": [],
"to_withdraw": 0,
"transfer_history": [],
"vesting_balance": "0.000 STEEM",
"vesting_shares": "1027.213111 VESTS",
"vesting_withdraw_rate": "0.000000 VESTS",
"vote_history": [],
"voting_manabar": {
"current_mana": "8143659806",
"last_update_time": 1779091458
},
"voting_power": 0,
"withdraw_routes": 0,
"withdrawn": 0,
"witness_votes": [],
"witnesses_voted_for": 0,
"rank": 826193
}Withdraw Routes
| Incoming | Outgoing |
|---|---|
Empty | Empty |
{
"incoming": [],
"outgoing": []
}From Date
To Date
2026/05/18 08:04:18
2026/05/18 08:04:18
| delegatee | vrtoken |
| delegator | steem |
| vesting shares | 7116.446695 VESTS |
| Transaction Info | Block #106152791/Trx 4f17c3485326e48c4ce2108fd431a298a675b641 |
View Raw JSON Data
{
"block": 106152791,
"op": [
"delegate_vesting_shares",
{
"delegatee": "vrtoken",
"delegator": "steem",
"vesting_shares": "7116.446695 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2026-05-18T08:04:18",
"trx_id": "4f17c3485326e48c4ce2108fd431a298a675b641",
"trx_in_block": 0,
"virtual_op": 0
}2026/05/13 11:35:42
2026/05/13 11:35:42
| delegatee | vrtoken |
| delegator | steem |
| vesting shares | 4404.236290 VESTS |
| Transaction Info | Block #106013728/Trx 523a483bf0a17dce11d1e67f4515f07ca239481a |
View Raw JSON Data
{
"block": 106013728,
"op": [
"delegate_vesting_shares",
{
"delegatee": "vrtoken",
"delegator": "steem",
"vesting_shares": "4404.236290 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2026-05-13T11:35:42",
"trx_id": "523a483bf0a17dce11d1e67f4515f07ca239481a",
"trx_in_block": 2,
"virtual_op": 0
}2026/04/26 07:13:33
2026/04/26 07:13:33
| delegatee | vrtoken |
| delegator | steem |
| vesting shares | 7128.962451 VESTS |
| Transaction Info | Block #105520226/Trx 430783174161c2d60bca2368c13dc336221697e8 |
View Raw JSON Data
{
"block": 105520226,
"op": [
"delegate_vesting_shares",
{
"delegatee": "vrtoken",
"delegator": "steem",
"vesting_shares": "7128.962451 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2026-04-26T07:13:33",
"trx_id": "430783174161c2d60bca2368c13dc336221697e8",
"trx_in_block": 0,
"virtual_op": 0
}2026/01/24 04:49:30
2026/01/24 04:49:30
| delegatee | vrtoken |
| delegator | steem |
| vesting shares | 4445.783109 VESTS |
| Transaction Info | Block #102876986/Trx 48e59dba33f7176468f21220c33c024f613c1542 |
View Raw JSON Data
{
"block": 102876986,
"op": [
"delegate_vesting_shares",
{
"delegatee": "vrtoken",
"delegator": "steem",
"vesting_shares": "4445.783109 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2026-01-24T04:49:30",
"trx_id": "48e59dba33f7176468f21220c33c024f613c1542",
"trx_in_block": 1,
"virtual_op": 0
}2024/12/17 23:58:12
2024/12/17 23:58:12
| delegatee | vrtoken |
| delegator | steem |
| vesting shares | 4610.002306 VESTS |
| Transaction Info | Block #91323179/Trx a10ca3743fd0a22072ed6d244e00abea04146c25 |
View Raw JSON Data
{
"block": 91323179,
"op": [
"delegate_vesting_shares",
{
"delegatee": "vrtoken",
"delegator": "steem",
"vesting_shares": "4610.002306 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2024-12-17T23:58:12",
"trx_id": "a10ca3743fd0a22072ed6d244e00abea04146c25",
"trx_in_block": 1,
"virtual_op": 0
}2023/11/14 15:37:15
2023/11/14 15:37:15
| delegatee | vrtoken |
| delegator | steem |
| vesting shares | 4779.135838 VESTS |
| Transaction Info | Block #79877275/Trx 4655272828b01df1396b0b009a83a758376fb54e |
View Raw JSON Data
{
"block": 79877275,
"op": [
"delegate_vesting_shares",
{
"delegatee": "vrtoken",
"delegator": "steem",
"vesting_shares": "4779.135838 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2023-11-14T15:37:15",
"trx_id": "4655272828b01df1396b0b009a83a758376fb54e",
"trx_in_block": 0,
"virtual_op": 0
}2023/09/22 12:29:57
2023/09/22 12:29:57
| delegatee | vrtoken |
| delegator | steem |
| vesting shares | 7716.044624 VESTS |
| Transaction Info | Block #78365386/Trx 4981fb606522a3c2882bb2201768037f26be9ad2 |
View Raw JSON Data
{
"block": 78365386,
"op": [
"delegate_vesting_shares",
{
"delegatee": "vrtoken",
"delegator": "steem",
"vesting_shares": "7716.044624 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2023-09-22T12:29:57",
"trx_id": "4981fb606522a3c2882bb2201768037f26be9ad2",
"trx_in_block": 2,
"virtual_op": 0
}2022/11/03 19:42:00
2022/11/03 19:42:00
| delegatee | vrtoken |
| delegator | steem |
| vesting shares | 7938.096062 VESTS |
| Transaction Info | Block #69122813/Trx 48988df4a8216d508c84f0cb3236bb21b31e1ecb |
View Raw JSON Data
{
"block": 69122813,
"op": [
"delegate_vesting_shares",
{
"delegatee": "vrtoken",
"delegator": "steem",
"vesting_shares": "7938.096062 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2022-11-03T19:42:00",
"trx_id": "48988df4a8216d508c84f0cb3236bb21b31e1ecb",
"trx_in_block": 0,
"virtual_op": 0
}2022/01/18 00:43:30
2022/01/18 00:43:30
| delegatee | vrtoken |
| delegator | steem |
| vesting shares | 8158.203663 VESTS |
| Transaction Info | Block #60825854/Trx 67914710a69c0b64f2d4f1541f5f84b5ae9d0256 |
View Raw JSON Data
{
"block": 60825854,
"op": [
"delegate_vesting_shares",
{
"delegatee": "vrtoken",
"delegator": "steem",
"vesting_shares": "8158.203663 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2022-01-18T00:43:30",
"trx_id": "67914710a69c0b64f2d4f1541f5f84b5ae9d0256",
"trx_in_block": 35,
"virtual_op": 0
}2021/06/14 07:49:57
2021/06/14 07:49:57
| delegatee | vrtoken |
| delegator | steem |
| vesting shares | 8342.397951 VESTS |
| Transaction Info | Block #54616083/Trx 8b649ff243ed3d091b608ab506615700b8b8850f |
View Raw JSON Data
{
"block": 54616083,
"op": [
"delegate_vesting_shares",
{
"delegatee": "vrtoken",
"delegator": "steem",
"vesting_shares": "8342.397951 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2021-06-14T07:49:57",
"trx_id": "8b649ff243ed3d091b608ab506615700b8b8850f",
"trx_in_block": 6,
"virtual_op": 0
}2020/12/11 18:00:27
2020/12/11 18:00:27
| delegatee | vrtoken |
| delegator | steem |
| vesting shares | 8529.819925 VESTS |
| Transaction Info | Block #49363288/Trx 19322217f3f740ac53cca6954a3aaca4cf717e14 |
View Raw JSON Data
{
"block": 49363288,
"op": [
"delegate_vesting_shares",
{
"delegatee": "vrtoken",
"delegator": "steem",
"vesting_shares": "8529.819925 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2020-12-11T18:00:27",
"trx_id": "19322217f3f740ac53cca6954a3aaca4cf717e14",
"trx_in_block": 1,
"virtual_op": 0
}2020/12/06 11:35:36
2020/12/06 11:35:36
| delegatee | vrtoken |
| delegator | steem |
| vesting shares | 1912.543513 VESTS |
| Transaction Info | Block #49214803/Trx ff4f60f7eb154ca699a10a17556780db263b6192 |
View Raw JSON Data
{
"block": 49214803,
"op": [
"delegate_vesting_shares",
{
"delegatee": "vrtoken",
"delegator": "steem",
"vesting_shares": "1912.543513 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2020-12-06T11:35:36",
"trx_id": "ff4f60f7eb154ca699a10a17556780db263b6192",
"trx_in_block": 2,
"virtual_op": 0
}2020/12/05 21:38:12
2020/12/05 21:38:12
| delegatee | vrtoken |
| delegator | steem |
| vesting shares | 8536.027779 VESTS |
| Transaction Info | Block #49198372/Trx f36296311e74568ed26b25efb7ceaf5aa0501089 |
View Raw JSON Data
{
"block": 49198372,
"op": [
"delegate_vesting_shares",
{
"delegatee": "vrtoken",
"delegator": "steem",
"vesting_shares": "8536.027779 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2020-12-05T21:38:12",
"trx_id": "f36296311e74568ed26b25efb7ceaf5aa0501089",
"trx_in_block": 1,
"virtual_op": 0
}2020/11/03 05:55:51
2020/11/03 05:55:51
| delegatee | vrtoken |
| delegator | steem |
| vesting shares | 1920.017158 VESTS |
| Transaction Info | Block #48274629/Trx dca16c606622a27f88756716873dda702698a353 |
View Raw JSON Data
{
"block": 48274629,
"op": [
"delegate_vesting_shares",
{
"delegatee": "vrtoken",
"delegator": "steem",
"vesting_shares": "1920.017158 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2020-11-03T05:55:51",
"trx_id": "dca16c606622a27f88756716873dda702698a353",
"trx_in_block": 0,
"virtual_op": 0
}2020/05/09 12:40:18
2020/05/09 12:40:18
| delegatee | vrtoken |
| delegator | steem |
| vesting shares | 8738.833138 VESTS |
| Transaction Info | Block #43225158/Trx 6279597b927b81b2efa41b36f195e93f03db6858 |
View Raw JSON Data
{
"block": 43225158,
"op": [
"delegate_vesting_shares",
{
"delegatee": "vrtoken",
"delegator": "steem",
"vesting_shares": "8738.833138 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2020-05-09T12:40:18",
"trx_id": "6279597b927b81b2efa41b36f195e93f03db6858",
"trx_in_block": 19,
"virtual_op": 0
}2020/05/08 17:18:54
2020/05/08 17:18:54
| delegatee | vrtoken |
| delegator | steem |
| vesting shares | 1953.311140 VESTS |
| Transaction Info | Block #43202473/Trx 838d8a7ef1a987f300003f4834e7ae22066afe3e |
View Raw JSON Data
{
"block": 43202473,
"op": [
"delegate_vesting_shares",
{
"delegatee": "vrtoken",
"delegator": "steem",
"vesting_shares": "1953.311140 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2020-05-08T17:18:54",
"trx_id": "838d8a7ef1a987f300003f4834e7ae22066afe3e",
"trx_in_block": 3,
"virtual_op": 0
}hashkingsreplied to @vrtoken / re-vrtoken-q906ok2020/04/18 21:36:24
hashkingsreplied to @vrtoken / re-vrtoken-q906ok
2020/04/18 21:36:24
| author | hashkings |
| body | #vaporware |
| json metadata | {"tags":["virtualreality"],"app":"steempeak/2020.04.1"} |
| parent author | vrtoken |
| parent permlink | sdk-how-can-you-earn-more-with-us |
| permlink | re-vrtoken-q906ok |
| title | |
| Transaction Info | Block #42646324/Trx ad1c2c90a68b122c421a6da275605b680f3cad35 |
View Raw JSON Data
{
"block": 42646324,
"op": [
"comment",
{
"author": "hashkings",
"body": "#vaporware",
"json_metadata": "{\"tags\":[\"virtualreality\"],\"app\":\"steempeak/2020.04.1\"}",
"parent_author": "vrtoken",
"parent_permlink": "sdk-how-can-you-earn-more-with-us",
"permlink": "re-vrtoken-q906ok",
"title": ""
}
],
"op_in_trx": 0,
"timestamp": "2020-04-18T21:36:24",
"trx_id": "ad1c2c90a68b122c421a6da275605b680f3cad35",
"trx_in_block": 0,
"virtual_op": 0
}2019/11/11 10:22:48
2019/11/11 10:22:48
| author | steemitboard |
| body | Congratulations @vrtoken! You received a personal award! <table><tr><td>https://steemitimages.com/70x70/http://steemitboard.com/@vrtoken/birthday2.png</td><td>Happy Birthday! - You are on the Steem blockchain for 2 years!</td></tr></table> <sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@vrtoken) and compare to others on the [Steem Ranking](https://steemitboard.com/ranking/index.php?name=vrtoken)_</sub> **Do not miss the last post from @steemitboard:** <table><tr><td><a href="https://steemit.com/steemfest/@steemitboard/steemfest-meet-the-stemians-contest-the-mysterious-rule-revealed"><img src="https://steemitimages.com/64x128/https://cdn.steemitimages.com/DQmasWw4jQHwxng82DKxY6Q6tVg9mWcto4xcDURs8knFgCa/image.png"></a></td><td><a href="https://steemit.com/steemfest/@steemitboard/steemfest-meet-the-stemians-contest-the-mysterious-rule-revealed">SteemFest Meet The Stemians Contest - The mysterious rule revealed</a></td></tr></table> ###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes! |
| json metadata | {"image":["https://steemitboard.com/img/notify.png"]} |
| parent author | vrtoken |
| parent permlink | vrt-world-token-sale-results |
| permlink | steemitboard-notify-vrtoken-20191111t102248000z |
| title | |
| Transaction Info | Block #38078696/Trx f8ad2e223e9532014472a4fa2c5a7c6433cfa88e |
View Raw JSON Data
{
"block": 38078696,
"op": [
"comment",
{
"author": "steemitboard",
"body": "Congratulations @vrtoken! You received a personal award!\n\n<table><tr><td>https://steemitimages.com/70x70/http://steemitboard.com/@vrtoken/birthday2.png</td><td>Happy Birthday! - You are on the Steem blockchain for 2 years!</td></tr></table>\n\n<sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@vrtoken) and compare to others on the [Steem Ranking](https://steemitboard.com/ranking/index.php?name=vrtoken)_</sub>\n\n\n**Do not miss the last post from @steemitboard:**\n<table><tr><td><a href=\"https://steemit.com/steemfest/@steemitboard/steemfest-meet-the-stemians-contest-the-mysterious-rule-revealed\"><img src=\"https://steemitimages.com/64x128/https://cdn.steemitimages.com/DQmasWw4jQHwxng82DKxY6Q6tVg9mWcto4xcDURs8knFgCa/image.png\"></a></td><td><a href=\"https://steemit.com/steemfest/@steemitboard/steemfest-meet-the-stemians-contest-the-mysterious-rule-revealed\">SteemFest Meet The Stemians Contest - The mysterious rule revealed</a></td></tr></table>\n\n###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes!",
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2019/11/01 10:00:45
| delegatee | vrtoken |
| delegator | steem |
| vesting shares | 8845.232221 VESTS |
| Transaction Info | Block #37790792/Trx d3c50f36ec69f0da8650e08df5106c3e2f150e9a |
View Raw JSON Data
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}2018/11/26 19:58:27
2018/11/26 19:58:27
| delegatee | vrtoken |
| delegator | steem |
| vesting shares | 9042.707598 VESTS |
| Transaction Info | Block #28046909/Trx 696cdc6e209e70120be0a90d81b69f23db25853c |
View Raw JSON Data
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}2018/11/11 09:29:06
2018/11/11 09:29:06
| author | steemitboard |
| body | Congratulations @vrtoken! You have received a personal award! [](http://steemitboard.com/@vrtoken) 1 Year on Steemit <sub>_Click on the badge to view your Board of Honor._</sub> **Do not miss the last post from @steemitboard:** <table><tr><td><a href="https://steemit.com/steemfest/@steemitboard/steemfest3-and-steemitboard-meet-the-steemians-contest"><img src="https://steemitimages.com/64x128/https://cdn.steemitimages.com/DQmeLukvNFRsa7RURqsFpiLGEZZD49MiU52JtWmjS5S2wtW/image.png"></a></td><td><a href="https://steemit.com/steemfest/@steemitboard/steemfest3-and-steemitboard-meet-the-steemians-contest">SteemFest3 and SteemitBoard - Meet the Steemians Contest</a></td></tr></table> > Support [SteemitBoard's project](https://steemit.com/@steemitboard)! **[Vote for its witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1)** and **get one more award**! |
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"body": "Congratulations @vrtoken! You have received a personal award!\n\n[](http://steemitboard.com/@vrtoken) 1 Year on Steemit\n<sub>_Click on the badge to view your Board of Honor._</sub>\n\n\n**Do not miss the last post from @steemitboard:**\n<table><tr><td><a href=\"https://steemit.com/steemfest/@steemitboard/steemfest3-and-steemitboard-meet-the-steemians-contest\"><img src=\"https://steemitimages.com/64x128/https://cdn.steemitimages.com/DQmeLukvNFRsa7RURqsFpiLGEZZD49MiU52JtWmjS5S2wtW/image.png\"></a></td><td><a href=\"https://steemit.com/steemfest/@steemitboard/steemfest3-and-steemitboard-meet-the-steemians-contest\">SteemFest3 and SteemitBoard - Meet the Steemians Contest</a></td></tr></table>\n\n> Support [SteemitBoard's project](https://steemit.com/@steemitboard)! **[Vote for its witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1)** and **get one more award**!",
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2018/10/08 19:42:24
| delegatee | vrtoken |
| delegator | steem |
| vesting shares | 29262.831661 VESTS |
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}vrtokenpublished a new post: vrt-world-token-sale-results2018/08/01 16:03:27
vrtokenpublished a new post: vrt-world-token-sale-results
2018/08/01 16:03:27
| author | vrtoken |
| body | @@ -3984,16 +3984,163 @@ willing. + Bounty participants will be receiving rewards based on the actual amount of tokens bought that will be determined after the refund period is over. %0A%0ARefund |
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| permlink | vrt-world-token-sale-results |
| title | VRT World Token Sale Results |
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}vrtokenpublished a new post: vrt-world-token-sale-results2018/08/01 15:59:45
vrtokenpublished a new post: vrt-world-token-sale-results
2018/08/01 15:59:45
| author | vrtoken |
| body | @@ -2739,26 +2739,8 @@ cap - of USD $3,430,000 . Cr @@ -2839,29 +2839,59 @@ ave -raised +not managed to raise the required of USD $ -2,402,311 +3,430,000 in @@ -2925,17 +2925,16 @@ rencies - (based o @@ -2982,121 +2982,8 @@ hase -, the actual sum may differ on July 1st due to the volatility of cryptocurrencies and the global market downtrend ). T @@ -4622,15 +4622,29 @@ the -date of +end of the period for rec @@ -4661,24 +4661,25 @@ application +s .%0A- Token sa |
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}fastresteemupvoted (1.00%) @vrtoken / vrt-world-token-sale-results2018/08/01 15:40:42
fastresteemupvoted (1.00%) @vrtoken / vrt-world-token-sale-results
2018/08/01 15:40:42
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}vrtokenpublished a new post: vrt-world-token-sale-results2018/08/01 15:40:33
vrtokenpublished a new post: vrt-world-token-sale-results
2018/08/01 15:40:33
| author | vrtoken |
| body | @@ -2759,22 +2759,20 @@ 00. -Over %25NUMBER1%25 +Crowdfunding par @@ -3086,73 +3086,8 @@ nd). - A total of %25NUMBER2%25 VRTokens will be allocated to contributors. The |
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}thetroublenotesupvoted (1.00%) @vrtoken / vrt-world-token-sale-results2018/08/01 15:12:54
thetroublenotesupvoted (1.00%) @vrtoken / vrt-world-token-sale-results
2018/08/01 15:12:54
| author | vrtoken |
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}alphabotupvoted (1.00%) @vrtoken / vrt-world-token-sale-results2018/08/01 14:53:09
alphabotupvoted (1.00%) @vrtoken / vrt-world-token-sale-results
2018/08/01 14:53:09
| author | vrtoken |
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| voter | alphabot |
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}vrtokenpublished a new post: vrt-world-token-sale-results2018/08/01 14:52:54
vrtokenpublished a new post: vrt-world-token-sale-results
2018/08/01 14:52:54
| author | vrtoken |
