VOTING POWER100.00%
DOWNVOTE POWER100.00%
RESOURCE CREDITS100.00%
REPUTATION PROGRESS0.00%
Net Worth
0.052USD
STEEM
0.000STEEM
SBD
0.032SBD
Effective Power
5.007SP
├── Own SP
0.637SP
└── Incoming DelegationsDeleg
+4.370SP
Detailed Balance
| STEEM | ||
| balance | 0.000STEEM | STEEM |
| market_balance | 0.000STEEM | STEEM |
| savings_balance | 0.000STEEM | STEEM |
| reward_steem_balance | 0.000STEEM | STEEM |
| STEEM POWER | ||
| Own SP | 0.637SP | SP |
| Delegated Out | 0.000SP | SP |
| Delegation In | 4.370SP | SP |
| Effective Power | 5.007SP | SP |
| Reward SP (pending) | 0.015SP | SP |
| SBD | ||
| sbd_balance | 0.001SBD | SBD |
| sbd_conversions | 0.000SBD | SBD |
| sbd_market_balance | 0.000SBD | SBD |
| savings_sbd_balance | 0.000SBD | SBD |
| reward_sbd_balance | 0.031SBD | SBD |
{
"balance": "0.000 STEEM",
"savings_balance": "0.000 STEEM",
"reward_steem_balance": "0.000 STEEM",
"vesting_shares": "1035.733383 VESTS",
"delegated_vesting_shares": "0.000000 VESTS",
"received_vesting_shares": "7107.926423 VESTS",
"sbd_balance": "0.001 SBD",
"savings_sbd_balance": "0.000 SBD",
"reward_sbd_balance": "0.031 SBD",
"conversions": []
}Account Info
| name | spectre |
| id | 183199 |
| rank | 0 |
| reputation | 370699447 |
| created | 2017-06-07T07:44:21 |
| recovery_account | steem |
| proxy | None |
| post_count | 14 |
| comment_count | 0 |
| lifetime_vote_count | 0 |
| witnesses_voted_for | 0 |
| last_post | 2017-06-15T16:31:21 |
| last_root_post | 2017-06-12T19:50:27 |
| last_vote_time | 2017-06-15T16:36:57 |
| proxied_vsf_votes | 0, 0, 0, 0 |
| can_vote | 1 |
| voting_power | 0 |
| delayed_votes | 0 |
| balance | 0.000 STEEM |
| savings_balance | 0.000 STEEM |
| sbd_balance | 0.001 SBD |
| savings_sbd_balance | 0.000 SBD |
| vesting_shares | 1035.733383 VESTS |
| delegated_vesting_shares | 0.000000 VESTS |
| received_vesting_shares | 7107.926423 VESTS |
| reward_vesting_balance | 31.056533 VESTS |
| vesting_balance | 0.000 STEEM |
| vesting_withdraw_rate | 0.000000 VESTS |
| next_vesting_withdrawal | 1969-12-31T23:59:59 |
| withdrawn | 0 |
| to_withdraw | 0 |
| withdraw_routes | 0 |
| savings_withdraw_requests | 0 |
| last_account_recovery | 1970-01-01T00:00:00 |
| reset_account | null |
| last_owner_update | 1970-01-01T00:00:00 |
| last_account_update | 1970-01-01T00:00:00 |
| mined | No |
| sbd_seconds | 0 |
| sbd_last_interest_payment | 1970-01-01T00:00:00 |
| savings_sbd_last_interest_payment | 1970-01-01T00:00:00 |
{
"id": 183199,
"name": "spectre",
"owner": {
"weight_threshold": 1,
"account_auths": [],
"key_auths": [
[
"STM6ZfrqPqjkaJhbzqSdeGqKqFYCu3xGbEsXfhEMRpmsC2vtmDh58",
1
]
]
},
"active": {
"weight_threshold": 1,
"account_auths": [],
"key_auths": [
[
"STM7ZemAjKot6fMapXtR8TqFC7j7FxQS4M7z7iCW5S9bzQYX8qdVF",
1
]
]
},
"posting": {
"weight_threshold": 1,
"account_auths": [],
"key_auths": [
[
"STM6MBcCwvcg7QxRagTE7wjQuDzRG7APEXYoPuoFskqU2xKov9S3X",
1
]
]
},
"memo_key": "STM7Uk4QsWMpfse83PJQV4x3VcFP4N2Xsx2tZiWAxZrpSaeQs5p6k",
"json_metadata": "",
"posting_json_metadata": "",
"proxy": "",
"last_owner_update": "1970-01-01T00:00:00",
"last_account_update": "1970-01-01T00:00:00",
"created": "2017-06-07T07:44:21",
"mined": false,
"recovery_account": "steem",
"last_account_recovery": "1970-01-01T00:00:00",
"reset_account": "null",
"comment_count": 0,
"lifetime_vote_count": 0,
"post_count": 14,
"can_vote": true,
"voting_manabar": {
"current_mana": "8143659806",
"last_update_time": 1779086841
},
"downvote_manabar": {
"current_mana": 2035914951,
"last_update_time": 1779086841
},
"voting_power": 0,
"balance": "0.000 STEEM",
"savings_balance": "0.000 STEEM",
"sbd_balance": "0.001 SBD",
"sbd_seconds": "0",
"sbd_seconds_last_update": "2017-06-07T10:45:36",
"sbd_last_interest_payment": "1970-01-01T00:00:00",
"savings_sbd_balance": "0.000 SBD",
"savings_sbd_seconds": "0",
"savings_sbd_seconds_last_update": "1970-01-01T00:00:00",
"savings_sbd_last_interest_payment": "1970-01-01T00:00:00",
"savings_withdraw_requests": 0,
"reward_sbd_balance": "0.031 SBD",
"reward_steem_balance": "0.000 STEEM",
"reward_vesting_balance": "31.056533 VESTS",
"reward_vesting_steem": "0.015 STEEM",
"vesting_shares": "1035.733383 VESTS",
"delegated_vesting_shares": "0.000000 VESTS",
"received_vesting_shares": "7107.926423 VESTS",
"vesting_withdraw_rate": "0.000000 VESTS",
"next_vesting_withdrawal": "1969-12-31T23:59:59",
"withdrawn": 0,
"to_withdraw": 0,
"withdraw_routes": 0,
"curation_rewards": 0,
"posting_rewards": 29,
"proxied_vsf_votes": [
0,
0,
0,
0
],
"witnesses_voted_for": 0,
"last_post": "2017-06-15T16:31:21",
"last_root_post": "2017-06-12T19:50:27",
"last_vote_time": "2017-06-15T16:36:57",
"post_bandwidth": 0,
"pending_claimed_accounts": 0,
"vesting_balance": "0.000 STEEM",
"reputation": 370699447,
"transfer_history": [],
"market_history": [],
"post_history": [],
"vote_history": [],
"other_history": [],
"witness_votes": [],
"tags_usage": [],
"guest_bloggers": []
}Withdraw Routes
| Incoming | Outgoing |
|---|---|
Empty | Empty |
{
"incoming": [],
"outgoing": []
}From Date
To Date
2026/05/18 06:47:21
2026/05/18 06:47:21
| delegatee | spectre |
| delegator | steem |
| vesting shares | 7107.926423 VESTS |
| Transaction Info | Block #106151258/Trx b52d73918b5070d8c91dbf539d23e65f6a26af97 |
View Raw JSON Data
{
"block": 106151258,
"op": [
"delegate_vesting_shares",
{
"delegatee": "spectre",
"delegator": "steem",
"vesting_shares": "7107.926423 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2026-05-18T06:47:21",
"trx_id": "b52d73918b5070d8c91dbf539d23e65f6a26af97",
"trx_in_block": 0,
"virtual_op": 0
}2026/05/13 06:25:42
2026/05/13 06:25:42
| delegatee | spectre |
| delegator | steem |
| vesting shares | 4395.716018 VESTS |
| Transaction Info | Block #106007542/Trx e6ae8bbc3b31059c413af971df184879c2bc9dde |
View Raw JSON Data
{
"block": 106007542,
"op": [
"delegate_vesting_shares",
{
"delegatee": "spectre",
"delegator": "steem",
"vesting_shares": "4395.716018 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2026-05-13T06:25:42",
"trx_id": "e6ae8bbc3b31059c413af971df184879c2bc9dde",
"trx_in_block": 0,
"virtual_op": 0
}2026/04/26 05:58:24
2026/04/26 05:58:24
| delegatee | spectre |
| delegator | steem |
| vesting shares | 7120.442179 VESTS |
| Transaction Info | Block #105518728/Trx 61a9fd8a15042b186fb67a63cf7dc8a3859a4302 |
View Raw JSON Data
{
"block": 105518728,
"op": [
"delegate_vesting_shares",
{
"delegatee": "spectre",
"delegator": "steem",
"vesting_shares": "7120.442179 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2026-04-26T05:58:24",
"trx_id": "61a9fd8a15042b186fb67a63cf7dc8a3859a4302",
"trx_in_block": 0,
"virtual_op": 0
}2026/01/24 01:24:36
2026/01/24 01:24:36
| delegatee | spectre |
| delegator | steem |
| vesting shares | 4437.262837 VESTS |
| Transaction Info | Block #102872903/Trx 2b0c709dfbef0d5d8fd318db07d57ddb619d559a |
View Raw JSON Data
{
"block": 102872903,
"op": [
"delegate_vesting_shares",
{
"delegatee": "spectre",
"delegator": "steem",
"vesting_shares": "4437.262837 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2026-01-24T01:24:36",
"trx_id": "2b0c709dfbef0d5d8fd318db07d57ddb619d559a",
"trx_in_block": 0,
"virtual_op": 0
}2024/12/17 20:34:09
2024/12/17 20:34:09
| delegatee | spectre |
| delegator | steem |
| vesting shares | 4601.482034 VESTS |
| Transaction Info | Block #91319110/Trx ccc7714279f1c9750008e496544ce742cfe498a9 |
View Raw JSON Data
{
"block": 91319110,
"op": [
"delegate_vesting_shares",
{
"delegatee": "spectre",
"delegator": "steem",
"vesting_shares": "4601.482034 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2024-12-17T20:34:09",
"trx_id": "ccc7714279f1c9750008e496544ce742cfe498a9",
"trx_in_block": 3,
"virtual_op": 0
}2023/11/14 12:14:33
2023/11/14 12:14:33
| delegatee | spectre |
| delegator | steem |
| vesting shares | 4770.615566 VESTS |
| Transaction Info | Block #79873239/Trx 5a099d9079f03e31f52facc12dec6aecdc83d8e2 |
View Raw JSON Data
{
"block": 79873239,
"op": [
"delegate_vesting_shares",
{
"delegatee": "spectre",
"delegator": "steem",
"vesting_shares": "4770.615566 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2023-11-14T12:14:33",
"trx_id": "5a099d9079f03e31f52facc12dec6aecdc83d8e2",