| body |  The Token Sale is the beginning, not the end of the journey. Our project aims to solve very ambitious technical problems. Additionally, the Virtual Reality technology itself is still in its infancy and bears many unresolved issues - i.e. it's possible to uncouple eye accommodation and convergence, but a practical solution has not been found yet. There are also questions of scalability and interplay functionality between remote locations. These requires a lot of effort being put into product and infrastructure research and development. As entrepreneurs, we have to constantly work on market fit and profits, both for the protection of investors and for the long-term health of the project. It means having a strategy for achieving appropriate success criteria. The three pillars of success are communication, legal strategy and security practices. The conclusion of the Token Sale presents an incredible opportunity for growth and change, and through our conversations with industry executives, leaders in the crypto space and our community as a whole we've determined some points at issue the entire industry is struggling with at present. These include intellectual property ownership and copyright verification; lack of automatic profit distribution and developer motivation systems; outdated franchise management practices; ownership, control and security of user data. The blockchain will help solve these issues and make VRToken (and cryptocurrencies in general) a more mainstream payment option. The space is evolving - and it will take time to figure out new models, - so development updates will be continued to be presented. To achieve an appropriate focus on the project implementation a transparent and flexible roadmap is available, covering key development milestones. When we set out on this incredibly ambitious project, we've been counting on a community that is as passionate as it is positive at our side. And though we've been shown a lot of public interest, as well as excellent scores and unanimously positive reviews across the board - sadly, we have not received the full support of such a community. However, we understand that it has been an asperous time for the general public in the cryptocurrency world: regulatory crackdowns around the world, advertisement censorship and multiple attacks on exchanges have made it an uphill battle against the deep-seated scepticism and for the public acceptance of cryptocurrencies, leading to decreases in circulation and, consequently, prices. We have to regretfully announce, that our Token Sale has come to an end on July 30, 2018, not reaching its soft cap of USD $3,430,000. Over %NUMBER1% participants took part in the Token Sale and, together with personal investors, have raised USD $2,402,311 in various crypto and fiat currencies (based on average ETH prices at the dates of purchase, the actual sum may differ on July 1st due to the volatility of cryptocurrencies and the global market downtrend). A total of %NUMBER2% VRTokens will be allocated to contributors. The unsold VRTokens will be burned, according to the token sale agreement. But, good news is - this is not the end for the VRT World! The utility nature of the VRToken allows us to circulate it in our ecosystem. We have a business that will continue to operate, develop and grow. We have a marketplace MVP, operating franchise and a VR park that accept our tokens as a payment option. From now onwards we will be focusing our attention on attracting the more traditional personal investment funding. The VRT World Project is here to stay and maintain a focus on the positive, no matter the trials and travails. We will stay focused on our past successes rather than misfortunes, and on the next action steps we need to take to get us closer to the fulfillment of our goals, rather than all the other contretemps that life may put on our way. We will fulfill our responsibilities in both allowing participants to use VRTokens in our infrastructure, as well as performing refunds for all parties willing. Refund terms and conditions: - Application for refund must be filed from the personal account at the vrt.world website that the purchase was made for. - Applications can be filed starting from August 5 up until August 31. - For security purposes, only applications from accounts that have filed KYC will be processed. - Applicants must present the transaction hash of their purchase for verification. - Applications can only be filed for purchases made in the timeframe of the Token Sale period, which has started on March 14 and has ended on July 30. - Applications for refund will be processed in 2 (two) weeks, starting with the date of receiving the application. - Token sale participants that have not applied for a refund retain their right to receive their purchased tokens, which will be distributed to their respective private wallet addresses, specified in their private accounts at vrt.world, after the end of refund period. |
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| parent author | |
| parent permlink | vr |
| permlink | vrt-world-token-sale-results |
| title | VRT World Token Sale Results |
| Transaction Info | Block #24688915/Trx e92c0d216bcb3d71f89ba4129f315f474c0af8ef |
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"body": "\n\nThe Token Sale is the beginning, not the end of the journey.\n\nOur project aims to solve very ambitious technical problems. Additionally, the Virtual Reality technology itself is still in its infancy and bears many unresolved issues - i.e. it's possible to uncouple eye accommodation and convergence, but a practical solution has not been found yet. There are also questions of scalability and interplay functionality between remote locations. These requires a lot of effort being put into product and infrastructure research and development.\n\nAs entrepreneurs, we have to constantly work on market fit and profits, both for the protection of investors and for the long-term health of the project. It means having a strategy for achieving appropriate success criteria. The three pillars of success are communication, legal strategy and security practices.\n\nThe conclusion of the Token Sale presents an incredible opportunity for growth and change, and through our conversations with industry executives, leaders in the crypto space and our community as a whole we've determined some points at issue the entire industry is struggling with at present. These include intellectual property ownership and copyright verification; lack of automatic profit distribution and developer motivation systems; outdated franchise management practices; ownership, control and security of user data. The blockchain will help solve these issues and make VRToken (and cryptocurrencies in general) a more mainstream payment option. The space is evolving - and it will take time to figure out new models, - so development updates will be continued to be presented. To achieve an appropriate focus on the project implementation a transparent and flexible roadmap is available, covering key development milestones.\n\nWhen we set out on this incredibly ambitious project, we've been counting on a community that is as passionate as it is positive at our side. And though we've been shown a lot of public interest, as well as excellent scores and unanimously positive reviews across the board - sadly, we have not received the full support of such a community. However, we understand that it has been an asperous time for the general public in the cryptocurrency world: regulatory crackdowns around the world, advertisement censorship and multiple attacks on exchanges have made it an uphill battle against the deep-seated scepticism and for the public acceptance of cryptocurrencies, leading to decreases in circulation and, consequently, prices.\n\nWe have to regretfully announce, that our Token Sale has come to an end on July 30, 2018, not reaching its soft cap of USD $3,430,000. Over %NUMBER1% participants took part in the Token Sale and, together with personal investors, have raised USD $2,402,311 in various crypto and fiat currencies (based on average ETH prices at the dates of purchase, the actual sum may differ on July 1st due to the volatility of cryptocurrencies and the global market downtrend). A total of %NUMBER2% VRTokens will be allocated to contributors. The unsold VRTokens will be burned, according to the token sale agreement.\n\nBut, good news is - this is not the end for the VRT World! The utility nature of the VRToken allows us to circulate it in our ecosystem. We have a business that will continue to operate, develop and grow. We have a marketplace MVP, operating franchise and a VR park that accept our tokens as a payment option. From now onwards we will be focusing our attention on attracting the more traditional personal investment funding. The VRT World Project is here to stay and maintain a focus on the positive, no matter the trials and travails. We will stay focused on our past successes rather than misfortunes, and on the next action steps we need to take to get us closer to the fulfillment of our goals, rather than all the other contretemps that life may put on our way. We will fulfill our responsibilities in both allowing participants to use VRTokens in our infrastructure, as well as performing refunds for all parties willing.\n\nRefund terms and conditions:\n- Application for refund must be filed from the personal account at the vrt.world website that the purchase was made for.\n- Applications can be filed starting from August 5 up until August 31.\n- For security purposes, only applications from accounts that have filed KYC will be processed.\n- Applicants must present the transaction hash of their purchase for verification.\n- Applications can only be filed for purchases made in the timeframe of the Token Sale period, which has started on March 14 and has ended on July 30.\n- Applications for refund will be processed in 2 (two) weeks, starting with the date of receiving the application.\n- Token sale participants that have not applied for a refund retain their right to receive their purchased tokens, which will be distributed to their respective private wallet addresses, specified in their private accounts at vrt.world, after the end of refund period.",
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2018/05/29 16:27:15
| author | cheetah |
| body | Hi! I am a robot. I just upvoted you! I found similar content that readers might be interested in: https://www.coinmarkets.net/stories/67264/vrt-token-sale-round-three-funds-and-private-investors/ |
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| title | |
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}cheetahupvoted (0.08%) @vrtoken / vrt-token-sale-round-three-funds-and-private-investors2018/05/29 16:27:00
cheetahupvoted (0.08%) @vrtoken / vrt-token-sale-round-three-funds-and-private-investors
2018/05/29 16:27:00
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}coin.infoupvoted (6.94%) @vrtoken / vrt-token-sale-round-three-funds-and-private-investors2018/05/28 09:50:39
coin.infoupvoted (6.94%) @vrtoken / vrt-token-sale-round-three-funds-and-private-investors
2018/05/28 09:50:39
| author | vrtoken |
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| voter | coin.info |
| weight | 694 (6.94%) |
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2018/05/28 09:50:36
| author | coin.info |
| body | **Coins mentioned in post:** Coin | | Price (USD) | 📉 24h | 📉 7d - | - | - | - | - **BTC** | Bitcoin | 7249.780$ | _-1.22%_ | _-14.68%_ **DASH** | Dash | 308.011$ | _-3.04%_ | _-22.79%_ **ETH** | Ethereum | 536.237$ | _-7.64%_ | _-24.77%_ **LTC** | Litecoin | 113.532$ | _-3.79%_ | _-17.28%_ |
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| title | |
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2018/05/28 09:01:09
| delegatee | vrtoken |
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}ax3upvoted (1.00%) @vrtoken / vrt-token-sale-round-three-funds-and-private-investors2018/05/28 07:46:33
ax3upvoted (1.00%) @vrtoken / vrt-token-sale-round-three-funds-and-private-investors
2018/05/28 07:46:33
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}vrtokenpublished a new post: vrt-token-sale-round-three-funds-and-private-investors2018/05/28 07:46:21
vrtokenpublished a new post: vrt-token-sale-round-three-funds-and-private-investors
2018/05/28 07:46:21
| author | vrtoken |
| body | <html> <p><img src="https://gallery.mailchimp.com/3c2ea32ff179769b8a96de88c/images/ad634ffc-943b-424d-9c72-2598147e9fca.png"/></p> <p> The VRT WORLD investment opportunity will be extended with a third round of fundraising for private investors and funds of $50,000 and higher. In order to reach and surpass the token sale soft cap of $3,430,000, this opportunity will be available until July 30 or the moment VRT successfully concludes all current dealings.</p> <p> The team is working with a number of funds and private investors at this time. As the VRT team works to finalize pre-arrangements with these investors and funds, everyone will have more time to learn more about the VRT Project and to take advantage of this great investment opportunity.</p> <p> At this time, VRT has not reached the soft cap of $3,430,000, so the team is working with private investors to raise that minimum needed to develop all plans for the future. The hard cap is $16 million.</p> <p> With that in mind, the team will offer a private fundraising round following the token sale for investors and large funds. During this special sale—June 1 to July 30—VRT plans to raise a total of $1,5 million with participation from the $50,000 funds. The target is $1.5 million USD overall.</p> <p> BTC, ETH, BCASH, DASH and LTC currencies are accepted, and tokens purchased via ETH will be distributed to participant wallets on the Ethereum blockchain, with a balance closed in smart contracts. All funds raised are received and saved in multi-signature wallets. Each VRT token is equivalent to $1 USD.</p> <p> The team will continue to update the community on the progress of development as current investment dealings are finalized. Meanwhile, VRT will continue to develop the VRT WORLD platform and virtual reality park franchise, which are already up and running. Additionally, the team is working on new content and knows that everyone in the VRT community will be excited about this quality material and further project development.</p> </html> |
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| permlink | vrt-token-sale-round-three-funds-and-private-investors |
| title | VRT Token Sale Round Three: Funds and Private Investors |
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2018/05/17 03:39:27
| delegatee | vrtoken |
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2018/04/21 20:55:06
| delegatee | vrtoken |
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}vrtokenupdated their account properties2017/12/28 22:58:27
vrtokenupdated their account properties
2017/12/28 22:58:27
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2017/12/12 22:21:18
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}simonjayupvoted (2.00%) @vrtoken / virtual-reality-it-s-just-a-game-or2017/12/08 13:29:27
simonjayupvoted (2.00%) @vrtoken / virtual-reality-it-s-just-a-game-or
2017/12/08 13:29:27
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2017/12/08 13:07:12
| author | wise-old-man |
| body | _**It should be possible to explain the laws of physics to a barmaid.**_ \- Albert Einstein |
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| permlink | re-virtual-reality-it-s-just-a-game-or-1512737709 |
| title | RE: Virtual Reality. It’s just a game or..? |
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}wise-old-manupvoted (9.40%) @vrtoken / virtual-reality-it-s-just-a-game-or2017/12/08 13:07:09
wise-old-manupvoted (9.40%) @vrtoken / virtual-reality-it-s-just-a-game-or
2017/12/08 13:07:09
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}vrtokenpublished a new post: virtual-reality-it-s-just-a-game-or2017/12/08 12:53:54
vrtokenpublished a new post: virtual-reality-it-s-just-a-game-or
2017/12/08 12:53:54
| author | vrtoken |
| body | VR-spaces are created all over the world, where there are already more than 50 000 of them. Is it possible to consider this product popular enough to build a global business with its own token on it? On the one hand, virtual reality is interesting to many — there is progress in technology and the new generation has already adapted to a peculiar game-type of thinking and wants to translate it into a greater reality. On the other hand, some facts are alarming. Loudly announced VR projects (like Arena Space) suddenly fail. Within two months, suddenly the sales of Vive and Oculus slow down and agitated Youtube bloggers are building hypotheses about the reasons for this. On the contrary, we want to build a hypothesis on why we believe in the success of the virtual reality market and the presence that we consider so promising and extremely profitable. As they say, everyone decides the details. The market is a market, and failures are connected, at times, simply with the inability to properly conduct business or build a marketing strategy. Some companies do not fully evaluate their market goals. It is strongly advised to refer to <a href="http://steamspy.com/"> SteamSpy</a> service. You should hear your customers, and first of all understand what product they need for today. <p>https://steemitimages.com/DQmejdnP59He4ZY534BCxG8mMBZebm6LDQoJnjfAp34ymuL/photo_2017-12-07_18-19-31.jpg </p> The market is developing, and the situation is changing constantly. Internet cafes have flourished recently, and now everyone has access to the Internet while sitting at home and never looking away from a screen of their own. And many VR helmets have already been acquired. Nevertheless, sharks of the IT market are opening parks and centers. VR HTC goes to the planned figure of 5000 VR centers, 1000 ViVeland VR-cades in China. In 2016, the total volume of venture and corporate investments in the AR/VR area by some estimates was $2.3 billion, and this is three times more than the previous year. There is a good reason for this jump, with spending on AR/VR goods and services in the world steadily growing and their further increase predicted from $11.4 billion in 2017 to almost $215 billion by 2021,That’s an average annual growth rate of 113.2%! According to the <a href="https://newzoo.com/insights/articles/the-global-games-market-will-reach-108-9-billion-in-2017-with-mobile-taking-42/">Newzoo</a> industry tracker, the global video game industry has reached $99.6 billion, and by 2019, it is expected to grow to $118.6 billion. All these solid figures are based on two factors: the tool — that is, the embodied technologies, as well as the quality content that follows for technologies and their capabilities. Throughout the world, there are thousands of small VR attractions, touchingly trying to engage the world of virtual reality of unsophisticated daredevils with specially designed mechanisms that enhance the experience of the game. For example, these can be chairs or specialy designed racks that change the position of a watching player in the virtual world, or various hanging mechanisms that mimic the state of flight. This year, the British VR/Ar Startup Immotion Group, specializing in virtual reality experience based on location, announced an investment of 1.3 million pounds to help launch its platform in Europe and the US. “Combining the best VR motion platforms along with exciting content will help us really avoid reality,” said CEO Martin Higginson. “The best VR experience will be out of the house, allowing you to tap into all the senses to deliver a truly exciting experience.” The VR Experience platform from Immotion is a combination of motion-activated chairs to provide a sense of presence within the VR experience, along with exciting audio and high-quality visual effects, from your own custom-made content. <p>https://steemitimages.com/DQmYepyFfk8g1UisALed3NxodPA5dyJDiJRz24WnLyo7sCx/photo_2017-12-07_18-57-16.jpg </p> But there are more daring decisions. Zero Latency a VR park from Australia with an area of several hundred square meters has more similarities with traditional console and PC games. The attraction offers its visitors several games to choose from, during which players can shoot back from the invasion of zombies, battle with alien robots in the space station, and unravel the mysteries of an ancient fantasy world in which gravity does not lend itself to the earthly laws of physics. Or Void — a virtual reality attraction from the US, in which groups of visitors participate in various thematic scenarios based on famous films. They are able to move freely in a specially equipped room, during which time, HMD creates the illusion of interacting with a virtual world containing a solid set of effects. December 16, Void opens in London <a href="http://www.starwars.com/news/ilmxlab-the-void-star-wars-secrets-of-the-empire-trailer-and-details-revealed">Star Wars: Secrets of the Empire</a>. Participants will use their own custom VR-system VOID. There are a number of successful and not very successful projects. But they only illustrate the main idea, their development and existence depend on the capabilities of technological methods and successful scenarios. <p>https://steemitimages.com/DQmNVF1PPzkwBHCnq67aB9prsSBpSCn4Fz48ue8qrwPrgUs/37860946524_53e236516e_o.jpg </p> <a href="https://vrt.world/">VRT World</a> Company offered its ready-made solution, namely technology for transferring movements to virtual reality with the help of reverse kinematics and a platform for content creators. These two links united the concept of VR parks offered on a franchise. Careful approach to the development of each link of this venture brings them to the number of leaders — fundamentalists- that make them take them very seriously and, from the point of view of investment,find them more than tempting. Analysts of the virtual reality market say that its use will soon become a common thing. The solutions of the main problems of technology are found in high-quality content and the target audience. The harbinger of mass consumption of virtual reality products is the mobile VR, which Samsung and Google are betting on. The number of users buying VR games will increase steadily. The total number of gamers will reach 2.2 billion (according to <a href="https: newzoo.com/insights/countries/mea/">Newzoo</a>) as early as this year, and this will dramatically increase the demand for good VR content. Serious market players think about it. The VRT World project offers a ready-made solution that will attract thousands of developers and authors from all over the world to create and monetize high-quality VR content on the <a href="https: https://vrt.world/"> VRT World</a> platform, which is a decentralized VR marketplace. The platform is based on blocking technology, which guarantees transparent distribution of funds and enforcement of intellectual property rights. In addition, VRT develops special SDKs and APIs that make it possible to significantly simplify the creation of VR content, and, as a result, to involve the widest range of ICO stakeholders in the virtual reality in the development of the system. The wave of interest in VR in reality coincided with the ICO boom and gave birth to many new projects, among which there are very successful Decentraland platform, which collected more than $ 26 million. At the same time, the desire to hold an ICO does not always guarantee success, there are outsiders. <p>https://steemitimages.com/DQmfJYwnToACEqGURJqG7zJvg5Rjw1C1pAkpAoucG7375Ko/IMG_2913.JPG</p> At the moment, VRT World came to <a href="https://vrt.world/"> PRE SALE ICO</a> the Token Sale company conducts to develop and promote its platform. VRT tokens produced in the process of the crowdsdale will mainly be used for internal payments. Part of the funds collected during the Token Sale, the company sends to the development of the international network of VR parks. This significantly increases the domestic demand for VR tokens and is an incentive for other participants to join the platform. The company relies on blocking technology, as it guarantees transparent distribution of funds and respect for intellectual property rights. The VRT token is released on the Ethereum block, in accordance with the <a href=https://en.wikipedia.org/wiki/ERC20>ERC-20</a> standard. Note that the market for ICO projects has changed over the last six months. Investors have become more cautious and attentive, looking to the prospects. They certainly have a VRT World project. The company does not refuse traditional sources of financing. As you know, it has already sold 30 franchises for the development of VR in Europe and plans to sell another 170. In summary, we can state that the first users of VR are gamers. Mobile technologies turn VR into an everyday object, and social networks such as Facebook lead us to VR and make gamers spoiled by the possibilities of virtual reality. The market, which for all these years was considered a niche, has considerable prospects. See you on the expanses of virtual reality! |