"trx_in_block": 7,
"virtual_op": 0
}2023/09/22 10:59:45
2023/09/22 10:59:45
| delegatee | spectre |
| delegator | steem |
| vesting shares | 7707.524352 VESTS |
| Transaction Info | Block #78363588/Trx 08fbf066d323b9a405f3373df7449500d45696fa |
View Raw JSON Data
{
"block": 78363588,
"op": [
"delegate_vesting_shares",
{
"delegatee": "spectre",
"delegator": "steem",
"vesting_shares": "7707.524352 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2023-09-22T10:59:45",
"trx_id": "08fbf066d323b9a405f3373df7449500d45696fa",
"trx_in_block": 1,
"virtual_op": 0
}2022/11/03 18:22:42
2022/11/03 18:22:42
| delegatee | spectre |
| delegator | steem |
| vesting shares | 7929.575790 VESTS |
| Transaction Info | Block #69121233/Trx ee2fdd0e4081ef96c97f380644d7c19f9e7120d1 |
View Raw JSON Data
{
"block": 69121233,
"op": [
"delegate_vesting_shares",
{
"delegatee": "spectre",
"delegator": "steem",
"vesting_shares": "7929.575790 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2022-11-03T18:22:42",
"trx_id": "ee2fdd0e4081ef96c97f380644d7c19f9e7120d1",
"trx_in_block": 3,
"virtual_op": 0
}2022/01/17 23:31:33
2022/01/17 23:31:33
| delegatee | spectre |
| delegator | steem |
| vesting shares | 8149.683391 VESTS |
| Transaction Info | Block #60824423/Trx a03befe6df3ae75a6b5b8c5298feee8998c97601 |
View Raw JSON Data
{
"block": 60824423,
"op": [
"delegate_vesting_shares",
{
"delegatee": "spectre",
"delegator": "steem",
"vesting_shares": "8149.683391 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2022-01-17T23:31:33",
"trx_id": "a03befe6df3ae75a6b5b8c5298feee8998c97601",
"trx_in_block": 0,
"virtual_op": 0
}2021/06/14 06:40:57
2021/06/14 06:40:57
| delegatee | spectre |
| delegator | steem |
| vesting shares | 8333.877679 VESTS |
| Transaction Info | Block #54614716/Trx 22ea2a7201b110c1133cc4212b7a884d13ee0df8 |
View Raw JSON Data
{
"block": 54614716,
"op": [
"delegate_vesting_shares",
{
"delegatee": "spectre",
"delegator": "steem",
"vesting_shares": "8333.877679 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2021-06-14T06:40:57",
"trx_id": "22ea2a7201b110c1133cc4212b7a884d13ee0df8",
"trx_in_block": 9,
"virtual_op": 0
}2020/12/11 16:52:45
2020/12/11 16:52:45
| delegatee | spectre |
| delegator | steem |
| vesting shares | 8521.299653 VESTS |
| Transaction Info | Block #49361963/Trx b0ea61dd13ce4208b865dcc48a9386ad95cc9e7c |
View Raw JSON Data
{
"block": 49361963,
"op": [
"delegate_vesting_shares",
{
"delegatee": "spectre",
"delegator": "steem",
"vesting_shares": "8521.299653 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2020-12-11T16:52:45",
"trx_id": "b0ea61dd13ce4208b865dcc48a9386ad95cc9e7c",
"trx_in_block": 3,
"virtual_op": 0
}2020/12/06 10:28:12
2020/12/06 10:28:12
| delegatee | spectre |
| delegator | steem |
| vesting shares | 1912.543513 VESTS |
| Transaction Info | Block #49213477/Trx 5502e973b7627e70ed1a72fa5468105825a9570e |
View Raw JSON Data
{
"block": 49213477,
"op": [
"delegate_vesting_shares",
{
"delegatee": "spectre",
"delegator": "steem",
"vesting_shares": "1912.543513 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2020-12-06T10:28:12",
"trx_id": "5502e973b7627e70ed1a72fa5468105825a9570e",
"trx_in_block": 6,
"virtual_op": 0
}2020/12/05 20:30:36
2020/12/05 20:30:36
| delegatee | spectre |
| delegator | steem |
| vesting shares | 8527.507507 VESTS |
| Transaction Info | Block #49197049/Trx efbe3ba157301e5eeb28bc526f1a76a9d47871c3 |
View Raw JSON Data
{
"block": 49197049,
"op": [
"delegate_vesting_shares",
{
"delegatee": "spectre",
"delegator": "steem",
"vesting_shares": "8527.507507 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2020-12-05T20:30:36",
"trx_id": "efbe3ba157301e5eeb28bc526f1a76a9d47871c3",
"trx_in_block": 1,
"virtual_op": 0
}2020/11/03 03:38:06
2020/11/03 03:38:06
| delegatee | spectre |
| delegator | steem |
| vesting shares | 1920.017158 VESTS |
| Transaction Info | Block #48271923/Trx 9262927b3f172902878c57c15d2a6451256f44c8 |
View Raw JSON Data
{
"block": 48271923,
"op": [
"delegate_vesting_shares",
{
"delegatee": "spectre",
"delegator": "steem",
"vesting_shares": "1920.017158 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2020-11-03T03:38:06",
"trx_id": "9262927b3f172902878c57c15d2a6451256f44c8",
"trx_in_block": 1,
"virtual_op": 0
}2020/05/09 11:31:54
2020/05/09 11:31:54
| delegatee | spectre |
| delegator | steem |
| vesting shares | 8730.312866 VESTS |
| Transaction Info | Block #43223817/Trx 7016ddcdacce3713e84871c126e64e943c1878ce |
View Raw JSON Data
{
"block": 43223817,
"op": [
"delegate_vesting_shares",
{
"delegatee": "spectre",
"delegator": "steem",
"vesting_shares": "8730.312866 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2020-05-09T11:31:54",
"trx_id": "7016ddcdacce3713e84871c126e64e943c1878ce",
"trx_in_block": 0,
"virtual_op": 0
}2020/05/08 15:59:51
2020/05/08 15:59:51
| delegatee | spectre |
| delegator | steem |
| vesting shares | 1953.311140 VESTS |
| Transaction Info | Block #43200934/Trx 74d98e8de5db8386099c35cc3fac27fa19ba682c |
View Raw JSON Data
{
"block": 43200934,
"op": [
"delegate_vesting_shares",
{
"delegatee": "spectre",
"delegator": "steem",
"vesting_shares": "1953.311140 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2020-05-08T15:59:51",
"trx_id": "74d98e8de5db8386099c35cc3fac27fa19ba682c",
"trx_in_block": 0,
"virtual_op": 0
}2020/04/16 03:33:18
2020/04/16 03:33:18
| delegatee | spectre |
| delegator | steem |
| vesting shares | 8743.200314 VESTS |
| Transaction Info | Block #42569457/Trx fbac1a430dba161d334719a59484cc306a6ac5d1 |
View Raw JSON Data
{
"block": 42569457,
"op": [
"delegate_vesting_shares",
{
"delegatee": "spectre",
"delegator": "steem",
"vesting_shares": "8743.200314 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2020-04-16T03:33:18",
"trx_id": "fbac1a430dba161d334719a59484cc306a6ac5d1",
"trx_in_block": 15,
"virtual_op": 0
}2019/06/07 08:47:03
2019/06/07 08:47:03
| author | steemitboard |
| body | Congratulations @spectre! You received a personal award! <table><tr><td>https://steemitimages.com/70x70/https://steemitboard.com/@spectre/birthday2.png</td><td>Happy Birthday! - You are on the Steem blockchain for 2 years!</td></tr></table> <sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@spectre) and compare to others on the [Steem Ranking](https://steemitboard.com/ranking/index.php?name=spectre)_</sub> ###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes! |
| json metadata | {"image":["https://steemitboard.com/img/notify.png"]} |
| parent author | spectre |
| parent permlink | the-original-controversy-of-paid-mods |
| permlink | steemitboard-notify-spectre-20190607t084703000z |
| title | |
| Transaction Info | Block #33586315/Trx 82717928985893840170afda28ae4dc807b85647 |
View Raw JSON Data
{
"block": 33586315,
"op": [
"comment",
{
"author": "steemitboard",
"body": "Congratulations @spectre! You received a personal award!\n\n<table><tr><td>https://steemitimages.com/70x70/https://steemitboard.com/@spectre/birthday2.png</td><td>Happy Birthday! - You are on the Steem blockchain for 2 years!</td></tr></table>\n\n<sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@spectre) and compare to others on the [Steem Ranking](https://steemitboard.com/ranking/index.php?name=spectre)_</sub>\n\n\n###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes!",
"json_metadata": "{\"image\":[\"https://steemitboard.com/img/notify.png\"]}",
"parent_author": "spectre",
"parent_permlink": "the-original-controversy-of-paid-mods",
"permlink": "steemitboard-notify-spectre-20190607t084703000z",
"title": ""
}
],
"op_in_trx": 0,
"timestamp": "2019-06-07T08:47:03",
"trx_id": "82717928985893840170afda28ae4dc807b85647",
"trx_in_block": 3,
"virtual_op": 0
}2019/05/12 20:40:36
2019/05/12 20:40:36
| delegatee | spectre |
| delegator | steem |
| vesting shares | 8938.817127 VESTS |
| Transaction Info | Block #32852412/Trx 9c4f55d7e2063a694b0e00a2accdc6ff9472d36d |
View Raw JSON Data
{
"block": 32852412,
"op": [
"delegate_vesting_shares",
{
"delegatee": "spectre",
"delegator": "steem",
"vesting_shares": "8938.817127 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2019-05-12T20:40:36",
"trx_id": "9c4f55d7e2063a694b0e00a2accdc6ff9472d36d",
"trx_in_block": 19,
"virtual_op": 0
}2018/10/15 01:21:36
2018/10/15 01:21:36
| author | spectre |
| permlink | diablo-ii-a-first-guardian-single-player-hardcore-necromancer-summoner |
| voter | hydroflux |
| weight | 10000 (100.00%) |
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View Raw JSON Data
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2018/06/07 10:20:21
| author | steemitboard |
| body | Congratulations @spectre! You have received a personal award! [](http://steemitboard.com/@spectre) 1 Year on Steemit <sub>_Click on the badge to view your Board of Honor._</sub> > Do you like [SteemitBoard's project](https://steemit.com/@steemitboard)? Then **[Vote for its witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1)** and **get one more award**! |
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| parent permlink | the-original-controversy-of-paid-mods |
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| title | |
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View Raw JSON Data
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}2018/05/17 02:58:09
2018/05/17 02:58:09
| delegatee | spectre |
| delegator | steem |
| vesting shares | 9138.332219 VESTS |
| Transaction Info | Block #22497861/Trx 067514a62c184abbde8617a236bd20209afc5073 |
View Raw JSON Data
{
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2018/01/27 01:12:21
| author | spectre |
| permlink | re-algimantas-detailed-guide-how-to-add-videos-in-steemit-20170607t145102081z |
| voter | ali1king |
| weight | 10000 (100.00%) |
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View Raw JSON Data
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}2018/01/09 07:13:24
2018/01/09 07:13:24
| delegatee | spectre |
| delegator | steem |
| vesting shares | 29689.420168 VESTS |
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View Raw JSON Data
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}2017/12/12 01:39:48
2017/12/12 01:39:48
| author | ddrfr33k |
| body | Sure looks like it. I can't use Youtube anymore due to copyright claims over the music in the video games I play, and my videos are too large for a free Vimeo account. I'd need to spend at least $20/month to be able to work with them. それはしかたない。。。 |
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| parent author | spectre |
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| permlink | re-spectre-re-algimantas-detailed-guide-how-to-add-videos-in-steemit-20171212t013948287z |
| title | |
| Transaction Info | Block #18007789/Trx 3d8e57d02717ba0a07b9a6ee3037a7ce6a4d1838 |
View Raw JSON Data
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"body": "Sure looks like it. I can't use Youtube anymore due to copyright claims over the music in the video games I play, and my videos are too large for a free Vimeo account. I'd need to spend at least $20/month to be able to work with them.\n\nそれはしかたない。。。",
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2017/12/12 01:38:42
| author | spectre |
| permlink | re-algimantas-detailed-guide-how-to-add-videos-in-steemit-20170607t145102081z |
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View Raw JSON Data
{
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}2017/07/05 11:56:45
2017/07/05 11:56:45
| author | spectre |
| permlink | re-cybertiger-diablo-2-remastered-could-it-be-coming-soon-20170607t111606728z |
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View Raw JSON Data
{
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}spectrereceived 0.008 SBD, 0.005 SP author reward for @spectre / re-kaliyuga-adtrocities-the-worm-wide-web-20170615t163114812z2017/06/22 16:31:21
spectrereceived 0.008 SBD, 0.005 SP author reward for @spectre / re-kaliyuga-adtrocities-the-worm-wide-web-20170615t163114812z
2017/06/22 16:31:21
| author | spectre |
| permlink | re-kaliyuga-adtrocities-the-worm-wide-web-20170615t163114812z |
| sbd payout | 0.008 SBD |
| steem payout | 0.000 STEEM |
| vesting payout | 8.279061 VESTS |
| Transaction Info | Block #13048143/Virtual Operation #3 |
View Raw JSON Data
{
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}kaliyugaupvoted (100.00%) @spectre / re-kaliyuga-adtrocities-the-worm-wide-web-20170615t163114812z2017/06/15 17:23:48
kaliyugaupvoted (100.00%) @spectre / re-kaliyuga-adtrocities-the-worm-wide-web-20170615t163114812z
2017/06/15 17:23:48
| author | spectre |
| permlink | re-kaliyuga-adtrocities-the-worm-wide-web-20170615t163114812z |
| voter | kaliyuga |
| weight | 10000 (100.00%) |
| Transaction Info | Block #12847979/Trx 636919ac78ef491e2c8a06baa228d1b58272511e |
View Raw JSON Data
{
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}spectreupvoted (100.00%) @b-n-angel / updated-garden-pics2017/06/15 16:36:57
spectreupvoted (100.00%) @b-n-angel / updated-garden-pics
2017/06/15 16:36:57
| author | b-n-angel |
| permlink | updated-garden-pics |
| voter | spectre |
| weight | 10000 (100.00%) |
| Transaction Info | Block #12847043/Trx 29d8aec340e9a6a4f45a3c754cdff1161ea26efb |
View Raw JSON Data
{
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}spectrecustom json: follow2017/06/15 16:36:54
spectrecustom json: follow
2017/06/15 16:36:54
| id | follow |
| json | ["reblog",{"account":"spectre","author":"b-n-angel","permlink":"updated-garden-pics"}] |
| required auths | [] |
| required posting auths | ["spectre"] |
| Transaction Info | Block #12847042/Trx 5fef3a3c27044e11bced07e99cb260cd8450adca |
View Raw JSON Data
{
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}2017/06/15 16:31:21
2017/06/15 16:31:21
| author | spectre |
| body | A bit facinating. It looks like plant roots, sprouted extremely quickly. |
| json metadata | {"tags":["writing"],"app":"steemit/0.1"} |
| parent author | kaliyuga |
| parent permlink | adtrocities-the-worm-wide-web |
| permlink | re-kaliyuga-adtrocities-the-worm-wide-web-20170615t163114812z |
| title | |
| Transaction Info | Block #12846931/Trx 47c513c9bdf6a29bbe270616150837207de3d50a |
View Raw JSON Data
{
"block": 12846931,
"op": [
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{
"author": "spectre",
"body": "A bit facinating. It looks like plant roots, sprouted extremely quickly.",
"json_metadata": "{\"tags\":[\"writing\"],\"app\":\"steemit/0.1\"}",
"parent_author": "kaliyuga",
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}spectrereceived 0.023 SBD, 0.014 SP author reward for @spectre / hey-i-m-new2017/06/14 10:44:18
spectrereceived 0.023 SBD, 0.014 SP author reward for @spectre / hey-i-m-new
2017/06/14 10:44:18
| author | spectre |
| permlink | hey-i-m-new |
| sbd payout | 0.023 SBD |
| steem payout | 0.000 STEEM |
| vesting payout | 22.777472 VESTS |
| Transaction Info | Block #12811240/Virtual Operation #3 |
View Raw JSON Data
{
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"op": [
"author_reward",
{
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"timestamp": "2017-06-14T10:44:18",
"trx_id": "0000000000000000000000000000000000000000",
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}2017/06/13 09:44:57
2017/06/13 09:44:57
| author | the5kyliner |
| body | Thanks for your reply! I also tried this approach but it didnt' work out so well. Maybe I'm just not really into this. I don't want to spend hours of optimizing the configuration. I want to play immediately :D |
| json metadata | {"tags":["blog"],"app":"steemit/0.1"} |
| parent author | spectre |
| parent permlink | re-the5kyliner-disadvantages-of-a-left-handed-gamer-happy-to-have-my-steam-controller-here-20170612t181748284z |
| permlink | re-spectre-re-the5kyliner-disadvantages-of-a-left-handed-gamer-happy-to-have-my-steam-controller-here-20170613t094456480z |
| title | |
| Transaction Info | Block #12781258/Trx ea576090561bac34ce73864cece12c70922a19b1 |
View Raw JSON Data
{
"block": 12781258,
"op": [
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{
"author": "the5kyliner",
"body": "Thanks for your reply! I also tried this approach but it didnt' work out so well. Maybe I'm just not really into this. I don't want to spend hours of optimizing the configuration. I want to play immediately :D",
"json_metadata": "{\"tags\":[\"blog\"],\"app\":\"steemit/0.1\"}",