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| parent author | |
| parent permlink | vr |
| permlink | virtual-reality-it-s-just-a-game-or |
| title | Virtual Reality. It’s just a game or..? |
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"body": "VR-spaces are created all over the world, where there are already more than 50 000 of them. Is it possible to consider this product popular enough to build a global business with its own token on it?\n\nOn the one hand, virtual reality is interesting to many — there is progress in technology and the new generation has already adapted to a peculiar game-type of thinking and wants to translate it into a greater reality.\n\nOn the other hand, some facts are alarming. Loudly announced VR projects (like Arena Space) suddenly fail. Within two months, suddenly the sales of Vive and Oculus slow down and agitated Youtube bloggers are building hypotheses about the reasons for this.\n\nOn the contrary, we want to build a hypothesis on why we believe in the success of the virtual reality market and the presence that we consider so promising and extremely profitable. As they say, everyone decides the details. The market is a market, and failures are connected, at times, simply with the inability to properly conduct business or build a marketing strategy. Some companies do not fully evaluate their market goals. It is strongly advised to refer to <a href=\"http://steamspy.com/\"> SteamSpy</a> service. You should hear your customers, and first of all understand what product they need for today.\n<p>https://steemitimages.com/DQmejdnP59He4ZY534BCxG8mMBZebm6LDQoJnjfAp34ymuL/photo_2017-12-07_18-19-31.jpg </p>\n\nThe market is developing, and the situation is changing constantly. Internet cafes have flourished recently, and now everyone has access to the Internet while sitting at home and never looking away from a screen of their own. And many VR helmets have already been acquired. Nevertheless, sharks of the IT market are opening parks and centers.\n\nVR HTC goes to the planned figure of 5000 VR centers, 1000 ViVeland VR-cades in China. In 2016, the total volume of venture and corporate investments in the AR/VR area by some estimates was $2.3 billion, and this is three times more than the previous year. There is a good reason for this jump, with spending on AR/VR goods and services in the world steadily growing and their further increase predicted from $11.4 billion in 2017 to almost $215 billion by 2021,That’s an average annual growth rate of 113.2%!\n\nAccording to the <a href=\"https://newzoo.com/insights/articles/the-global-games-market-will-reach-108-9-billion-in-2017-with-mobile-taking-42/\">Newzoo</a> industry tracker, the global video game industry has reached $99.6 billion, and by 2019, it is expected to grow to $118.6 billion. All these solid figures are based on two factors: the tool — that is, the embodied technologies, as well as the quality content that follows for technologies and their capabilities. Throughout the world, there are thousands of small VR attractions, touchingly trying to engage the world of virtual reality of unsophisticated daredevils with specially designed mechanisms that enhance the experience of the game.\n\nFor example, these can be chairs or specialy designed racks that change the position of a watching player in the virtual world, or various hanging mechanisms that mimic the state of flight.\n\nThis year, the British VR/Ar Startup Immotion Group, specializing in virtual reality experience based on location, announced an investment of 1.3 million pounds to help launch its platform in Europe and the US.\n\n“Combining the best VR motion platforms along with exciting content will help us really avoid reality,” said CEO Martin Higginson. “The best VR experience will be out of the house, allowing you to tap into all the senses to deliver a truly exciting experience.” The VR Experience platform from Immotion is a combination of motion-activated chairs to provide a sense of presence within the VR experience, along with exciting audio and high-quality visual effects, from your own custom-made content.\n<p>https://steemitimages.com/DQmYepyFfk8g1UisALed3NxodPA5dyJDiJRz24WnLyo7sCx/photo_2017-12-07_18-57-16.jpg </p>\n\nBut there are more daring decisions. Zero Latency a VR park from Australia with an area of several hundred square meters has more similarities with traditional console and PC games. The attraction offers its visitors several games to choose from, during which players can shoot back from the invasion of zombies, battle with alien robots in the space station, and unravel the mysteries of an ancient fantasy world in which gravity does not lend itself to the earthly laws of physics. Or Void — a virtual reality attraction from the US, in which groups of visitors participate in various thematic scenarios based on famous films. They are able to move freely in a specially equipped room, during which time, HMD creates the illusion of interacting with a virtual world containing a solid set of effects. December 16, Void opens in London <a href=\"http://www.starwars.com/news/ilmxlab-the-void-star-wars-secrets-of-the-empire-trailer-and-details-revealed\">Star Wars: Secrets of the Empire</a>. Participants will use their own custom VR-system VOID.\n\nThere are a number of successful and not very successful projects. But they only illustrate the main idea, their development and existence depend on the capabilities of technological methods and successful scenarios.\n<p>https://steemitimages.com/DQmNVF1PPzkwBHCnq67aB9prsSBpSCn4Fz48ue8qrwPrgUs/37860946524_53e236516e_o.jpg </p>\n\n<a href=\"https://vrt.world/\">VRT World</a> Company offered its ready-made solution, namely technology for transferring movements to virtual reality with the help of reverse kinematics and a platform for content creators. These two links united the concept of VR parks offered on a franchise.\n\nCareful approach to the development of each link of this venture brings them to the number of leaders — fundamentalists- that make them take them very seriously and, from the point of view of investment,find them more than tempting.\n\nAnalysts of the virtual reality market say that its use will soon become a common thing. The solutions of the main problems of technology are found in high-quality content and the target audience. The harbinger of mass consumption of virtual reality products is the mobile VR, which Samsung and Google are betting on.\n\nThe number of users buying VR games will increase steadily. The total number of gamers will reach 2.2 billion (according to <a href=\"https: newzoo.com/insights/countries/mea/\">Newzoo</a>) as early as this year, and this will dramatically increase the demand for good VR content. Serious market players think about it. The VRT World project offers a ready-made solution that will attract thousands of developers and authors from all over the world to create and monetize high-quality VR content on the <a href=\"https: https://vrt.world/\"> VRT World</a> platform, which is a decentralized VR marketplace. The platform is based on blocking technology, which guarantees transparent distribution of funds and enforcement of intellectual property rights. In addition, VRT develops special SDKs and APIs that make it possible to significantly simplify the creation of VR content, and, as a result, to involve the widest range of ICO stakeholders in the virtual reality in the development of the system.\n\nThe wave of interest in VR in reality coincided with the ICO boom and gave birth to many new projects, among which there are very successful Decentraland platform, which collected more than $ 26 million. At the same time, the desire to hold an ICO does not always guarantee success, there are outsiders.\n<p>https://steemitimages.com/DQmfJYwnToACEqGURJqG7zJvg5Rjw1C1pAkpAoucG7375Ko/IMG_2913.JPG</p>\n\nAt the moment, VRT World came to <a href=\"https://vrt.world/\"> PRE SALE ICO</a> the Token Sale company conducts to develop and promote its platform. VRT tokens produced in the process of the crowdsdale will mainly be used for internal payments. Part of the funds collected during the Token Sale, the company sends to the development of the international network of VR parks. This significantly increases the domestic demand for VR tokens and is an incentive for other participants to join the platform. The company relies on blocking technology, as it guarantees transparent distribution of funds and respect for intellectual property rights.\n\nThe VRT token is released on the Ethereum block, in accordance with the <a href=https://en.wikipedia.org/wiki/ERC20>ERC-20</a> standard. Note that the market for ICO projects has changed over the last six months. Investors have become more cautious and attentive, looking to the prospects. They certainly have a VRT World project. The company does not refuse traditional sources of financing. As you know, it has already sold 30 franchises for the development of VR in Europe and plans to sell another 170. In summary, we can state that the first users of VR are gamers.\n\nMobile technologies turn VR into an everyday object, and social networks such as Facebook lead us to VR and make gamers spoiled by the possibilities of virtual reality. The market, which for all these years was considered a niche, has considerable prospects. See you on the expanses of virtual reality!",
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}vrtokenpublished a new post: blockshow-asia-2017-short-review-from-the-vrt-world-team2017/12/05 16:41:45
vrtokenpublished a new post: blockshow-asia-2017-short-review-from-the-vrt-world-team
2017/12/05 16:41:45
| author | vrtoken |
| body | https://steemitimages.com/DQmbdTbECCyoDmTsTPUh2a131fD2HkQbVPww62gmEyQczRm/%D0%BF%D0%B0%D1%80%D0%B0%D0%B4%D0%B8%D0%B3%D0%BC%D0%B0.jpg <p>On November 29–30, BlockShow Asia 2017 conference was held in Singapore with the support of Cointelegraph. This was a large and highly anticipated event, designed to demonstrate the most innovative solutions, promising start-ups, ICO and the latest sensations from the world of blockbuster.</p> As you know, blocking technology has now been used in very different areas — such as finance, healthcare, retail and in the field of virtual reality. At the conference, the speakers covered various aspects, but special interest was aroused by the speeches of experts of blockade technologies recognized in this field. It is enough to name a few names: Llew Claasen, a venture capitalist and executive director of the Bitcoin Foundation; Alexander Ivanov, founder and CEO of Waves, who raised $ 17 million through crowdfunding for his new project; Simon Dixon, co-founder and CEO of BnkToTheFuture; and Anson Zeall, chairman of the ACCESS Group, co-founder of Coinpip, and a member of the Singapore FinTech Association. In total, over 50 top experts and industry players spoke at the conference. For us, the most notable and expected was the speech of Konstantin Negachev, the CEO of VRT World, who presented the innovative VR platform for blocking on Hypethon. In a short interview with Konstantin, he noted the warm atmosphere of the conference. <p> https://steemitimages.com/DQmSq7ysgKnYo3TB8Xk5hGv3Arf8NXaRWTXv5oja6kdFzN2/22687716_1692198874183376_3637423671541077387_n.jpg </p> “It was really great! The event is organized at a very good level. We have received many useful contacts. With each measure, the number of interesting people increases. This networking leads to a good result, and we will continue to participate in similar conferences.” Eric Benz was also present at BlockShow. The managing director of Cryptopay emphasized our project, “Blocking and VR are the most promising and fast-growing trends in IT. The VRT World platform is a ready-made solution that united two directions in one product.” Daria Arefieva, the organizer of the conference and the adviser VRT World, gave her assessment: “Back in the summer for ICO projects, only the idea was important, and speculators invested to quickly rise. In a few months, the situation has changed dramatically, like the investment strategy. Investors began to divide projects into those that will bring a good jackpot and those that will go down in history, like Facebook or Airbnb. The guys from VRT World belong to the second group, they collect exactly as much as necessary for the project, using their own money to open VR parks and invest in the development, which will share with the whole world, thereby leading the VR community!” https://steemitimages.com/DQmVuen3qBgSqpa9qVD4nw5U4vkf7bDUd3gEsMskYaMskPW/22045653_1647092908647657_7331327236662458157_n.jpg <p>By the way, today the preset starts and the record on the White List is still open, and we recommend that you register on it; there is a high probability that the Hard Cap will close soon. In general, BlockShow Asia 2017 united about a thousand participants and confirmed that it is useful to communicate in such a good platform for the presentation of new businesses and products and exchange of expert opinions on new solutions. More than 40 stands of new projects from the largest brands first saw the light at BlockShow Asia 2017. The conference was concluded many successful transactions, and start-ups receive generous investments. <p>https://steemitimages.com/DQmb4CqVy7sh3aDsaiA6GtramRHnKQiwZZiKXZnKrgsbN8G/24131968_1739944006075529_6830317626243002688_o.jpg </p> One of the most important elements of BlockShow Asia 2017 can be considered ICOscar — a competition in which the most innovative and promising blockbuster start-ups competed with each other for a prize of $ 20,000, from the Waves platform. The final ICOscar took place on the second day of BlockShow Asia 2017. Alexander Ivanov solemnly presented the prize to the project electrify.asia at the end of the working day of the conference. The project is really thorough. The goal is to create an intellectual energy ecosystem for Asia, to electrify Asia with Blockchain, which, according to the authors, will help make the electricity market transparent and safe. Already the traditional counter of the conference is Hypethon on BlockShow. Those participating for the first time know that 10 carefully selected innovative start-ups based on Blockchain have traditionally launched their ICO right on BlockShow Asia on November 29–30, offering exclusive terms to their supporters. Hypethon was held in a special area of the exhibition hall, dedicated to this procedure. Prior to each launch, there is a preliminary exchange of information with specialists and participants. Faced with potential sponsors, representatives of the project support group answered questions. </p> <p>https://steemitimages.com/DQmbHt38tnVaWhA2UB1AbDyz3qV84KanUShZj9rteYCNU6G/24059537_1739944012742195_2349896135095873171_o.jpg </p> After the end, each participant of BlockShow could, at his option, support projects offering exclusive conditions. According to the feedback of participants, immediately after their speeches, they had a result expressed in specific amounts (which is tens of thousands of dollars) received in the form of investments. Unconditional adornment of the conference was the VIP Afterparty, which was organized in the hotel Fullerton. Many of those who visited this event noted it in social networks. The whole event was warm atmosphere and warm days pleasing and remembered as productive time. The next meet-up has already been announced and will be held in India. There is a feeling that it will be hot! |
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| parent author | |
| parent permlink | vr |
| permlink | blockshow-asia-2017-short-review-from-the-vrt-world-team |
| title | Blockshow Asia 2017 — short review from the VRT World team |
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"author": "vrtoken",