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}spectrepublished a new post: the-original-controversy-of-paid-mods2017/06/12 19:59:06
spectrepublished a new post: the-original-controversy-of-paid-mods
2017/06/12 19:59:06
| author | spectre |
| body | @@ -2503,12 +2503,11 @@ fixe -s. Y +, y et t |
| json metadata | {"tags":["gaming","skyrim","modding","steamworkshop","paidmods"],"image":["https://steemitimages.com/DQme5MtBZJNhW56oD1xjhdkgndgFuxEDtmJieZdvkL17vW5/skyrim-mgsmaller.jpg","https://steemitimages.com/DQmUSYnaFZaqYb7QjR5yDdJigcYrdPBL84m9P6pzV9uohAq/shadow-set-earn-a-living.JPG","https://i.imgur.com/HsDpuFe.jpg","https://steemitimages.com/DQmeXWtvb39spFiHLBif2xtzx9CQ4FqLS6RP5cPvpJNMfo3/cccape.JPG"],"links":["https://archive.is/CZCBB#selection-1033.201-1033.278","https://archive.fo/3ONGH","https://imgur.com/gallery/qFlFa","https://archive.is/66fit","https://archive.fo/cgs4u#selection-1945.0-1945.1226","https://archive.is/kVCDH#selection-247.148-247.441","https://creationclub.bethesda.net/en"],"app":"steemit/0.1","format":"markdown"} |
| parent author | |
| parent permlink | gaming |
| permlink | the-original-controversy-of-paid-mods |
| title | The Original Controversy of Paid Mods |
| Transaction Info | Block #12764749/Trx ff16e9a86d99423afd1febd137270625ceba02e9 |
View Raw JSON Data
{
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"body": "@@ -2503,12 +2503,11 @@\n fixe\n-s. Y\n+, y\n et t\n",
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}spectrepublished a new post: the-original-controversy-of-paid-mods2017/06/12 19:52:39
spectrepublished a new post: the-original-controversy-of-paid-mods
2017/06/12 19:52:39
| author | spectre |
| body | @@ -220,18 +220,157 @@ e?%3C/p%3E%0A%3C -br +p%3E %3C/p %3E%0A%3Cbr%3E%0A%3C |
| json metadata | {"tags":["gaming","skyrim","modding","steamworkshop","paidmods"],"image":["https://steemitimages.com/DQme5MtBZJNhW56oD1xjhdkgndgFuxEDtmJieZdvkL17vW5/skyrim-mgsmaller.jpg","https://steemitimages.com/DQmUSYnaFZaqYb7QjR5yDdJigcYrdPBL84m9P6pzV9uohAq/shadow-set-earn-a-living.JPG","https://i.imgur.com/HsDpuFe.jpg","https://steemitimages.com/DQmeXWtvb39spFiHLBif2xtzx9CQ4FqLS6RP5cPvpJNMfo3/cccape.JPG"],"links":["https://archive.is/CZCBB#selection-1033.201-1033.278","https://archive.fo/3ONGH","https://imgur.com/gallery/qFlFa","https://archive.is/66fit","https://archive.fo/cgs4u#selection-1945.0-1945.1226","https://archive.is/kVCDH#selection-247.148-247.441","https://creationclub.bethesda.net/en"],"app":"steemit/0.1","format":"markdown"} |
| parent author | |
| parent permlink | gaming |
| permlink | the-original-controversy-of-paid-mods |
| title | The Original Controversy of Paid Mods |
| Transaction Info | Block #12764620/Trx 8935a40a697dc4a5f8e601ecd534c33b8c43c56b |
View Raw JSON Data
{
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}dapdapupvoted (100.00%) @spectre / the-original-controversy-of-paid-mods2017/06/12 19:52:24
dapdapupvoted (100.00%) @spectre / the-original-controversy-of-paid-mods
2017/06/12 19:52:24
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}spectrepublished a new post: the-original-controversy-of-paid-mods2017/06/12 19:51:03
spectrepublished a new post: the-original-controversy-of-paid-mods
2017/06/12 19:51:03
| author | spectre |
| body | @@ -219,16 +219,25 @@ le?%3C/p%3E%0A +%3Cbr%3E%0A%3Cbr%3E %0A%3Cp%3ENo a |
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}spectreupvoted (100.00%) @spectre / the-original-controversy-of-paid-mods2017/06/12 19:50:27
spectreupvoted (100.00%) @spectre / the-original-controversy-of-paid-mods
2017/06/12 19:50:27
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spectrepublished a new post: the-original-controversy-of-paid-mods
2017/06/12 19:50:27
| author | spectre |
| body | <center></center> <p>Compensate the creators' quality work, a good idea but is it really that simple?</p> <p>No and it's been tried before. Bethesda resurrects the idea with Creator's Club announced this year at E3. In it's first iteration on Steam Workshop, there were many proponents of paid mods with their dreams of earnings, but often I found the pursuits and reasonings to be short sighted. Briefly, what could, in part has, gone wrong detailed below.</p> <h3>Steam Workshop's Paid Mods and Original Controversy</h3> <p>The idea was first experimented with on Steam, April 23rd of 2015, introduced by both Bethesda and Valve, to introduce the concept of micropayments for select Skyrim mods. In just a few days, the concept caused an outrage from both general Steam users and players of the game Elder Scrolls V: Skyrim. An outrage severe enough that involved Valve's hand in suppressing some Steam users, but eventually discontinuing paid mods.</p> <p>At first, many can point out an unfairness in the policy regarding paid mods. To quote:</p> <blockquote><a href="https://archive.is/CZCBB#selection-1033.201-1033.278"> Therefore, we may hold your payment until a minimum of $100 payout is earned. </a></blockquote> <p>thus means in order to be paid, the mod must have $400 worth of transactions. The funds are held indefinitely until the threshhold is met. The rest of the revenue goes to both Valve and Bethesda. It's easy to remark the actual creator of the work deserves more, and this may be the most accessible flaw regarding the policy, but it goes far deeper concerning both the monetization of mods and the very nature of mods.</p> <h3>Precedence for decline in quality</h3> <p>As observed in late 2000s PC gaming, most of the market forces were focused on console gaming whilst PC gaming received poor quality game ports, or so it was heavily publicized. It was then in lucky cases, a modder fixed the game yielding better performance and playability, e.g Durante's Dark Souls: Prepare to Die Edition fix for the PC. Supposedly a real market arose for paid mods, we can see the game companies slacken their development and release a poorly performing or even designed game, and have the modders create the fixes. Yet take a portion of the revenue from the sales of such fixes. A dismal hypothetical situation, but one that has already happened- SkyUI mod, a mod that tailors the graphical user interface for mouse and keyboard, since the original Skyrim does not do so, was one of the first mods available for sale on the Steam Workshop.</p> <h3>(Lack of) Quality Assurance</h3> <p>Mods are largely works created on a hobbyist's time, and are very different in nature from an officially released DLC. For the latter, one can expect some levels of Q&A and testing before being released, the former, not so much. Mods have been a common perk of PC gaming, but for the people who aren't aware, mods aren't very robust. Mods will break, will crash the game, will work in some strange contexts, and may no longer be working after a patch to the game, depending on the nature- whether it's a hack written from reverse engineered data (breaking on new binary executable), game scripts (breaking on scripting engine updates), or just a simple cosmetic model. Sometimes mods are not compatible with each other, the combination of such is impossible.</p> <p>Suppose mods were for sale, cents and dollars at a time like microtransactions and DLC, the customer would be purchasing exactly that, but without the same level of quality assurance as one would expect.</p> <p><center>https://steemitimages.com/DQmUSYnaFZaqYb7QjR5yDdJigcYrdPBL84m9P6pzV9uohAq/shadow-set-earn-a-living.JPG</center></p> <p><center><em>Besides the overestimation of revenue from selling mods, beautiful armor set. <a href="https://archive.fo/3ONGH">(Source)</a></em></center></p> <p><center>https://i.imgur.com/HsDpuFe.jpg</center></p> <p><center><em>Meanwhile not very integrated with the game. <a href="https://imgur.com/gallery/qFlFa">(Source)</a></em></center></p> <h3>Dependencies, Modding Community and Financial Mess</h3> <p>Mods have been freely distributed works of passion from the modding community as a contribution to the game and community. One modder learns from another and maybe uses some aspects of such e.g Art of the Catch, a fishing related mod that depends on another mod for animations. Were paid mods to establish itself, there is now incentive to keep trade secrets as each modder is a financial competitor to another.</p> <h3>Pros and Cons</h3> <p>This is my assessment of paid mods, the pros and cons, given the model that was presented in 2015. Some of these were issues raised during Steam Workshop's paid mods and Skyrim's modding community.</p> <p><strong>Users</strong></p> <ul> <li>(+) Better supported mods now that there is incentive for development</li> <li>(-) Paying for game fixes and essentially game patches</li> <li>(-) No quality assurance for purchased mods</li> <li>(-) <a href="https://archive.is/66fit">Pop-up advertisements in free versions of mods</a></li> <li>(-) Less choice as paid content takes over free content (from Steam Workshop, anyone was able to upload mods regardless of rights to it)</li> </ul> <p><strong>Modders</strong></p> <ul> <li>(-) Lesser income and work opportunities. <ul> <li>It used to be that modders were given jobs by game companies, given that the portfolio was impressive, e.g the foundings of Valve Software.</li> </ul> </li> <li>(-) Less community now that each content creator is a competitor.</li> <li>(-) New legal implications regarding mods and dependencies, leading to lesser capability of creating mods.</li> <li>(-) <a href="https://archive.fo/cgs4u#selection-1945.0-1945.1226">Companies, or other people have incentive to take one's work and sell it regardless if it was intended to be released freely. (from Steam Workshop)</a></li> <li>(+) Short-term or passive profit after release of a mod</li> </ul> <p><strong>Game Companies</strong></p> <ul> <li>(+) Lesser work needed for software development now that modder(s) will instead address and fix issues for cents on a dollar (price range is from Steam Workshop), if not already competing with each other on that front.</li> <li>(+) Additional income from modders, (considered self-employed contractors, Steam Workshop terms)</li> </ul> <p><br></p> <p>The story of Steam's Paid Mods ended with its withdrawal, but the takeaway from the negative feedback was the introduction of the idea to an existing mod community. As indicated, it would be <a href="https://archive.is/kVCDH#selection-247.148-247.441">tried again for a game without a years old established community</a>.</p> <p>In 2017, it seems the concept has sprung up again in the form of Creator's Club where there will be a platform for mod distribution accessible in-game and purchasable with some form of credits. Additionally, the attempt again involves Skyrim. Although this blog post is negative regarding the concept, the concern is the overall consequences are often not realized when many are thinking about a potential profit. It seems that some lessons have been learned regarding the original attempt as this time around. According to the <a href="https://creationclub.bethesda.net/en">FAQ</a>, there will be a curation and application process with the requirement for original content, largely presenting itself as a small co-operative development program with Bethesda having oversight. Still, it seems many are apprehensive to the idea considering both the past failure, and previously innocuous ideas the game software development tried then solidly adopted have become now-realized regrets difficult to uproot. The public response on YouTube for the E3 announcement video is an overwhelming disapproval.</p> <center></center> |
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"body": "<center></center>\n\n<p>Compensate the creators' quality work, a good idea but is it really that simple?</p>\n\n<p>No and it's been tried before. Bethesda resurrects the idea with Creator's Club announced this year at E3. In it's first iteration on Steam Workshop, there were many proponents of paid mods with their dreams of earnings, but often I found the pursuits and reasonings to be short sighted. Briefly, what could, in part has, gone wrong detailed below.</p>\n<h3>Steam Workshop's Paid Mods and Original Controversy</h3>\n<p>The idea was first experimented with on Steam, April 23rd of 2015, introduced by both Bethesda and Valve, to introduce the concept of micropayments for select Skyrim mods. In just a few days, the concept caused an outrage from both general Steam users and players of the game Elder Scrolls V: Skyrim. An outrage severe enough that involved Valve's hand in suppressing some Steam users, but eventually discontinuing paid mods.</p>\n<p>At first, many can point out an unfairness in the policy regarding paid mods. To quote:</p>\n<blockquote><a href=\"https://archive.is/CZCBB#selection-1033.201-1033.278\"> Therefore, we may hold your payment until a minimum of $100 payout is earned. </a></blockquote>\n<p>thus means in order to be paid, the mod must have $400 worth of transactions. The funds are held indefinitely until the threshhold is met. The rest of the revenue goes to both Valve and Bethesda. It's easy to remark the actual creator of the work deserves more, and this may be the most accessible flaw regarding the policy, but it goes far deeper concerning both the monetization of mods and the very nature of mods.</p>\n<h3>Precedence for decline in quality</h3>\n<p>As observed in late 2000s PC gaming, most of the market forces were focused on console gaming whilst PC gaming received poor quality game ports, or so it was heavily publicized. It was then in lucky cases, a modder fixed the game yielding better performance and playability, e.g Durante's Dark Souls: Prepare to Die Edition fix for the PC. Supposedly a real market arose for paid mods, we can see the game companies slacken their development and release a poorly performing or even designed game, and have the modders create the fixes. Yet take a portion of the revenue from the sales of such fixes. A dismal hypothetical situation, but one that has already happened- SkyUI mod, a mod that tailors the graphical user interface for mouse and keyboard, since the original Skyrim does not do so, was one of the first mods available for sale on the Steam Workshop.</p>\n<h3>(Lack of) Quality Assurance</h3>\n<p>Mods are largely works created on a hobbyist's time, and are very different in nature from an officially released DLC. For the latter, one can expect some levels of Q&A and testing before being released, the former, not so much. Mods have been a common perk of PC gaming, but for the people who aren't aware, mods aren't very robust. Mods will break, will crash the game, will work in some strange contexts, and may no longer be working after a patch to the game, depending on the nature- whether it's a hack written from reverse engineered data (breaking on new binary executable), game scripts (breaking on scripting engine updates), or just a simple cosmetic model. Sometimes mods are not compatible with each other, the combination of such is impossible.</p>\n<p>Suppose mods were for sale, cents and dollars at a time like microtransactions and DLC, the customer would be purchasing exactly that, but without the same level of quality assurance as one would expect.</p>\n<p><center>https://steemitimages.com/DQmUSYnaFZaqYb7QjR5yDdJigcYrdPBL84m9P6pzV9uohAq/shadow-set-earn-a-living.JPG</center></p>\n<p><center><em>Besides the overestimation of revenue from selling mods, beautiful armor set. <a href=\"https://archive.fo/3ONGH\">(Source)</a></em></center></p>\n<p><center>https://i.imgur.com/HsDpuFe.jpg</center></p>\n<p><center><em>Meanwhile not very integrated with the game. <a href=\"https://imgur.com/gallery/qFlFa\">(Source)</a></em></center></p>\n<h3>Dependencies, Modding Community and Financial Mess</h3>\n<p>Mods have been freely distributed works of passion from the modding community as a contribution to the game and community. One modder learns from another and maybe uses some aspects of such e.g Art of the Catch, a fishing related mod that depends on another mod for animations. Were paid mods to establish itself, there is now incentive to keep trade secrets as each modder is a financial competitor to another.</p>\n<h3>Pros and Cons</h3>\n<p>This is my assessment of paid mods, the pros and cons, given the model that was presented in 2015. Some of these were issues raised during Steam Workshop's paid mods and Skyrim's modding community.