"body": "https://steemitimages.com/DQmbdTbECCyoDmTsTPUh2a131fD2HkQbVPww62gmEyQczRm/%D0%BF%D0%B0%D1%80%D0%B0%D0%B4%D0%B8%D0%B3%D0%BC%D0%B0.jpg <p>On November 29–30, BlockShow Asia 2017 conference was held in Singapore with the support of Cointelegraph. This was a large and highly anticipated event, designed to demonstrate the most innovative solutions, promising start-ups, ICO and the latest sensations from the world of blockbuster.</p>\n\nAs you know, blocking technology has now been used in very different areas — such as finance, healthcare, retail and in the field of virtual reality. At the conference, the speakers covered various aspects, but special interest was aroused by the speeches of experts of blockade technologies recognized in this field. It is enough to name a few names: Llew Claasen, a venture capitalist and executive director of the Bitcoin Foundation; Alexander Ivanov, founder and CEO of Waves, who raised $ 17 million through crowdfunding for his new project; Simon Dixon, co-founder and CEO of BnkToTheFuture; and Anson Zeall, chairman of the ACCESS Group, co-founder of Coinpip, and a member of the Singapore FinTech Association. In total, over 50 top experts and industry players spoke at the conference.\n\nFor us, the most notable and expected was the speech of Konstantin Negachev, the CEO of VRT World, who presented the innovative VR platform for blocking on Hypethon. In a short interview with Konstantin, he noted the warm atmosphere of the conference.\n<p> https://steemitimages.com/DQmSq7ysgKnYo3TB8Xk5hGv3Arf8NXaRWTXv5oja6kdFzN2/22687716_1692198874183376_3637423671541077387_n.jpg </p>\n“It was really great! The event is organized at a very good level. We have received many useful contacts. With each measure, the number of interesting people increases. This networking leads to a good result, and we will continue to participate in similar conferences.”\nEric Benz was also present at BlockShow. The managing director of Cryptopay emphasized our project, “Blocking and VR are the most promising and fast-growing trends in IT. The VRT World platform is a ready-made solution that united two directions in one product.”\n\nDaria Arefieva, the organizer of the conference and the adviser VRT World, gave her assessment:\n\n“Back in the summer for ICO projects, only the idea was important, and speculators invested to quickly rise. In a few months, the situation has changed dramatically, like the investment strategy. Investors began to divide projects into those that will bring a good jackpot and those that will go down in history, like Facebook or Airbnb. The guys from VRT World belong to the second group, they collect exactly as much as necessary for the project, using their own money to open VR parks and invest in the development, which will share with the whole world, thereby leading the VR community!”\n\nhttps://steemitimages.com/DQmVuen3qBgSqpa9qVD4nw5U4vkf7bDUd3gEsMskYaMskPW/22045653_1647092908647657_7331327236662458157_n.jpg\n<p>By the way, today the preset starts and the record on the White List is still open, and we recommend that you register on it; there is a high probability that the Hard Cap will close soon. In general, BlockShow Asia 2017 united about a thousand participants and confirmed that it is useful to communicate in such a good platform for the presentation of new businesses and products and exchange of expert opinions on new solutions.\nMore than 40 stands of new projects from the largest brands first saw the light at BlockShow Asia 2017. The conference was concluded many successful transactions, and start-ups receive generous investments.\n<p>https://steemitimages.com/DQmb4CqVy7sh3aDsaiA6GtramRHnKQiwZZiKXZnKrgsbN8G/24131968_1739944006075529_6830317626243002688_o.jpg </p> One of the most important elements of BlockShow Asia 2017 can be considered ICOscar — a competition in which the most innovative and promising blockbuster start-ups competed with each other for a prize of $ 20,000, from the Waves platform. The final ICOscar took place on the second day of BlockShow Asia 2017. Alexander Ivanov solemnly presented the prize to the project electrify.asia at the end of the working day of the conference. The project is really thorough. The goal is to create an intellectual energy ecosystem for Asia, to electrify Asia with Blockchain, which, according to the authors, will help make the electricity market transparent and safe. Already the traditional counter of the conference is Hypethon on BlockShow. Those participating for the first time know that 10 carefully selected innovative start-ups based on Blockchain have traditionally launched their ICO right on BlockShow Asia on November 29–30, offering exclusive terms to their supporters. Hypethon was held in a special area of the exhibition hall, dedicated to this procedure. Prior to each launch, there is a preliminary exchange of information with specialists and participants. Faced with potential sponsors, representatives of the project support group answered questions. </p>\n<p>https://steemitimages.com/DQmbHt38tnVaWhA2UB1AbDyz3qV84KanUShZj9rteYCNU6G/24059537_1739944012742195_2349896135095873171_o.jpg </p>\nAfter the end, each participant of BlockShow could, at his option, support projects offering exclusive conditions. According to the feedback of participants, immediately after their speeches, they had a result expressed in specific amounts (which is tens of thousands of dollars) received in the form of investments.\n\nUnconditional adornment of the conference was the VIP Afterparty, which was organized in the hotel Fullerton. Many of those who visited this event noted it in social networks.\n\nThe whole event was warm atmosphere and warm days pleasing and remembered as productive time. The next meet-up has already been announced and will be held in India. There is a feeling that it will be hot!",
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2017/12/05 14:39:27
| author | wise-old-man |
| body | _**Technological progress is like an axe in the hands of a pathological criminal.**_ \- Albert Einstein |
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}woody26upvoted (100.00%) @vrtoken / virtual-reality-park-why-these-technologies-are-bleeding-the-edge2017/12/05 14:21:48
woody26upvoted (100.00%) @vrtoken / virtual-reality-park-why-these-technologies-are-bleeding-the-edge
2017/12/05 14:21:48
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}vrtokenpublished a new post: virtual-reality-park-why-these-technologies-are-bleeding-the-edge2017/12/05 14:20:39
vrtokenpublished a new post: virtual-reality-park-why-these-technologies-are-bleeding-the-edge
2017/12/05 14:20:39
| author | vrtoken |
| body | Have you ever heard of a virtual reality park or visited one? Many will not even understand the concept, and there are people who will consider this is a matter of the distant future. But, I assure you, soon, each of us will find it an irressistable need to visit the VR park to enjoy it with the utmost delight. Because the reality over which the authors, programmers and engineers of <a href="http://vrt.world">VRT World</a> work today is not so virtual. The VRT World is developing a promising market with the involvement of the most advanced developments and technologies with competitors you can count on a few fingers. But, if you delve into the subtleties of the VRT World, the company is miles ahead technically because it uses the most advanced optics and works on active labels. But all of that, ou will understand only if you see the effect of physical presence achieved technologically. https://steemitimages.com/DQmeXkEXDr1GL8AAWDZVrzG6cGTo4ZdSxJvXiCrLWBrTXjG/obloga1.png VRT World independently produces active markers, which can be recognized by the frequency in the flicker of the diodes. In this case, there are eight of them, and this gives amazingly accurate tracking to a millimeter of a separate movement. In this case, each active label can be assigned its own algorithm of operation. They are not tied to a specific geometry. Active markers have advantages in production. Microchips for markers (as well as lenses and cameras) are supplied by Optitrack, a long-established manufacturer. Microcomputers in MSI backpacks with MSI VR ONE replaceable batteries transfer data to virtual reality glasses. The glasses can be of any brand but the preference is given to the VR-helmet Oculus. As a result, the total weight of all the equipment that a player wears for participation is significantly reduced in comparison with analogues. Perhaps most importantly, the fact that several participants are able to interact in virtual reality is realized, which VRT World’s Full-Body Tracking VR technology gives in full, and this is the impetus for the active development of eSports and collective travel. Note that participants can be in different countries even. The marks of active players on the soles of their feet, wrists, and back ate tracked by the cameras, and the movements of the main parts of the body are calculated and completed according to the reverse kinematics algorithm. The algorithm is based on the knowledge of human anatomy and calculates the rotation of the joints. The company took great efforts, carried out intensive research and shooting of movements in order to confidently create this leading innovative program. Any turn is immediately transferred to the virtual world and naturally fits into it, and is also visible to other participants. At the end of 2017, the first Z8 park from VRT World will open in Moscow. Now, the room is just over 120 sq.m. as preparatory work is underway. Foreach meter in the cube there should be three cameras installed. We keep active tags with infrared lamps in our hands and are considering backpacks. <p>https://steemitimages.com/DQmc4JPnh7yh7DcVT3Pr2b1h5W2zBcVF1J4pEmcAQB3e1cZ/photo_2017-11-28_17-37-25.jpg</p> It will be an extraordinary and interesting event. Development of the company — the game “Starship Troopers” — will move participants into the 2130. An exciting scenario unfolds on other planets of the solar system and provides an interesting team game. And further more, <a href="https://vrt.world/"> VRT World </a> VRT World is considering the prospects of entering foreign markets in the next two years — China, Japan, Korea in the east, North America, the United Arab Emirates and, above all, the European market of Germany, France, and also the UK. In the next four years, an increase in the number of VR parks by franchise to 170 has been announced. The first 30 franchises have already been purchased, and VR parks will appear in Europe soon. Until recently, VR toys were not too impressive. However, today virtual reality becomes much more attractive. VR sensations are quite real, and progress in this area is in demand and is rapid. Most people perceive the broad possibilities of VR as a compelling game, but some want more and are ready to make it part of their life. There is a case when a guy from Japan held a virtual wedding. His bride became the heroine of the anime. And yet, May 23, 2017, officially registered the world’s first proposal of the hand and heart in VR, which was accepted and became unforgettable for all participants. It happened in the UK, a video on the Internet fixes the preparation of the site and putting on a helmet. However, the ring on the bride’s hand was worn in a completely traditional way. Another couple used the virtual environment to make such an event unforgettable. Alex, as he progressed with his girlfriend Kelly, organized the situation when she suddenly sees that her screen turns blue and reports a reboot. Then Kelly is transferred to a virtual copy of her grandmother’s house. While she explores the space with Alex, their friends gather side by side to remove the headset. The proposal itself and getting up on one knee happened already in the ordinary reality, but it was accepted and it was fun. <p>https://steemitimages.com/DQmfFS2rDxHDuKxa77eZ1KmaxZxtEfQWRCXkYRJhw55RwN6/%D0%9A%D0%B0%D1%80%D1%82%D0%B8%D0%BD%D0%BA%D0%B0%20%D0%BA%20%D0%B0%D0%B1%D0%B7%D0%B0%D1%86%D1%83%20%D0%BE%20%D0%BD%D0%B0%D1%88%D0%B8%D1%85%20%D0%BA%D0%BE%D0%BD%D0%BA%D1%83%D1%80%D0%B5%D0%BD%D1%82%D0%B0%D1%85.jpg</p> Make the wedding virtual? Why not? And how many guests will want to participate in such an event? When you think about it, the requirements for technical aspects are increased. For example, VRT World (for the first time in the world) solved the problem of the virtual reality’s out of sync with the user’s vestibular device. And this has saved participants from the occasional feeling of nausea. The reason was in some inconsistency of what you feel and what you see. It is equally important that it was possible to arrange any physical objects indoors: move the entire team into virtual space and simulate any scenario. Fantasies of developers go much further than everyday: it is an imitation of falling from a height or being in weightlessness, an illusion of being in the cabin of a spacecraft or something completely beyond imagination. But the practical application of VR is not far off. Such a complete immersion in virtual reality requires attention to detail and does not end with what has been achieved. And, if the bride decides to wear a helmet at her wedding, then the development team is ready to say yes to her — VR in non-stop mode and its technological nuances. <p>https://steemitimages.com/DQmThc4A914iphSy8CxUfUG18aAHWHVP6ryfP8Jb41bebwY/14199635_1157264341003440_9103909672514548981_n.jpg</p> “Initially, the prototype of our technology was used in the production of special effects during filming and animation was shared with us,” the IT director of VRT World <a href="https://www.facebook.com/dmitry.livshin?ref=br_rs">Dmitry Livshin</a> said. “It all started with a green background and costume, like a diver with a lot of green points. However, now we can render the graphics at once, and not break it into two processes, as it was about five years ago, and instead of a costume there are now six small boxes that can be put on a person in less than a minute. And all thanks to the advanced algorithm of reverse kinematics, which allows us not only to finish the movement of the user’s limbs on which the markers are not installed but also to adjust the height and proportions of the player to his physique. The system will work equally well with a professional basketball player and with an eight-year-old child. “ It should be noted that the efforts of the VRT World team would not have been successful, if not for the support of well-known brands. Firstly, OptiTrack is the new software platform and includes the best developments in a single architecture that is flexible enough and powerful to solve even the most ambitious tasks of optical tracking. Even when compared with the best analogs, it has a number of invaluable advantages, for example improved ergonomics, more precise processing of angular and linear acceleration of markers (experts will appreciate). The choice is obvious. ICs for active labels, lenses and cameras are supplied by OptiTrack. Now, take the backpack WSI VR One, which has already received a worthy recognition in the virtual games industry. The ability to play 1.5 hours without stopping, the powerful Core i7 7700HQ processor and the GTX1070 graphics card, the hot battery replacement, the weight of just 3.5 kg and the comfortable suspension system are surely the best in the world! And only such a backpack can provide the highest requirements for non-stop mode in the VR park. A few words about the choice of touch controllers. The choice of RIFT is ensured by quality. They are comfortable and just beautiful. Thanks to the advanced and refined and technological design, they are indispensable. They easily adapt and give a wonderful experience with VR. <p>https://steemitimages.com/DQmVYJuxrDknDPa9WjD6TJLqWx9DtyAN3jxxR8s9SyVc18k/%D0%9A%D0%B0%D1%80%D1%82%D0%B8%D0%BD%D0%BA%D0%B0%20%D0%BA%20%D0%B0%D0%B1%D0%B7%D0%B0%D1%86%D1%83%20%D0%BE%20%D0%BD%D0%B0%D1%88%D0%B8%D1%85%20%D0%B4%D0%B5%D0%B2%D0%B0%D0%B9%D1%81%D0%B0%D1%85.jpg </p> About the author’s development of the company we have already mentioned. The creation of the Full Tracking VR cost 20 million rubles and was fully realized thanks to the well-coordinated work of the whole team. Currently, the company is launching a blockchain-platform VRT World, which will give access to VRT World technology to VR developers from around the world. At the same time, the company’s network of parks can itself be among the first customers of VR content on this platform. Preliminary token sale VRT Word runs from 5 to 23 December, and in February 2018 — the main sale begins.The price for 1 token=1$. A total of 100 million tokens will be implemented. |
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| permlink | virtual-reality-park-why-these-technologies-are-bleeding-the-edge |
| title | Virtual Reality Park — why these technologies are bleeding the edge? |
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"body": "Have you ever heard of a virtual reality park or visited one? Many will not even understand the concept, and there are people who will consider this is a matter of the distant future. But, I assure you, soon, each of us will find it an irressistable need to visit the VR park to enjoy it with the utmost delight. Because the reality over which the authors, programmers and engineers of <a href=\"http://vrt.world\">VRT World</a> work today is not so virtual.\n\nThe VRT World is developing a promising market with the involvement of the most advanced developments and technologies with competitors you can count on a few fingers. But, if you delve into the subtleties of the VRT World, the company is miles ahead technically because it uses the most advanced optics and works on active labels. But all of that, ou will understand only if you see the effect of physical presence achieved technologically.\n\nhttps://steemitimages.com/DQmeXkEXDr1GL8AAWDZVrzG6cGTo4ZdSxJvXiCrLWBrTXjG/obloga1.png\n\nVRT World independently produces active markers, which can be recognized by the frequency in the flicker of the diodes. In this case, there are eight of them, and this gives amazingly accurate tracking to a millimeter of a separate movement. In this case, each active label can be assigned its own algorithm of operation. They are not tied to a specific geometry.\n\nActive markers have advantages in production. Microchips for markers (as well as lenses and cameras) are supplied by Optitrack, a long-established manufacturer. Microcomputers in MSI backpacks with MSI VR ONE replaceable batteries transfer data to virtual reality glasses. The glasses can be of any brand but the preference is given to the VR-helmet Oculus. As a result, the total weight of all the equipment that a player wears for participation is significantly reduced in comparison with analogues.\n\nPerhaps most importantly, the fact that several participants are able to interact in virtual reality is realized, which VRT World’s Full-Body Tracking VR technology gives in full, and this is the impetus for the active development of eSports and collective travel. Note that participants can be in different countries even. The marks of active players on the soles of their feet, wrists, and back ate tracked by the cameras, and the movements of the main parts of the body are calculated and completed according to the reverse kinematics algorithm. The algorithm is based on the knowledge of human anatomy and calculates the rotation of the joints. The company took great efforts, carried out intensive research and shooting of movements in order to confidently create this leading innovative program. Any turn is immediately transferred to the virtual world and naturally fits into it, and is also visible to other participants.\n\nAt the end of 2017, the first Z8 park from VRT World will open in Moscow. Now, the room is just over 120 sq.m. as preparatory work is underway. Foreach meter in the cube there should be three cameras installed. We keep active tags with infrared lamps in our hands and are considering backpacks.\n<p>https://steemitimages.com/DQmc4JPnh7yh7DcVT3Pr2b1h5W2zBcVF1J4pEmcAQB3e1cZ/photo_2017-11-28_17-37-25.jpg</p>\nIt will be an extraordinary and interesting event. Development of the company — the game “Starship Troopers” — will move participants into the 2130. An exciting scenario unfolds on other planets of the solar system and provides an interesting team game.\n\nAnd further more, <a href=\"https://vrt.world/\"> VRT World </a> VRT World is considering the prospects of entering foreign markets in the next two years — China, Japan, Korea in the east, North America, the United Arab Emirates and, above all, the European market of Germany, France, and also the UK. In the next four years, an increase in the number of VR parks by franchise to 170 has been announced. The first 30 franchises have already been purchased, and VR parks will appear in Europe soon.\n\nUntil recently, VR toys were not too impressive. However, today virtual reality becomes much more attractive. VR sensations are quite real, and progress in this area is in demand and is rapid.