</p>\n<p><strong>Users</strong></p>\n<ul>\n <li>(+) Better supported mods now that there is incentive for development</li>\n <li>(-) Paying for game fixes and essentially game patches</li>\n <li>(-) No quality assurance for purchased mods</li>\n <li>(-) <a href=\"https://archive.is/66fit\">Pop-up advertisements in free versions of mods</a></li>\n <li>(-) Less choice as paid content takes over free content (from Steam Workshop, anyone was able to upload mods regardless of rights to it)</li>\n</ul>\n<p><strong>Modders</strong></p>\n<ul>\n <li>(-) Lesser income and work opportunities. \n <ul>\n <li>It used to be that modders were given jobs by game companies, given that the portfolio was impressive, e.g the foundings of Valve Software.</li>\n </ul>\n </li>\n <li>(-) Less community now that each content creator is a competitor.</li>\n <li>(-) New legal implications regarding mods and dependencies, leading to lesser capability of creating mods.</li>\n <li>(-) <a href=\"https://archive.fo/cgs4u#selection-1945.0-1945.1226\">Companies, or other people have incentive to take one's work and sell it regardless if it was intended to be released freely. (from Steam Workshop)</a></li>\n <li>(+) Short-term or passive profit after release of a mod</li>\n</ul>\n<p><strong>Game Companies</strong></p>\n<ul>\n <li>(+) Lesser work needed for software development now that modder(s) will instead address and fix issues for cents on a dollar (price range is from Steam Workshop), if not already competing with each other on that front.</li>\n <li>(+) Additional income from modders, (considered self-employed contractors, Steam Workshop terms)</li>\n</ul>\n<p><br></p>\n<p>The story of Steam's Paid Mods ended with its withdrawal, but the takeaway from the negative feedback was the introduction of the idea to an existing mod community. As indicated, it would be <a href=\"https://archive.is/kVCDH#selection-247.148-247.441\">tried again for a game without a years old established community</a>.</p>\n<p>In 2017, it seems the concept has sprung up again in the form of Creator's Club where there will be a platform for mod distribution accessible in-game and purchasable with some form of credits. Additionally, the attempt again involves Skyrim. Although this blog post is negative regarding the concept, the concern is the overall consequences are often not realized when many are thinking about a potential profit. It seems that some lessons have been learned regarding the original attempt as this time around. According to the <a href=\"https://creationclub.bethesda.net/en\">FAQ</a>, there will be a curation and application process with the requirement for original content, largely presenting itself as a small co-operative development program with Bethesda having oversight. Still, it seems many are apprehensive to the idea considering both the past failure, and previously innocuous ideas the game software development tried then solidly adopted have become now-realized regrets difficult to uproot. The public response on YouTube for the E3 announcement video is an overwhelming disapproval.</p>\n\n<center></center>",
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2017/06/12 18:25:09
| author | spectre |
| body | My opinion, this would make any murder easier covered up as a suicide. Partly, why I think this topic is especially dangerous. |
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2017/06/12 18:17:45
| author | spectre |
| body | Strange, I've always assumed left-handed gamers would use the other side of the keyboard instead should they use a left handed mouse e.g WASD, becomes PL;' |
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| parent permlink | disadvantages-of-a-left-handed-gamer-happy-to-have-my-steam-controller-here |
| permlink | re-the5kyliner-disadvantages-of-a-left-handed-gamer-happy-to-have-my-steam-controller-here-20170612t181748284z |
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2017/06/12 16:23:39
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}spectreupvoted (100.00%) @antongorlin / today-s-sunset-in-sydney2017/06/11 12:38:27
spectreupvoted (100.00%) @antongorlin / today-s-sunset-in-sydney
2017/06/11 12:38:27
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spectrecustom json: follow
2017/06/11 12:38:24
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}spectrefollowed @oxiecuador2017/06/09 05:06:27
spectrefollowed @oxiecuador
2017/06/09 05:06:27
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}spectreupvoted (100.00%) @oxiecuador / witomo-the-glowing-caves-in-new-zealand2017/06/09 05:06:24
spectreupvoted (100.00%) @oxiecuador / witomo-the-glowing-caves-in-new-zealand
2017/06/09 05:06:24
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2017/06/09 05:06:18
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2017/06/09 02:41:39
| author | oxiecuador |
| body | This is unrealistically cool Nature surprises us with its capabilities |
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2017/06/09 02:32:45
| author | spectre |
| body | Lovely, I've not seen clouds hang down in such a way. Some of these are almost unreal. |
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}spectrecustom json: follow2017/06/09 02:30:09
spectrecustom json: follow
2017/06/09 02:30:09
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}spectreupvoted (100.00%) @oxiecuador / sunset-in-togliatti-russia2017/06/09 02:30:03
spectreupvoted (100.00%) @oxiecuador / sunset-in-togliatti-russia
2017/06/09 02:30:03
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2017/06/09 02:26:15
| author | spectre |
| body | As flattering as some research results will present, ideally it doesn't lead to a hubris among game players. Modern games have a lot of perfect maps or compasses with constant feedback on position, while real life doesn't always have. And generally in-game maps are much simpler than maps of real life towns. Gaming will probably fall short on the benefits it imparts in that respect. However, I guess nowadays, the trend is to use a mobile phone as a navigator. |
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2017/06/08 22:39:06
| delegatee | spectre |
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2017/06/08 12:15:51
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}quantumanomalyupvoted (100.00%) @spectre / re-quantumanomaly-go-watch-redline-20170608t024623396z2017/06/08 04:51:42
quantumanomalyupvoted (100.00%) @spectre / re-quantumanomaly-go-watch-redline-20170608t024623396z
2017/06/08 04:51:42
| author | spectre |
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2017/06/08 04:51:24
| author | quantumanomaly |
| body | This is...kinda true. Its very distinct from the akiras and totoros though. Id place it more in line with heavy metal 2000, less an "anime" and more an "animated movie". Of course we could argue semantics, but the point is hyperbole for the sake of distinction. Its not some poorly animated rush job with a tv series and manga behind it, instead something rather different. |
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| permlink | re-spectre-re-quantumanomaly-go-watch-redline-20170608t045120880z |
| title | |
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"body": "This is...kinda true. Its very distinct from the akiras and totoros though. Id place it more in line with heavy metal 2000, less an \"anime\" and more an \"animated movie\". Of course we could argue semantics, but the point is hyperbole for the sake of distinction. Its not some poorly animated rush job with a tv series and manga behind it, instead something rather different.",
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2017/06/08 04:35:48
| author | spectre |
| body | Sounds like a small joke has truly struck a nerve. :) |
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2017/06/08 04:31:18
| author | hisilverstacker |
| body | Do some research and it might make you wealthy instead of being a looser playing video games all day with your life...just saying |
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| title | |
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}2017/06/08 03:14:09
2017/06/08 03:14:09
| author | spectre |
| body | Wow, the fuck is with you and silver? Are you going to hunt werewolves? |
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2017/06/08 03:02:42
| author | bitgeek |
| body | Welcome to the community! Follow me at https://steemit.com/@bitgeek |
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2017/06/08 02:46:21
| author | spectre |
| body | It's still an anime, animation from Japan though. It doesn't disqualify it from being art either. |
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elissahawkeupvoted (100.00%) @spectre / hey-i-m-new
2017/06/07 17:22:45
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spectrepublished a new post: diablo-ii-a-first-guardian-single-player-hardcore-necromancer-summoner
2017/06/07 15:28:12
| author | spectre |
| body | @@ -1170,16 +1170,17 @@ is 400p +, down fr |
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spectrepublished a new post: diablo-ii-a-first-guardian-single-player-hardcore-necromancer-summoner
2017/06/07 15:18:51
| author | spectre |
| body | @@ -2658,19 +2658,19 @@ mensely -mak +eas es the B @@ -2682,18 +2682,8 @@ ight - very easy . On |
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spectrepublished a new post: diablo-ii-a-first-guardian-single-player-hardcore-necromancer-summoner
2017/06/07 15:14:30
| author | spectre |
| body | @@ -2112,20 +2112,22 @@ , after -what +needed skills @@ -2134,19 +2134,8 @@ are -needed are acqu |
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spectrepublished a new post: diablo-ii-a-first-guardian-single-player-hardcore-necromancer-summoner
2017/06/07 15:13:42
| author | spectre |
| body | @@ -227,17 +227,16 @@ II: Lord -s of Dest @@ -2100,18 +2100,12 @@ %0A%3Cp%3E -Convention +Norm ally @@ -2143,14 +2143,17 @@ are -spent. +acquired, I p |
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sebakoupvoted (100.00%) @spectre / diablo-ii-a-first-guardian-single-player-hardcore-necromancer-summoner
2017/06/07 15:05:06
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2017/06/07 15:04:30
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spectrepublished a new post: diablo-ii-a-first-guardian-single-player-hardcore-necromancer-summoner
2017/06/07 15:04:30
| author | spectre |
| body | <center></center> <p><br></p> <p>Here and there, with some free time I have, I occasionally play Diablo II: Lords of Destruction. I've created many characters before, but since they were online multiplayer ones, they're long gone now. Nowadays, I play near exclusively single player or LAN, where I don't have to deal with bots, hackers and duped items. After making so many characters online, I had nothing to show for all character builds I've experimented with, offline. <br> After a few characters, I made a summoner Necromancer on softcore, but noticed he went through the game very safely. I figured it was time to make a hardcore character. Now, that hardcore Necromancer finished Hell Difficulty at level 81. <center></center> </p> <p><h3>Highlights of The Final Act</h3></p> <p>I decided to record a video because I considered it a momentous occasion. Unfortunately, I didn't set the recorder not to downscale the resolution. The recording is 400p down from 600p.</p> <p>Lo Rune drops on Worldstone Keep Level 3: <a href="https://u.teknik.io/419bk.webm">(direct link to video)</a></p> <p>The Penultimate Event and the Finale: <a href="https://u.teknik.io/NphKR.mp4">(direct link to video)</a></p> <p><h3>The Build and My Preferences</h3></p> <ul> <li>100 Strength</li> <li>315 Vitality</li> <li>Base Dexterity and Energy</li> </ul> <p>Resulting in 908 total health, 232 total mana (wearing gear).</p> <p>A summon necromancer is extremely easy to keep alive. Out of all character classes in the game, he must be one of the ones with the most freedom for assigning stat points and equipment.</p> <ul> <li>20 Summon Skeleton</li> <li>20 Summon Skeleton Mage</li> <li>20 Skeleton Mastery</li> <li>10 Summon Resist</li> <li>1 Decrepify (and its prerequisites)</li> <li>1 Corpse Explosion (and its prerequisite)</li> </ul> <p>Conventionally, after what skills are needed are spent. I put the remaining points into Revive. There's some monsters I enjoy keeping around such as <a href="http://classic.battle.net/diablo2exp/monsters/act3-willowisp.shtml">Gloams</a>, <a href="http://classic.battle.net/diablo2exp/monsters/act3-zakarumpriest.shtml">Hierophants</a>, <a href="http://classic.battle.net/diablo2exp/monsters/act2-clawviper.shtml">Claw Vipers</a>, and <a href="http://classic.battle.net/diablo2exp/monsters/act2-blunderbore.shtml">Blunderbores</a>. <br> I pick Decrepify since it immensely makes the Baal fight very easy. Once Decrepify is on him, all the hits from the skeleton army will interrupt his Teleport and lock him in place. <br> Typically I don't put points into the golem since all it costs to resummon him is mana and a potion to refill.</p> <h3>Cheap Equipment</h3>  <p><center><i>Magic wand, purchased from an NPC (Hell Difficulty).</i></center></p>  <p><center><i>Rare Shrunken Head, if it didn't grant Lower Resist, I would've spent skill points for it.</i></center></p>  <p><center><i>A lucky find. I only ever use it for the Teleport, but if it never dropped, Nightmare NPCs can sell staves with Teleport charges.</i></center></p>  <p><center><i>Purchased from a blacksmith and haven't found better. <br> Fire and lightning resists are top priority since potions can't be imbibed for them.</i></center></p>  <p><center><i>At the end of Nightmare, I hadn't enough resists for Hell so this had to be made.</i></center></p> <p>During the course of a playthrough, the runes I can reliably find are middle level runes, Thul to Mal. Everything else, is too rare to count on finding. This largely limits me to using <a href="http://classic.battle.net/diablo2exp/items/runewords-original.shtml">patch 1.10 runewords</a> because of the exceptionally rare runes required in the other runes later added.</p> <p><center><i>The rest, dropped by chance, but nothing astounding. <br></p> <a href="https://steemitimages.com/DQmYX9QMZSECfR73BR8rxCDStPAFhcLEBKFTvkzHbch4GG2/d2lod-skimo-endequip-belt.jpg">Belt</a> <br> <a href="https://steemitimages.com/DQmcPe2JeYb1BGS2K5CUWQjT9yV74zbpXjhRcu7G6pMwUrK/d2lod-skimo-endequip-rring.jpg">Right Ring</a><br> <a href="https://steemitimages.com/DQmddMK2o7j1Ku6QR78rZRuxJNe5jk29EERKgiu1AEHjV9j/d2lod-skimo-endequip-lring.jpg">Left Ring</a><br> <a href="https://steemitimages.com/DQmX67VmjxaneNUacUnLhgqhhQmb1RrH9Ey2RTTvcKuezfz/d2lod-skimo-endequip-helm.jpg">Helm</a> </center> <h3>Single Player vs Battle.net</h3> <p>There wasn't actually much grind involved. My equipment isn't spectacular, yet I got through the main objective of the game solo.</p> <ul> <li>No pre-gearing</li> <li> No rushing</li> <li> No given waypoints</li> <li>A full walk-through of the game</li> <li>Natural instances of getting lost</li> </ul> <p>When I think about the general perception of the game, the grindiness of the game was likely the norm of the multiplayer. I remember on battle.net, starting out on the realm, players freely gave out rushes and waypoints. Then I'd end up undergeared with little idea of what area my character was strong enough to fight in. Naturally, to self-sufficiently play by myself every now and then I'd have to find gear, thus repeatedly farm some lower difficulty area to build up the gear I'd need. I never thought addictiveness was a gameplay perk since the amount of repetitive behavior required becomes an kind obligation to later abandon, or at least in my mind. I believe this norm of online play has influenced the design of future games, explicitly inspired by Diablo, for the worse- just my opinion.</p> <p>Yet there is also the insanely high experience requirement to level up after the 90's which legitimately is grindy and requires thousands of Baal runs to achieve. But without the context of battle.net ladder, which was a leveling race to 99, there's little point in that effort. <a href="https://forums.d2jsp.org/topic.php?t=30598890">Reaching level 93 appeared beneficial when I read about the crafting</a>, but overall, I don't feel the same pressure to grind as I did in battle.net for single player. Makes sense, there's no trading to grind gear for, and there's no ladder to race to the top of. I feel the paradigm, instead, to playthrough the game as gear efficiently as possible and have a save-collection of various characters and builds.</p> <h3>Epilogue</h3> <p>My hardcore necromancer has finished his journey. Any more fooling around risks him getting killed for little benefit (the vanity of a few extra levels I can live without). I got another hardcore character I will be progressing on. The quirk is, he's a co-op partner played with my friend's character over TCP/IP with a fun class synergy.</p> <p><br></p> <center></center> |