\n\nMost people perceive the broad possibilities of VR as a compelling game, but some want more and are ready to make it part of their life. There is a case when a guy from Japan held a virtual wedding. His bride became the heroine of the anime. And yet, May 23, 2017, officially registered the world’s first proposal of the hand and heart in VR, which was accepted and became unforgettable for all participants. It happened in the UK, a video on the Internet fixes the preparation of the site and putting on a helmet. However, the ring on the bride’s hand was worn in a completely traditional way. Another couple used the virtual environment to make such an event unforgettable. Alex, as he progressed with his girlfriend Kelly, organized the situation when she suddenly sees that her screen turns blue and reports a reboot. Then Kelly is transferred to a virtual copy of her grandmother’s house. While she explores the space with Alex, their friends gather side by side to remove the headset. The proposal itself and getting up on one knee happened already in the ordinary reality, but it was accepted and it was fun.\n<p>https://steemitimages.com/DQmfFS2rDxHDuKxa77eZ1KmaxZxtEfQWRCXkYRJhw55RwN6/%D0%9A%D0%B0%D1%80%D1%82%D0%B8%D0%BD%D0%BA%D0%B0%20%D0%BA%20%D0%B0%D0%B1%D0%B7%D0%B0%D1%86%D1%83%20%D0%BE%20%D0%BD%D0%B0%D1%88%D0%B8%D1%85%20%D0%BA%D0%BE%D0%BD%D0%BA%D1%83%D1%80%D0%B5%D0%BD%D1%82%D0%B0%D1%85.jpg</p>\nMake the wedding virtual? Why not? And how many guests will want to participate in such an event? When you think about it, the requirements for technical aspects are increased. For example, VRT World (for the first time in the world) solved the problem of the virtual reality’s out of sync with the user’s vestibular device. And this has saved participants from the occasional feeling of nausea. The reason was in some inconsistency of what you feel and what you see. It is equally important that it was possible to arrange any physical objects indoors: move the entire team into virtual space and simulate any scenario.\n\nFantasies of developers go much further than everyday: it is an imitation of falling from a height or being in weightlessness, an illusion of being in the cabin of a spacecraft or something completely beyond imagination. But the practical application of VR is not far off. Such a complete immersion in virtual reality requires attention to detail and does not end with what has been achieved. And, if the bride decides to wear a helmet at her wedding, then the development team is ready to say yes to her — VR in non-stop mode and its technological nuances.\n<p>https://steemitimages.com/DQmThc4A914iphSy8CxUfUG18aAHWHVP6ryfP8Jb41bebwY/14199635_1157264341003440_9103909672514548981_n.jpg</p>\n“Initially, the prototype of our technology was used in the production of special effects during filming and animation was shared with us,” the IT director of VRT World <a href=\"https://www.facebook.com/dmitry.livshin?ref=br_rs\">Dmitry Livshin</a> said. “It all started with a green background and costume, like a diver with a lot of green points. However, now we can render the graphics at once, and not break it into two processes, as it was about five years ago, and instead of a costume there are now six small boxes that can be put on a person in less than a minute. And all thanks to the advanced algorithm of reverse kinematics, which allows us not only to finish the movement of the user’s limbs on which the markers are not installed but also to adjust the height and proportions of the player to his physique. The system will work equally well with a professional basketball player and with an eight-year-old child. “\n\nIt should be noted that the efforts of the VRT World team would not have been successful, if not for the support of well-known brands.\n\nFirstly, OptiTrack is the new software platform and includes the best developments in a single architecture that is flexible enough and powerful to solve even the most ambitious tasks of optical tracking. Even when compared with the best analogs, it has a number of invaluable advantages, for example improved ergonomics, more precise processing of angular and linear acceleration of markers (experts will appreciate). The choice is obvious. ICs for active labels, lenses and cameras are supplied by OptiTrack. Now, take the backpack WSI VR One, which has already received a worthy recognition in the virtual games industry. The ability to play 1.5 hours without stopping, the powerful Core i7 7700HQ processor and the GTX1070 graphics card, the hot battery replacement, the weight of just 3.5 kg and the comfortable suspension system are surely the best in the world! And only such a backpack can provide the highest requirements for non-stop mode in the VR park.\n\nA few words about the choice of touch controllers. The choice of RIFT is ensured by quality. They are comfortable and just beautiful. Thanks to the advanced and refined and technological design, they are indispensable. They easily adapt and give a wonderful experience with VR.\n<p>https://steemitimages.com/DQmVYJuxrDknDPa9WjD6TJLqWx9DtyAN3jxxR8s9SyVc18k/%D0%9A%D0%B0%D1%80%D1%82%D0%B8%D0%BD%D0%BA%D0%B0%20%D0%BA%20%D0%B0%D0%B1%D0%B7%D0%B0%D1%86%D1%83%20%D0%BE%20%D0%BD%D0%B0%D1%88%D0%B8%D1%85%20%D0%B4%D0%B5%D0%B2%D0%B0%D0%B9%D1%81%D0%B0%D1%85.jpg </p>\nAbout the author’s development of the company we have already mentioned. The creation of the Full Tracking VR cost 20 million rubles and was fully realized thanks to the well-coordinated work of the whole team. Currently, the company is launching a blockchain-platform VRT World, which will give access to VRT World technology to VR developers from around the world. At the same time, the company’s network of parks can itself be among the first customers of VR content on this platform.\nPreliminary token sale VRT Word runs from 5 to 23 December, and in February 2018 — the main sale begins.The price for 1 token=1$. A total of 100 million tokens will be implemented.",
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2017/12/01 12:38:09
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2017/12/01 12:34:36
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}holywaterupvoted (25.00%) @vrtoken / about-our-team-who-is-working-behind-vrt-world2017/11/30 10:00:45
holywaterupvoted (25.00%) @vrtoken / about-our-team-who-is-working-behind-vrt-world
2017/11/30 10:00:45
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}tejumolaupvoted (100.00%) @vrtoken / about-our-team-who-is-working-behind-vrt-world2017/11/30 09:47:42
tejumolaupvoted (100.00%) @vrtoken / about-our-team-who-is-working-behind-vrt-world
2017/11/30 09:47:42
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}vrtokenpublished a new post: about-our-team-who-is-working-behind-vrt-world2017/11/30 09:40:06
vrtokenpublished a new post: about-our-team-who-is-working-behind-vrt-world
2017/11/30 09:40:06
| author | vrtoken |
| body |  Nowadays one of the key problems preventing active development of VR technologies, is lack of high quality content for VR equipment. Our team offers a solution that will attract thousands of developers and authors from all over the world to create and monetize high quality VR content — the VRT platform, which is a tool for creating VR content and a decentralized marketplace. The platform will be based on blockchain technology that guarantees transparent distribution of funds and enforcement of intellectual property rights. Moreover, we are working on creation of special SDK and API which will make it possible to significantly simplify the creation of VR content, and, as a result, to involve wide audience engaged in the development of the system. The unique experience of our team will allow us to implement the set task. The head office of VR Technologies company is in Moscow and our additional representative office is located in Singapore. Currently the company consists of 40 employees and develops software complexes in the field of VR technologies. The team of the project already has vast experience in development of VR technologies — earlier in 2017 they launched an educational project “VR Time Machine”, which allows to study history in a playing format using VR technology. The Agency for Strategic Initiatives, a Russian autonomous non-profit organization set up by the Russian government, was interested in the project with the aim to promote priority projects in the economic and social spheres. Our team consists of high-class specialists who have made significant progress in the following spheres: [**Konstantin Negachev — CEO**](https://www.linkedin.com/in/konstantin-negachev-73a0028b/) Konstantin has overseen four major international projects, in which he served as general and executive director. During his time managing ILN Softlab, he acquired valuable experience in creating digital products. Over seven years’ experience creating and managing company offices all over the world makes Konstantin an expert in the strategic and business aspects of the Project. His varied experience includes working with VR solutions, IT development, and franchising, inspiring confidence and creating incredible opportunities for the VRT Project. Konstantin is a media expert and consultant who works closely with various media and analyst firms and has his own expert blog on “Echo of Moscow” and other sites. [**Dmitriy Livshin — CIO**](https://www.linkedin.com/in/dmitry-livshin-215a29a2/) Dmitriy has launched and developed a number of complex IT projects from scratch. He has a great deal of industry experience, including projects for major investment and government funds. Dmitriy has served as CIO and Product Owner at two international companies, which are still operating successfully today. He is often invited to advise technology startups, including new blockchain-related projects, and his analysis has helped twelve startups enter an active working phase and avoid the problems usually associated with the early phase of a startup’s lifecycle. Currently, Dmitriy is a CTO at ILN Softlab, as well as a consultant at several digital agencies that deal with creating complex IT projects. He is responsible for technical implementation of the VRT. **Denis Mazur — CTO** Denis is an extremely experienced player in the software market, who has held key positions and leading roles in the actively expanding VR field for more than four years. Over his eight years of accumulated IT experience, Denis has become known as a dependable, creative, effective, and talented manager. He is considered one of the leading VR experts in Western Europe, as well as the rest of the world. [**Neema Teymory — Smart contract and solidity consultant**]( https://www.linkedin.com/in/neema-teymory-b7191b92/) Neema is a leading international expert in multiplayer game development as well as in high-load, high-reliability systems. During his nine-plus years in software development he has created a rigid quality control system for his tasks. His main focus during development is software security and stability. [**Igor Berezovskiy — Business consultant**](https://www.linkedin.com/in/igor-berezovsky-0618a5103/) Igor worked at a number of banking institutions from 2012 to 2016, including the Moscow municipal government’s small-business support network and Sberbank, as well as others. He has since transitioned from the banking sector into management. Igor develops and manages a specialized space that is adapted to the needs of startups and business management. The enterprises he manages include a unique chain of co-working spaces, a transport rental service, and a number of food service companies. As a VRT consultant, Igor effectively adapts and optimizes the Project’s resources. [**Sevil Baer — PR & communications**]( https://www.linkedin.com/in/sevil-baer-1434a546/) Sevil is a professional journalist, editor, and director. She has managed communications and PR at several startups and founded an interactive publishing agency, an innovative book platform, and complex technical projects in pharmaceutics, IT, and entertainment. She also worked with the Russian government fund for the development of interpersonal communications. [**Alex Ovchinnikov — Blockchain developer**]( https://www.linkedin.com/in/alex-ovchinnikov-81250827/) Alex is a native of Canada and is a leading developer for several international companies, including News Media Canada. Alex is an experienced blockchain developer and has participated in creating complex solutions for documentation and financial paperwork tracking based on blockchain technology. Alex is a highly sought-after specialist in this field and is responsible for developing and adapting blockchain solutions at VRT. [**Evgeniy Kiselev — Marketing director**](https://www.linkedin.com/in/evgeniy-kiselev-a3717779/) Evgeniy has a vast experience of working in top advertising agencies like TWIGA, E:MG, DEPARTAMENT. He is a winner of the festival of creativity in advertising “RED APPLE 2017”. Evgeniy is a participant from Russia in advertising festival “AdStars 2017” in Korea. Currently he is a CEO & Creative director at REALizarium and Head of Marketing at VR Technologies. [**Ivan Zaytsev — Marketing manager**](https://www.linkedin.com/in/ivan-zaytsev-415099110/) Ivan was involved in marketing promotion of a large industrial complex which produces industrial equipment, components and is engaged in the construction of complex technological solutions for plants and factories. Ivan also has extensive experience in logistics and supply issues, solves all logistical issues with VRT project partners. Ivan works with potential clients, communicates with our partners, leads the initial communications. Without his help, the project would not work so smoothly. [**Dmitriy Nazarov — Community manager**](http://www.linkedin.com/in/dmitry-nazarov-a43b47125/) Expert in the field of entertainment and eSports industry with 5 years of experience. Dmitry worked for the largest CS:GO information resource HLTV.org. He also led the development of new game modes for such gaming platforms as csgofast.com and csgobets.com. Dmitriy was an organizer of the tournament Master Series: Stockholm Showdown 2016. Nowadays Dmitry is responsible for the content part and development of VR parks around the world. [**Elizaveta Kolobova — Head of SMM**](https://www.linkedin.com/in/liza-kolobova-67a30bbb/) Elizaveta is addicted to marketing and foreign languages and has strong background in brand management and marketing strategy. Has worked in Plenum, branding agency. with such brands as MasterCard, Gazpromneft and others. However, for Liza work with customers has always been the most incredible part of the whole marketing process. Currently Elizaveta is a cofounder at a clothes brand and Head of SMM at VR Technologies. [**Elena Lyashenko — Business Development**](https://www.linkedin.com/in/helen-lias-520105103) Political scientist of international relations by education, she has experience of commercial activity of more than 10 years. Exhibitions and conferences are her favorite habitat. She knows 3 languages, visited 20 countries. Innovative technologies are in the sphere of Elena’s interests. She used to be an Account of Key International Clients and the organizer of huge international B2B trade fairs. Elena worked in British start-ups and was a Regional Managing Partner of the international investment platform. [**Anastasia Akolzina — Community manager**](https://www.linkedin.com/in/anastasia-akolzina-523a65151/) Anastasia is a community manager of VR Technologies. She speaks 4 languages: Russian, English, Italian, French. Anastasia has a huge experience in communications.She lived abroad for 5 years : USA, Italy, Spain, Japan, China. Mentors of the project: [**Dr. Marco Sacco — Adviser of the development strategy in the European Union**](https://www.linkedin.com/in/marco-sacco-97010a5/) Marco is a senior researcher at ITIA-CNR and Head of the Department of EVA (Enterprise Engineering and Virtual Application), Manager of IT Infrastructure and Networks, Head of VR/AR Laboratory. In addition, he is president of EuroVR, the European Association for Virtual Reality and Augmented Reality. [**Dr. Francois Asseman — Head of sales in Optitrack**](https://www.linkedin.com/in/fran%C3%A7ois-asseman-a6b37a9/) Ph.D, whose education and experience includes a doctorate in Biomechanics and Neuroscience, a three-year postdoctoral fellowship in clinical research and six years’ experience in mechanical engineering. He lead optitrack European office and help us to improve our tracking technology. **Sergey Pisotskiy — eSports market expert** Sergey is a highly qualified eSports manager. He managed such teams as The RED and Virtus.pro. [**Daria Arefieva — Blockchain Ambassador**](https://www.linkedin.com/in/daria-arefieva-b79566116/) Daria is one of the most recognized figures in the Russian crypto-community and is one of the five most recognized women in the blockchain industry. She acquired invaluable experience during her years as a partner at consulting firm Token Sale by Eberhald Lindford, and as CEO and cofounder of CryptoFriends, a company that specializes in organizing large blockchain-related events. This experience formed the basis for developing an absolute game-changer in the industry, the Token Sale Hypethon format. Daria is the inspiration and source for the development of this unique format. Daria is an organizer for an accelerator that specializes in financial/technical startups, and has worked as a marketing and PR team leader in the banking sector. She also works with various charities in her spare time. [**Eric Benz — Advisor, Blockchain ambassador**](https://www.linkedin.com/in/ericbenz84/) With over 10 years of experience in finance and related fields, Eric is the project’s advisor and Blockchain Ambassador. Eric has been an active investor in blockchain and financial/tech projects since 2012 and is an acting board member at a number of large companies. He is also acting director at Cryptopay, one of the largest bitcoin exchange and merchant systems in the UK and EU. [**Dmitriy Machekhin — Advisor, legal advisor**](https://www.linkedin.com/in/dmitry-machikhin-56282a77/) Dmitriy provides legal support for VRT as an expert consultant in legal matters. Dmitriy formerly specialized in providing startups and cryptocurrency ventures with legal assistance and received recognition for his work as partner at the firm GMT Legal, where he is leading the “digital, blockchain, and startups” practice. He is known by colleagues as a dedicated professional with extensive experience in international law and token sale support. He has written a number of articles on blockchain technology and cryptography, and has been working as a consultant and blockchain specialist at the GVA LaunchGurus startup accelerator. [**Igor Vasiliadis — Advisor, financial consultant**](https://www.linkedin.com/in/igor-vasiliadis-45042715/) Igor is the project’s advisor and financial consultant, and was responsible for developing the structure of the project. He is currently managing financial and tax issues, as well as fundraising and strategic business planning. One of his major projects was the acquisition and management of the MirTeleCom holding (worth approximately $320 million). Igor founded Level 2 Consulting in 2004 and still serves as the company’s CEO. From 1998 to 2004, Igor worked with Savchenko’s IT-holding SIBINTEK, and has served as CMO at WinWin Solution. [**Johannes Kanter — CEO / cofounder of a digital agency WINK**](https://www.linkedin.com/in/johannes-kanter-0652492b/) After beginning his marketing and social media career eight years ago, Johannes has contributed to many well-known projects, such as Fleep and Click & Grow (among others). This experience led him to start his own digital marketing agency, WINK. [**Valentin Savchenko — CMO in WinWin solution**](https://www.linkedin.com/in/valentinsavchenko/) Valentin Savchenko, CMO in WinWin solution, has 20 years of international marketing experience in helping to bring innovative technologies into the mainstream. Previous work experience includes Microsoft and consulting to start-ups, mid-market firms, and enterprises. Valentin also spent 3 years living and working in Frankfurt, Germany and Tokyo, Japan. He is the author of numerous whitepapers and the top-ranked speaker at multiple conferences. Valentin currently works with some of the leading and most innovative companies in the blockchain/ decentralization space including OB1/OpenBazaar, Storj and DCorp. Our team will actively promote our VR parks and partner other companies, what will allow to boost demand on VR content at our platform. In order to develop this branch we attract investors and franchisees, what enables us to scale up in geometric progression. Constant marketing support of the VR parks will create hype around them, and as result VR parks visitors will learn about the opportunities of the VRT platform and will be able to use its services. A particular advantage for the VR content developers will be an opportunity to test and monetise games at offline sites in different countries — in our VR parks, the franchise network of which we actively develop. Another way to monetise projects will be the ability to find customers at the internal marketplace of the VRT ecosystem. Thanks to blockchain basis developers will have guarantees of the fully transparent automated distribution of money and intellectual property rights protection. Every time a piece of content is purchased, the smart contract will be automatically created in order to check the licence and/or to distribute royalties. The most perspective developers will get support of the special fund. |
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| parent author | |
| parent permlink | virtualreality |
| permlink | about-our-team-who-is-working-behind-vrt-world |
| title | About our team. Who is working behind VRT world |
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"body": "\n\nNowadays one of the key problems preventing active development of VR technologies, is lack of high quality content for VR equipment.\n\nOur team offers a solution that will attract thousands of developers and authors from all over the world to create and monetize high quality VR content — the VRT platform, which is a tool for creating VR content and a decentralized marketplace. The platform will be based on blockchain technology that guarantees transparent distribution of funds and enforcement of intellectual property rights. Moreover, we are working on creation of special SDK and API which will make it possible to significantly simplify the creation of VR content, and, as a result, to involve wide audience engaged in the development of the system.\n\nThe unique experience of our team will allow us to implement the set task. The head office of VR Technologies company is in Moscow and our additional representative office is located in Singapore. Currently the company consists of 40 employees and develops software complexes in the field of VR technologies.\n\nThe team of the project already has vast experience in development of VR technologies — earlier in 2017 they launched an educational project “VR Time Machine”, which allows to study history in a playing format using VR technology. The Agency for Strategic Initiatives, a Russian autonomous non-profit organization set up by the Russian government, was interested in the project with the aim to promote priority projects in the economic and social spheres. Our team consists of high-class specialists who have made significant progress in the following spheres:\n\n[**Konstantin Negachev — CEO**](https://www.linkedin.com/in/konstantin-negachev-73a0028b/)\n\nKonstantin has overseen four major international projects, in which he served as general and executive director. During his time managing ILN Softlab, he acquired valuable experience in creating digital products. Over seven years’ experience creating and managing company offices all over the world makes Konstantin an expert in the strategic and business aspects of the Project. His varied experience includes working with VR solutions, IT development, and franchising, inspiring confidence and creating incredible opportunities for the VRT Project. Konstantin is a media expert and consultant who works closely with various media and analyst firms and has his own expert blog on “Echo of Moscow” and other sites.\n\n[**Dmitriy Livshin — CIO**](https://www.linkedin.com/in/dmitry-livshin-215a29a2/)\n\nDmitriy has launched and developed a number of complex IT projects from scratch. He has a great deal of industry experience, including projects for major investment and government funds. Dmitriy has served as CIO and Product Owner at two international companies, which are still operating successfully today. He is often invited to advise technology startups, including new blockchain-related projects, and his analysis has helped twelve startups enter an active working phase and avoid the problems usually associated with the early phase of a startup’s lifecycle. Currently, Dmitriy is a CTO at ILN Softlab, as well as a consultant at several digital agencies that deal with creating complex IT projects. He is responsible for technical implementation of the VRT.\n\n**Denis Mazur — CTO**\n\nDenis is an extremely experienced player in the software market, who has held key positions and leading roles in the actively expanding VR field for more than four years. Over his eight years of accumulated IT experience, Denis has become known as a dependable, creative, effective, and talented manager. He is considered one of the leading VR experts in Western Europe, as well as the rest of the world.\n\n[**Neema Teymory — Smart contract and solidity consultant**]( https://www.linkedin.com/in/neema-teymory-b7191b92/)\n\nNeema is a leading international expert in multiplayer game development as well as in high-load, high-reliability systems. During his nine-plus years in software development he has created a rigid quality control system for his tasks. His main focus during development is software security and stability.\n\n[**Igor Berezovskiy — Business consultant**](https://www.linkedin.com/in/igor-berezovsky-0618a5103/)\n\nIgor worked at a number of banking institutions from 2012 to 2016, including the Moscow municipal government’s small-business support network and Sberbank, as well as others. He has since transitioned from the banking sector into management. Igor develops and manages a specialized space that is adapted to the needs of startups and business management. The enterprises he manages include a unique chain of co-working spaces, a transport rental service, and a number of food service companies. As a VRT consultant, Igor effectively adapts and optimizes the Project’s resources.\n\n[**Sevil Baer — PR & communications**]( https://www.linkedin.com/in/sevil-baer-1434a546/)\n\nSevil is a professional journalist, editor, and director. She has managed communications and PR at several startups and founded an interactive publishing agency, an innovative book platform, and complex technical projects in pharmaceutics, IT, and entertainment. She also worked with the Russian government fund for the development of interpersonal communications.\n\n[**Alex Ovchinnikov — Blockchain developer**]( https://www.linkedin.com/in/alex-ovchinnikov-81250827/)\n\nAlex is a native of Canada and is a leading developer for several international companies, including News Media Canada. Alex is an experienced blockchain developer and has participated in creating complex solutions for documentation and financial paperwork tracking based on blockchain technology. Alex is a highly sought-after specialist in this field and is responsible for developing and adapting blockchain solutions at VRT.\n\n[**Evgeniy Kiselev — Marketing director**](https://www.linkedin.com/in/evgeniy-kiselev-a3717779/)\n\nEvgeniy has a vast experience of working in top advertising agencies like TWIGA, E:MG, DEPARTAMENT. He is a winner of the festival of creativity in advertising “RED APPLE 2017”. Evgeniy is a participant from Russia in advertising festival “AdStars 2017” in Korea. Currently he is a CEO & Creative director at REALizarium and Head of Marketing at VR Technologies.\n \n[**Ivan Zaytsev — Marketing manager**](https://www.linkedin.com/in/ivan-zaytsev-415099110/)\n\nIvan was involved in marketing promotion of a large industrial complex which produces industrial equipment, components and is engaged in the construction of complex technological solutions for plants and factories. Ivan also has extensive experience in logistics and supply issues, solves all logistical issues with VRT project partners. Ivan works with potential clients, communicates with our partners, leads the initial communications. Without his help, the project would not work so smoothly.\n\n[**Dmitriy Nazarov — Community manager**](http://www.linkedin.com/in/dmitry-nazarov-a43b47125/)\n\nExpert in the field of entertainment and eSports industry with 5 years of experience. Dmitry worked for the largest CS:GO information resource HLTV.org. He also led the development of new game modes for such gaming platforms as csgofast.com and csgobets.com. Dmitriy was an organizer of the tournament Master Series: Stockholm Showdown 2016.\nNowadays Dmitry is responsible for the content part and development of VR parks around the world.\n\n[**Elizaveta Kolobova — Head of SMM**](https://www.linkedin.com/in/liza-kolobova-67a30bbb/)\n\nElizaveta is addicted to marketing and foreign languages and has strong background in brand management and marketing strategy. Has worked in Plenum, branding agency. with such brands as MasterCard, Gazpromneft and others. However, for Liza work with customers has always been the most incredible part of the whole marketing process.\nCurrently Elizaveta is a cofounder at a clothes brand and Head of SMM at VR Technologies.\n\n[**Elena Lyashenko — Business Development**](https://www.linkedin.com/in/helen-lias-520105103)\n\nPolitical scientist of international relations by education, she has experience of commercial activity of more than 10 years. Exhibitions and conferences are her favorite habitat. She knows 3 languages, visited 20 countries. Innovative technologies are in the sphere of Elena’s interests. She used to be an Account of Key International Clients and the organizer of huge international B2B trade fairs. Elena worked in British start-ups and was a Regional Managing Partner of the international investment platform.\n\n[**Anastasia Akolzina — Community manager**](https://www.linkedin.com/in/anastasia-akolzina-523a65151/)\n\nAnastasia is a community manager of VR Technologies.\nShe speaks 4 languages: Russian, English, Italian, French. Anastasia has a huge experience in communications.She lived abroad for 5 years : USA, Italy, Spain, Japan, China.\n\nMentors of the project:\n\n[**Dr. Marco Sacco — Adviser of the development strategy in the European Union**](https://www.linkedin.com/in/marco-sacco-97010a5/)\n\nMarco is a senior researcher at ITIA-CNR and Head of the Department of EVA (Enterprise Engineering and Virtual Application), Manager of IT Infrastructure and Networks, Head of VR/AR Laboratory. In addition, he is president of EuroVR, the European Association for Virtual Reality and Augmented Reality.\n\n[**Dr. Francois Asseman — Head of sales in Optitrack**](https://www.linkedin.com/in/fran%C3%A7ois-asseman-a6b37a9/)\n\nPh.D, whose education and experience includes a doctorate in Biomechanics and Neuroscience, a three-year postdoctoral fellowship in clinical research and six years’ experience in mechanical engineering. He lead optitrack European office and help us to improve our tracking technology.\n\n**Sergey Pisotskiy — eSports market expert**\n\nSergey is a highly qualified eSports manager. He managed such teams as The RED and Virtus.pro.\n\n[**Daria Arefieva — Blockchain Ambassador**](https://www.linkedin.com/in/daria-arefieva-b79566116/)\n\nDaria is one of the most recognized figures in the Russian crypto-community and is one of the five most recognized women in the blockchain industry. She acquired invaluable experience during her years as a partner at consulting firm Token Sale by Eberhald Lindford, and as CEO and cofounder of CryptoFriends, a company that specializes in organizing large blockchain-related events. This experience formed the basis for developing an absolute game-changer in the industry, the Token Sale Hypethon format. Daria is the inspiration and source for the development of this unique format. Daria is an organizer for an accelerator that specializes in financial/technical startups, and has worked as a marketing and PR team leader in the banking sector. She also works with various charities in her spare time.\n\n[**Eric Benz — Advisor, Blockchain ambassador**](https://www.linkedin.com/in/ericbenz84/)\n\nWith over 10 years of experience in finance and related fields, Eric is the project’s advisor and Blockchain Ambassador. Eric has been an active investor in blockchain and financial/tech projects since 2012 and is an acting board member at a number of large companies. He is also acting director at Cryptopay, one of the largest bitcoin exchange and merchant systems in the UK and EU.\n\n[**Dmitriy Machekhin — Advisor, legal advisor**](https://www.linkedin.com/in/dmitry-machikhin-56282a77/)\n\nDmitriy provides legal support for VRT as an expert consultant in legal matters.\nDmitriy formerly specialized in providing startups and cryptocurrency ventures with legal assistance and received recognition for his work as partner at the firm GMT Legal, where he is leading the “digital, blockchain, and startups” practice.\nHe is known by colleagues as a dedicated professional with extensive experience in international law and token sale support. He has written a number of articles on blockchain technology and cryptography, and has been working as a consultant and blockchain specialist at the GVA LaunchGurus startup accelerator.\n\n[**Igor Vasiliadis — Advisor, financial consultant**](https://www.linkedin.com/in/igor-vasiliadis-45042715/)\n\nIgor is the project’s advisor and financial consultant, and was responsible for developing the structure of the project. He is currently managing financial and tax issues, as well as fundraising and strategic business planning. One of his major projects was the acquisition and management of the MirTeleCom holding (worth approximately $320 million). Igor founded Level 2 Consulting in 2004 and still serves as the company’s CEO.\nFrom 1998 to 2004, Igor worked with Savchenko’s IT-holding SIBINTEK, and has served as CMO at WinWin Solution.\n\n[**Johannes Kanter — CEO / cofounder of a digital agency WINK**](https://www.linkedin.com/in/johannes-kanter-0652492b/)\n\nAfter beginning his marketing and social media career eight years ago, Johannes has contributed to many well-known projects, such as Fleep and Click & Grow (among others). This experience led him to start his own digital marketing agency, WINK.\n\n[**Valentin Savchenko — CMO in WinWin solution**](https://www.linkedin.com/in/valentinsavchenko/)\n\nValentin Savchenko, CMO in WinWin solution, has 20 years of international marketing experience in helping to bring innovative technologies into the mainstream. Previous work experience includes Microsoft and consulting to start-ups, mid-market firms, and enterprises. Valentin also spent 3 years living and working in Frankfurt, Germany and Tokyo, Japan. He is the author of numerous whitepapers and the top-ranked speaker at multiple conferences.\n\nValentin currently works with some of the leading and most innovative companies in the blockchain/ decentralization space including OB1/OpenBazaar, Storj and DCorp.\n\nOur team will actively promote our VR parks and partner other companies, what will allow to boost demand on VR content at our platform. In order to develop this branch we attract investors and franchisees, what enables us to scale up in geometric progression. Constant marketing support of the VR parks will create hype around them, and as result VR parks visitors will learn about the opportunities of the VRT platform and will be able to use its services.\n\nA particular advantage for the VR content developers will be an opportunity to test and monetise games at offline sites in different countries — in our VR parks, the franchise network of which we actively develop. Another way to monetise projects will be the ability to find customers at the internal marketplace of the VRT ecosystem. Thanks to blockchain basis developers will have guarantees of the fully transparent automated distribution of money and intellectual property rights protection. Every time a piece of content is purchased, the smart contract will be automatically created in order to check the licence and/or to distribute royalties. The most perspective developers will get support of the special fund.",
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}catincryptoupvoted (100.00%) @vrtoken / what-can-you-do-if-you-have-vrt-world-tokens2017/11/29 21:12:57
catincryptoupvoted (100.00%) @vrtoken / what-can-you-do-if-you-have-vrt-world-tokens
2017/11/29 21:12:57
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}mindsportsioupvoted (1.00%) @vrtoken / marketplace-how-it-works2017/11/27 17:54:00
mindsportsioupvoted (1.00%) @vrtoken / marketplace-how-it-works
2017/11/27 17:54:00
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2017/11/25 08:06:27
| author | steemitboard |
| body | Congratulations @vrtoken! You have completed some achievement on Steemit and have been rewarded with new badge(s) : [](http://steemitboard.com/@vrtoken) Award for the number of upvotes received Click on any badge to view your own Board of Honor on SteemitBoard. For more information about SteemitBoard, click [here](https://steemit.com/@steemitboard) If you no longer want to receive notifications, reply to this comment with the word `STOP` > By upvoting this notification, you can help all Steemit users. Learn how [here](https://steemit.com/steemitboard/@steemitboard/http-i-cubeupload-com-7ciqeo-png)! |
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}chitsafevasupvoted (100.00%) @vrtoken / what-can-you-do-if-you-have-vrt-world-tokens2017/11/23 20:39:39
chitsafevasupvoted (100.00%) @vrtoken / what-can-you-do-if-you-have-vrt-world-tokens
2017/11/23 20:39:39
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}juliatronupvoted (100.00%) @vrtoken / what-can-you-do-if-you-have-vrt-world-tokens2017/11/23 20:39:36
juliatronupvoted (100.00%) @vrtoken / what-can-you-do-if-you-have-vrt-world-tokens
2017/11/23 20:39:36
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}rogoolevupvoted (100.00%) @vrtoken / what-can-you-do-if-you-have-vrt-world-tokens2017/11/23 20:39:21
rogoolevupvoted (100.00%) @vrtoken / what-can-you-do-if-you-have-vrt-world-tokens
2017/11/23 20:39:21
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}svetbraitupvoted (100.00%) @vrtoken / what-can-you-do-if-you-have-vrt-world-tokens2017/11/23 20:39:21
svetbraitupvoted (100.00%) @vrtoken / what-can-you-do-if-you-have-vrt-world-tokens
2017/11/23 20:39:21
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}smartereverydayupvoted (100.00%) @vrtoken / what-can-you-do-if-you-have-vrt-world-tokens2017/11/23 17:59:00
smartereverydayupvoted (100.00%) @vrtoken / what-can-you-do-if-you-have-vrt-world-tokens
2017/11/23 17:59:00
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}ahmede00upvoted (100.00%) @vrtoken / what-can-you-do-if-you-have-vrt-world-tokens2017/11/23 17:53:48
ahmede00upvoted (100.00%) @vrtoken / what-can-you-do-if-you-have-vrt-world-tokens
2017/11/23 17:53:48
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}vrtokenpublished a new post: what-can-you-do-if-you-have-vrt-world-tokens2017/11/23 17:53:30
vrtokenpublished a new post: what-can-you-do-if-you-have-vrt-world-tokens
2017/11/23 17:53:30
| author | vrtoken |