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"body": "<center></center>\n\n<p><br></p>\n<p>Here and there, with some free time I have, I occasionally play Diablo II: Lords of Destruction. I've created many characters before, but since they were online multiplayer ones, they're long gone now. Nowadays, I play near exclusively single player or LAN, where I don't have to deal with bots, hackers and duped items. After making so many characters online, I had nothing to show for all character builds I've experimented with, offline. <br>\n\nAfter a few characters, I made a summoner Necromancer on softcore, but noticed he went through the game very safely. I figured it was time to make a hardcore character. Now, that hardcore Necromancer finished Hell Difficulty at level 81.\n\n<center></center>\n\n</p>\n<p><h3>Highlights of The Final Act</h3></p>\n<p>I decided to record a video because I considered it a momentous occasion. Unfortunately, I didn't set the recorder not to downscale the resolution. The recording is 400p down from 600p.</p>\n<p>Lo Rune drops on Worldstone Keep Level 3: <a href=\"https://u.teknik.io/419bk.webm\">(direct link to video)</a></p>\n\n<p>The Penultimate Event and the Finale: <a href=\"https://u.teknik.io/NphKR.mp4\">(direct link to video)</a></p>\n\n\n<p><h3>The Build and My Preferences</h3></p>\n<ul>\n <li>100 Strength</li>\n <li>315 Vitality</li>\n <li>Base Dexterity and Energy</li>\n</ul>\n<p>Resulting in 908 total health, 232 total mana (wearing gear).</p>\n<p>A summon necromancer is extremely easy to keep alive. Out of all character classes in the game, he must be one of the ones with the most freedom for assigning stat points and equipment.</p>\n\n<ul>\n <li>20 Summon Skeleton</li>\n <li>20 Summon Skeleton Mage</li>\n <li>20 Skeleton Mastery</li>\n <li>10 Summon Resist</li>\n <li>1 Decrepify (and its prerequisites)</li>\n <li>1 Corpse Explosion (and its prerequisite)</li>\n</ul>\n<p>Conventionally, after what skills are needed are spent. I put the remaining points into Revive. There's some monsters I enjoy keeping around such as <a href=\"http://classic.battle.net/diablo2exp/monsters/act3-willowisp.shtml\">Gloams</a>, <a href=\"http://classic.battle.net/diablo2exp/monsters/act3-zakarumpriest.shtml\">Hierophants</a>, <a href=\"http://classic.battle.net/diablo2exp/monsters/act2-clawviper.shtml\">Claw Vipers</a>, and <a href=\"http://classic.battle.net/diablo2exp/monsters/act2-blunderbore.shtml\">Blunderbores</a>. \n<br>\n\nI pick Decrepify since it immensely makes the Baal fight very easy. Once Decrepify is on him, all the hits from the skeleton army will interrupt his Teleport and lock him in place.\n<br>\n\nTypically I don't put points into the golem since all it costs to resummon him is mana and a potion to refill.</p>\n\n<h3>Cheap Equipment</h3>\n\n\n<p><center><i>Magic wand, purchased from an NPC (Hell Difficulty).</i></center></p>\n\n\n<p><center><i>Rare Shrunken Head, if it didn't grant Lower Resist, I would've spent skill points for it.</i></center></p>\n\n\n<p><center><i>A lucky find. I only ever use it for the Teleport, but if it never dropped, Nightmare NPCs can sell staves with Teleport charges.</i></center></p>\n\n\n<p><center><i>Purchased from a blacksmith and haven't found better. <br>\nFire and lightning resists are top priority since potions can't be imbibed for them.</i></center></p>\n\n\n<p><center><i>At the end of Nightmare, I hadn't enough resists for Hell so this had to be made.</i></center></p>\n\n<p>During the course of a playthrough, the runes I can reliably find are middle level runes, Thul to Mal. Everything else, is too rare to count on finding. This largely limits me to using <a href=\"http://classic.battle.net/diablo2exp/items/runewords-original.shtml\">patch 1.10 runewords</a> because of the exceptionally rare runes required in the other runes later added.</p>\n\n<p><center><i>The rest, dropped by chance, but nothing astounding. <br></p>\n<a href=\"https://steemitimages.com/DQmYX9QMZSECfR73BR8rxCDStPAFhcLEBKFTvkzHbch4GG2/d2lod-skimo-endequip-belt.jpg\">Belt</a> <br>\n<a href=\"https://steemitimages.com/DQmcPe2JeYb1BGS2K5CUWQjT9yV74zbpXjhRcu7G6pMwUrK/d2lod-skimo-endequip-rring.jpg\">Right Ring</a><br> \n<a href=\"https://steemitimages.com/DQmddMK2o7j1Ku6QR78rZRuxJNe5jk29EERKgiu1AEHjV9j/d2lod-skimo-endequip-lring.jpg\">Left Ring</a><br>\n<a href=\"https://steemitimages.com/DQmX67VmjxaneNUacUnLhgqhhQmb1RrH9Ey2RTTvcKuezfz/d2lod-skimo-endequip-helm.jpg\">Helm</a> </center>\n\n\n<h3>Single Player vs Battle.net</h3>\n<p>There wasn't actually much grind involved. My equipment isn't spectacular, yet I got through the main objective of the game solo.</p>\n<ul>\n <li>No pre-gearing</li>\n <li> No rushing</li>\n <li> No given waypoints</li>\n <li>A full walk-through of the game</li>\n <li>Natural instances of getting lost</li>\n</ul>\n<p>When I think about the general perception of the game, the grindiness of the game was likely the norm of the multiplayer. I remember on battle.net, starting out on the realm, players freely gave out rushes and waypoints. Then I'd end up undergeared with little idea of what area my character was strong enough to fight in. Naturally, to self-sufficiently play by myself every now and then I'd have to find gear, thus repeatedly farm some lower difficulty area to build up the gear I'd need. I never thought addictiveness was a gameplay perk since the amount of repetitive behavior required becomes an kind obligation to later abandon, or at least in my mind. I believe this norm of online play has influenced the design of future games, explicitly inspired by Diablo, for the worse- just my opinion.</p>\n<p>Yet there is also the insanely high experience requirement to level up after the 90's which legitimately is grindy and requires thousands of Baal runs to achieve. But without the context of battle.net ladder, which was a leveling race to 99, there's little point in that effort. <a href=\"https://forums.d2jsp.org/topic.php?t=30598890\">Reaching level 93 appeared beneficial when I read about the crafting</a>, but overall, I don't feel the same pressure to grind as I did in battle.net for single player. Makes sense, there's no trading to grind gear for, and there's no ladder to race to the top of. I feel the paradigm, instead, to playthrough the game as gear efficiently as possible and have a save-collection of various characters and builds.</p>\n<h3>Epilogue</h3>\n<p>My hardcore necromancer has finished his journey. Any more fooling around risks him getting killed for little benefit (the vanity of a few extra levels I can live without). I got another hardcore character I will be progressing on. The quirk is, he's a co-op partner played with my friend's character over TCP/IP with a fun class synergy.</p>\n<p><br></p>\n\n<center></center>",
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2017/06/07 14:50:57
| author | spectre |
| body | Unfortunately, the site doesn't seem to support video tags. No support for other video hosts than YouTube and Vimeo, either then? |
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2017/06/07 14:28:03
| author | bluepinokio |
| body | welcome to steemit world:D |
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}bluepinokioupvoted (100.00%) @spectre / hey-i-m-new2017/06/07 14:28:00
bluepinokioupvoted (100.00%) @spectre / hey-i-m-new
2017/06/07 14:28:00
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