| body |  When blockchain projects release tokens, they place them on the market so that people can purchase them. A token is a digital asset that an investor purchases from a company in exchange for money. These tokens are placed on the market for purchase, and can be transferred between participants without permission from any third party. Bitcoin was the original token; transfers of bitcoins and the release of new bitcoins are recorded in Bitcoin’s blockchain. In this same manner, other token transfers and changes in the monetary base are recorded in their own blockchain. One of the fundamental concepts involved in the exchange of tokens is that the token’s code base is different from the database of the blockchain. By explanation, consider the U.S. dollar and its Australian cousin. Both forms of currency are a “dollar” and have some common cultural background, but they have a completely different monetary base. In this same way “tokens” can be based on similar monetary policies, but have different monetary bases. VRT offers a unique decentralized virtual reality marketplace that will attract thousands of developers and authors from all over the world to create and monetize high-quality VR content. The project token “fuels” the entire marketplace platform, and will be released on the Ethereum unit in accordance with the ERC-20 standard. The basic token exchange rate is 500 VRT = 1 ETH. Our token will be used as payment between VRT platform participants for the purchase, sale, and lease of VR content and the provision of various services. During each transaction, a smart contract is created, which prescribes all the essential conditions of the transaction — the object of the contract, its type, price, term, and other requirements. The purchaser or lessee, after verification of the terms of the transaction, sends VR tokens to the address indicated in the contract and receives a link to download the purchased content or service. At the same time, the seller or lessor of the facility receives that token amount minus a small commission used to cover the costs of maintaining the platform’s efficiency. The size of the commission will depend on several factors, including the basic amount of commission set by the platform for different types of transactions, the seller’s and buyer’s ratings, and the volume of the transaction. The project’s token also will be used as a reward for platform participants who perform certain tasks related to checking placed content for compliance with platform rules and resolving disputes between platform users. In addition, our own token fund will be organized, from which platform participants will be awarded regularly for their contribution to its development. Additionally, the token will be used as payment for storage of the content placed on the platform. Since the VRT platform will be decentralized, all the content placed on it should be stored on the servers and hard disks of users connected to the platform. This storage will work on the basis of the IPFS protocol. Finally, our tokens can be used to purchase entry into our VR parks with a 20% discount. In addition, the payment of lump sums when buying one of our franchise parks will only be possible with the help of tokens. In both cases, after the service is provided, the tokens involved will be burned. As a result, almost immediately after the ICO, the number of project’s tokens in circulation will decrease, which will increase their value. In the long term, the functionality of the tokens will be even greater: 1. Organization of tournaments with a prize fund in the form of project’s tokens. 2. Connection of streaming services paid for with tokens. 3. Token holders will be able to purchase a license for the full-body tracking technology developed by us for use in their own projects. All third-party developers who purchase the SDK for full-body tracking will be able to further integrate their projects into our infrastructure and profit from sales. 4. Token holders will also be able to spend them to pay for services related to the development of business solutions using VR technology and full-body tracking. For example, it will be possible to order a solution for demonstrating real estate in VR or a specific simulator that provides instruction on working with certain equipment in a safe environment. Most importantly, our tokens unite players, investors and creators of the project: allowing for the development of full-fledged, working products with tokens as a universal and profitable solution for both parties. |
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| parent permlink | cryptocurrencies |
| permlink | what-can-you-do-if-you-have-vrt-world-tokens |
| title | What can you do if you have VRT.WORLD tokens? |
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"body": "\n\nWhen blockchain projects release tokens, they place them on the market so that people can purchase them. A token is a digital asset that an investor purchases from a company in exchange for money. These tokens are placed on the market for purchase, and can be transferred between participants without permission from any third party.\n\nBitcoin was the original token; transfers of bitcoins and the release of new bitcoins are recorded in Bitcoin’s blockchain. In this same manner, other token transfers and changes in the monetary base are recorded in their own blockchain.\n\nOne of the fundamental concepts involved in the exchange of tokens is that the token’s code base is different from the database of the blockchain.\n\nBy explanation, consider the U.S. dollar and its Australian cousin. Both forms of currency are a “dollar” and have some common cultural background, but they have a completely different monetary base.\n\nIn this same way “tokens” can be based on similar monetary policies, but have different monetary bases.\n\nVRT offers a unique decentralized virtual reality marketplace that will attract thousands of developers and authors from all over the world to create and monetize high-quality VR content.\n\nThe project token “fuels” the entire marketplace platform, and will be released on the Ethereum unit in accordance with the ERC-20 standard. The basic token exchange rate is 500 VRT = 1 ETH.\n\nOur token will be used as payment between VRT platform participants for the purchase, sale, and lease of VR content and the provision of various services.\n\nDuring each transaction, a smart contract is created, which prescribes all the essential conditions of the transaction — the object of the contract, its type, price, term, and other requirements. The purchaser or lessee, after verification of the terms of the transaction, sends VR tokens to the address indicated in the contract and receives a link to download the purchased content or service.\n\nAt the same time, the seller or lessor of the facility receives that token amount minus a small commission used to cover the costs of maintaining the platform’s efficiency. The size of the commission will depend on several factors, including the basic amount of commission set by the platform for different types of transactions, the seller’s and buyer’s ratings, and the volume of the transaction.\n\nThe project’s token also will be used as a reward for platform participants who perform certain tasks related to checking placed content for compliance with platform rules and resolving disputes between platform users. In addition, our own token fund will be organized, from which platform participants will be awarded regularly for their contribution to its development.\n\nAdditionally, the token will be used as payment for storage of the content placed on the platform. Since the VRT platform will be decentralized, all the content placed on it should be stored on the servers and hard disks of users connected to the platform. This storage will work on the basis of the IPFS protocol.\n\nFinally, our tokens can be used to purchase entry into our VR parks with a 20% discount. In addition, the payment of lump sums when buying one of our franchise parks will only be possible with the help of tokens. In both cases, after the service is provided, the tokens involved will be burned. As a result, almost immediately after the ICO, the number of project’s tokens in circulation will decrease, which will increase their value.\n\nIn the long term, the functionality of the tokens will be even greater:\n\n1. Organization of tournaments with a prize fund in the form of project’s tokens.\n\n2. Connection of streaming services paid for with tokens.\n\n3. Token holders will be able to purchase a license for the full-body tracking technology developed by us for use in their own projects. All third-party developers who purchase the SDK for full-body tracking will be able to further integrate their projects into our infrastructure and profit from sales.\n\n4. Token holders will also be able to spend them to pay for services related to the development of business solutions using VR technology and full-body tracking. For example, it will be possible to order a solution for demonstrating real estate in VR or a specific simulator that provides instruction on working with certain equipment in a safe environment.\n\nMost importantly, our tokens unite players, investors and creators of the project: allowing for the development of full-fledged, working products with tokens as a universal and profitable solution for both parties.",
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}pastbastardupvoted (100.00%) @vrtoken / vrt-world-who-we-are2017/11/22 04:30:54
pastbastardupvoted (100.00%) @vrtoken / vrt-world-who-we-are
2017/11/22 04:30:54
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}ubgupvoted (1.00%) @vrtoken / sdk-how-can-you-earn-more-with-us2017/11/21 15:53:12
ubgupvoted (1.00%) @vrtoken / sdk-how-can-you-earn-more-with-us
2017/11/21 15:53:12
| author | vrtoken |
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}vrtokenpublished a new post: sdk-how-can-you-earn-more-with-us2017/11/21 15:33:06
vrtokenpublished a new post: sdk-how-can-you-earn-more-with-us
2017/11/21 15:33:06
| author | vrtoken |
| body |  SDK is one of VRT’s main products. Here’s how it works: SDK is a technology for working with Virtual Reality. The reason VRT created its SDK is to give developers a chance to create high-quality VR content for distribution. The [VRT](www.vrt.world) team and the most active members of the VRT community will control the relevance and development of new technology, adding to the SDK and earning VRW tokens as a reward. With this constant development of the SDK, we can offer the most current solution for creating VR content. We have already prepared templates for integration of our full-body teaching technology with different devices. We will update them during the further development of the SDK. The Gadget Solution Kit (HMD, motion capture sensors, controllers, etc.) packages solutions that enable developers to connect different physical components quickly and to process data captured with them through a single gateway. The GSK library consists of many interpreters, connected with the most frequently used in VR action templates. With the prepared table of the SDK, the GSK enables VR content developers to operate a set of assets and automatically set up created content for working with different controllers. This set up will automatically identify controllers and adapt to their preferences. When a new type or model of controllers is added, this component may be modified by the development team of VRT or by active members of the VRT community. Code changes and versions will be traced in blockchain, as will testing results. **Integration with graphic engines** Our solution is now integrated with several graphic engines, including [Unity](www.unity3d.com), [Unreal Engine 4](www.unrealengine.com), and [CryEngine](www.cryengine.com), so our technology can be used to solve different issues. With the opportunity to choose an engine, developers get the chance to optimize their project both for mobile devices and specialized computers, adapted for VR. **System of VRT tracking** Our programmers have developed the module that allows tracking of all movements of specialized tags in space and transfer of the data on them into different applications. This system supports skeletal animation as well as rigid body, which enables the transfer of both users and other real life objects to VR. The module can also work with different systems of optical or hybrid tracking. **VRT full-body tracking** This special algorithm calculates the location of person’s body in space via inverse kinematics. This technology can predict the movement of a user or object and complete trajectory based on analysis of previously received data. Full-body tracking technology reduces the volume of required computing power and allows imitation of a person’s movements via a small number of markers. This avoids long preparations for a game and does not require the players to put on special costumes. For example, when markers located only on the user’s wrists and head, we can calculate the vector of movement of his shoulders, elbows and forearms. We will soon finish the third iteration of the system, which will be able to not only analyze vectors of movement, but also to consider them in the context of their surroundings. This development will improve the user’s perception considerably and simplify work with different objects and interfaces in virtual reality. **VRT — full-body tracking emulator** A test environment and content-testing instruments are designed for developers who do not have their own systems for tracking. This set of instruments consists of pre-recorded assets of movements, which together with a set of modules, allow testing of content with no need to buy costly equipment. Moreover, the test environment allows developers to plug into the VR parks infrastructure and run tests using their equipment and infrastructure. In this case, content will be run in a special container, for tracking tests results and ensures a high level of safety in order to prevent possible intrusion of harmful programs. **Starting kit** For faster development and distribution of the system, we will provide pioneer developers with the special ‘Starting kit.’ which will include all necessary instruments with examples of different algorithms: 1. Integration with optical tracking system, through which data may be received from external systems of geolocation of tags and set up via radio channel. 2. Instruments allowing quick integration of tags with standard skeletons and external objects inside the game engine. 3. An artificial intellect constructor for computer bots, which also supports integration with characters that is commanded via full-body tracking technology. 4. Templates of integration with different VR helmets and controllers. 5. A multiplayer system adapted for the full-body tracking algorithm. **What is emulator?** The full-body tracking emulator will be a set of pre-recorded movements, from which a developer may build a sequence of needed actions and test how the content reacts to those movements. Another part of testing with the emulator is sending content to the network of VR-park developers for testing. In this case, the content will be uploaded in a special safe container and will be tested in one or two VR parks by real people according to the developer’s instructions. For this purpose, some share of tokens will be reserved to keep testers motivated by rewards. Data on testers’ movements (so called ‘mockup’), as well as recording of testing and log errors, will be sent to the developers after the testing is done. **Who is the target audience of our SDK?** - Freelancers and VR enthusiasts - Small studios that develop games or VR content - Marketing and digital agencies (for promotions and marketing scenarios) - Students **How does SDK help in developing VR content?** SDK is a set of ready-to-use functions and templates for solving problems. In other words, SDK allows use of the VRT libraries, so developers do not have to write tracking code themselves and spend years on it. Interested in our SDK? Stay tuned! We are working on our technology and planning to release the SDK by the end of 2018. You will be able to purchase the SDK at www.dev.vrt.world for tokens. Was this post informative for you? Like if it was. |
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| permlink | sdk-how-can-you-earn-more-with-us |
| title | SDK — how can you earn more with us |
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"body": "\n\nSDK is one of VRT’s main products. Here’s how it works:\n\nSDK is a technology for working with Virtual Reality. The reason VRT created its SDK is to give developers a chance to create high-quality VR content for distribution.\n\nThe [VRT](www.vrt.world) team and the most active members of the VRT community will control the relevance and development of new technology, adding to the SDK and earning VRW tokens as a reward. With this constant development of the SDK, we can offer the most current solution for creating VR content.\n\nWe have already prepared templates for integration of our full-body teaching technology with different devices. We will update them during the further development of the SDK.\n\nThe Gadget Solution Kit (HMD, motion capture sensors, controllers, etc.) packages solutions that enable developers to connect different physical components quickly and to process data captured with them through a single gateway.\n\nThe GSK library consists of many interpreters, connected with the most frequently used in VR action templates. With the prepared table of the SDK, the GSK enables VR content developers to operate a set of assets and automatically set up created content for working with different controllers. This set up will automatically identify controllers and adapt to their preferences.\n\nWhen a new type or model of controllers is added, this component may be modified by the development team of VRT or by active members of the VRT community. Code changes and versions will be traced in blockchain, as will testing results.\n\n**Integration with graphic engines**\n\nOur solution is now integrated with several graphic engines, including [Unity](www.unity3d.com), [Unreal Engine 4](www.unrealengine.com), and [CryEngine](www.cryengine.com), so our technology can be used to solve different issues. With the opportunity to choose an engine, developers get the chance to optimize their project both for mobile devices and specialized computers, adapted for VR.\n\n**System of VRT tracking**\n\nOur programmers have developed the module that allows tracking of all movements of specialized tags in space and transfer of the data on them into different applications. This system supports skeletal animation as well as rigid body, which enables the transfer of both users and other real life objects to VR. The module can also work with different systems of optical or hybrid tracking.\n\n**VRT full-body tracking**\n\nThis special algorithm calculates the location of person’s body in space via inverse kinematics. This technology can predict the movement of a user or object and complete trajectory based on analysis of previously received data.\n\nFull-body tracking technology reduces the volume of required computing power and allows imitation of a person’s movements via a small number of markers. This avoids long preparations for a game and does not require the players to put on special costumes. For example, when markers located only on the user’s wrists and head, we can calculate the vector of movement of his shoulders, elbows and forearms.\n\nWe will soon finish the third iteration of the system, which will be able to not only analyze vectors of movement, but also to consider them in the context of their surroundings. This development will improve the user’s perception considerably and simplify work with different objects and interfaces in virtual reality.\n\n**VRT — full-body tracking emulator**\n\nA test environment and content-testing instruments are designed for developers who do not have their own systems for tracking. This set of instruments consists of pre-recorded assets of movements, which together with a set of modules, allow testing of content with no need to buy costly equipment.\n\nMoreover, the test environment allows developers to plug into the VR parks infrastructure and run tests using their equipment and infrastructure. In this case, content will be run in a special container, for tracking tests results and ensures a high level of safety in order to prevent possible intrusion of harmful programs.\n\n**Starting kit**\n\nFor faster development and distribution of the system, we will provide pioneer developers with the special ‘Starting kit.’ which will include all necessary instruments with examples of different algorithms:\n\n1. Integration with optical tracking system, through which data may be received from external systems of geolocation of tags and set up via radio channel.\n\n2. Instruments allowing quick integration of tags with standard skeletons and external objects inside the game engine.\n\n3. An artificial intellect constructor for computer bots, which also supports integration with characters that is commanded via full-body tracking technology.\n\n4. Templates of integration with different VR helmets and controllers.\n\n5. A multiplayer system adapted for the full-body tracking algorithm.\n\n**What is emulator?**\n\nThe full-body tracking emulator will be a set of pre-recorded movements, from which a developer may build a sequence of needed actions and test how the content reacts to those movements.\n\nAnother part of testing with the emulator is sending content to the network of VR-park developers for testing. In this case, the content will be uploaded in a special safe container and will be tested in one or two VR parks by real people according to the developer’s instructions.\n\nFor this purpose, some share of tokens will be reserved to keep testers motivated by rewards. Data on testers’ movements (so called ‘mockup’), as well as recording of testing and log errors, will be sent to the developers after the testing is done.\n\n**Who is the target audience of our SDK?**\n\n- Freelancers and VR enthusiasts\n\n- Small studios that develop games or VR content\n\n- Marketing and digital agencies (for promotions and marketing scenarios)\n\n- Students\n\n**How does SDK help in developing VR content?**\n\nSDK is a set of ready-to-use functions and templates for solving problems. In other words, SDK allows use of the VRT libraries, so developers do not have to write tracking code themselves and spend years on it.\n\nInterested in our SDK? Stay tuned! We are working on our technology and planning to release the SDK by the end of 2018. You will be able to purchase the SDK at www.dev.vrt.world for tokens.\n\nWas this post informative for you? Like if it was.",
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}smartonelegalupvoted (1.00%) @vrtoken / vrt-how-does-it-work2017/11/16 05:15:06
smartonelegalupvoted (1.00%) @vrtoken / vrt-how-does-it-work
2017/11/16 05:15:06
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}vrtokenpublished a new post: marketplace-how-it-works2017/11/15 14:43:36
vrtokenpublished a new post: marketplace-how-it-works
2017/11/15 14:43:36
| author | vrtoken |
| body |  Marketplace is a platform where a buyer is able to compare and purchase goods from several sellers at once. The Marketplace acts as an intermediary between a consumer and those who offer their products or services. As a rule, multiple types of goods are sold on such platforms, for example, a user will not find exclusively household appliances there. Today, there are more than 40 marketplaces in the world with a capitalization of over $1 billion. There are the [Lyft taxi aggregator](https://www.lyft.com) (capitalization is $5.5 billion), the German delivery service [Delivery Hero](https://www.deliveryhero.com) ($2.9 billion), the French search service [Blablacar](https://www.blablacar.com) (capitalization $1,6 billion), [Amazon](https://www.amazon.com) and [Alibaba Group](https://www.alibaba.com) in the list of high-profile names. On the Alibaba.com platform, hundreds of thousands of transactions are executed per month, while the Amazon retail market model provides 52% of the assortment, 46% of the revenue and 90% of the company's total margin. The idea of the marketplace got a new twist of development in the 2000s after the release of Chris Anderson's book “The Long Tail: Why the Future of Business is Selling Less of More”. The book confirmed that the key to increasing sales is a wide range in the first place. That is, the more goods of different categories will be offered by a store, the higher the chance is that a buyer will buy something. The popularity of the marketplace is easy to explain: they are able to accommodate countless products, provide convenient conditions for purchase, and provide the necessary guarantees and high-quality products. All these options are very attractive for a buyer: a user does not need to look through dozens of sites or go to the shopping center, he/she is able to buy everything on one electronic platform. The marketplace model is relevant for a large number of industries, as this is a simple way to expand the range without increasing costs. World practice shows that most of the companies that join marketplaces are e-commerce players, large retailers, postal and logistics operators, financial organizations, and IT companies. Each industry has its own goals and expectations from the transition to this model. Someone has exhausted available resources, but wants to ensure the further growth of business. Someone is frankly experiencing problems and understands that the marketplace is the only way to stability. Someone has just decided to expand channels of interaction with audience. Any company that has resources can consider the transition to the marketplace today: sales outlets, logistical capabilities, a large client base, etc. are able to do it today. In general, we can say that this model is our future. The obvious way to earn money for the marketplace is the commission for orders. But in some cases this is not the only source of income. Let’s consider the example of the Allyouneed.com marketplace, created by the DHL logistics operator. The benefits that DHL receives are expressed not only in monetary terms, but also in the fact that the operator himself delivers all goods, utilizing the logistics business line of the company. Postal companies are also interested in creating marketplaces. And this is not surprising, because they have a number of competitive advantages: the presence of a developed logistics and payment infrastructure, as well as time-tested schemes of work in post offices. Now, for example, the project of launching the marketplace by Austrian post office is being prepared.  There are three stakeholders in this marketplace business model: buyers, third-party suppliers of goods and services (merchants) and the operator company that implemented the marketplace. The benefit to a consumer is obvious: he/she can quickly and conveniently obtain a specific offer on transparent and, in most cases, uniform conditions for the entire range at one site. All the goods basket necessary for a buyer is listed on one site, and all the problems that arise can be solved on the principle of a "single window" (without contacting each of the suppliers directly). The benefit that integration into the marketplace brings to suppliers is that they get access to a wide audience. Such a platform helps to create a new business or stay afloat for various market players. Marketplaces, according to statistics, are visited more often than sites of niche players. It is also important that merchants can take part in consumer research conducted by the site owner and, thus, better understand the portrait of their client and evaluate his/her purchasing power. As mentioned earlier, the companies that implement the marketplace model can earn by receiving a commission from each transaction, as well as selling their goods or selling their own services, as the case with logistics companies is. Also, the implementation of such a model allows companies to either utilize their core business, or give it a new development, new growth points. In addition to this, there is a wide range of commercial services that can bring additional profit to the marketplace, for example, the provision of premium services for merchants - targeted mailings, promo-placement, listing in search results and much more. Blockchain technology is growing at an incredibly rapid pace. With the development of blockchain technology, the potential impact that a blockchain will have on the market is being considered. For example, the [OpenBazaar](https://www.openbazaar.org) project does not have an intermediary: the platform directly connects buyers and sellers. Thus, since there is no one in the middle of the transaction, there are no fees and no restrictions on what goods can be listed and sold. OpenBazaar implements the blockchain to return "power" to ordinary users, bypassing all intermediaries. The main goal of the VRT (VR technologies) platform is the creation of a decentralized VR marketplace with convenient SDK and APIs that allow attracting a wide range of developers to the creation of VR content, not limited to one type of device or company policy. Since the platform will be based on the blockchain technology, the project economy will be transparent and open to all market participants. This will result in a more equitable distribution of funds between the creators of the content and the site for its placement, as a result, the cost of the final product will become more affordable for consumers. In addition, VRT will be regulated by the community itself, which will independently choose the priority directions for the development of the system. The platform will encourage the creation of content that is really interesting for users, but not for a narrow circle of owners, as it happens in centralized services nowadays. The problems of artificial vote wrapping and paid releases will become our past, and the best ratings will be gained by the content, which the participants of the system will really vote for. Cutting a long story short, when launching the marketplace, a person should remember that it is a long process. If social services can make a leap from creating a product to selling a company within six months (this is the way that MSQRD took - the startup was absorbed by [Facebook](https://ru-ru.facebook.com)), then the founders of the aggregators are doomed to a long and painstaking alignment of the system. At the same time, the potential for financial growth of companies that automate entire niches is huge. It certainly depends on the volume of the target market. However, the founders of popular marketplaces do not always approach the calculation of such indicators with due diligence - it is unlikely that the founders of [Airbnb](airbnb.com) drew the growth charts of the niche of renting accommodation for travelers by renting a mattress in a room in San Francisco in 2007. |
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| parent author | |
| parent permlink | blockchain |
| permlink | marketplace-how-it-works |
| title | Marketplace - how it works |
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"body": "\n\nMarketplace is a platform where a buyer is able to compare and purchase goods from several sellers at once. The Marketplace acts as an intermediary between a consumer and those who offer their products or services. As a rule, multiple types of goods are sold on such platforms, for example, a user will not find exclusively household appliances there.\nToday, there are more than 40 marketplaces in the world with a capitalization of over $1 billion. There are the [Lyft taxi aggregator](https://www.lyft.com) (capitalization is $5.5 billion), the German delivery service [Delivery Hero](https://www.deliveryhero.com) ($2.9 billion), the French search service [Blablacar](https://www.blablacar.com) (capitalization $1,6 billion), [Amazon](https://www.amazon.com) and [Alibaba Group](https://www.alibaba.com) in the list of high-profile names. On the Alibaba.com platform, hundreds of thousands of transactions are executed per month, while the Amazon retail market model provides 52% of the assortment, 46% of the revenue and 90% of the company's total margin.\nThe idea of the marketplace got a new twist of development in the 2000s after the release of Chris Anderson's book “The Long Tail: Why the Future of Business is Selling Less of More”. The book confirmed that the key to increasing sales is a wide range in the first place. That is, the more goods of different categories will be offered by a store, the higher the chance is that a buyer will buy something.\nThe popularity of the marketplace is easy to explain: they are able to accommodate countless products, provide convenient conditions for purchase, and provide the necessary guarantees and high-quality products. All these options are very attractive for a buyer: a user does not need to look through dozens of sites or go to the shopping center, he/she is able to buy everything on one electronic platform.\nThe marketplace model is relevant for a large number of industries, as this is a simple way to expand the range without increasing costs. World practice shows that most of the companies that join marketplaces are e-commerce players, large retailers, postal and logistics operators, financial organizations, and IT companies.\nEach industry has its own goals and expectations from the transition to this model. Someone has exhausted available resources, but wants to ensure the further growth of business. Someone is frankly experiencing problems and understands that the marketplace is the only way to stability. Someone has just decided to expand channels of interaction with audience.\nAny company that has resources can consider the transition to the marketplace today: sales outlets, logistical capabilities, a large client base, etc. are able to do it today. In general, we can say that this model is our future.\nThe obvious way to earn money for the marketplace is the commission for orders. But in some cases this is not the only source of income. Let’s consider the example of the Allyouneed.com marketplace, created by the DHL logistics operator. The benefits that DHL receives are expressed not only in monetary terms, but also in the fact that the operator himself delivers all goods, utilizing the logistics business line of the company. \nPostal companies are also interested in creating marketplaces. And this is not surprising, because they have a number of competitive advantages: the presence of a developed logistics and payment infrastructure, as well as time-tested schemes of work in post offices. Now, for example, the project of launching the marketplace by Austrian post office is being prepared.\n\n\n\nThere are three stakeholders in this marketplace business model: buyers, third-party suppliers of goods and services (merchants) and the operator company that implemented the marketplace.\nThe benefit to a consumer is obvious: he/she can quickly and conveniently obtain a specific offer on transparent and, in most cases, uniform conditions for the entire range at one site. All the goods basket necessary for a buyer is listed on one site, and all the problems that arise can be solved on the principle of a \"single window\" (without contacting each of the suppliers directly).\nThe benefit that integration into the marketplace brings to suppliers is that they get access to a wide audience. Such a platform helps to create a new business or stay afloat for various market players.\nMarketplaces, according to statistics, are visited more often than sites of niche players. It is also important that merchants can take part in consumer research conducted by the site owner and, thus, better understand the portrait of their client and evaluate his/her purchasing power. As mentioned earlier, the companies that implement the marketplace model can earn by receiving a commission from each transaction, as well as selling their goods or selling their own services, as the case with logistics companies is. Also, the implementation of such a model allows companies to either utilize their core business, or give it a new development, new growth points. \nIn addition to this, there is a wide range of commercial services that can bring additional profit to the marketplace, for example, the provision of premium services for merchants - targeted mailings, promo-placement, listing in search results and much more.\nBlockchain technology is growing at an incredibly rapid pace. With the development of blockchain technology, the potential impact that a blockchain will have on the market is being considered. For example, the [OpenBazaar](https://www.openbazaar.org) project does not have an intermediary: the platform directly connects buyers and sellers. Thus, since there is no one in the middle of the transaction, there are no fees and no restrictions on what goods can be listed and sold. OpenBazaar implements the blockchain to return \"power\" to ordinary users, bypassing all intermediaries.\nThe main goal of the VRT (VR technologies) platform is the creation of a decentralized VR marketplace with convenient SDK and APIs that allow attracting a wide range of developers to the creation of VR content, not limited to one type of device or company policy.\nSince the platform will be based on the blockchain technology, the project economy will be transparent and open to all market participants. This will result in a more equitable distribution of funds between the creators of the content and the site for its placement, as a result, the cost of the final product will become more affordable for consumers.\nIn addition, VRT will be regulated by the community itself, which will independently choose the priority directions for the development of the system. The platform will encourage the creation of content that is really interesting for users, but not for a narrow circle of owners, as it happens in centralized services nowadays. The problems of artificial vote wrapping and paid releases will become our past, and the best ratings will be gained by the content, which the participants of the system will really vote for.\nCutting a long story short, when launching the marketplace, a person should remember that it is a long process. If social services can make a leap from creating a product to selling a company within six months (this is the way that MSQRD took - the startup was absorbed by [Facebook](https://ru-ru.facebook.com)), then the founders of the aggregators are doomed to a long and painstaking alignment of the system. At the same time, the potential for financial growth of companies that automate entire niches is huge. It certainly depends on the volume of the target market. However, the founders of popular marketplaces do not always approach the calculation of such indicators with due diligence - it is unlikely that the founders of [Airbnb](airbnb.com) drew the growth charts of the niche of renting accommodation for travelers by renting a mattress in a room in San Francisco in 2007.",
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}mindsportsioupvoted (1.00%) @vrtoken / vrt-how-does-it-work2017/11/13 16:28:24
mindsportsioupvoted (1.00%) @vrtoken / vrt-how-does-it-work
2017/11/13 16:28:24
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}vrtokenupdated their account properties2017/11/13 11:34:57
vrtokenupdated their account properties
2017/11/13 11:34:57
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}vrtokenupdated their account properties2017/11/13 11:33:36
vrtokenupdated their account properties
2017/11/13 11:33:36
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2017/11/12 02:07:06
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}kkugel2upvoted (100.00%) @vrtoken / vrt-world-who-we-are2017/11/11 20:33:21
kkugel2upvoted (100.00%) @vrtoken / vrt-world-who-we-are
2017/11/11 20:33:21
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}kkugel2upvoted (100.00%) @vrtoken / re-pastbastard-re-vrtoken-vrt-world-who-we-are-20171111t192008766z2017/11/11 20:21:24
kkugel2upvoted (100.00%) @vrtoken / re-pastbastard-re-vrtoken-vrt-world-who-we-are-20171111t192008766z
2017/11/11 20:21:24
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[]